Bam Bam Bam

Plan of attack "bam bam bam": Aerodactyl will attempt to stop any leads that try to set up stealth rock as it gets up its own rocks. Usually suicides itself fairly early in the game. From then on, the sweepers come on out with Cresselia making appearances to stop other sweepers. I will usually try and keep one sweeper hidden (normally it's gyarados) Rotating my guys around while hitting hard should whittle away my opponent enough for the last surviving sweeper to come in and decimate things.

Now onto the team!!

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Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Stone Edge
- Earthquake

The Setter-Upper. Sets up stealth rock, taunts set-up leads. Works wonders on the other stealth rock leads. Has some trouble with trick leads >-<. Stone Edge and Earthquake for decent coverage. Should I throw toxic on there to catch bulky walls or such that try and switch in?
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Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Pain Split
- Ice Punch
- Shadow Sneak

A fun surprise. When everyone sees dusknoir they automatically think "WALL!!!" But an offensive dusknoir is definitely a surprise and has gotten me quite a number of surprise kills.
CONCERNS: EV spread? I like the max attack, but I'm not to sure on how to utilize the other EVs to maximize survivability. Ice Punch or Thunder punch?
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

The infamous Life Orb DD Gyara. Wrecks so many teams if it gets a chance to set up. Nothing too much to say here.
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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Megahorn
- Toxic

Scarf Cross. A unbelievable revenge killer. Relatively fast, amazingly powerful.
CONCERNS: Toxic. Should I replace this with Pursuit/Night Slash? My concerns about pursuit is the power without choice band. But Night Slash is a viable option, I just need some convincing.
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/122 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Return
- Rest
- Fire Punch

Fun Curselax. I opted for Return>Body Slam because once he gets a few curses in, the extra power is needed to provide that extra "oomph". Chose Fire punch over crunch and earthquake for skarmory and gengar.

CONCERNS: EVs. Are these EVs alright? I ripped them off the analysis and it provides some decent survivability but I'm not quite sure whether they are best suited for this teams needs.
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/58 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Icy Wind
- Thunder Wave

Cresselia. A fun fun tank to use. Especially on an offensive team. Icy wind for the definite speed lowering capability to either cause switches or helps teammates. T-wave for more prolonged and permanent effects throughout the rest of the battle. Rest and STalk for survivability.
CONCERNS: T-wave and Icy wind seem extremely redundant. Welcome to suggestions.
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So there's the team!! Meant to be relatively fast paced. But also can attempt to stall with cress and snorlax resting.


Tear this team to bits!!!
 
Seeing as how I'm admitedly lazy as hell, we're going to tweaks some things around.

First off, I don't like Stone Edge on Aerodactyl at all. The 80% really will fuck you over when you REALLY need to kill an opposing Gyarados (Where Taunt will own Cresselia).

Second, is Earthquake really needed on Gyarados anymore? Can't or rather you use Bounce or something as a secondary STAB? Stone Edge isn't bad either as you can actually OHKO Zapdos (which sounds redundant with me just suggesting something else on Aerodactyl, but Aero is more of a role player while Gyara would need to go all out sweeping!)

On Heracross, not sure how Toxic would help that much. The team is quite fast paced to the point where you won't really be stalling Gliscor that much, and even if you hit it on the switch, all your other Pokes pretty much fuck with it (Snorlax, Cresselia, Gyarados, Dusknoir) to the point where it won't be staying in long anyways.

I'd rather ditch the whole Rest Talk on Cresselia thing. I think other moves will be more important such as Psychic and Reflect. You have horrible Lucario and Heracross weaknesses otherwise, as they can pretty much rape through the whole team. Scizor could probably pose a major problem as well and if Cresselia has those to play with, then you're good.

I'm not too sure how Dusknoir fits in but what I wouldn't mind would be an offensive Jirachi in that same role but with Wish, which would help the Rest-less Creselia and give Gyarados more life if you ever withdraw it for a second chance. A Dragon/Normal/Rock resist never hurts either...
 
I'd have to disagree and say that Aerodactyl needs Stone Edge for the extra power. Being a 150 bp move you'll find that it will be damaging alot more then any other move. Flying pokes and anything neutral like incoming Scizor you will want SE for.
 
By your reasoning we should use Giga Impact, it is more accurate after all. ._. Because for shit like Scizor, you're fucked anyways due to Bullet Punch and the difference in power most likely wouldn't matter that much, but rather getting a hit in period. Aerodactyl is more so of a security blanket anyways and shouldn't be anywhere near a Scizor, whereas it does have the opportunity to come back in to revenge an opposing Gyarados as Adamant ones will fail to outspeed it.
 
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