it's a sand based team. Complete zygard and mega ttar as sand seters. Complete zygard is also to heal team from status. Shift gear on archeops to sweep. Or sd and sand rush on mega kangaskhan to sweep the rest are to clear field and so that opponent can't sweep.
Shore up is bossted in sandstorm for a bulkier set.
Tried twice with this team lost both times. Understandably for my water weakness.
(I originally planned for Groudon primal to take care of that problem but that's band)
What can I replace for a more synergised team but not so lose any sand potential.
Archeops @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Brave Bird
- Aqua Jet
- Head Smash
Archeops is fast and hard hitting. It naturally is unaffected by sandstorms given magic bounce it is able to use headsmash barave bird ( and possibly flare blitz instead of aqua jet) also no dmg from life orb. Given the proper situation shift gear comes into play. it becomes faster then the entire meta(few exceptions) and gets an atk boost. It's a heavy hitter and decently fast (overall fastest rock type)
Zygarde-Complete @ Leftovers
Ability: Sand Stream
IVs: 0 Atk
- Heal Bell
- Shore Up
- Toxic
- Defog
Zygard is a massive hp tank. With natural sand resistance and def increase along with 75% shore up boost it becomes very annoying to kill. It aalo acts as the cleric by removing status and also a ground clerer by Defog. Toxic is to simply cripple as zygard has no offense except for rapid spin instead of defog
Tyranitar-Mega @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Darkest Lariat
- fusion bolt
- Shore Up
It's bulky and it's a hard hitter. Another setter for the sand team and again with shore up it has more capablity to deal a lot without talking a bunch of damage. It's not meant to be a sweeper but a sturdy wall breaker.
Kangaskhan-Mega @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shore Up
- Play Rough
- Body Slam
Giving it a boost in speed with sand rush u are almost guaranteed to be first hit with an sd in play. (Exceptions being scarf mons and some general mons)body slam to para and play rough for fighting types. Shore up increase likely hood of survival.
Stakataka @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Stealth Rock
- Toxic Spikes
- Shore Up
- U-turn
One of the better mons in def spdef that resists sand and a good pivot. It's slow and bulky so it tanks hits and switchs with u turn. May use regenerator. (Since magic bounce sadly didn't play much of a role for the matches I've had) it's a setter and a pivot.
Slaking @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Shore Up
- Topsy-Turvy
- U-turn
Another field clearer (fast) and counters setup mons with topsy turvy. It's hp allows it to pivot.
But this is more place holder since primal Groudon is band
Shore up is bossted in sandstorm for a bulkier set.
Tried twice with this team lost both times. Understandably for my water weakness.
(I originally planned for Groudon primal to take care of that problem but that's band)
What can I replace for a more synergised team but not so lose any sand potential.
Archeops @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Brave Bird
- Aqua Jet
- Head Smash
Archeops is fast and hard hitting. It naturally is unaffected by sandstorms given magic bounce it is able to use headsmash barave bird ( and possibly flare blitz instead of aqua jet) also no dmg from life orb. Given the proper situation shift gear comes into play. it becomes faster then the entire meta(few exceptions) and gets an atk boost. It's a heavy hitter and decently fast (overall fastest rock type)
Zygarde-Complete @ Leftovers
Ability: Sand Stream
IVs: 0 Atk
- Heal Bell
- Shore Up
- Toxic
- Defog
Zygard is a massive hp tank. With natural sand resistance and def increase along with 75% shore up boost it becomes very annoying to kill. It aalo acts as the cleric by removing status and also a ground clerer by Defog. Toxic is to simply cripple as zygard has no offense except for rapid spin instead of defog
Tyranitar-Mega @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Darkest Lariat
- fusion bolt
- Shore Up
It's bulky and it's a hard hitter. Another setter for the sand team and again with shore up it has more capablity to deal a lot without talking a bunch of damage. It's not meant to be a sweeper but a sturdy wall breaker.
Kangaskhan-Mega @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shore Up
- Play Rough
- Body Slam
Giving it a boost in speed with sand rush u are almost guaranteed to be first hit with an sd in play. (Exceptions being scarf mons and some general mons)body slam to para and play rough for fighting types. Shore up increase likely hood of survival.
Stakataka @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Stealth Rock
- Toxic Spikes
- Shore Up
- U-turn
One of the better mons in def spdef that resists sand and a good pivot. It's slow and bulky so it tanks hits and switchs with u turn. May use regenerator. (Since magic bounce sadly didn't play much of a role for the matches I've had) it's a setter and a pivot.
Slaking @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Shore Up
- Topsy-Turvy
- U-turn
Another field clearer (fast) and counters setup mons with topsy turvy. It's hp allows it to pivot.
But this is more place holder since primal Groudon is band
Last edited: