Battle Arcade Challenge: Gale Wing Srock

Don't post unless you're the ref or Gale Wing Srock

Challenge #1
GWS is challenging the Battle Arcade with the following Pokemon
Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is always lost in thought and determined to succeed. It is happy and cheerful, but is self centered and does not care about the world around it.​

[Nature]
Timid (+Spd | -Atk)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 7 / 7 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(11,7) | Thunder(11,7)

Still to get: Bubble Beam(10,4) | Discharge(11,5) | Guillotine(25,16)

Egg ( 6 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First

Still to get: Eerie Impulse | Follow Me | Shock Wave
Prev Gens (Tutor / TM / HM) ( 4 / 13 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7)

Still to get: Ice Punch(8,6) | Low Kick | Helping Hand | Icy Wind | Swift | Aqua Tail | Snore | Water Pulse | Secret Power | Recycle | Captivate | Natural Gift | Fury Cutter | Thunder Punch

Gen 6 TM/HM ( 8 / 22 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10)

Still to get: Toxic | Hail | Hidden Power | Hyper beam (15,10) | Protect | Rain Dance(0,9) | Safeguard | Frustration | Return | Facade(7,5/8) | Attract | Low Sweep(7,5) | Round | Echoed Voice | Scald(8,6) | Fling(5-17,3-9) | Payback(5,7) | Giga Impact(12,9) | Flash(0,4) | Bulldoze(6,5) | Rock Smash | Wild Charge | Confide | Cut | Surf(12,6) | Waterfall
Smokin' Hot | Flarelm (F)
________________________

Smokin' Hot is Brave and Reckless, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4

Total: 16​

[Tokens]
EC: 4 | 9
AC: 4 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 11 / 16 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7)

Still to get: Iron Defense(0,7) | Zap Cannon (12,9) | Petal dance | Leaf Tornado | Flame Burst

Egg ( 6 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7)


Still to get: Grass Whistle(0,4) | Blaze Kick(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) | Natural Gift | Petal Blizzard(12,6) | Seed Bomb(11,5) | Water Sport(0,4)

Prev Gens (Tutor / TM / HM) ( 2 / 14 )
Endure (0,15) | Heat Wave (13,6)

Still to get: Ancientpower | Worry Seed | Low Kick | Block | Headbutt | Snore | Stealth Rock | Secret Power | Natural Gift | Rock Climb
Gen 6 TM/HM ( 9 / 36 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4)

Still to get: Flash Cannon(8,6) | Attract | Sleep Talk | Roar | Toxic | Hidden Power | Light Screen | Safeguard | Frustration | Iron Tail | Return | Flamethrower | Façade | Rest | Low Sweep | Round | Overheat | Energy Ball | Incinerate | Flash | Swords Dance | Grass Knot | Swagger | Rock Smash | Nature Power | Confide | Stength
D' Burd | Fletchling (M)
________________________

D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.​

[Nature]
Naughty (+Atk | -SpD)​

[Type]
Normal | Flying

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Big Pecks () - (Passive, MoldBreaker affects - Yes) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1

Total: 13​

[Tokens]
EC: 6 | 9
AC: 5 | 5
MC: 4
KOC: 14​

[Attacks]

Level Up ( 10 / 12 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5)

Still to get: Me First (m*1.5, m*1.25), Natural Gift.

Egg ( 3 / 3 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9)​

Gen 6 TM/HM ( 16 / 23 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (13,10) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Water)(6,4) | Aerial Ace (9,3)

Still to get: Sunny Day | Frustration | Rest | Attract | Round | Swagger | Confide


Battle #1

Nurse Lauren would like to battle!

RNG roll (for Pokemon) 87/125

Audino (Malee)
Type: Normal
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities: Regenerator

Attacks:
Last Resort
Play Nice
Pound
Growl
Helping Hand
Refresh
Double Slap
Attract
Secret Power
Entrainment
Take Down
Heal Pulse
After You
Simple Beam
Double-Edge

Ice Beam
Hyper Beam
Thunderbolt
Dazzling Gleam
Flamethrower
Surf

Encore
Heal Bell
Wish
Yawn
Draining Kiss

"Don't worry, after I beat you, I can heal you up!"

