Ongoing Battle <3 (Keriel vs Doduodrio)

RULES:
Level 3 B3P2
Half-Start is ON
All other rules standard
Mage Keriel
:fire gem: Fire Gem
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:sv/blacephalon:
Inferno Beyond Sight (Blacephalon)
Level 3 EXP: 0 / 10

Modest nature ( +Special Attack, -Attack )
Typing: Fire/Ghost
Abilities: Beast Boost

HP: 80
Attack: 8 (-)
Defen.: 4
Sp.Atk: 12 (+)
Sp.Def: 6
Speed: 107
Size: 3
Weight: 2


Movepool
Level 0:
Astonish
Calm Mind
Dark Pulse
Facade
Fire Punch
Flamethrower
Hypnosis
Light Screen
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Confide
Confuse Ray
Double Team
Ember
Encore
Fire Spin
Incinerate
Night Shade
Pain Split
Recycle
Sunny Day
Swagger
Taunt
Trick

Level 2:
After You
Expanding Force
Fire Blast
Foul Play
Heat Wave
Payback
Quash
Rock Blast
Solar Beam
Thief

Level 3:
Flame Burst
Flame Charge
Frustration
Knock Off
Mystical Fire
Psyshock
Return
Self-Destruct
Smack Down
Torment

Level 4:
Mind Blown (sig)
:sv/weavile:
Flicker of Shadow (Weavile)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dark/Ice
Abilities: Pressure Hidden Ability: Pickpocket

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 144 (+)
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Ice Spinner
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Assurance
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Revenge
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Baton Pass
Chilling Water
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
:sv/silvally:
Simulacrum of the Harbinger (Silvally)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: RKS System
See 5.10 "Unique Pokemon" in the Handbook.

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse

Level 4:
Multi-Attack (sig)
Ranger Doduodrio
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:weakness policy: Weakness Policy
:ss/lycanroc dusk:
Prince

Species: Lycanroc-Dusk, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Rock
Abilities: Tough Claws
Profile:
As a result of being treated as royalty since he was young, Prince often disregards Pokémon he considers to be average or weak, preferring only to spar with opponents he deems worthy of his presence. He also requires luxurious treatment, as he is no ordinary Pokémon, after all. Despite all of this, Prince can be quite playful at times.

How They Met:
Prince hails from the Howling Pack Valley, a valley that is home to many canine Pokémon. He was the only Rockruff in his litter to possess the ability Own Tempo, leading him to be regarded as a very special Rockruff, destined for great things. As such, he waited for a powerful Trainer to come along so that he could join the best Pokémon team. And so eventually, Doduodrio arrived, distracting the Mega-evolved guards with some Poké Toys and Poké Dolls, winning the favor of the Mutt Lord.

Name Origins:
Prince is royalty, so he is to be addressed as such.

Statistics:
HP:
90
Atk: 8
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 127 (+)

Size Class: 2
Weight Class: 2

Moves:

Level 0:
Accelerock
Brick Break
Bulk Up
Crunch
Earth Power
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Quick Attack
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Fang
Toxic
Work Up
Zen Headbutt

Level 1:
Bite
Charm
Confide
Counter
Double Team
Drill Run
Echoed Voice
Helping Hand
Howl
Iron Defense
Mud-Slap
Quick Guard
Rock Climb
Rock Throw
Sand Attack
Sandstorm
Scary Face
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Close Combat
Covet
Double-Edge
Focus Energy
Iron Tail
Reversal
Rock Blast
Stone Edge
Tail Slap
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Frustration
Odor Sleuth
Outrage
Return
Rock Tomb
Snarl
Thrash
Throat Chop
Trailblaze
:bw/tomohawk:
Coyote

Species: Tomohawk, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Calm (+2 SpD, -1 Atk)
Typing: Flying / Fighting
Abilities: Intimidate / Prankster / (Unlocked) Justified
Profile:
Tricky

How They Met:
Prank

Name Origin:
Native American mythology

Statistics:
HP: 100
Atk: 4 (-)
Def: 7
SpA: 8
SpD: 8 (+)
Spe: 85

Size Class: 2
Weight Class: 3
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up

Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze
:SS/Primarina:
Brie

Species:
Primarina, Gender: Female
Level: 3, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Water / Fairy
Abilities: Torrent / (Unlocked) Liquid Voice
Signature Move: Sparkling Aria
Profile:
Brie is proof that appearances can be deceiving. She may look sweet and alluring on the outside, but her personality is deceitful and manipulative like the sirens of yore. Most of the time, her actions are not evil, simply cold and calculated. However, if it suits her to act against her teammates, she will do so with no mercy.

