Since I started playing, I never enjoyed using damage calculators. Having never paid close attention to Pokémon's actual stats, I found looking them up or converting them from base stats every time was a huge hassle. Then I read X-Act's Damage Stats method of quick and painless calculations using only a Pokémon's base stats. I was overjoyed, as base stats are so much easier to remember; like many people I have a lot of the common ones already memorized. In no time at all I had cobbled together a bare-bones calculator based on the Damage Stats formula, and for a while it served me just fine.
But after a couple of in-match screw-ups due to the calculator's inaccuracy, as well as needing more accurate calcs for analysis writing, I decided I required the precision of a real calculator. And I thought, why couldn't I make a calculator that takes base stats, converts them internally, and then puts them through the full damage calc formula? As far as I knew it hadn't been done (though I never really checked). So that's what I did, and it works pretty well.
Anyway, without further ado:
Features:
Fully Comprehensive: 100% accurate damage calculator, with every option and factor that might ever be applicable, while keeping the basic options compact and simple. Converts base stats automatically - no more going back and forth between a stat calculator (or Shoddy team builder) and a damage calculator.
Save & Load: Save a set of attacker or defender stats for quick reference. Keep your whole team, and common metagame threats, on file - no need to look anything up in the heat of battle.
Will It KO? Calculates likelihood of a OHKO, 2HKO or 3HKO given various factors. Good for analysis writing as well as mid-battle risk management.
Base Damage Calculator: Calculate the exact base power of moves like Gyro Ball, Eruption and Reversal.
Stat Calculator: Simple and effective stat calculator. Turns the base stat, EVs, IVs, nature, boosts, etc. into the raw number you need.
Instructions:
The main part of the program is pretty straightforward - enter the base stats for the attacker and defender based on either physical or special damage (Attack / Defense, or Sp. Attack / Sp. Defense, plus HP). Then put in the EVs for each stat (the ^^ and vv buttons max/min out each EV set). Add in any Atk and Def boosts (from +6 to -6), whether each Pokémon has a positive, negative, or neutral nature for their corresponding stat, the base power of the move and whether it is STABed or not, and the weakness/resistance based on typing.
Item is the last field and the only one that might seem confusing. The "item type" is one of four categories, each of which affects the damage formula in a slightly different way.
- "Life Orb" includes Life Orb and Metronome.
- "Choice" includes Choice Band, Choice Specs, Thick Club, Light Ball, Soul Dew and Deepseatooth.
- "Plate" includes all plates and other type-boosting items, Muscle Band, Wise Glasses, and Adamant and Lustrous Orbs.
- "Expert Belt" includes only Expert Belt.
In the "Weak / Resist" field, there is an option that reads "x1 (resist + weak)". This applies only to Pokémon who resist and attack with their first type, and are weak to it with their second type - for example, Swampert taking a Surf, or Gyarados taking an Ice Beam - and provides maximum calculator accuracy for these Pokémon. In all other instances (including "weak + resist", such as Gyarados taking a Grass Knot) use "x 1".
More comprehensive instructions forthcoming (including those for the other apps), possibly as a readme.txt file.
v. 1.1
The "Additional Options" menu lists various abnormal factors - weather, Crits, Burn, Me First, offensive abilities like Guts and Pure Power, defensive abilities like Thick Fat, defensive items, and the like.
Note that a category won't be counted unless it is checked, including any of the drop-down menu categories. (Even if an ability is selected in the drop-down menu, it will not be applied unless it is also checked).
v. 1.11
Critical Hit damage ignores defense boosts and attack drops.
v. 1.2
Level and IV modification is finally here! It is now a full-blown, 100% functional damage calculator.
v. 1.3
Base Power Calculator, available under Tools. Claculate the base power of Gyro Ball, Flail / Reversal, Grass Knot / Lowkick, Eruption / Water Spout, and Crush Grip / Wring Out, given the necessary information.
Also, ability to display damage done in HP, as well as percentile, for exact measurement.
v. 1.4
Added "Will it KO?" feature, which calculates likelihood of a OHKO, 2HKO or 3HKO. Keep in mind a 3HKO calculation takes a few seconds (it has to process the entire damage formula several thousand times).
Added buttons to max out EVs quickly.