Roulette:
14 7 16 10
5 12 16 13
1 22 8 10
13 3 8 9

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
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"I feel comfortable knowing that you can heal my pokemon after I lose to you."
"But what if I win, Nurse Lauren? Or do you just have one revive?"
"Anyways, I hope we get some items this way atleast."

Choosing "14 7 16 10"

Fingers crossed for RNG roll 1
 
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RNG roll (for event) 2/4 = 7
Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).


"See, I got lots of medicine to heal us all up, don't worry!"
Ice Beam -> Thunderbolt -> Ice Beam
If Mirror Coat, change that action to Simple Beam the first time and Encore the second
If successful P/E move, change that action to Double Slap the first time and Chill the second
 

"Alas! We didn't get what we wanted."
"But safeguard is not a big deal as that bulky healer had refresh on it."
"This will be a long battle Bubba, so Buckle up!"


Bubba Shrimp Co | Krilowatt (M)
____________________________________

Substitute (15 HP) ~ Mirror Coat ~ Metronome(Light Screen, Geomancy, Tail Glow, Taunt, Rain Dance, Super Fang, Hail, Focus Blast, Leech Seed, Charge Beam)

If Audino lands a critical hit on action 1, replace action 3 with Double Team (2 Clones)
 
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"Oh darn it!"

Pre-Round stats:

Bubba Shrimp Co
HP: 125
EN: 100
2/3/3/3/121/ +17% Acc

Audino
HP: 110
EN: 100
1/3/3/3/50

Action 1
Bubba used Substitute! (15 HP, 12 EN)

Ice Beam -> Bubba -> The fuck was I thinking (7 EN)
RNG roll (to crit) 2018 = no crit
RNG roll (to freeze) 1499 = no freeze
(9+(3-3)1.5)(.67) = 6 DMG
Seriously the fuck was I on

Action 2
Simple Beam -> Bubba (5 EN)
No

Mirror Coat -> Audino (6 EN)
Nope

Action 3
Bubba used Metronome! (7 EN)
RNG roll (for move) 7 = Hail
Bubba used Hail! (10 EN)

Ice Beam -> Bubba -> The fuck was I thinking (7 EN)
RNG roll (to crit) 5712 = no crit
(9+(3-3)1.5)(.67) = 6 DMG

Hail -> Audino (2 DMG)


Post-Round stats:

Bubba Shrimp Co
HP: 110
EN: 65
2/3/3/3/121/ +17% Acc
Substitute (3 HP)

Audino
HP: 108
EN: 81
1/3/3/3/50

Hail (3 rounds)


"I have a feeling we might need to win through EN..."
 

"Good Work Bubba."
"Now lets be calm and composed."

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Hydro Pump ~ Whirlpool ~ Hydro Pump

If Audino is ordered to use Yawn, and you do not have a substitute up, use Substitute (15 HP) that action and push actions back.

If Audino is ordered to use Encore, and you would be using Whirlpool that action, then use Detect on the first instance and Hydro Pump on the second instance, pushing actions back each time.
 

"Erm..."
Double Slap -> Hyper Beam -> Simple Beam

Pre-Round stats:

Bubba Shrimp Co
HP: 110
EN: 65
2/3/3/3/121/ +17% Acc
Substitute (3 HP)

Audino
HP: 108
EN: 81
1/3/3/3/50

Hail (3 rounds)

Action 1
Hydro Pump -> Audino (7 EN)
RNG roll (to crit) 9100 = no crit
(11+3+(3-3)1.5) = 14 DMG

Double-slap -> Bubba (3 EN)
RNG roll (to hit) 6929 = hit
RNG roll (to crit) 7188, 9893 = no crit
(4+3+(1-3)1.5) = 4 DMG
Sub faded!

