[Balanced Hackmons] Groudon

groudon.gif


[OVERVIEW]

Groudon is one of the bulkiest Ground-type Pokemon in Balanced Hackmons, and it is capable of both taking and dealing large amounts of damage thanks to its versatile defensive and offensive capabilities. When equipped with a Red Orb, Groudon can transform into Primal Groudon, which is otherwise banned from the metagame due to its incredible power. This gives it several advantages over other tanky Ground-types, including immunity to burns and Water-type attacks and the ability to check Mega Diancie thanks to a resistance to Fairy-type moves. However, Groudon faces competition both from Mega Swampert, as a bulky attacker and even in some defensive roles as a result of the latter's Water typing, and from Mega Garchomp, which has higher Attack and gets STAB on Dragon-type moves.

[SET]
name: Red Orb Groudon
move 1: V-create / Sacred Fire
move 2: Thousand Arrows / Precipice Blades
move 3: U-turn
move 4: Synthesis / Stealth Rock
item: Red Orb
ability: Download / Intimidate
nature: Adamant
evs: 248 HP / 252 Atk / 8 Spe

[SET COMMENTS]
Moves
========

V-create is an incredibly powerful STAB move but comes at the cost of a Defense, Special Defense, and Speed drop; however, the OHKO potential is usually worth it. Sacred Fire is a good alternative option because it does not lower Primal Groudon's stats and can burn the foe; this residual damage is very useful against Giratina and Mega Slowbro, whose Poison Heal sets are particularly crippled if their Toxic Orb has not yet been activated. Thousand Arrows has neutral coverage on the whole metagame, and it is a more spammable move than V-create. Precipice Blades is an alternative option for more damage, and it also can be used to better deal with Imposter users because one's own Flying-types do not have to worry about the Smack Down effect that is a component of Thousand Arrows. U-turn can be used to gain momentum and slowly wear down Primal Groudon's counters. Synthesis is a recovery move that benefits greatly from Desolate Land, enabling Groudon to heal 2/3 of its HP, at the cost of having only 8 PP. Stealth Rock and other support moves can be run effectively in Primal Groudon's last moveslot.

Set Details
========

Holding Red Orb is currently the only way to access Primal Groudon due to Primal Groudon's ban. 252 Attack EVs and a boosting nature make Primal Groudon hit as hard and possible, and maximum HP investment makes Primal Groudon as bulky as possible, while 8 Speed EVs allow it to outspeed Pokemon of the same base Speed with 0 or 4 Speed EVs. Download can boost Groudon's Attack once before Red Orb triggers; however, Primal Groudon must be switched into a Pokemon whose Special Defense is higher than its Defense, or else Download will provide a useless Special Attack boost. Intimidate is an alternative that can be used to force out fast physical attackers like Mega Mewtwo X. Primal Groudon's ability after Primal Reversion is Desolate Land, which provides a boost to Fire-type moves and a Water immunity.

Usage Tips
========

V-create should be used carefully because it has few PP and Groudon is often forced to switch after using it as a result of the stat drops. Thousand Arrows is Primal Groudon's primary means of attacking, and zero relevant Pokemon resist it thanks to its inherent Smack Down effect. U-turn is highly useful, as momentum and scouting are extremely important elements of Balanced Hackmons, and U-turn provides both. Burns from Sacred Fire help Primal Groudon wear down its checks and counters, like Mega Slowbro, faster. Stealth Rock is ideally used on the switch, but be careful of Magic Bounce from random defensive Pokemon. Primal Groudon generally can safely switch into passive walls such as Registeel and Regirock. If possible, try to scout the foe's abilities first, as Levitate and Flash Fire, for instance, can be devastating to Primal Groudon under certain circumstances.

Team Options
========

Mega Rayquaza is an excellent partner for Primal Groudon, as they can beat each other's counters. Mega Rayquaza can eliminate Giratina and Mega Slowbro, while Primal Groudon can significantly damage Steel-types and Fur Coat Chansey, both of which inconvenience Mega Rayquaza. Mega Gengar beats both of Primal Groudon's main counters, Mega Slowbro and Giratina; however, it is not a great switch-in due to its low bulk. It is highly recommended you run a counter to Primal Groudon on your team, such as Mega Slowbro or Giratina, so that Imposter users cannot exploit your set.

[SET]
name: Defensive Don
move 1: Thousand Arrows / Thousand Waves
move 2: U-turn
move 3: Stealth Rock / Sacred Fire / Leech Seed
move 4: Recover
item: Safety Goggles / Toxic Orb
ability: Fur Coat / Poison Heal
nature: Relaxed
evs: 252 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Thousand Arrows is the best STAB option and pressures frail Pokemon. Thousand Waves is an alternative STAB option that can trap the foe, but it cannot hit Flying-type Pokemon. U-turn gains momentum, and it can slowly wear down Groudon's switch-ins. Reliable recovery is essential to all walls and other defensive Pokemon in Balanced Hackmons, so make sure you run Recover or one of its clones. Stealth Rock and other team support moves can be run effectively in Groudon's last moveslot. Leech Seed can siphon HP from the foe (a function that is particularly useful against Imposter Chansey, which has a high HP stat) and KO Sturdy Shedinja.

Set Details
========

The given EV spread makes Groudon as physically bulky as possible in order to minimize damage from moves such as Mega Mewtwo X's V-create. Safety Goggles protects Groudon from Spore and other powder moves and, less importantly, Hail. Toxic Orb is used to trigger Poison Heal, which gives Groudon additional recovery and turns Groudon into a means of blocking status.