How They Met:
In a town by the sea, there is told a myth about a woman with a fish's tail, a mirage, who appears to those who wait at the cliff's foot where the rocks are slippery and sharp. She serenades those who dare to venture forth with a lilting, saccharine voice, singing a melancholic ballad that compels its listeners to lose consciousness and fall into the ocean, their bodies never to be seen again...

Name Origins:
Brie from Brionne.

Statistics:
HP:
90
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 60

Size Class: 2
Weight Class: 3

Moves:

Level 0:

Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Haze
Helping Hand
Ice Spinner
Life Dew
Misty Terrain
Pound
Rain Dance
Snowscape
Sparkling Aria (Signature)
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel

Level 3:
Acrobatics
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Flip Turn
Frustration
Icy Wind
Moonblast
Psych Up
Psychic Noise
Return
Scald
1728536135193.png

"Late night spar against BBP's resident mage!"

Turn Order (1: Keriel, 2: Doduodrio): 1
Doduodrio sends out and equips
Keriel sends out, equips, and orders first
Doduodrio orders second and refs
 
Sending :blacephalon: Inferno Beyond Sight (Blacephalon) @ :fire gem: Fire Gem.

:ss/blacephalon:
Rock Blast ~ Heat Wave

[start of step] If Tomohawk is to use a Confusion-inflicting move targeting Blacephalon and not to use a Confusion-inflicting move on any other step, use Protect and push back.
[start of turn] If Tomohawk has Protection, use Sunny Day if step 1 and Calm Mind otherwise.
[start of turn] If Tomohawk lacks Evasive and Blacephalon lacks Confusion and Tomohawk lacks a Decoy, use Mind Blown the first instance and Psychic subsequent instances.
 
Round 1

Keriel
:ss/blacephalon:
Inferno Beyond Sight :fire gem: Fire Gem
HP: 80/80, EN: 100/100, Stats: 8/4/12/6/107, Typing: Fire / Ghost, Abilities: Beast Boost
Status: OK, Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 100/100, EN: 100/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
:tomohawk:
Tomohawk is intimidating!
Blacephalon's Attack fell! (-1 Atk, next 6 turns)

Step 1
:tomohawk:
Tomohawk used Substitute! (-12 EN, -20 HP)
Tomohawk created a substitute! (Decoy, 10 HP)

:blacephalon:
Blacephalon used Rock Blast! (-7 EN)
Miss (10, d10): 7 (No), Hits (1 - 2: 2, 3 - 4: 3, 5: 4, 6: 5): 1 (2), Crit (1, 2d24): 3, 16 (No)
Tomohawk's substitute faded!
3*1 = 3

Step 2
:blacephalon:
Blacephalon used Protect! (-12 EN)
Blacephalon protected itself! (Protection)

:tomohawk:
Tomohawk used Confuse Ray! (-5 EN)
Blacephalon protected itself! (Protection)

:spheal: Round Summary :spheal:
:blacephalon: HP: -0
:blacephalon: EN: -7-12 = -19
:tomohawk: HP: -20-3 = -23
:tomohawk: EN: -12-5 = -17
Keriel
:ss/blacephalon:
Inferno Beyond Sight :fire gem: Fire Gem
HP: 80/80, EN: 81/100, Stats: 8/4/12/6/107, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Atk (4 turns), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 77/100, EN: 83/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
 
1728593151734.png

"Watch out Coyote-- this thing can deal a lot of damage!"

:bw/tomohawk:
"Its head explodes lol"

Earthquake - Earthquake - Earthquake
Once, at the start of the step, IF Blacephalon is to use a Sleep-Inflicting move in a combination, THEN use Protect
Once, at the start of priority +1, IF Blacephalon is not under Protection AND Blacephalon does not have a Decoy AND Blacephalon is not Confused, THEN use Confuse Ray and push back
At the start of your turn, IF Blacephalon is not under Protection AND Blacephalon does not have a Decoy, THEN use Earth Power
 
Round 2

Keriel
:ss/blacephalon:
Inferno Beyond Sight :fire gem: Fire Gem
HP: 80/80, EN: 81/100, Stats: 8/4/12/6/107, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Atk (4 turns), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 77/100, EN: 83/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
Step 1
:blacephalon:
Blacephalon used Protect! (-12 EN)
Blacephalon protected itself! (Protection)

:tomohawk:
Tomohawk used Earthquake! (-7 EN)
Blacephalon protected itself!

Step 2
:tomohawk:
Tomohawk used Confuse Ray! (-5 EN)
Blacephalon became confused! (Confusion, next 3 turns)

:blacephalon:
Blacephalon used Toxic! (-7 EN)
Miss (10, d10): 10 (Yes)
But it missed...

Step 3
:blacephalon:
Blacephalon used Protect! (-12 EN)
Blacephalon protected itself! (Protection)

:tomohawk:
Tomohawk used Earthquake! (-7 EN)
Blacephalon protected itself!

:spheal: Round Summary :spheal:
:blacephalon: HP: -0
:blacephalon: EN: -12-7-12 = -31
:tomohawk: HP: -0
:tomohawk: EN: -7-5-7 = -21
Keriel
:ss/blacephalon:
Inferno Beyond Sight :fire gem: Fire Gem
HP: 80/80, EN: 50/100, Stats: 8/4/12/6/107, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Atk (1 turn), Confused (1 turn), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 77/100, EN: 64/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
Keriel to order
 
Last edited:
:ss/blacephalon:
Fire Blast ~ Fire Blast ~ Fire Blast
[start of step] If Coyote is to use a Confusion-inflicting move and Coyote is not to use a Confusion-inflicting move on any other step this round, and Blacephalon lacks Confusion, use Protect.
[start of turn] If Coyote has Protection, Calm Mind the second instance and Chill other instances.
[start of turn] If Coyote has a Decoy, use Rock Blast.
[start of turn] If Coyote lacks Evasive and Blacephalon lacks Confusion and Coyote lacks Protection, use Mind Blown the first instance.
 
Round 3

Keriel
:ss/blacephalon:
Inferno Beyond Sight :fire gem: Fire Gem
HP: 80/80, EN: 50/100, Stats: 8/4/12/6/107, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Atk (1 turn), Confused (1 turn), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 77/100, EN: 64/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
Step 1
:blacephalon:
Blacephalon absorbed its Fire Gem!
Blacephalon used Fire Blast! (-8 EN)
Miss (18 - 20, d20): 11 (No), Crit (1, d24): 2 (No), Burn (1, d10): 2 (No)
(11 + 3 + (12 - 8) + 11)*1 = 29
Blacephalon hurt itself in its confusion! (-15 HP)
(Blacephalon's Confusion wore off, and Blacephalon's Attack stage returned to 0)

:tomohawk:
Tomohawk used Bulldoze! (-5 EN)
Crit (1, d24): 7 (No)
(6 + (4 - 4))*1.5 = 9
Blacephalon's Speed fell! (-1 Spe, next 3 turns)
(Blacephalon's Speed is now 61)

Step 2
:tomohawk:
Tomohawk flew into the air!

:blacephalon:
Blacephalon used Fire Blast! (-8 EN)
But it missed...

:tomohawk:
Tomohawk used Fly! (-9 EN)
Miss (20, d20): 8 (No), Crit (1, d24): 5 (No)
(9 + 3 + (4 - 4))*1 = 12

Step 3
:tomohawk:
Tomohawk flew into the air!

:blacephalon:
Blacephalon used Fire Blast! (-8 EN)
But it missed...

