Other Metagames Balanced hackmons

it's a sand based team. Complete zygard and mega ttar as sand seters. Complete zygard is also to heal team from status. Shift gear on archeops to sweep. Or sd and sand rush on mega kangaskhan to sweep the rest are to clear field and so that opponent can't sweep.
Shore up is bossted in sandstorm for a bulkier set.
Tried twice with this team lost both times. Understandably for my water weakness.
(I originally planned for Groudon primal to take care of that problem but that's band)
What can I replace for a more synergised team but not so lose any sand potential.

Archeops @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Brave Bird
- Aqua Jet
- Head Smash
Archeops is fast and hard hitting. It naturally is unaffected by sandstorms given magic bounce it is able to use headsmash barave bird ( and possibly flare blitz instead of aqua jet) also no dmg from life orb. Given the proper situation shift gear comes into play. it becomes faster then the entire meta(few exceptions) and gets an atk boost. It's a heavy hitter and decently fast (overall fastest rock type)

Zygarde-Complete @ Leftovers
Ability: Sand Stream
IVs: 0 Atk
- Heal Bell
- Shore Up
- Toxic
- Defog
Zygard is a massive hp tank. With natural sand resistance and def increase along with 75% shore up boost it becomes very annoying to kill. It aalo acts as the cleric by removing status and also a ground clerer by Defog. Toxic is to simply cripple as zygard has no offense except for rapid spin instead of defog

Tyranitar-Mega @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Darkest Lariat
- fusion bolt
- Shore Up
It's bulky and it's a hard hitter. Another setter for the sand team and again with shore up it has more capablity to deal a lot without talking a bunch of damage. It's not meant to be a sweeper but a sturdy wall breaker.

Kangaskhan-Mega @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shore Up
- Play Rough
- Body Slam
Giving it a boost in speed with sand rush u are almost guaranteed to be first hit with an sd in play. (Exceptions being scarf mons and some general mons)body slam to para and play rough for fighting types. Shore up increase likely hood of survival.

Stakataka @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Stealth Rock
- Toxic Spikes
- Shore Up
- U-turn
One of the better mons in def spdef that resists sand and a good pivot. It's slow and bulky so it tanks hits and switchs with u turn. May use regenerator. (Since magic bounce sadly didn't play much of a role for the matches I've had) it's a setter and a pivot.

Slaking @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Shore Up
- Topsy-Turvy
- U-turn
Another field clearer (fast) and counters setup mons with topsy turvy. It's hp allows it to pivot.
But this is more place holder since primal Groudon is band
 
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There are quite a few problems here:
Archeops @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Brave Bird
- Aqua Jet
- Head Smash
You should either use Mega Aerodactyl which does the same sort of thing but is much faster and a bit bulkier or Mega Diancie which is much more powerful and has better STABs. Also don't use aqua jet on anything without STAB, and even then it's usually very bad. Even with LO you do max 35 to mega diancie and that's pretty frail and weak to it.
Here's a good set for magic guard diancie:
Diancie-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Light of Ruin
- Mind Blown
- Head Smash
- High Jump Kick / Precipice Blades / something else like shift gear or shell smash if you want

Zygarde-Complete @ Leftovers
Ability: Sand Stream
IVs: 0 Atk
- Heal Bell
- Shore Up
- Toxic
- Defog
Kinda a lacklustre set but that's mainly because it's for the team support and some other stuff I'll talk about later.
75% shore up boost
It heals 2/3 in sand fwiw.

Tyranitar-Mega @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Darkest Lariat
- fusion bolt
- Shore Up
Firstly, you have Assault Vest and Shore Up which doesn't work. Secondly Crabhammer isn't really doing anything, if you want to hit mega diancie and other rock types use Sunsteel Strike which also has the benefit of doing a lot to Mega Audino, or use Anchor Shot so you can trap Imposter and pp stall it to death. Don't use fusion bolt, use bolt strike or Plasma Fists if you really want to have electric moves, and if you're worried about having contact moves use Diamond Storm (or even rock blast). Knock Off is really useful to have but darkest lariat is better sometimes, just bear it in mind.