Usage Tips
========

Groudon is an excellent counter to Tyranitar, Regigigas, and Mega Mewtwo X. These Pokemon frequently trouble Registeel + Giratina cores, making Groudon a good supplemental option. While unlikely, it is possible for fast special attackers like Mega Mewtwo Y to carry Water- or Ice-type coverage, which may be able to beat Groudon, so scouting is recommended if possible. Poison Heal is preferred for countering Tyranitar and Regigigas because these sweepers often carry Knock Off and status-inflicting moves such as Sacred Fire and Spore, neither of which matters much provided that Toxic Orb has already been activated, so it is important to get Poison Heal Groudon a safe switch so that it can be badly poisoned.

Team Options
========

Giratina can switch into highly threatening Water- and Grass-type attacks for Groudon. Gengar can check Mega Slowbro and Giratina. Chansey can deal with several of the strong specially attacking threats that can threaten defensive Groudon sets. Chansey's Imposter set is also very helpful for scouting for coverage moves that might threaten Groudon, such as the aforementioned uncommon Water- and Ice-type moves from Mega Mewtwo Y. Registeel is a good counter to Pokemon with -ate abilities, which can easily threaten Groudon with Boomburst.

[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf and Choice Band Adaptability sets remain a viable option, due to the lack of Pokemon that resist Thousand Arrows, though they are generally better employed by the stronger Mega Garchomp, which also has a second STAB on Dragon-type moves. Poison Heal Coil and Shift Gear sets are also very viable, but they must be specialized to be able to deal with Imposter foes through the use of moves like Leech Seed or Sacred Fire. Red Orb Groudon can also run Draco Meteor to help it better defeat its most common counter, Giratina; this also makes the Special Attack boosts that Download may provide more useful. Since this set is difficult to counter, one must also run a Primordial Sea Fairy-type Pokemon like Mega Audino or Xerneas to defeat Imposter users. Soundproof is also an option on regular Groudon, since Groudon's Defense allows it to easily take Fake Out and Extreme Speed from -ate ability users and Soundproof provides a Boomburst immunity. It's important to scout for Techno Blast, however. Groudon is a rather weak Soundproof user, however, since it has no answer to Refrigerate Kyurem-B or Kyurem-W.

Checks and Counters
===================

**Strong Special Attackers**: Strong special moves such as Boomburst from Aerilate Mega Rayquaza can OHKO Groudon due to its below-average Special Defense. Other common users of this move are Pixilate Mega Diancie, Arceus, and Mega Gengar.

**Fur Coat Users**: Physically bulky Fur Coat users like Giratina and opposing Groudon often have more than enough bulk to counter offensive Groudon sets.

**Strong Water- and Ice-type Attacks** Water- and Ice- type attacks, especially special ones like Steam Eruption or Origin Pulse and Ice Beam, respectively, can easily defeat Groudon. In addition, (AC) Scald and Steam Eruption can inflict burns on non-poisoned Groudon if it survives, crippling it for the rest of the match.

**Primordial Sea**: On Pokemon like Mega Rayquaza, this ability can be used to completely shut down Primal Groudon. Primordial Sea Mega Rayquaza is immune to both Fire- and Ground-type moves and can thus only be hit by obscure coverage (e.g. Draco Meteor) and U-turn. It can then easily KO Primal Groudon with a rain-boosted (for pseudo-STAB) Water-type move. Primordial Sea is also occasionally used on Kyogre (often with Blue Orb), which can check, if not counter, Primal Groudon.
 
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Working on the check right now. I'll edit it into this post and write on your wall when I'm done
DONE

Overview:
  • MENTION RED ORB IN THE OVERVIEW, IT'S SUCH A GOOD SET
  • Also talk about PDon a bit because that's the first set you use and it is very very powerful with Sun-boosted V-c
Set 1:
  • Remove Filler from the last slot's slashes. Put examples of said filler in OO if at all (tbh I don't think it can really run anything else very effectively)
Moves:
  • Make sure to talk about Sacred Fire here and how it lets you get key burns on Fur Coat Giratina, which otherwise walls this set pretty well
  • Mention why SR is good (i.e. you can use it when you know your opponent will switch out)
Usage Tips:
  • Burns from Sacred Fire help Groudon...
Team Options:
  • Talk about how Chansey is good for scouting out scary moves like 1k Arrows that Groudon fears otherwise
  • Combine the Gira and anti Imposter bullets into one because they're basically the same (and also mention M-Bro there)
Set 2:
  • You don't need to say (or any other recovery)
  • Remove filler here also (move to OO if you have specific examples)
  • I'm not convinced Fur Coat Don is good enough, maybe it deserves a mention in OO but I think this set should just be PHeal
  • Remove Cotton Guard, you can KO TTar with Arrows easily enough
Moves:
  • You need to elaborate more on these. Why is SR a good option?
Usage Tips:
  • Your first line is just Team Options in disguise. Talk about what this can wall instead
Team Options:
  • Make sure not to copy and paste things from your previous Team Options section
  • Talk about Imposter Chansey because you mentioned scouting in Usage Tips
  • Specify that this set pairs well with FC chans, not just any
Other Options:
  • Mention coverage that Groudon can run to deal with Slowbro/Gira
  • Mention Fur Coat here (because it's no longer a set)
Checks and Counters:
  • Giratina and Slowbro don't beat every single Groudon set in existence. Don't both lose to the Red Orb Sacred Fire set? Write "most Groudon sets"
Looking good so far!
QC 1/3
 
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Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
A few things from a cursory glance. I'm speaking only for Primal Groudon since I have no experience with non Red Orb sets:


It is definitely worth describing Primal Groudon's raw power in the Overview. VCreate is extremely strong and has relatively few drawbacks, as stat drops can usually be shrugged off, switching isn't all that difficult if you build well, and it even deters Imposter revenge killing. VCreate easily OHKOes even resisting Pokemon that aren't specifically invested in Def (such as Mega Diancie and Mega Rayquaza) and it easily surpasses the power of even plated Aerilate Boombursts.