Hail -> Audino (2 DMG)

Action 2
Whirpool -> Audino (4 EN)
RNG roll (to crit) 1129 = no crit
(4+3+(3-3)1.5) = 7 DMG

Hyper Beam -> Bubba (9 EN)
RNG roll (to hit) 4672 = hit
RNG roll (to crit) 7690 = no crit
(15+3+(3-3)1.5) = 18 DMG

Hail -> Audino (2 DMG)
Whirlpool -> Audino (2 DMG)

Action 3
Hydro Pump -> Audino (7 EN)
RNG roll (to crit) 8706 = no crit
(11+3+(3-3)1.5) = 14 DMG

Simple Beam -> Bubba (5 EN)

Hail -> Bubba
Hail -> Audino (2 DMG)
Whirlpool -> Audino (2 DMG)


Post-Round stats:

Bubba Shrimp Co
HP: 90
EN: 47
2/3/3/3/121/ +17% Acc
Simple (5a)

Audino
HP: 63
EN: 64
1/3/3/3/50
Whirlpool (2a)

Hail (2 rounds)


"This is where it gets hard, isn't it?"
Wish -> Thunderbolt -> Dazzling Gleam
If Substitute, change that action to Encore. Only activate once.
If Thunderbolt is Imprisoned when you would attack, change that action to Chill
 

"Well we don't like Simple,"
"But lets see if we can use it against them."

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Charge ~ Me First ~ Charge

I am expecting Me First to do [(9*1.5)+3+3] = 19.5 damage, with an energy cost of [(7*1.25) - 1] = 7.75; If that is not the case then use chill that action instead.
 
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Both the description and IRC give no indication that Charge can be renewed, but it will still raise SpD the second time


"Oh my!"

Pre-Round stats:

Bubba Shrimp Co
HP: 90
EN: 47
2/3/3/3/121/ +17% Acc
Simple (5a)

Audino
HP: 63
EN: 64
1/3/3/3/50
Whirlpool (2a)

Hail (2 rounds)

Action 1
Bubba used Charge! (7 EN)
+2 SpD
Charge

Audino used Wish! (14 EN)

Hail -> Both (2 DMG)
Whirlpool -> Audino (2 DMG)

Action 2
Bubba used Me First! (7.75 EN)
Thunderbolt -> Audino
RNG roll (to crit) 3330 = no crit
RNG roll (to para) 7542 = no para
(13.5+3+3+(3-3)1.5) = 19.5 DMG

Thunderbolt -> Bubba (7 EN)
RNG roll (to crit) 9794 = no crit
(9+(3-3)1.5)-4 = 5 DMG

Hail -> Both (2 DMG)
Whirlpool -> Audino (2 DMG)

Action 3
Bubba used Charge! (7 EN)
+2 SpD
Charge

Dazzling Gleam -> Bubba (6 EN)
RNG roll (to crit) 855 = no crit
(8+(3-3)1.5)-8 = 1 DMG

Hail -> Both (2 DMG)


Post-Round stats:

Bubba Shrimp Co
HP: 78
EN: 25
2/3/3/3/121/ +17% Acc
Simple (2a)
Charge (3a)
+4 SpD

Audino
HP: 33
EN: 37
1/3/3/3/50
Wish incoming~
Safeguard (1 round)

Hail (1 round)


"....I should tell the owner of the Arcade to reconsider infinite chills and recovers in the 1v1 matches."
 
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"Bubba we need to be careful here."

"Bubba ?!!" ~ About what?!!

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Thunder ~ Thunderbolt ~ Thunder

If Audino is ordered to use Chill on any action, then replace orders with Chill ~ Chill ~ Metronome(Coil, Misty Terrain, Perish Song, Defog, Focus Blast, Tail Glow, Soak, Taunt, Electric Terrain, Heal Block)

If Audino is ordered to use Encore, and your first sub has not triggered, then use Chill that action instead and push actions back.
 
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You really don't need to apologize for bumping someone over DQ, and I've been really really terrible at keeping DQ lately :|


"Well, we see an easy way to get you to spend some EN here."
Yawn -> Chill -> Wish

Post-Round stats:

Bubba Shrimp Co
HP: 78
EN: 25
2/3/3/3/121/ +17% Acc
Simple (2a)
Charge (3a)
+4 SpD

Audino
HP: 33
EN: 37
1/3/3/3/50
Wish incoming~
Safeguard (1 round)

Hail (1 round)

Action 1
Bubba used Substitute! (12 EN, 15 HP)

Yawn -> Bubba (6 EN)
No

Hail -> Both (2 DMG)

Wish -> Audino (+27.5 HP)

