Banned the Heracross! Offensive Stall?
Team made by Stunt/ Ban Nattorei
Intro:
I am a defensive player, so I like to fool around with different stall teams. However, as I tried to make new teams, I always ended up with the same Slowbro, Tangrowth, Espeon, Chansey core. This changed when I played my first Scarf Heracross. Megahorn was not merciful to my team and I was soon sweeped. I realized that other teams must feel just as helpless against this amazing combination of strong Bug and Fighting STAB attacks, so I decided to make a team based on Band Heracross.
umadbutyumad (Mamoswine) (F) @ Choice Scarf Trait: Snow Cloak
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Icicle Crash
- Icicle Spear
Mamoswine is a great lead, almost always giving me a headstart against the opponent. When choosing this lead, I wanted to create a lead which could beat the common leads like Mienshao, Tyranitar, Haxorus, Thundurus, etc. and also set up Stealth Rock. In the case of a bad matchup, theres always stall to fall back on.
Stealth Rock is good on Mamoswine because it pretty much forces pokemon out with its Ice/ Ground STAB. 4x weaks like Gliscor are given switches.
Earthquake is Mamoswine's strongest STAB move. In a lead matchup against Mienshao, Earthquake has a 100% chance of OHKO'ing it, while Icicle Crash does not. Scarf Earthquake is always good for endgame cleaning for ground ridden pokemon.
Tyranitar 252 HP
394 Atk vs 256 Def & 404 HP (100 Base Power): 332 - 392 (82.18% - 97.03%)
sucks to miss out on this KO.
Icicle Crash is Mamoswine's new and strongest Ice move. Though the 90% accuracy vexes me often, the extra power is definitely appreciated over the other moves. Icicle Crash gives the opportunity to OHKO band Haxorus and is good for endgame cleaning against flying pokemon NAMELY THUNDURUS, in which Mamoswine can switch in on a predicted thunder.
Latias 252 HP
394 Atk vs 216 Def & 364 HP (85 Base Power): 336 - 396 (92.31% - 108.79%) Chansey can weaken it until it becomes predictable with Calm minds and Mamoswine can come in.
Icicle Spear is a very situational move. Against leads with obvious sashes, like Dugtrio, Icicle Spear could very well make the difference. Icicle Spear is great against substitute sweepers like Garchomp (I play at PBC server because I can't seem to access smogon/PO) and Landlos, or Multi-Scale Dragonite.
brokay (Slowbro) (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 208 Def / 48 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Ice Beam
Necessary staple on stall teams; Slowbro is amazing at handling dragon dancers who would otherwise sweep entire teams. He's more qualified than the other physical walls because he can take special attacks as well and has the amazing ability Regenerator.
Thunder Wave is pretty much a necessary status for slowbro, since he's pretty slow, bro. Even then, he gets outsped by +1 Dragons, but its the thought that counts. Twave can also be used when predicting switches.
Slack Off seems odd for a pokemon with a regenerating ability, but Slowbro needs it to handle certain matchups.
Scald is for STAB and for 30 % burn. Stuff like Tyranitar have to risk a burn when switching in.
Ice Beam is needed against any dragon matchup, and is good for predicting Thundurus on the switch as well.
Salamence Draco Meteor 252 SpAtk LO
319 Atk vs 208 Def & 394 HP (140 Base Power): 300 - 354 (76.14% - 89.85%)
broken (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 236 HP / 136 Def / 136 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave / Toxic
- Softboiled
- Seismic Toss
- Growl / Stealth Rock / Mud Slap / Icy Wind / Heal Bell / Wish / Sing / Sunny Day / Toxic / Captivate
Send in Chansey. Wall Special Attacks.
Thunder Wave is always my favorite status because it sets up for Heracross and it puts sweeps to a halt.
Softboiled is definitely more reliable than wish + protect, especially since my team doesn't require any wish passing.
Seismic Toss is definitely Chansey's strongest attack. It doesn't really have a usable Special attack.