As a tank, Primal Groudon has multiple advantages over other Ground-types. First is 66% recovery Synthesis, second is complete immunity to Water-type attacks (leaving Ground as its only weakness), and the last is immunity to Will-o-Wisp. Again, it's also loads stronger than the other Ground-types too, and Fire typing lets it check at least one -ate user in Mega Diancie, something none of the other Ground-types can do



"- Synthesis is recovery that benefits greatly from Desolate Land, enabling Groudon to heal 75%, at the cost of having only 8 PP"
Synthesis heals 2/3 HP or 66.6% in Desolate Land, not 75%.


"- V-Create should be reserved for when it is 100% necessary since Groudon is often forced to switch after using it and has low PP."
Maybe it's just my playstyle but I find many opportunities to freely spam VCreate. If you switch Groudon on something weak to Fire, you're pretty much guaranteed at least 50% off of anything on the opponent's team, unless they have Fire immunity / bulky Fire resist wall like Giratina. I'd say use VCreate whenever it's safe; you don't want to leave yourself vulnerable to set up, but otherwise it's hella powerful and PGroudon is bulky enough to tank some hits even at -1.

"- Thousand Arrows has zero relevant resists thanks to the built in Smack Down affect. This is your primary method of Attack."
Technically thanks to Desolate Land this also applies to V-Create (besides Fire immune Pokemon) since there are also not very many common Pokemon that doubly resist Fire



Team Options can definitely be expanded, I don't have the time to suggest a full list right now but somethings off of the top of my head include Primordial Sea Pokemon, any -ate that likes Fire and Steels gone, and also MMY because it beats Slowbro and Giratina as well, and has an easier time switching int othe former.
 
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E4 Flint

-inactive in BH due corrupt leader-
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Overview:
  • Specifically mention the relevant stats in third point, i.e. increased defenses, and a much higher Attack stats
  • (Rephrase last point) New Fire stab, with ground, give it perfect coverage, immunity to burn, and, with its increased bulk, check to PIXILATE(include) Diancie

Set Red Orb
  • Fine. Will mention the Thousand Waves sweeper set in OO.
  • Can slash Heal Order clones with Synth

Set Comments - Moves:
  • Heal Order can be opted for if pp is a problem

Set Details:
  • Include cursory reminder of natural ability (which cannot be changed), which means it has both a burn and water immunity and boosts its Fire attack further.

Usage Tips:
  • Add a bit on which situations Stealth Rock is to be used (ideally on the switch)

(Add)Other Options:
  • Sweeper set with Shift Gear over Uturn, Thousand Waves over Precipice Blades, and recovery

Team Options:
  • Answer for Aerilate Megaray that can OHKO even Primal Groudon e.g. Registeel esp since you have it for the next Don set.
  • Primordial Sea Flyer partner for Sweeper set as anti-Imposter

Set Defensive Don: (Change to Bulky Don)

Set:
  • Fine. Slash Coil OR Shift Gear to Uturn to turn into Sweeper set. Shift Gear can be run with Sacred, but can be tricky to use at low health so it is upto you if you wish to include it.

Set Comments - Moves:
  • Waves with setup on the set and/or no Uturn can help Groudon trap and kill Chansey

Other Options:
  • Leech Seed can be run on Bulky Don over SR, to defeat Shed and siphon off health from switch ins, including Imposter

Checks & Counters:
  • Change "Users" to "threats", "-Ate" to "-ate users", "Lati@s" to "MegaLati@s"
  • Third point include example like Steam Eruption, seen on Proteans, and Scald, even from walls/phazors

QC2/3
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Oh I forgot to mention this:

Groudon with Red Orb's original ability can still be changed--it's technically not Desolate Land until right after it switches in the first time. For this reason you should put Magic Guard as your initial ability because it grants immunity to hazards the first time you switch in (no other abilities are useful before they are overwritten by Desolate Land)
 
Thanks for remembering to tag me, that really warms up my heart. Anyways, here are a few suggestions I have for the analysis.

Overview:
This needs to be beefed up a little imo. Talk about how Ground is a great defensive type as it is neutral to most Physical sets in the metagame. Also, talk about how Groudon's superior defense makes it a better choice than Mega Swampert/Garchomp for this role.

Set 1:
Set Details - "Download can boost the attack...however it must be switched into a pokemon with higher defense." I think you meant special defense here.

Usage Tips - Mention that Groudon can easily switch in on walls like Registeel or Giratina and some physical attackers like Mega TTar and Gyarados due to its burn immunity and natural bulk.

Team Options - Give specific examples of what Groudon counters Mega Rayquaza beats, like Giratina and Mega Slowbro. Also change Slowbro to Mega Slowbro in the second line.

Set 2:
Change the Relaxed nature to Impish, since you are running 8 Speed to speed creep.
Set Details - Mention that running Poison Heal with TOrb allows Groudon to absorb status and get more recovery.