:tomohawk:
Tomohawk used Fly! (-9 EN)
Miss (20, d20): 5 (No), Crit (1, d24): 4 (No)
(9 + 3 + (4 - 4))*1 = 12

:spheal: Round Summary :spheal:
:blacephalon: HP: -15-9-12-12 = -48
:blacephalon: EN: -8-8-8 = -24
:tomohawk: HP: -29
:tomohawk: EN: -5-9-9 = -23
Keriel
:ss/blacephalon:
Inferno Beyond Sight
HP: 32/80, EN: 26/100, Stats: 8/4/12/6/61, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Spe (1 turn), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 48/100, EN: 41/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
 
:bw/tomohawk:
"Your time's up, mister!"

Earthquake + Bulldoze - Earth Power - Earth Power
At the start of the step, IF Blacephalon is to use Protect, THEN use Tailwind first instance and Chill remaining instances, pushing back each time
At the start of the step, IF Blacephalon is to use Trick AND Blacephalon is not to use Trick on a future step, THEN use Protect and push back
At the start of the step, IF Blacephalon is to use Pain Split AND Blacephalon is not Taunted, THEN use Taunt and push back
At the start of your turn, IF Blacephalon has a Decoy, THEN use Earthquake and push back
 
Round 4

Keriel
:ss/blacephalon:
Inferno Beyond Sight
HP: 32/80, EN: 26/100, Stats: 8/4/12/6/61, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Spe (1 turn), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote :weakness policy: Weakness Policy
HP: 48/100, EN: 41/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: OK, Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
Step 1
:tomohawk:
Tomohawk used Taunt! (-10 EN)
Blacephalon fell for the taunt! (Taunted, 2 steps)

:blacephalon:
Blacephalon couldn't use Pain Split!
(Blacephalon's Speed returned to normal)

Step 2
:blacephalon:
Blacephalon used Psychic! (-7 EN)
Crit (1, d24): 16 (No), Drop (1, d10): 2 (No)
(9 + (12 - 8))*1.5 => 20
Tomohawk held up its Weakness Policy! (+2 Atk, +2 SpA, next 4 turns)

:tomohawk:
Tomohawk used Rumble Rush (Earthquake + Bulldoze)! (-12 EN, -1 Tech)
Crit (1, d24): 16 (No)
(10 + (4 - 4))*1.5 + (2 - 0)*4 = 23
Blacephalon's Speed fell! (-1 Spe, next 3 turns)
(Blacephalon's Speed is now 61)

(Blacephalon's Taunt wore off)


Step 3
:tomohawk:
Tomohawk used Taunt! (-10 EN)
Blacephalon fell for the Taunt! (Taunted, 2 steps)

:blacephalon:
Blacephalon couldn't use Pain Split!

:spheal: Round Summary :spheal:
:blacephalon: HP: -23
:blacephalon: EN: -7
:tomohawk: HP: -20
:tomohawk: EN: -10-12-10 = -32
Keriel
:ss/blacephalon:
Inferno Beyond Sight
HP: 9/80, EN: 19/100, Stats: 8/4/12/6/61, Typing: Fire / Ghost, Abilities: Beast Boost
Status: -1 Spe (2 turns), Taunted (1 step), Field: Clear
:grass memory: Grass Memory
:ground memory: Ground Memory
:rage candybar: Rage Candybar
:sticky barb: Sticky Barb
:qualot berry: Qualot Berry
:weakness policy: Weakness Policy
:weavile: OK
:silvally: OK
Battlefield: Clear​
Doduodrio
:bw/tomohawk:
Coyote
HP: 48/100, EN: 9/100, Stats: 4/7/8/8/85, Typing: Fighting / Flying, Abilities: Intimidate / Prankster / Justified
Status: +2 Atk (2 turns), +2 SpA (2 turns), Field: Clear
:choice band: Choice Band
:choice specs: Choice Specs
:throat spray: Throat Spray
:red card: Red Card
:shell bell: Shell Bell
:life orb: Life Orb
:lycanroc dusk: OK
:primarina: OK
Keriel to order
 
Back
Top