Kangaskhan-Mega @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shore Up
- Play Rough
- Body Slam
Don't use mega kang unless it's normal kang @ kangaskhanite to get the ability (which can then use natures madness to do 75% damage and use seismic toss etc too). Otherwise Arceus, Regigigas or Slaking is going to be better, especially with sand rush so the extra speed over regigigas isn't important. This set is kinda weird and is hard walled by steel types but could be worse I guess, at least it's imposter proofed since you can switch to stakataka.

Stakataka @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Stealth Rock
- Toxic Spikes
- Shore Up
- U-turn
This set is workable tbh, some other steel type is probably better but I get that you're trying to use sand so you wanted a rock type.

Slaking @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Shore Up
- Topsy-Turvy
- U-turn
This set is peculiar. It has the moveset of a bulky pivot but it's an offensive mon and ability so it doesn't really wall anything either. If you want a sand rush sweeper they need to be a lot more offensive (but offensive sand teams are hard to make so don't take it too personally)

There are a lot of problems with this team (sorry :[ ) but I'll just talk about the ones that most need fixing:
Imposter - this comes in on all of your mons except archeops safely and can just damage you and click shore up until they get bored or you run out of mons and you can't really force it out easily. This is especially a problem because when it switches into stakataka you can't set hazards because the set has magic bounce. What you need to to is have pokemon that beat imposter 1v1 (Poison Heal pokemon and Mega Gengar with spooky plate + judgment are the most common) or have another pokemon you can switch to that forces them out and stops them from just wasting your pp all day. Imposter is very very common once you get a little bit up the ladder so this is a big problem.
Normalize Mega Gengar - gengar with normalize can use entrainment to give you normalise and then you can't damage it. Currently you can block entrainment with magic bounce but then you can't do much else, plus they can just set up (shell smash/quiver dance) and kill stakataka easily. Technically you can beat this by wearing down with u-turn on stakataka, sand damage and aqua jet alongside some predicts but that's only if they let you. You can beat this more reliably with a magic bouncer that's stronger against mgar or Z-moves, revelation dance, and judgment + plate since these aren't affected by normalize.
Setup - apart from the topsy turvy on slaking you don't have anything much as anti setup, which can be a problem against those annoying simple shell smash spam team, especially if they can boost speed to be faster than slaking in the sand. Spectral Thief on a mon or two can help with this and having a prankster, unaware or imposter is advisable.
Mega Diancie - Pixilate mega diancie can kill all of your pokemon, especially if it's got precipice blades, and magic guard mega diancie (like I posted above) can do p much the same. You can mostly fix this by replacing one of the hazard moves or u-turn on stakataka with anchor shot. If you replace U-turn it will also be able to trap imposter (but you lose a pivot). This also helps a little with normalize but not much.
Poison heal regigigas - this is a very deadly set and can sweep most teams that don't have a hard counter
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Spore
- Shift Gear
They can just put all your pokemon to sleep and set up then sweep you. The one pokemon that can't be spored (stakataka) can't do anything back except u-turn. This can be patched up by putting Entrainment or Core Enforcer on Stakataka which can be used to nullify poison heal so they take damage.

I won't post any improved version of the team because building more and playing more is probably what you need to do before looking for a polished off team.
You should look at this: https://www.smogon.com/forums/threads/balanced-hackmons-central-resources.3593766/#post-7203702. It's a list of the most viable pokemon, even if you don't use the top pokemon you need to be ready to beat them when everyone else does.

Hope this helps.

P.S. that regigigas set i posted is a great way to get easy wins on low ladder if that's what you're going for, it can help to get past the teams with 4 mons etc to face better opponents and improve faster
 

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