Usage Tips - Stress how it is important to activate the Toxic Orb before switching in recklessly as Knock Off is common.

Counters and Checks:
Change Lati@s to Mega Lati@s and Gengar to Mega Gengar.
Also mention Imposter Chansey as a check for the Red Orb set. It easily forces it out and can tank a TArrows/Precipice Blades, especially if Groudon is carrying Synthesis.

QC [3/3] Have a nice day.
 
before i turn this over to GP is there anything else anyone would like to add? I feel like there is a specfic HP value i should have for Poison Heal
 

Sobi

Banned deucer.
[OVERVIEW]

Groudon is a Ground -type bulky tank capable of taking and dealing large amounts of damage. It has versatile physical, (AC) defensive, (AC) and offensive capabilities. Groudon is one of the bulkiest ground types in BH, but faces competition from Mega Swampert in some roles. One of the best abusers of Thousand Arrows, but faces some competition from Garchomp-Mega due to Garchomp's higher attack (this sentence doesn't make sense - it is a minor clause. Change "one of the best abusers" to "<pokemon> is one of the best abusers.."). With Red Orb, (AC) Groudon can transform into Primal Groudon, who is other wise (one word) banned from BH due to its incredible power. Red Orb sets have several advantages over of other tanky ground (..is tanky a word?) Ground-types, including a burn immunity, a water Water-type immunity and the ability to check Mega Diancie.
[SET]
name: Red Orb Groudon
move 1: V-Create / Sacred Fire
move 2: Thousand Arrows / Precipice Blades
move 3: U-turn
move 4: Synthesis / Stealth Rock
item: Red Orb
ability: Download / Intimidate
nature: Adamant
evs: 152 HP / 252 Atk / 104 SpD (there needs to be a space before and after a slash)

[SET COMMENTS]
Moves
========

V-Create is the most powerful move in the game and maximizes damage output at the cost of Defense, Special Defense, and Speed. However, (AC) the OHKO potential is usually worth it. Thousand Arrows has neutral coverage on the whole tier, and is a more spammable option then V-Create. Precipice Blades is an alternative option for more damage. It also can be used for imposterproofing (I'm going to assume this is a word, since the term "imposterproof" is used on the BH page). Sacred Fire is also a good alternative (alternative = option, more or less) since it does not lower your stats and can burn the opponent. This is very good against Giratina and Slowbro. U-Turn can gain momentum, and can slowly wear down counters. Synthesis is a recovery move that benefits greatly from Desolate Land, enabling Groudon to heal 2/3 HpP, at the cost of having only 8 PP. Stealth Rock and other team support moves can be run effectively in the Groudon's last moveslot.

Set Details
========
Groudon holding Red Orb is currently the only way to access Primal Groudon due to the Primal Groudon's ban. The 252 Attack EvVs and boosting nature make Groudon hit as hard ands possible, and the Hp and Sp.def evP and SpD / Special Defense (choose which one you prefer to use) EV spread allows (enable kinda means to give something the ability of doing something, but allows just means to let something do something) Groudon to avoid the 2hkoHKO from +1 Kyorgre's Ice Beam. Download can boost the attack of Groudon before the Red Orb triggers, however it must be switched into a Pokemon with higher special dSpecial Defense. Primal Groudon's ability after Primal Reversion is Desolate Land, which provides a Fire boost and Water immunity.

Usage Tips
========

V-Create should be used carefully since it has low PP and Groudon is often forced to switch after using it. ( by putting "has low PP" after you mention Groudon kinda implies that Groudon has low PP, not the move). Thousand Arrows has zero relevant resists thanks to the built in Smack Down aeffect. This is your primary method of Aattack. U-Turn is highly useful, as momentum and scouting is an extremely important way to winning in BH, and U-Turn does both (rephrased this, hopefully it makes more sense now). Scouting is key,; (semicolon) don't take unnecessary risks with Groudon. If you think your opponent can beat you, switch out Bburns from Sacred Fire help Groudon wear down his checks and counters faster. Stealth Rock is ideally used on the switch, but be careful of Magic Bounce. Primal Groudon generally can safely switch into passive walls such as Registeel and Regirock. If possible, (AC) try to scout the opponent's abilities first.

Team Options
========
Mega Rayquaza-Mega is an excellent partner to Groudon due to Groudon and Mega Rayquaza-Mega (no need to repeat the words here, imo u_u) beating each others' counters. Mega Rayquaza can eliminate Giratina and Mega Slowbro Gengar-Mega. Mega Gengar beats both of Groudon's main counters, Mega Slowbro- Mega and Giratina, however it is not a great switch in due to frail bulk. It is highly recommended you run a counter to Groudon on your team such as Mega Slowbro-Mega and Giratina, so that Imposter cannot exploit your set.

[SET]
name: Defensive Don
move 1: Thousand Arrows / Thousand Waves
move 2: U-Turn
move 3: Stealth Rock / Sacred Fire / Leech Seed
move 4: Recover
item: Safety Goggles / Toxic Orb
ability: Fur Coat / Poison Heal
nature: Relaxed
evs: 252 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
Thousand Arrows is the best STAB options and pressures offensive pPokemon. Thousand Waves is an alternative STAB option that can trap, but cannot hit Flying types. U-Turn gains momentum, and can slowly wear down switch -ins. Instant recovery is essential to all walls and other defensive pPokemon in BH, so make sure you run Recover ofn any of the clones. Stealth Rock and other team support moves can be run effectively in the Groudon's last moveslot. Leech Seed can siphon (eh... idk if this is the right word to use) HP and kill Shedinja.

Set Details
========
The EvV spread makes Groudon as defensively bulky as possible, in order to survive MMx'sega Mewtwo X's (write in full) extremely damaging V-Create. The 8 Speed evEVs give Groudon an edge against other pPokemon of the same base sSpeed stat. Safety Goggles protects Groudon from Spore, and less relevantly, Hail. Toxic Orb is used to trigger Poison Heal. Poison Heal which gives additional recovery and turns Groudon into a status blocker.
Usage Tips
========

Excellent counter to Tyranitar, Regigigas, and Mega Mewtwo X (minor clause - doesn't make sense). These pPokemon frequently trouble Registeel + Giratina cores, making Groudon a good supplemental option. While unlikely, it is possible Protean sets carry Water or Ice coverage, which may be able to beat Groudon. S, so scouting is recommended if possible (you said "it is possible" at the start of the sentence tho). In order for Groudon to switch into pProtean V-create, it needs to be Fur Coat (it needs to BE Fur Coat?). Poison Heal is more optimal for countering Tyranitar and Regigigas because these sweepers often carry Knock Off and status inflicting moves such as Sacred Fire and Spore. Be sure to trigger the Toxic Orb before switching in.

Team Options
========
Giratina can switch into highly threatening Water / Grass attacks for Groudon. Gengar can check Mega-Slowbro-Mega and Giratina. Chansey can manage several of the strong special attacking threats that can threaten Ddefensive Groudon sets. Chansey's Imposter set is also very helpful for scouting coverage. Registeel is a good -ate counter, which can easily threaten Groudon with Boomburst.

[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf and Choice bBand Adaptablity sets remain a viable option, due to Thousand Arrows's lack of resists. Coil and Shift Gear sets are also very viable, but must be specialized and built around to insure imposter proofing (idk if there should be a dash or not since it's a compound word).

Checks and Counters
===================

**Strong Special Attackers**: Strong special moves such as Boomburst can OHKO thanks to Grodudons less then average Sp.Def. Common U Special Defense [write in full]. Common users are -Ate (is -Ate a Pokemon?), Kyogre, Mega Mewtwo Y, and Mega Gengar. Less common users are Arceus, Deoxys-A, and Mega Lati@s.
as and Latios.
**
Fur Coat users: O**: Fur Coat users often have more then enough defensive bulk to counter Groudon. Strong Ice- and Water -type and Ice attacks can easily defeat Groudon.
**Scald and Steam Eruption users**: These can inflict burns if Groudon survives, which can cripple it.
**Giratina and Slowbro**: Giratina and Slowbro can switch into most Groudon sets and defeat it or phaze it.

A decent analysis here, but there were a few issues. Firstly, I think you forgot how the standard layout of an analysis needs to look like. After each heading, I'm pretty sure there needs to be a line, then you begin. Also, remember that you do ** <checks and counters> ** because I had to implement them myself. I wasn't so sure about the last two C + C's because they didn't quite make sense, so feel free to adjust my annotations. Secondly, remember to stay consistent; some places, you said <Pokemon>-Mega, which is incorrect, and in other places, you said Mega <pokemon> which is correct. Finally, look over the Spelling and Grammar Standards if you're unsure if a particular word or phrase should be capitalise. Any stat (eg: Attack, Defense) must be capitalised if you're talking about a Pokemon obtaining that stat (eg: Cresselia has high Defense). If you're saying "Cresselia finds it hard to attack", "attack" does not need to be capitalised. Apart from that, seems good to me n_n
 
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add remove comments
at first glance it might seem a lot of stuff but it's mostly reordering sentences to match the set order/make some sense. also why is the title 1/2 already..? it was even before i started it :o and please don't edit the op while someone is already checking something :pirate:
1/2
[OVERVIEW]

Groudon is a one of the bulkiest Ground-type (add hyphen) in Balanced Hackmons, bulky tank (tank is not really necessary, as you already say it is "bulky", so it's quite redundant) and it is capable of taking and dealing large amounts of damage thanks to its It has versatile physical (the first set has quite some spd investment so just generic "defensive" should work) defensive and offensive capabilities. When equipped with a Red Orb, Groudon can transform into Primal Groudon, which is otherwise banned from the metagame due to its incredible power. This allows it to have several advantages over other tanky Ground-types, including immunity to burns and Water-type attacks and the ability to check Mega Diancie. Groudon is one of the bulkiest ground types in BH, but However, Groudon faces competition from Mega Swampert as a [insert role/roles] in some roles. One of the best abusers of Thousand Arrows (Is this relevant? From what I understand the comparison holds in terms of higher/lower attack, not movepool. However, if for some reason it is, you should definitely keep it), but faces some competition and from Garchomp-Mega Mega Garchomp, which has due to Garchomp's higher Attack (if there is something else Mega Garchomp has over Groudon, list it). With Red Orb Groudon can transform into Primal Groudon, who is other wise banned from BH due to its incredible power. Red Orb sets have several advantages over of other tanky ground types, including aburn immunity, a water type immunity and the ability to check Mega Diancie. (Order: you started by dealing with Groudon's positive features, so might as well mention them all and then start with the negative ones. You also dealt with Red Orb so, again, regroup the "RO allows Groudon to go primal" sentence with the one that lists its advantages)
[space]
[SET]
name: Red Orb Groudon
move 1: V-Create[space]/[space]Sacred Fire
move 2: Thousand Arrows[space]/[space]Precipice Blades
move 3: U-turn
move 4: Synthesis[space]/[space]Stealth Rock
item: Red Orb
ability: Download[space]/[space]Intimidate
nature: Adamant
evs: 152 HP[space]/ 252 Atk /[space]104 SpD

