OU Barraskewda [GP: 1/1]

power

metro boomin turn this to a moshpit
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[SET]
name: Choice Band
move 1: Liquidation
move 2: Close Combat
move 3: Psychic Fangs
move 4: Aqua Jet / Crunch
item: Choice Band
ability: Swift Swim
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Barraskewda is a common pick on rain teams, taking advantage of Swift Swim, its good stats, and its movepool to revenge kill threats or clean up late-gameafter defensive threats such as Ferrothorn and Toxapex have been sufficiently weakened. Barraskewda is also one of the best users of Dynamax on rain teams, utilizing three useful effects from Max Moves and allowing it to take advantage of Choice Band early on while having the freedom to switch moves later on when it activates Dynamax to clean up. Because Barraskewda's Speed gets pumped to absurd levels via Swift Swim, it sports an Adamant nature to ensure it can break through the defensive threats it needs to with Liquidation in rain. Close Combat nails Ferrothorn and turns into Max Knuckle, which further boosts Barraskewda's Attack. Psychic Fangs hits Toxapex; Max Mindstorm also has the useful effect of summoning Psychic Terrain, which protects Barraskewda from priority as it cleans up late-game. Aqua Jet helps Barraskewda pick off boosted offensive threats outside of rain as well as other priority users. Crunch nails Jellicent, which Barraskewda is otherwise unable to break, and also OHKOes offensive threats like Dragapult that could otherwise take a hit from Barraskewda. Bounce is a niche option in the last slot so Barraskewda can take advantage of the Speed boosts provided by Max Airstream; however, Max Geyser already summons rain and activates Swift Swim, so it is largely unnecessary.

As Barraskewda best functions in rain, it pairs best with Drizzle support from Pelipper; Dynamax can only be used once per game, so Max Geyser is not reliable enough to allow Barraskewda to repeatedly take advantage of rain throughout the game. Other rain users such as Dracovish and Drednaw are excellent partners to help weaken shared checks such as Toxapex and Ferrothorn or Pokemon immune to Water-type moves such as Seismitoad and Mantine. Because of its frailty, Barraskewda should be used aggressively; a good double switch or VoltTurn support from Pokemon like Pelipper and Rotom-W help it pick up extra KOs and maintain offensive pressure.

[CREDITS]
- Written by: [[power, 166698]]
- Quality checked by: [[lyd, 303291], [talah, 248449]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

lyd

i can't fight, holding much
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[SET COMMENTS]
  • I feel like the Liquidation is pretty self-explanatory so it might be better to cut the line explaining it, especially since this is so lenghty already.
  • I also feel like that last point in the first paragraph about its Dynamax potential feels out of place. I think it's better to remove the Max Geyser and Max Knuckle sentences since they're already mentioned elsewhere, and mention the part about it having big Dynamax potential and that it can break its Choice lock in the opening line introducing its role.
I'm just nitpicking here, excellent job!
QC 1/2
 
Last edited:

talah

Ugh, those feels again
is a Community Contributoris a Battle Simulator Driver
its good state
meant stats i assume

Barraskewda is also one of the best abusers of Dynamax on rain teams, summoning three useful effects from Max Moves and allowing it to abuse Choice Band early on while having the freedom to switch moves later on when it activates Dynamax to clean up. Because Barraskewda's already excellent speed gets pumped to absurd levels thanks to Swift Swim, Barraskewda sports an Adamant nature and carries a Choice Band to ensure it can break through the defensive threats it needs to with Liquidation in rain. Close Combat nails Ferrothorn, and turns into Max Knuckle if Barraskewda chooses to Dynamax, which boosts Barraskewda's attack further. Psychic Fangs nails Toxapex, a common nuisance for rain teams, and also turns into Max Mindstorm which summons Psychic Terrain, which protects Barraskewda from priority as it cleans up late-game.
this section needs some cleanup, there's a lot of redundancy and probably says more than it should, especially with the Dynamax parts.

the first sentence already explains a lot of what you talk about a bit later, so either remove that entirely or change those later sections to make them more succinct; for example, you don't need to say "abuse Choice Band early on" AND "and carries a Choice Band to ensure..."/
Because Barraskewda's already excellent speed gets pumped to absurd levels thanks to Swift Swim, Barraskewda sports an Adamant nature
stuff like this can be definitely shortened
Psychic Fangs nails Toxapex, a common nuisance for rain teams,
don't really need the "common nuisance for rain teams part"

----

also probably should mention how getting barraskewda in isn't exactly super easy, so VoltTurn support is nice, and doubling aggresively is really useful

gj, 2/2
 

Rabia

HATE ME CUZ U AINT ME
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[SET]
name: Choice Band
move 1: Liquidation
move 2: Close Combat
move 3: Psychic Fangs
move 4: Aqua Jet / Crunch
item: Choice Band
ability: Swift Swim
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Barraskewda is a common pick on rain teams, taking advantage of Swift Swim, its good stats, and its movepool to revenge kill threats or clean up late-game(AH) after defensive threats such as Ferrothorn or and Toxapex have been sufficiently weakened. Barraskewda is also one of the best abusers users of Dynamax on rain teams, summoning utilizing (awkward word choice imo) three useful effects from Max Moves and allowing it to abuse take advantage of Choice Band early on while having the freedom to switch moves later on when it activates Dynamax to clean up. Because Barraskewda's speed Speed gets pumped to absurd levels via Swift Swim, Barraskewda it sports an Adamant nature to ensure it can break through the defensive threats it needs to with Liquidation in rain. Close Combat nails Ferrothorn and turns into Max Knuckle, which further boosts Barraskewda's attack further Attack. Psychic Fangs hits Toxapex; Max Mindstorm also has the useful effect of summoning Psychic Terrain, which protects Barraskewda from priority as it cleans up late-game. Aqua Jet helps Barraskewda pick off boosted offensive threats outside of rain,(RC) as well as other priority users. Crunch nails Jellicent, which Barraskewda is otherwise unable to break, and also OHKOs OHKOes offensive threats like Dragapult that could otherwise take a hit from Barraskewda. Bounce is a niche option in the last slot so that Barraskewda can take advantage of the speed Speed boosts provided by Max Airstream; however, Max Geyser already summons rain and activates Swift Swim, so it is largely unnecessary.

As Barraskewda best functions in rain, it pairs best with Drizzle support from Pelipper; Dynamax can only be used once per game, so Max Geyser is not reliable enough to allow Barraskewda to repeatedly abuse take advantage of rain throughout the game. Other rain abusers users such as Dracovish and Drednaw are excellent partners to help weaken shared checks such as Toxapex and Ferrothorn or Pokemon immune to Water-type moves such as Seismitoad or and Mantine.(is Mantine relevant enough to be the mention over Jellicent? idts personally) Because of its frailty, Barraskewda should be used aggressively; a good double switch or VoltTurn support from Pokemon like Pelipper or and Rotom-W help it pick up extra kills KOs and maintain offensive pressure.

tbh this was written rather well and was a pleasant read overall. gp 1/1 once done (add credits though)
 

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