Battle Rule Set
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Garchomp [Choragon] (M)
NATURE: Mild
TYPE: Dragon / Ground
ABILITIES: Sand Veil / Rough Skin (H) / Sand Force (Mega Only)
STATS (NORMAL)
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
STATS (MEGA)
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 92
Size Class: 4
Weight Class: 4
Base Rank Total: 26
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head
Iron Tail
Metal Claw
Natural Gift
Outrage
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Tackle
Take Down
Thrash
SPECIAL
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power (Grass)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Round
Snore
Surf
Swift
Twister
Whirlpool
OTHER
Attract
Captivate
Confide
Double Team
Endure
Hone Claws
Protect
Rain Dance
Rest
Roar
Sand-Attack
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Team TSRD
Sprite by WhiteFlame
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Sprite by LesliTheFox
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Sprite by Vale98PM
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities.
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Team CowboyJake2v2 Singles or Doubles
DQ: 48h (The DQ of the pupil is by the discretion of the Tutor. If the Pupil asks for the DQ of the Tutor, the Manager of the Program should assign someone to replace them asap).
2 Recoveries, 5 Chills per mon
One Substitution per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = OFF
Arena: ASB Tournament Arena
Tyranitar [Tommy] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Egg Group: Monster
Abilities: Sand Stream, Unnerve
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
~Not Mega Evolving~
EC: 9/9
MC: 0
AC: 5/5
Attacks: (116/116)
Level Up [18/18]
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash
Thunder Fang
Egg [10/10]
Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Pursuit
Stealth Rock
Stomp
Tutor [27/27]
Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dynamic Punch
Earth Power
Endure
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nightmare
Outrage
Seismic Toss
Snore
Spite
Superpower
Thunder Punch
Uproar
TM/HM [59/59]
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Hidden Power Fairy
Hone Claws
Ice Beam
Incinerate
Natural Gift
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Polish
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Strength
Substitute
Sunny Day
Surf
Swagger
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Water Pulse
Whirlpool
Event [2/2]
Harden
Rage
Type: Rock/Dark
Egg Group: Monster
Abilities: Sand Stream, Unnerve
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
~Not Mega Evolving~
EC: 9/9
MC: 0
AC: 5/5
Attacks: (116/116)
Level Up [18/18]
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash
Thunder Fang
Egg [10/10]
Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Pursuit
Stealth Rock
Stomp
Tutor [27/27]
Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dynamic Punch
Earth Power
Endure
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nightmare
Outrage
Seismic Toss
Snore
Spite
Superpower
Thunder Punch
Uproar
TM/HM [59/59]
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Hidden Power Fairy
Hone Claws
Ice Beam
Incinerate
Natural Gift
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Polish
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Strength
Substitute
Sunny Day
Surf
Swagger
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Water Pulse
Whirlpool
Event [2/2]
Harden
Rage
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
NATURE: Mild
TYPE: Dragon / Ground
ABILITIES: Sand Veil / Rough Skin (H) / Sand Force (Mega Only)
STATS (NORMAL)
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22
STATS (MEGA)
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 92
Size Class: 4
Weight Class: 4
Base Rank Total: 26
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (80/80)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head
Iron Tail
Metal Claw
Natural Gift
Outrage
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Tackle
Take Down
Thrash
SPECIAL
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power (Grass)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Round
Snore
Surf
Swift
Twister
Whirlpool
OTHER
Attract
Captivate
Confide
Double Team
Endure
Hone Claws
Protect
Rain Dance
Rest
Roar
Sand-Attack
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Sprite by WhiteFlame
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take one less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one Rank and its accuracy is raised by one stage permanently.
Moxie [Passive] (✓)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one stage.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take one less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one Rank and its accuracy is raised by one stage permanently.
