Just started trying UU a week or two ago, and this is the team I've been using. So far it's peaked in the low 1500s, which I know is not great, but that's why I'm posting this thread; I know it's missing something, but I don't know what. (Also, everyone ignored me when I tried to post it in the RMT chat :/)
So, here's what I got!
Prudence (Infernape) (F) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
"On my mark, soldiers! GO!"
I started out my teambuilding process with a pretty typical physical ScarfNape set, with Flare Blitz and Close Combat for STAB, Stone Edge for hitting Flying-types, and U-Turn for pivoting (and also nailing Psychic-types who switch in). In practice, she tends to be the one to sweep through the opposing team late-game, after her slower but more powerful teammates have punched enough holes in the opposition.
Esteban (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- U-turn
- Defog
"When I'm through with you, you'll be nothing more than a pile of tatters on the ground."
I heard somewhere that Scizor has good offensive synergy with Infernape, so he was a natural choice for the second team member. Psychic-type switches in, Infernape U-turns into Scizor, Scizor uses Pursuit, and boom! No more Psychic. Scizor also constitutes my main check to Mega Aerodactyl, capable of downing it with a single Bullet Punch.
As for why I gave him Defog... well, my team loses pretty badly to hazard stackers otherwise.
Leopold (Primarina) (M) @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Energy Ball
- Psychic
"Don't underestimate me because I'm beautiful."
There's a reason I gave both Infernape and Scizor U-Turn: namely, so that they both can pivot out of physical walls they can't handle and hand things over to Primarina, who can then proceed to nuke the opposing team. I decided to invest in bulk rather than speed to take advantage of Primarina's decent SpD stat, allowing him to switch into a lot of special attacks and go to town.
As for the moveset, it's pretty self-explanatory. Surf and Moonblast for STAB, Energy Ball to lure bulky Waters, and Psychic to lure Poison-types.
Hugh (Gastrodon) (M) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
"Wha?...Sorry, I spaced out for a sec."
Gastrodon here is my physical damage sponge. His job is to tank hits from the likes of Infernape and Scizor, heal off the damage, and spread as many Scald burns and Toxic poisonings as he can before he's forced out. That's all there is to it, really.
Cassie (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Soft-Boiled
"What in God's name would y'all do without me?"
Now here's my special damage sponge. Blissey here acts as a blanket check to several of the special attackers in the tier, as she's practically impervious to any form of special offense barring Tail Glow Xurkitree and Psyshock Latias. Since there are so many threats she can safely switch into, she has plenty of opportunties to keep her team healthy with both Heal Bell and Wish.
As an aside, I recently played someone on the ladder who got salty and ragequit because Blissey was supposedly "carrying my team". I thought it was just a standard teambuilding process to choose teammates who can compensate for the weaknesses of the rest of the team, but apparently it's a total scrub move. *shrug*
Puck (Celebi) @ Grassium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Leaf Storm
- U-turn
"What fools these mortals be!"
And finally, you have my offensive SR setter, Celebi. Its resistances to Ground, Electric, Grass and Fighting let it check or counter a lot of threats that threaten my other teammates. It's a particularly effective check to Xurkitree (depending on what Hidden Power it's carrying), and it's great at revenge killing Conkeldurr and Buzzwole (the latter of whom, I should point out, can give my team a really hard time).
As for the Z-move, I opted for Bloom Doom instead of Shattered Psyche. The benefit of firing off a Grass nuke without risking a miss or lowering SpA seemed too good to pass up. Also, U-Turn, because there's no such thing as too many pivoters.
And that's it! All feedback is greatly appreciated.
So, here's what I got!
Prudence (Infernape) (F) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
"On my mark, soldiers! GO!"
I started out my teambuilding process with a pretty typical physical ScarfNape set, with Flare Blitz and Close Combat for STAB, Stone Edge for hitting Flying-types, and U-Turn for pivoting (and also nailing Psychic-types who switch in). In practice, she tends to be the one to sweep through the opposing team late-game, after her slower but more powerful teammates have punched enough holes in the opposition.