Last move is really a filler. Growl is good for lowering the attack of switchins to a reasonable amount so that Chansey isn't murdered by pursuit, or so band haxorus isn't as powerful. Adding wish might be a better option, healing Heracross/ Mamo and helping the physical walls take stronger hits. Stealth Rock is good in case Mamoswine doesn't get the opportunity to set it and Espeon doesn't get the opportunity to reflect it.
alberto (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 8 Atk / 248 Def
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Swords Dance
- Ice Fang
Alberto is pretty much here to make sure Heracross doesn't sweep me again. It helps against Excadrill as well. He's good for dealing minor bits of damage to the opponent at a time, until the time comes for him to Swords Dance sweep.
Protect is necessary, since Gliscor doesn't have a full out recovery move with poison heal.
Earthquake is Gliscors strongest STAB.
Swords Dance helps Gliscor get enough power to counter some pokemon.
Ice Fang is for type coverage.
whats ttar (Espeon) (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 236 Def / 4 SAtk / 16 SDef
Bold Nature (+Def, -Atk)
- Sunny Day
- Morning Sun
- Psychic
- Hidden Power [Fire]
Espeon is the best hazard blocker. Xatu cannot match its speed and attacking capabilities. I send it on everything that has the possibility of setting hazards, like Infernape, Chansey, etc.
Sunny Day is the key move to this set. Espeon makes sure that Sand Veil and residual damage is not an issue. It makes sure that Specs Hydro Pumps, Surfs, Hurricane, and Thunder are weakened. You can switch it in on Rotom-W with leftovers on a turn it would most likely will-o-wisp on, and use Sunny Day to weaken its Hydro Pump. Sunny day can be used on bulky politoed to force it to switch.
Morning Sun heals 75% in the sun. As a pokemon which has once been disregarded as lacking a good recovery move, Espeon can now wall more threats.
Hidden Power [Fire] is pretty much a Flamethrower with Sunny Day up. It can be used against common switchins like Ferrothorn and Genosect, or just pokemon that psychic can't hit as hard upon.
Psychic is a necessary STAB move. I can't imagine replacing it with baton pass, though its very tempting.
Ferrothorn Gyro Ball
224 Atk vs 236 Def & 334 HP (150 Base Power): 153 - 181 (45.81% - 54.19%)
Tyranitar 0 Attack Crunch
304 Atk vs 236 Def & 334 HP (80 Base Power): 222 - 264 (66.47% - 79.04%)
Tyranitar Band Adamant Pursuit
603 Atk vs 236 Def & 334 HP (40 Base Power): 218 - 260 (65.27% - 77.84%)
In this case, I kind of just Sunny Day, and then Morning Sun until it gets obvious with crunches/ pursuits. Switchin Heracross and put the opponent in a bad spot, or let Espeon die and switch in Heracross.
heraboss (Heracross) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 248 Atk / 8 Def
Adamant Nature (+Atk, -SAtk)
- Close Combat
-Earthquake
- Megahorn
- Stone Edge / Night Slash
Heracross often gives the opponent a tough time. Between close combat and megahorn, almost all physical walls are covered , bar Gliscor. Even not very effective Megahorns deal 51% on the likes of Landlos. Heracross is my win condition against other stall teams, who rely on Slowbro/Tangrowth/Skarmory to wall physical attacks. It is also a great switch in on Tyranitars, who most times have no pokemon to turn to. Having lots of paralysis on the team lets Heracross sweep in the endgame.
Close Combat is one of Heracross' monstrous STAB attacks. Doesn't really need prediction to use because it dents everything, besides ghosts.
Heracross Close Combat vs Skarmory
573 Atk vs 416 Def & 334 HP (120 Base Power): 178 - 210 (53.29% - 62.87%) 100% 2HKO.
Megahorn is the other strong Heracross STAB attack. Strong bug STAB is so good this generation, OHKO'ing max defense Slowbro, Tangrowth, and Reuniclus. Against Tyranitar, you can just pick your STAB and hope you choose right.
Earthquake deals that extra 20 base power to Steels like Jirachi which puts the calcs into the OHKO range. Other than that, it can also damage predicted Burungeru for around 40% damage.
Stone Edge can put a mere 30% into Gliscor, but I guess its better than nothing.