Action 2
Whirpool -> Audino (4 EN)
RNG roll (to crit) 9609 = no crit
(4+3+(3-3)1.5) = 7 DMG

Audino chilled! (+12 EN, +6 HP))

Hail -> Both (2 DMG)
Whirlpool -> Audino (2 DMG)

Action 3
Bubba chilled! (+12 EN)

Audino used Wish! (14 EN)

Hail -> Audino (2 DMG)
Whirlpool -> Audino (2 DMG)


Post-Round stats:

Bubba Shrimp Co
HP: 59
EN: 21
2/3/3/3/121/ +17% Acc
Substitute (15 HP)
+3 SpD

Audino
HP: 51
EN: 29
1/3/3/3/50
Wish incoming~
Whirlpool (2a)


"Stall waaaaaar!"
Chill -> Hyper Beam -> Chill
If Confuse Ray AND Bubba is not Encored, Encore and push back
If Hydro Pump AND Bubba is not Encored, Encore and push back
 
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"Well, this is it then."
"Do or Die situation is here Bubba."
"What will you do is the question."

"Bubbaaaa!!!" ~ Focusss!!!

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Metronome(Heal Block, Dynamic Punch, Sacred Fire, Astonish, Leech Seed, Iron Head, Encore, Toxic, Taunt, Hurricane) ~ Chill ~ Chill

If Audino is under the effects of Encore on action 2, use Confuse Ray on action 3 instead.
 

"Interesting moves..."

Post-Round stats:

Bubba Shrimp Co
HP: 59
EN: 21
2/3/3/3/121/ +17% Acc
Substitute (15 HP)
+3 SpD

Audino
HP: 51
EN: 29
1/3/3/3/50
Wish incoming~
Whirlpool (2a)

Action 1
Bubba used Metronome! (7 EN)
RNG roll (for move) 8 = Toxic
Toxic -> Audino (7 EN)
Audino was badly poisoned!

Audino chilled! (+12 EN, +6 HP)

Wish -> Audino (+27.5 HP)
Whirlpool > Audino (2 DMG)
Toxic -> Audino (1 DMG)

Action 2
Bubba chilled! (+12 EN)

Hyper Beam -> Bubba (9 EN)
RNG roll (to crit) 269 = crit!
(15+3+(3-3)1.5) = 18 DMG
Sub faded!

Whirlpool > Audino (2 DMG)
Audino was freed from Whirlpool!

Toxic -> Audino (1 DMG)

Action 3
Bubba Chill (+12 EN)

Audino Chill (+12 EN, +6 HP)

Toxic -> Audino (1 DMG)


Post-Round stats:

Bubba Shrimp Co
HP: 59
EN: 31
2/3/3/3/121/ +17% Acc
+2 SpD

Audino
HP: 83
EN: 42
1/3/3/3/50
Toxic (2 DPA)


"How many rounds, you think? Two? Three?"
 
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"Thank you, Nurse Lauren. I derped there with Dynamic Punch and Astonish."
"Well, we need Luck more than skill here."
"Why doesn't Krilowatt get Taunt? Boohya!"
"I think with Rest and Sleep Talk it could be 10 more rounds ;_; "
"Bubba, call to your fairy friends and end this quickly."


"Bubbly?" ~ Angelina?

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Metronome(Ice Burn, Fire Spin, Sand Tomb, Focus Blast, Infestation, Leech Seed, Electric Terrain, Taunt, Soak, Heal Block) ~ Chill ~ Chill

If Audino is water type, before you would act on action 2, use Thunder(Audino) that action instead and use Thunderbolt(Audino) on the following action.

If Audino uses Encore, use Chill that action and push actions back.
 
Gale Wing Srock hey I really messed up and forgot that Audino had Regenerator. Since I've Chilled 3 times, that gives Audino 18 more HP. This is really significant, and if this has any effect on your orders, go ahead and edit
 
Bah ww, You are showing me the pain of not having a pokemon with Taunt [;_;]

I edited the #10 post with new orders... I know that I cannot win this battle, but I want to try till the end.
 
Gale Wing Srock Umm why post 10? Saying the 6 more HP would change your orders the round after I first Chilled would make SOME sense (although really allowing you to re-order when you had those orders seems outrageous) and 14 would definitely make sense, but I am not going to let you retroactively change your orders from that round. By effect on your orders, I meant the ones you just made, not the ones you made a week ago.
 
