Currently the tiering criteria for defining UU is pokemon under 3.41% usage in OU being put in UU.
If the same criteria as DP is kept for 5th gen, I'd like to address the problem of Pokemon being around that 3.41% limit.
The problem I see is pokemon easily moving in or out of UU if their usage vary a little in OU. Like Machamp falling in UU for one month or suicune leaving UU for one month too (those are just examples, in 4th gen you could take heracross falling into UU or some other pokemon moving out of UU). With the increased variety of pokemon it wouldn't be surprising if there were more pokemon around that limit now.
I see that as a problem because it makes the UU and NU tiers a bit unstable for online players or NDS players, especially if some pokemon are really close to the 'limit'. Of course the metagame evolves and there are bound to be changes to those tiers, I'm not denying that.
One possible solution to solve that 'flickering' problem could be introducing different boundaries for moving out of UU/entering UU. You could say that, for example, a pokemon will move from UU to OU if its usage in OU rises above 3.50% and move from OU to UU if its usage falls under 3.32 %. That way trends will still be followed if they are consistent, but there wouldn't be pokemon moved for a slight one-month change.
A problem that could arise would be initial tiering mattering on definite tiering. For example, what if a pokemon, at the moment of the initial tiering, has 3.42% usage making it OU but in the following months has usage between 3.35% and 3.40%? This pokemon will stay OU but if UU had been made one month later it would be UU... One could say that the 3.41% limit is arbitrary from the start, and that a very slight deviation for a few pokemon is acceptable. However, that kind of particular case can be taken in account, by saying that another way of an OU pokemon becoming UU, other than breaking the 3.32% limit, is being under 3.41% usage for at least three successive months. That'll "fix" the criteria.
Same could be applied to NU.
That was just an example solution, to prevent an odd and situational tier change, which would for example ask a lot of work for nintendo DS players or contributors that would be for nothing if the tier change is cancelled the next month. Of course, everything could change if a new tiering formula for 5th gen was created.
Anyway I'd like to hear your thoughts, especially from 4th gen UU and NU players, and I think now's the best time to set the policy for 5th gen UU and NU tiers, while they aren't created.
If the same criteria as DP is kept for 5th gen, I'd like to address the problem of Pokemon being around that 3.41% limit.
The problem I see is pokemon easily moving in or out of UU if their usage vary a little in OU. Like Machamp falling in UU for one month or suicune leaving UU for one month too (those are just examples, in 4th gen you could take heracross falling into UU or some other pokemon moving out of UU). With the increased variety of pokemon it wouldn't be surprising if there were more pokemon around that limit now.
I see that as a problem because it makes the UU and NU tiers a bit unstable for online players or NDS players, especially if some pokemon are really close to the 'limit'. Of course the metagame evolves and there are bound to be changes to those tiers, I'm not denying that.
One possible solution to solve that 'flickering' problem could be introducing different boundaries for moving out of UU/entering UU. You could say that, for example, a pokemon will move from UU to OU if its usage in OU rises above 3.50% and move from OU to UU if its usage falls under 3.32 %. That way trends will still be followed if they are consistent, but there wouldn't be pokemon moved for a slight one-month change.
A problem that could arise would be initial tiering mattering on definite tiering. For example, what if a pokemon, at the moment of the initial tiering, has 3.42% usage making it OU but in the following months has usage between 3.35% and 3.40%? This pokemon will stay OU but if UU had been made one month later it would be UU... One could say that the 3.41% limit is arbitrary from the start, and that a very slight deviation for a few pokemon is acceptable. However, that kind of particular case can be taken in account, by saying that another way of an OU pokemon becoming UU, other than breaking the 3.32% limit, is being under 3.41% usage for at least three successive months. That'll "fix" the criteria.
Same could be applied to NU.
That was just an example solution, to prevent an odd and situational tier change, which would for example ask a lot of work for nintendo DS players or contributors that would be for nothing if the tier change is cancelled the next month. Of course, everything could change if a new tiering formula for 5th gen was created.
Anyway I'd like to hear your thoughts, especially from 4th gen UU and NU players, and I think now's the best time to set the policy for 5th gen UU and NU tiers, while they aren't created.