Gorebyss +2 Surf 252 SpAtk
654 Atk vs 226 Def & 364 HP (95 Base Power): 295 - 348 (81.04% - 95.60%) Just a good calc to have.
Team made by Stunt/ Ban Nattorei
Intro:
I am a defensive player, so I like to fool around with different stall teams. However, as I tried to make new teams, I always ended up with the same Slowbro, Tangrowth, Espeon, Chansey core. This changed when I played my first Scarf Heracross. Megahorn was not merciful to my team and I was soon sweeped. I realized that other teams must feel just as helpless against this amazing combination of strong Bug and Fighting STAB attacks, so I decided to make a team based on Band Heracross.
umadbutyumad (Mamoswine) (F) @ Choice Scarf Trait: Snow Cloak
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Icicle Crash
- Icicle Spear
Mamoswine is a great lead, almost always giving me a headstart against the opponent. When choosing this lead, I wanted to create a lead which could beat the common leads like Mienshao, Tyranitar, Haxorus, Thundurus, etc. and also set up Stealth Rock. In the case of a bad matchup, theres always stall to fall back on.
Stealth Rock is good on Mamoswine because it pretty much forces pokemon out with its Ice/ Ground STAB. 4x weaks like Gliscor are given switches.
Earthquake is Mamoswine's strongest STAB move. In a lead matchup against Mienshao, Earthquake has a 100% chance of OHKO'ing it, while Icicle Crash does not. Scarf Earthquake is always good for endgame cleaning for ground ridden pokemon.
Tyranitar 252 HP
394 Atk vs 256 Def & 404 HP (100 Base Power): 332 - 392 (82.18% - 97.03%)
sucks to miss out on this KO.
Icicle Crash is Mamoswine's new and strongest Ice move. Though the 90% accuracy vexes me often, the extra power is definitely appreciated over the other moves. Icicle Crash gives the opportunity to OHKO band Haxorus and is good for endgame cleaning against flying pokemon NAMELY THUNDURUS, in which Mamoswine can switch in on a predicted thunder.
Latias 252 HP
394 Atk vs 216 Def & 364 HP (85 Base Power): 336 - 396 (92.31% - 108.79%) Chansey can weaken it until it becomes predictable with Calm minds and Mamoswine can come in.
Icicle Spear is a very situational move. Against leads with obvious sashes, like Dugtrio, Icicle Spear could very well make the difference. Icicle Spear is great against substitute sweepers like Garchomp (I play at PBC server because I can't seem to access smogon/PO) and Landlos, or Multi-Scale Dragonite.
brokay (Slowbro) (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 208 Def / 48 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Slack Off
- Scald
- Ice Beam
Necessary staple on stall teams; Slowbro is amazing at handling dragon dancers who would otherwise sweep entire teams. He's more qualified than the other physical walls because he can take special attacks as well and has the amazing ability Regenerator.
Thunder Wave is pretty much a necessary status for slowbro, since he's pretty slow, bro. Even then, he gets outsped by +1 Dragons, but its the thought that counts. Twave can also be used when predicting switches.
Slack Off seems odd for a pokemon with a regenerating ability, but Slowbro needs it to handle certain matchups.
Scald is for STAB and for 30 % burn. Stuff like Tyranitar have to risk a burn when switching in.
Ice Beam is needed against any dragon matchup, and is good for predicting Thundurus on the switch as well.
Salamence Draco Meteor 252 SpAtk LO
319 Atk vs 208 Def & 394 HP (140 Base Power): 300 - 354 (76.14% - 89.85%)
broken (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 236 HP / 136 Def / 136 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave / Toxic
- Softboiled
- Seismic Toss
- Growl / Stealth Rock / Mud Slap / Icy Wind / Heal Bell / Wish / Sing / Sunny Day / Toxic / Captivate
Send in Chansey. Wall Special Attacks.
Thunder Wave is always my favorite status because it sets up for Heracross and it puts sweeps to a halt.
Softboiled is definitely more reliable than wish + protect, especially since my team doesn't require any wish passing.
Seismic Toss is definitely Chansey's strongest attack. It doesn't really have a usable Special attack.
