Ceaseless Edge is banned from BH!
Ceaseless Edge has been one of the most impactful new additions for Scarlet/Violet BH since the gen began, and it is not hard to see why. It completely invalidates Magic Bounce, which has historically been a significant part of the counterplay to hazards. Ceaseless Edge is used on close to every RegenVest set to guarantee progress with practically zero risk. Pokemon like RegenVest Ting-Lu and Dialga-Origin were omnipresent in the tier to switch in on a vast amount of defensive pokemon and a few special breakers to get up a free spike. The 65 base power that comes with it, while not the most impactful part of the move, also forced opposing defensive pokemon to eventually recover and give up momentum multiple times throughout a game. This caused the hazard removal/hazard setting balance to be skewed heavily in the hazard setter's favor. Outside of RegenVest, Ceaseless Edge is still extremely easy to throw on any pokemon, be it defensive or offensive, and cause a major headache for any potential switchin.
A few factors pushed Ceaseless Edge from being simply a meta staple to an unhealthy metagame presence. For one, the sheer power of spikes this consistent overshadowed many other win conditions in the builder. Compared to the unguaranteed, prediction-reliant progress made by say a choiced breaker, spikes offer consistent progress against virtually every team composition. In a gen where non-sap healing is limited to 8pp, this progress also comes quite quickly. Players have found that many of the most consistent teams in the current meta need to invest immensely in the hazard game, as playing with a losing hazard matchup can be outright unwinnable against a competent opponent. Relying on a single hazard removal option like Mortal Spin Groudon has often led to games (as seen in BH open) where the hazard remover is blocked or easily pressured and the game is already heavily skewed towards one side from team preview. All this resulted in the dominance of team archetypes where hazards fueled by Ceaseless Edge were effectively the primary win condition, seeking to win off suffocating the opponent's removal options while generating lots of momentum even if the spikes were removed. For all these reasons, Ceaseless Edge was deemed too much for the tier.
A ban on Ceaseless Edge will force hazard setting pokemon to make one of two choices: Either use regular spikes, which is negated by Magic Bounce, or alternatively use Stone Axe, which has many common resists in the tier and crucially cannot be stacked with itself. RegenVest pokemon opting for regular spikes must also now drop the Assault Vest, making them much worse at switching into special attacks without fear, which should make them less automatic as a switchin. We hope the metagame will enter a more stable state after this ban leading into OMPL, as currently no remaining elements in the tier have significant support for tiering action, but we are watching carefully to see if any other problematic aspects emerge.
Tagging Kris to implement.