[SET COMMENTS]
Moves
========
[space]

V-create is the most powerful move in the game and maximizes damage output but comes at the cost of a Defense, Special Defense, and Speed drop; (SC) however the OHKO potential is usually worth it. Sacred Fire is a good alternative option because it does not lower Primal Groudon's stats and can burn the opponent; this is very useful against Giratina and Slowbro (should be mentioned why) Thousand Arrows has neutral coverage on the whole tier, and it is a more spammable option move than then V-create. Precipice Blades is an alternative option for more damage, (AC) and it also can be used to better deal with Imposter users for imposterproofing ("imposterproof" is indeed used on the BH format page indeed but it isn't in the OM grammar standards, so I reworded it. You shuould explain better why it is good, however). Sacred Fire is a good alternative option since it does not lower your stats and can burn the opponent. This is very good against Giratina and Slowbro. U-turn can be used to gain momentum, (RC) and can slowly wear down Primal Groudon's counters. Synthesis is recovery move that benefits greatly from Desolate Land, enabling Groudon to heal 2/3 of its HP, at the cost of having only 8 PP. Stealth Rock and other team support moves can be run effectively in the Primal Groudon's last moveslot. (moved some stuff to match the right order of the moves)

Set Details
========
[space]
Groudon H
olding Red Orb is currently the only way to access Primal Groudon due to the Primal Groudon's ban. The 252 Attack EVs and a boosting nature make Primal Groudon hit as hard and possible, and the Hp and Sp.def ev HP and Special Defense investment spread enables Primal Groudon to avoid the 2HKO from +1 (Primal?) Kyorge's +1 Ice Beam. Download can boost the Groudon's Attack of Groudon before the Red Orb triggers; (SC) however it must be switched into a Pokemon with higher whose Special Defense is higher than its Defense. Primal Groudon's ability after Primal Reversion is Desolate Land, which provides a Fire boost to Fire-type moves and a Water immunity. (You don't mention Intimidate at all..?)

Usage Tips
========
[space]

V-create should be used carefully since because it has few PP and Groudon is often forced to switch after using it and has low PP. Thousand Arrows is Primal Groudon't primary method of Attack, and it has zero relevant Pokemon that resists thanks to the its built-in (add hyphen) Smack Down affect. This is your primary method of Attack. U-turn is highly useful, (AC) as momentum and scouting are extremely important (elements/key factors/something) to winning in Balanced Hackmons, and U-turn does provides (you don't really "do momentum") both. Scouting is key, so don't take unnecessary risks with Primal Groudon; (SC) if you think your opponent can beat you, switch out. (period) Burns from Sacred Fire help Primal Groudon wear down his its checks and counters faster. Stealth Rock is ideally used on the switch, but be careful of Magic Bounce. Primal Groudon generally can safely switch into passive walls such as Registeel and Regirock. If possible, (AC) try to scout the foe's opponent's abilities first.

Team Options
========
[space]
Rayquaza-Mega Mega Rayquaza is an excellent partner to Primal Groudon, (AC) as they due to Groudon and Rayquaza-Mega beating can beat each others' other's counters. Mega Rayquaza can eliminate Giratina and Mega Slowbro (and Primal Groudon? If you say which Pokemon that counter Groudon Mega Rayquaza is good against, might as well say which ones that counter Rayquaza Primal Groudon beats). (period) Gengar-Mega Mega Gengar beats both of Primal Groudon's main counters, Slowbro- Mega Mega Slowbro and Giratina; (SC) however it is not a great switch-in (add hyphen) due to frail low (a Pokemon is frail, its bulk is low) bulk. It is highly recommended you run a counter to (Primal?) Groudon on your team, (AC) such as Mega Slowbro-Mega and Giratina, so that Imposter users cannot exploit your set.

[SET]
name: Defensive Don
move 1: Thousand Arrows[space]/[space]Thousand Waves
move 2: U-Turn
move 3: Stealth Rock[space]/[space]Sacred Fire[space]/[space]Leech Seed
move 4: Recover
item: Safety Goggles[space]/[space]Toxic Orb
ability: Fur Coat[space]/[space]Poison Heal
nature: Relaxed
evs: 252 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
[space]

Thousand Arrows is the best STAB options and pressures offensive (do you mean "frail Pokemon" in general?) Pokemon. Thousand Waves is an alternative STAB option that can trap the foe, but it cannot hit Flying-types (add hyphen). U-turn gains momentum, and it can slowly wear down Groudon's switch-ins (add hyphen). Instant recovery is essential to all walls and other defensive Pokemon in Balanced Hackmons, so make sure you run Recover of any of the clones (?). Stealth Rock and other team support moves can be run effectively in the Groudon's last moveslot. Leech Seed can siphon HP and kill Shedinja.

Set Details
========
[space]

The given EV spread makes Groudon as defensively bulky as possible, (RC) in order to survive MMx's Mega Mewtwo X's extremely damaging V-create. The 8 Speed EVs give Groudon an edge against other Pokemon of the same base Speed stat. Safety Goggles protects Groudon from Spore, (RC) and, (AC) less relevantly, Hail. Toxic Orb is used to trigger Poison Heal, (AC) which Poison Heal gives Groudon additional recovery and turns Groudon into a status blocker.
[space]
Usage Tips
========

Groudon is an e
xcellent counter to Tyranitar, Regigigas, and Mega Mewtwo X. These Pokemon frequently trouble Registeel + Giratina cores, making Groudon a good supplemental option. While unlikely, it is possible Protean sets carry Water- (add hyphen) or Ice-type coverage, which may be able to beat Groudon, (AC) so scouting is recommended if possible. (Who's the subject? Which is/are this/these Protean Pokemon? If generic, just leave "Protean users") Furthermore, in order for Groudon to switch into a Protean V-create, it needs to be have Fur Coat (same as the previous sentence). Poison Heal is more optimal for countering Tyranitar and Regigigas because these sweepers often carry Knock Off and status-inflicting (add hyphen) moves such as Sacred Fire and Spore. Be sure to trigger the Toxic Orb before switching in.

Team Options
========
Giratina can switch into highly threatening Water/Grass Water- and Grass-type attacks for Groudon. Gengar can check Slowbro-Mega Mega Slowbro and Giratina. Chansey can manage deal with several of the strong special attacking threats that can threaten defensive Groudon sets. Chansey's Imposter set is also very helpful for scouting for coverage moves that might threaten Groudon (just to be a bit more clear, not necessary though). Registeel is a good counter to Pokemon with -ate abilities counter, which can easily threaten Groudon with Boomburst.

[STRATEGY COMMENTS]
Other Options
=============
[space]

Choice Scarf and Choice Band Adaptablity sets remain a viable option, due to the lack of Pokemon that resist Thousand Arrows' lack of resists. Coil and Shift Gear sets are also very viable, but must be specialized and built around to be able to deal with Imposter foes insure imposter proofing.

Checks and Counters
===================

**Strong Special Attackers** Strong special moves such as Boomburst can OHKO Groudon thanks due to Groduons its less then below-average Special Defense Sp.Def. Common users of this move are Pokemon with -ate abilities, Kyogre, Mega Mewtwo Y, and Mega Gengar. Less common users are Arceus, Deoxys-A, Mega Latias, and Mega Latios and Mega Lati@s.

**Fur Coat users** Fur Coat users often have more then enough defensive bulk to counter Groudon. (period)

**Strong Water- type and Ice-type Attacks** These Water- and Ice- type attacks can easily defeat Groudon. Scald and Steam Eruption can inflict burns if Groudon survives, which can cripple it.

**Giratina and (Mega?) Slowbro** Giratina and (Mega?) Slowbro can switch into most Groudon sets and proceed to defeat it or phaze it.




for sobi comments in green
just picking some stuff here and there, i explained the majority of the changes in the above check anyway so you can find a lot more there
[OVERVIEW]

Groudon is a Ground -type bulky tank capable of taking and dealing large amounts of damage. It has versatile physical, (AC) defensive, (AC) and offensive capabilities. Groudon is one of the bulkiest ground types in BH, but faces competition from Mega Swampert in some roles. One of the best abusers of Thousand Arrows, but faces some competition from Garchomp-Mega due to Garchomp's higher attack (this sentence doesn't make sense - it is a minor clause. Change "one of the best abusers" to "<pokemon> is one of the best abusers..") (When dealing with Mega Evolutions always use Mega X Mega Y Mega Whatever you want. Also avoid using "abuse" "abuser" etc). With Red Orb, (AC) Groudon can transform into Primal Groudon, who (try to stick with "it", particularly in this case, Groudon doesn't have gender. However, if a Pokemon can have one gender only, the writer can choose between using he/she and it, keeping the usage consistent for the whole analysis of course ) is other wise (one word) banned from BH due to its incredible power. Red Orb sets have several advantages over of other tanky ground (..is tanky a word?) (yes it is) Ground-types, including a burn immunity, a water Water-type immunity and the ability to check Mega Diancie.
[SET]
name: Red Orb Groudon
move 1: V-Create / Sacred Fire
move 2: Thousand Arrows / Precipice Blades
move 3: U-turn
move 4: Synthesis / Stealth Rock
item: Red Orb
ability: Download / Intimidate
nature: Adamant
evs: 152 HP / 252 Atk / 104 SpD (there needs to be a space before and after a slash)

[SET COMMENTS]
Moves
========

V-Create (always keep an eye on spellings, if you're in doubt just quickly log on PSand use /dt) is the most powerful move in the game and maximizes damage output at the cost of Defense, Special Defense, and Speed. However, (AC) the OHKO potential is usually worth it. Thousand Arrows has neutral coverage on the whole tier, and is a more spammable option then V-Create. Precipice Blades is an alternative option for more damage. It also can be used for imposterproofing (I'm going to assume this is a word, since the term "imposterproof" is used on the BH page). Sacred Fire is also a good alternative (alternative = option, more or less) since (since" is only acceptable when referring to time; instead, use "due to," "because," "as," etc) it does not lower your stats and can burn the opponent. This is very good against Giratina and Slowbro. U-Turn (spelling :o) can gain momentum, and can slowly wear down counters. Synthesis is a recovery move that benefits greatly from Desolate Land, enabling Groudon to heal 2/3 HpP, at the cost of having only 8 PP. Stealth Rock and other team support moves can be run effectively in the Groudon's last moveslot.