Last move is really a filler. Growl is good for lowering the attack of switchins to a reasonable amount so that Chansey isn't murdered by pursuit, or so band haxorus isn't as powerful. Adding wish might be a better option, healing Heracross/ Mamo and helping the physical walls take stronger hits. Stealth Rock is good in case Mamoswine doesn't get the opportunity to set it and Espeon doesn't get the opportunity to reflect it.
alberto (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 8 Atk / 248 Def
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Swords Dance
- Ice Fang
Alberto is pretty much here to make sure Heracross doesn't sweep me again. It helps against Excadrill as well. He's good for dealing minor bits of damage to the opponent at a time, until the time comes for him to Swords Dance sweep.
Protect is necessary, since Gliscor doesn't have a full out recovery move with poison heal.
Earthquake is Gliscors strongest STAB.
Swords Dance helps Gliscor get enough power to counter some pokemon.
Ice Fang is for type coverage.
whats ttar (Espeon) (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 236 Def / 4 SAtk / 16 SDef
Bold Nature (+Def, -Atk)
- Sunny Day
- Morning Sun
- Psychic
- Hidden Power [Fire]
Espeon is the best hazard blocker. Xatu cannot match its speed and attacking capabilities. I send it on everything that has the possibility of setting hazards, like Infernape, Chansey, etc.
Sunny Day is the key move to this set. Espeon makes sure that Sand Veil and residual damage is not an issue. It makes sure that Specs Hydro Pumps, Surfs, Hurricane, and Thunder are weakened. You can switch it in on Rotom-W with leftovers on a turn it would most likely will-o-wisp on, and use Sunny Day to weaken its Hydro Pump. Sunny day can be used on bulky politoed to force it to switch.
Morning Sun heals 75% in the sun. As a pokemon which has once been disregarded as lacking a good recovery move, Espeon can now wall more threats.
Hidden Power [Fire] is pretty much a Flamethrower with Sunny Day up. It can be used against common switchins like Ferrothorn and Genosect, or just pokemon that psychic can't hit as hard upon.
Psychic is a necessary STAB move. I can't imagine replacing it with baton pass, though its very tempting.
Ferrothorn Gyro Ball
224 Atk vs 236 Def & 334 HP (150 Base Power): 153 - 181 (45.81% - 54.19%)
Tyranitar 0 Attack Crunch
304 Atk vs 236 Def & 334 HP (80 Base Power): 222 - 264 (66.47% - 79.04%)
Tyranitar Band Adamant Pursuit
603 Atk vs 236 Def & 334 HP (40 Base Power): 218 - 260 (65.27% - 77.84%)
In this case, I kind of just Sunny Day, and then Morning Sun until it gets obvious with crunches/ pursuits. Switchin Heracross and put the opponent in a bad spot, or let Espeon die and switch in Heracross.
heraboss (Heracross) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 248 Atk / 8 Def
Adamant Nature (+Atk, -SAtk)
- Close Combat
-Earthquake
- Megahorn
- Stone Edge / Night Slash
Heracross often gives the opponent a tough time. Between close combat and megahorn, almost all physical walls are covered , bar Gliscor. Even not very effective Megahorns deal 51% on the likes of Landlos. Heracross is my win condition against other stall teams, who rely on Slowbro/Tangrowth/Skarmory to wall physical attacks. It is also a great switch in on Tyranitars, who most times have no pokemon to turn to. Having lots of paralysis on the team lets Heracross sweep in the endgame.
Close Combat is one of Heracross' monstrous STAB attacks. Doesn't really need prediction to use because it dents everything, besides ghosts.
Heracross Close Combat vs Skarmory
573 Atk vs 416 Def & 334 HP (120 Base Power): 178 - 210 (53.29% - 62.87%) 100% 2HKO.
Megahorn is the other strong Heracross STAB attack. Strong bug STAB is so good this generation, OHKO'ing max defense Slowbro, Tangrowth, and Reuniclus. Against Tyranitar, you can just pick your STAB and hope you choose right.
Earthquake deals that extra 20 base power to Steels like Jirachi which puts the calcs into the OHKO range. Other than that, it can also damage predicted Burungeru for around 40% damage.
Stone Edge can put a mere 30% into Gliscor, but I guess its better than nothing.
Gorebyss +2 Surf 252 SpAtk
654 Atk vs 226 Def & 364 HP (95 Base Power): 295 - 348 (81.04% - 95.60%) Just a good calc to have.