Esteban (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- U-turn
- Defog
"When I'm through with you, you'll be nothing more than a pile of tatters on the ground."
I heard somewhere that Scizor has good offensive synergy with Infernape, so he was a natural choice for the second team member. Psychic-type switches in, Infernape U-turns into Scizor, Scizor uses Pursuit, and boom! No more Psychic. Scizor also constitutes my main check to Mega Aerodactyl, capable of downing it with a single Bullet Punch.
As for why I gave him Defog... well, my team loses pretty badly to hazard stackers otherwise.
Leopold (Primarina) (M) @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Energy Ball
- Psychic
"Don't underestimate me because I'm beautiful."
There's a reason I gave both Infernape and Scizor U-Turn: namely, so that they both can pivot out of physical walls they can't handle and hand things over to Primarina, who can then proceed to nuke the opposing team. I decided to invest in bulk rather than speed to take advantage of Primarina's decent SpD stat, allowing him to switch into a lot of special attacks and go to town.
As for the moveset, it's pretty self-explanatory. Surf and Moonblast for STAB, Energy Ball to lure bulky Waters, and Psychic to lure Poison-types.
Hugh (Gastrodon) (M) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
"Wha?...Sorry, I spaced out for a sec."
Gastrodon here is my physical damage sponge. His job is to tank hits from the likes of Infernape and Scizor, heal off the damage, and spread as many Scald burns and Toxic poisonings as he can before he's forced out. That's all there is to it, really.
Cassie (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Soft-Boiled
"What in God's name would y'all do without me?"
Now here's my special damage sponge. Blissey here acts as a blanket check to several of the special attackers in the tier, as she's practically impervious to any form of special offense barring Tail Glow Xurkitree and Psyshock Latias. Since there are so many threats she can safely switch into, she has plenty of opportunties to keep her team healthy with both Heal Bell and Wish.
As an aside, I recently played someone on the ladder who got salty and ragequit because Blissey was supposedly "carrying my team". I thought it was just a standard teambuilding process to choose teammates who can compensate for the weaknesses of the rest of the team, but apparently it's a total scrub move. *shrug*
Puck (Celebi) @ Grassium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Leaf Storm
- U-turn
"What fools these mortals be!"
And finally, you have my offensive SR setter, Celebi. Its resistances to Ground, Electric, Grass and Fighting let it check or counter a lot of threats that threaten my other teammates. It's a particularly effective check to Xurkitree (depending on what Hidden Power it's carrying), and it's great at revenge killing Conkeldurr and Buzzwole (the latter of whom, I should point out, can give my team a really hard time).
As for the Z-move, I opted for Bloom Doom instead of Shattered Psyche. The benefit of firing off a Grass nuke without risking a miss or lowering SpA seemed too good to pass up. Also, U-Turn, because there's no such thing as too many pivoters.
And that's it! All feedback is greatly appreciated.
Prudence (Infernape) (F) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
Esteban (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- U-turn
- Defog
Leopold (Primarina) (M) @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Energy Ball
- Psychic
Hugh (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
Cassie (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Soft-Boiled
Puck (Celebi) @ Grassium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Leaf Storm
- U-turn
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
Esteban (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Bullet Punch
- U-turn
- Defog
Leopold (Primarina) (M) @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Energy Ball
- Psychic
Hugh (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
Cassie (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Soft-Boiled
Puck (Celebi) @ Grassium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Leaf Storm
- U-turn
Prudence (Infernape) (F) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
Esteban (Scizor) (M) @ Occa Berry
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Natural Gift
Leopold (Primarina) (M) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Sparkling Aria
- Psychic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Earthquake
- Knock Off
- Protect
Cassie (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Soft-Boiled
Puck (Celebi) @ Groundium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Giga Drain
- Earth Power
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn
Esteban (Scizor) (M) @ Occa Berry
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Natural Gift
Leopold (Primarina) (M) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Sparkling Aria
- Psychic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Earthquake
- Knock Off
- Protect
Cassie (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Seismic Toss
- Soft-Boiled
Puck (Celebi) @ Groundium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Giga Drain
- Earth Power
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