Set Details
========
[space]
Groudon holding Red Orb is currently the only way to access Primal Groudon due to the Primal Groudon's ban. The 252 Attack EvVs and boosting nature make Groudon hit as hard ands possible, and the Hp and Sp.def evP and SpD / Special Defense (choose which one you prefer to use) EV spread allows (enable kinda means to give something the ability of doing something, but allows just means to let something do something) (Enables is fine too, but I like allow as well) Groudon to avoid the 2hkoHKO from +1 Kyorgre's Ice Beam. Download can boost the attack (spelling) of Groudon before the Red Orb triggers, however it must be switched into a Pokemon with higher special dSpecial Defense. Primal Groudon's ability after Primal Reversion is Desolate Land, which provides a Fire boost and Water immunity.

Usage Tips
========

V-Create should be used carefully since (same as earlier) it has low PP and Groudon is often forced to switch after using it. ( by putting "has low PP" after you mention Groudon kinda implies that Groudon has low PP, not the move) (definitely correct, it also sounds better). Thousand Arrows has zero relevant resists (avoid "resists" unless it is used as a verb. Instead, use Pokemon that resist...) thanks to the built in Smack Down aeffect. This is your primary method of Aattack. U-Turn is highly useful, as momentum and scouting is an extremely important way to winning in BH, and U-Turn does both (rephrased this, hopefully it makes more sense now). Scouting is key,; (semicolon) don't take unnecessary risks with Groudon. If you think your opponent can beat you, switch out Bburns from Sacred Fire help Groudon wear down his checks and counters faster. Stealth Rock is ideally used on the switch, but be careful of Magic Bounce. Primal Groudon generally can safely switch into passive walls such as Registeel and Regirock. If possible, (AC) try to scout the opponent's abilities first.

Team Options
========
Mega Rayquaza-Mega is an excellent partner to Groudon due to Groudon and Mega Rayquaza-Mega (no need to repeat the words here, imo u_u) beating each others' counters. Mega Rayquaza can eliminate Giratina and Mega Slowbro Gengar-Mega. Mega Gengar beats both of Groudon's main counters, Mega Slowbro- Mega and Giratina, however it is not a great switch in due to frail bulk. It is highly recommended you run a counter to Groudon on your team such as Mega Slowbro-Mega and Giratina, so that Imposter cannot exploit your set.

[SET]
name: Defensive Don
move 1: Thousand Arrows / Thousand Waves
move 2: U-Turn
move 3: Stealth Rock / Sacred Fire / Leech Seed
move 4: Recover
item: Safety Goggles / Toxic Orb
ability: Fur Coat / Poison Heal
nature: Relaxed
evs: 252 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========
Thousand Arrows is the best STAB options and pressures offensive pPokemon. Thousand Waves is an alternative STAB option that can trap, but cannot hit Flying types. U-Turn gains momentum, and can slowly wear down switch -ins. Instant recovery is essential to all walls and other defensive pPokemon in BH, so make sure you run Recover ofn any of the clones. Stealth Rock and other team support moves can be run effectively in the Groudon's last moveslot. Leech Seed can siphon (eh... idk if this is the right word to use) (at least it's something different than usual :o) HP and kill Shedinja.

Set Details
========
The EvV spread makes Groudon as defensively bulky as possible, in order to survive MMx'sega Mewtwo X's (write in full) extremely damaging V-Create. The 8 Speed evEVs give Groudon an edge against other pPokemon of the same base sSpeed stat. Safety Goggles protects Groudon from Spore, and less relevantly, Hail. Toxic Orb is used to trigger Poison Heal. Poison Heal which gives additional recovery and turns Groudon into a status blocker.
Usage Tips
========

Excellent counter to Tyranitar, Regigigas, and Mega Mewtwo X (minor clause - doesn't make sense). These pPokemon frequently trouble Registeel + Giratina cores, making Groudon a good supplemental option. While unlikely, it is possible Protean sets carry Water or Ice coverage, which may be able to beat Groudon. S, so scouting is recommended if possible (you said "it is possible" at the start of the sentence tho). In order for Groudon to switch into pProtean V-create, it needs to be Fur Coat (it needs to BE Fur Coat?). Poison Heal is more optimal for countering Tyranitar and Regigigas because these sweepers often carry Knock Off and status inflicting moves such as Sacred Fire and Spore. Be sure to trigger the Toxic Orb before switching in.

Team Options
========
Giratina can switch into highly threatening Water / Grass attacks for Groudon. Gengar can check Mega-Slowbro-Mega (no hyphen) and Giratina. Chansey can manage several of the strong special attacking threats that can threaten Ddefensive Groudon sets. Chansey's Imposter set is also very helpful for scouting coverage. Registeel is a good -ate counter, which can easily threaten Groudon with Boomburst.

[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf and Choice bBand Adaptablity sets remain a viable option, due to Thousand Arrows's lack of resists. Coil and Shift Gear sets are also very viable, but must be specialized and built around to insure imposter proofing (idk if there should be a dash or not since it's a compound word).

Checks and Counters
===================

**Strong Special Attackers**: Strong special moves such as Boomburst can OHKO thanks to Grodudons less then average Sp.Def. Common U Special Defense [write in full]. Common users are -Ate (is -Ate a Pokemon?), Kyogre, Mega Mewtwo Y, and Mega Gengar. Less common users are Arceus, Deoxys-A, and Mega Lati@s.
as and Latios.
**
Fur Coat users: O**: Fur Coat users often have more then enough defensive bulk to counter Groudon. Strong Ice- and Water -type and Ice attacks can easily defeat Groudon.
**Scald and Steam Eruption users**: These can inflict burns if Groudon survives, which can cripple it.
**Giratina and Slowbro**: Giratina and Slowbro can switch into most Groudon sets and defeat it or phaze it.
 
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