Also added the stat calculator, which is as basic as it looks/sounds.
v. 1.41
Fixed "Additional Options" so it will follow alongside the main window when moved. Same with "Will It KO". Added readme file in case a feature is confusing or unclear.
(And finally: no more rapidshare! Direct download.)
But after a couple of in-match screw-ups due to the calculator's inaccuracy, as well as needing more accurate calcs for analysis writing, I decided I required the precision of a real calculator. And I thought, why couldn't I make a calculator that takes base stats, converts them internally, and then puts them through the full damage calc formula? As far as I knew it hadn't been done (though I never really checked). So that's what I did, and it works pretty well.
Anyway, without further ado:
Features:
Fully Comprehensive: 100% accurate damage calculator, with every option and factor that might ever be applicable, while keeping the basic options compact and simple. Converts base stats automatically - no more going back and forth between a stat calculator (or Shoddy team builder) and a damage calculator.
Save & Load: Save a set of attacker or defender stats for quick reference. Keep your whole team, and common metagame threats, on file - no need to look anything up in the heat of battle.
Will It KO? Calculates likelihood of a OHKO, 2HKO or 3HKO given various factors. Good for analysis writing as well as mid-battle risk management.
Base Damage Calculator: Calculate the exact base power of moves like Gyro Ball, Eruption and Reversal.
Stat Calculator: Simple and effective stat calculator. Turns the base stat, EVs, IVs, nature, boosts, etc. into the raw number you need.
Instructions:
The main part of the program is pretty straightforward - enter the base stats for the attacker and defender based on either physical or special damage (Attack / Defense, or Sp. Attack / Sp. Defense, plus HP). Then put in the EVs for each stat (the ^^ and vv buttons max/min out each EV set). Add in any Atk and Def boosts (from +6 to -6), whether each Pokémon has a positive, negative, or neutral nature for their corresponding stat, the base power of the move and whether it is STABed or not, and the weakness/resistance based on typing.
Item is the last field and the only one that might seem confusing. The "item type" is one of four categories, each of which affects the damage formula in a slightly different way.
- "Life Orb" includes Life Orb and Metronome.
- "Choice" includes Choice Band, Choice Specs, Thick Club, Light Ball, Soul Dew and Deepseatooth.
- "Plate" includes all plates and other type-boosting items, Muscle Band, Wise Glasses, and Adamant and Lustrous Orbs.
- "Expert Belt" includes only Expert Belt.
In the "Weak / Resist" field, there is an option that reads "x1 (resist + weak)". This applies only to Pokémon who resist and attack with their first type, and are weak to it with their second type - for example, Swampert taking a Surf, or Gyarados taking an Ice Beam - and provides maximum calculator accuracy for these Pokémon. In all other instances (including "weak + resist", such as Gyarados taking a Grass Knot) use "x 1".
More comprehensive instructions forthcoming (including those for the other apps), possibly as a readme.txt file.
v. 1.1
The "Additional Options" menu lists various abnormal factors - weather, Crits, Burn, Me First, offensive abilities like Guts and Pure Power, defensive abilities like Thick Fat, defensive items, and the like.
Note that a category won't be counted unless it is checked, including any of the drop-down menu categories. (Even if an ability is selected in the drop-down menu, it will not be applied unless it is also checked).
v. 1.11
Critical Hit damage ignores defense boosts and attack drops.
v. 1.2
Level and IV modification is finally here! It is now a full-blown, 100% functional damage calculator.
v. 1.3
Base Power Calculator, available under Tools. Claculate the base power of Gyro Ball, Flail / Reversal, Grass Knot / Lowkick, Eruption / Water Spout, and Crush Grip / Wring Out, given the necessary information.
Also, ability to display damage done in HP, as well as percentile, for exact measurement.
v. 1.4
Added "Will it KO?" feature, which calculates likelihood of a OHKO, 2HKO or 3HKO. Keep in mind a 3HKO calculation takes a few seconds (it has to process the entire damage formula several thousand times).
Added buttons to max out EVs quickly.
Also added the stat calculator, which is as basic as it looks/sounds.
v. 1.41
Fixed "Additional Options" so it will follow alongside the main window when moved. Same with "Will It KO". Added readme file in case a feature is confusing or unclear.
(And finally: no more rapidshare! Direct download.)