Moxie [Passive] (✓)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one stage.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 110|Atk: 5|Def: 2|SpA: 5|SpD: 2|Spe: 61|Size: 2|Weight: 3|BRT: 20|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Aerial Ace
Assurance
Astonish
Brave Bird
Drill Peck
Fly
Foul Play
Giga Impact
Night Slash
Payback
Peck
Pursuit
Sky Attack
Steel Wing
Sucker Punch
Superpower
Wing Attack
Special:
Dark Pulse
Heat Wave
Hidden Power [Ground]
Hyper Beam
Icy Wind
Incinerate
Night Shade
Psychic
Shadow Ball
Other:
Defog
Endure
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind
Aerial Ace
Assurance
Astonish
Brave Bird
Drill Peck
Fly
Foul Play
Giga Impact
Night Slash
Payback
Peck
Pursuit
Sky Attack
Steel Wing
Sucker Punch
Superpower
Wing Attack
Special:
Dark Pulse
Heat Wave
Hidden Power [Ground]
Hyper Beam
Icy Wind
Incinerate
Night Shade
Psychic
Shadow Ball
Other:
Defog
Endure
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind
Sprite by LesliTheFox
Illusion [Passive]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad.
If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP.
Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad.
If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP.
Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
|HP: 90|Atk: 4|Def: 1|SpA: 5|SpD: 2|Spe: 121|Size: 3|Weight: 4|BRT: 19|
|EC: 6/6|MC: 0|DC: 0/0|KOC: 0| Nature: Hasty (+Spe, -Def) [+17% Accuracy]
|EC: 6/6|MC: 0|DC: 0/0|KOC: 0| Nature: Hasty (+Spe, -Def) [+17% Accuracy]
Physical:
Aerial Ace
Bounce
Counter
Dig
Faint Attack
Foul Play
Fury Swipes
Giga Impact
Knock Off
Low Kick
Low Sweep
Night Slash
Payback
Pursuit
Scratch
Shadow Claw
Sucker Punch
U-Turn
Special:
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power [Ice]
Hyper Beam
Hyper Voice
Incinerate
Night Daze
Shadow Ball
Other:
Agility
Copycat
Detect
Fake Tears
Hone Claws
Imprison
Leer
Protect
Roar
Scary Face
Snatch
Substitute
Taunt
Torment
Toxic
Trick
Aerial Ace
Bounce
Counter
Dig
Faint Attack
Foul Play
Fury Swipes
Giga Impact
Knock Off
Low Kick
Low Sweep
Night Slash
Payback
Pursuit
Scratch
Shadow Claw
Sucker Punch
U-Turn
Special:
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power [Ice]
Hyper Beam
Hyper Voice
Incinerate
Night Daze
Shadow Ball
Other:
Agility
Copycat
Detect
Fake Tears
Hone Claws
Imprison
Leer
Protect
Roar
Scary Face
Snatch
Substitute
Taunt
Torment
Toxic
Trick
Sprite by Vale98PM
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye [Passive]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
|HP: 90|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 43|Size: 1|Weight: 2|BRT: 16|
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
Physical:
Aerial Ace
Astonish
Brick Break
Counter
Dig
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Focus Punch
Foul Play
Fury Swipes
Ice Punch
Knock Off
Low Kick
Low Sweep
Metal Burst
Payback
Poison Jab
Punishment
Rock Tomb
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Thunder Punch
Zen Headbutt
Special:
Dark Pulse
Dazzling Gleam
Icy Wind
Night Shade
Power Gem
Psychic
Shadow Ball
Shock Wave
Signal Beam
Water Pulse
Other:
Confuse Ray
Detect
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Magic Coat
Mean Look
Pain Split
Protect
Quash
Recover
Role Play
Snatch
Taunt
Torment
Toxic
Trick
Will-O-Wisp
Aerial Ace
Astonish
Brick Break
Counter
Dig
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Focus Punch
Foul Play
Fury Swipes
Ice Punch
Knock Off
Low Kick
Low Sweep
Metal Burst
Payback
Poison Jab
Punishment
Rock Tomb
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Thunder Punch
Zen Headbutt
Special:
Dark Pulse
Dazzling Gleam
Icy Wind
Night Shade
Power Gem
Psychic
Shadow Ball
Shock Wave
Signal Beam
Water Pulse
Other:
Confuse Ray
Detect
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Magic Coat
Mean Look
Pain Split
Protect
Quash
Recover
Role Play
Snatch
Taunt
Torment
Toxic
Trick
Will-O-Wisp
Who Orders First?
[1=CowboyJake/2=TSRD]=2/2; TSRD.
Turn Order
CowboyJake sends out.
TSRD sends out and orders.
CowboyJake orders.
TSRD referees.
[1=CowboyJake/2=TSRD]=2/2; TSRD.
Turn Order
CowboyJake sends out.
TSRD sends out and orders.
CowboyJake orders.
TSRD referees.