Note: For LAst Resort, Audino has used Chill, Hyper Beam, Dazzling Gleam, Wish, Thunderbolt, Ice Beam, Double-slap, Yawn, and Simple Beam

"Hmm.... how to end this..."
Last Resort -> Heal Bell -> Last Resort
If Taunted when you would use Heal Bell, change that action to Dazzling Gleam

Pre-Round stats:

Bubba Shrimp Co
HP: 59
EN: 31
2/3/3/3/121/ +17% Acc
+2 SpD

Audino
HP: 83
EN: 42
1/3/3/3/50
Toxic (2 DPA)

Action 1
Bubba used Metronome! (7 EN)
RNG roll (for move) 7 = Electric Terrain
Bubba used Electric Terrain! (9 EN)

Last Resort -> Bubba (8 EN)
RNG roll (to crit) 2019 = no crit
(14+3+(1-3)1.5) = 14 DMG

Toxic -> Audino (2 DMG)

Action 2
Bubba chilled! (+12 EN)

Audino used Heal Bell! (8 EN)
Bye poison

Action 3
Bubba chilled! (+12 EN)

Last Resort -> Bubba (8 EN)
RNG roll (to crit) 5456 = no crit
(14+3+(1-3)1.5) = 14 DMG


Post-Round stats:

Bubba Shrimp Co
HP: 31
EN: 39
2/3/3/3/121/ +17% Acc
+1 SpD

Audino
HP: 81
EN: 18
1/3/3/3/50

Electric Terrain (3 rounds)


"Alright, we're doing it!"
Chill -> Last Resort -> Chill
If Metronome AND Krill is not Encored, change remaining actions to Encore -> Chill -> Last Resort
If Substitute AND Kill is not Encored, change remaining actions to Encore -> Chill -> Last Resort
 

"I would like to bow down to the mighty Audino."
"To waterwarrior for a great battle and freakin' luck."
"and come back later with a better prepared lead, especially with Taunt!"

"Bubbaaaaa???!!!" ~ "Why do I NOT learn taunt???!!!"

Bubba Shrimp Co | Krilowatt (M)
____________________________________

Zap Cannon x 2 ~ Zap Cannon + Zap Cannon

Adios Nurse Lauren we shall meet again!

Ending this run, as there is no viable winning solution for my team.
 
Last edited:
Audino chilled! (12 EN, 6 HP)

Super Zap Cannon -> Audino (37.5 EN)
RNG roll (to hit) 8575 = lol
Bubba fainted!


"Here's a Revive, some Ethers, and a few Potions I brought along. I told you I would heal you up!"

Gale Wing Srock 's Battle Arcade challenge has ended

GWS gets 1 CC
Bubba Shrimp Co. the Krillowatt gets 3 MC

I get 5 UC

You may rechallenge in 3 days
 
Alright maggots, listen up! Only Gale Wing Srock and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the sight of Sonic the Hedgehog. YOU HAVE BEEN WARNED..

Gale will be taking on Doubles with the following pokemon:
Bubba Shrimp Co | Krilowatt (M)
____________________________________
Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
KOC: 0​

[Attacks]

Level Up ( 17 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(11,7) | Thunder(11,7) | Discharge(11,5) | Bubble Beam(10,4)
Egg ( 10 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9)
Prev Gens (Tutor / TM / HM) ( 13 / 18 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) |
Gen 6 TM/HM ( 30 / 39 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Fling(5-17,3-9) |
Smokin' Hot | Pyroak (F)
________________________
Smokin' Hot is Brave and Rock Headed, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor
(Passive, MoldBreaker affects - Yes) This Pokemon's thick armor prevents it from taking critical hits.

Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 21 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7) | Wood Hammer | Flare Blitz | Heat Crash | Flame Burst(10,5)
Egg ( 10 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7) | Petal Blizzard(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) |
Prev Gens (Tutor / TM / HM) ( 7 / 13 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7) | Worry Seed(0,7) | Low Kick(6+WC,4+WC/2) | Natural Gift(10,7) |
Gen 6 TM/HM ( 27 / 41 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4) | Roar(0,7) | Earthquake(10,7) | Bulldoze(6,5) | Facade (14,8) | Dragon Tail(6,5) | | Giga Impact(16, 12) | Flash Cannon(8,6) | Low Sweep(7,5) | Frustration(10,7) | Rest (0,15) | Sleep Talk (3+m) | Swords Dance(0,7) | Grass Knot(4+tw,4.5+.5*tw) | Overheat(16,9) | Hyper Beam(15,10) | Return(10,7) | Hidden Power[Fairy](6,4) |

Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.​

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 1​

[Attacks]

Level Up ( 24 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) |
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |
Prev Gens (Tutor / TM / HM) & Event ( 17 / 33 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) |
Gen 6 TM/HM ( 27 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) |

Joey | Colossoil (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground​
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts (✓) - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 21 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce | Peck | Drill Run | Horn Attack | Rototiller | Crunch | Megahorn | Horn Drill
Egg ( 12 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10) | Sucker Punch | Sand Tomb | Fire Fang | Thunder Fang | Mud Bomb |
Tutor ( 6 / 10 )
Iron Tail | Snatch | Aqua Tail | Super Power | Dive | Knock Off |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
TM/HM ( 24 / 44 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute | Sleep Talk | Payback | Dragon Tail | Poison Jab | Brick Break | Smack Down | U-Turn | Giga Impact | Bulldoze | Facade | Thief | Stone Edge | Rain Dance | Rest | Retaliate | Double Team |


MINOR CIRCUIT, BATTLE 1

Glass Joe wants to fight!


"Make it quick...I want to retire!"

Mon 1: 84 = Herdier (Sand Rush)
Mon 2: 104 = Diggersby (Huge Power)

Herdier (Male)
Type: Normal
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities: Intimidate/ Sand Rush/ Scrappy

Attacks:
Leer
Tackle
Odor Sleuth
Bite
Baby-Doll Eyes
Helping Hand
Take Down
Work Up
Crunch
Roar
Retaliate
Reversal
Last Resort
Giga Impact
Play Rough

Return
Dig
Toxic
Payback
Wild Charge
Protect

Fire Fang
Ice Fang
Thunder Fang
Yawn
Endure

Diggersby (Male)
Type: Normal/Ground
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 3 (+) (6 Huge Power)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19 Huge Power)

Abilities: Pickup/ Cheek Pouch/ Huge Power

Attacks:
Hammer Arm
Rototiller
Bulldoze
Swords Dance
Tackle
Agility
Leer
Quick Attack
Mud-Slap
Take Down
Mud Shot
Double Kick
Odor Sleuth
Flail
Dig
Bounce
Super Fang
Facade
Earthquake
Double Slap

Toxic
Brick Break
Torment
Payback
Rock Slide
Wild Charge
Protect
Smack Down

Defense Curl
Rollout
Spikes

[9 8 18 10]
[8 3 24 7]
[5 19 9 4]
[10 16 20 14]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select four consecutive numbers from the roulette.​
 
Last edited:
2 = 16 = Gale benefits from mist (2 rounds).


"France, why?"
Herdier: Crunch (Krillowatt) -> Protect -> Crunch (Krillowatt)
Diggersby: Rock Slide -> Earthquake -> Rock Slide
 

"Hmm you really want to finish this quickly don't you?"
"What are you going to do after this battle? Intrigues me!"

"Bubba!" ~ "I am Fast!"

Bubba Shrimp Co | Krilowatt (M) #Magic Guard
____________________________________

Icy Wind(Both) ~ Counter ~ Muddy Water (Both)


"Smokin!" ~ "I am hot!"

Smokin' Hot
| Pyroak (F) # Rock Head
________________________
Wood Hammer(Diggersby) ~ Giga Drain(Diggersby) ~ Wood Hammer(Diggersby)
If you get flinched, push back.
If Diggersby is KO'd when you would act, use Flare Blitz(Herdier) that action instead.
 

Let's-a keep it clean! FIGHT!
♫vs. Glass Joe
Gale Wing Srock:
Mist (2 rounds)
|

Bubba | Smokin
HP: 125 | HP: 120
EN: 100 | EN: 100
Stats: 3/3/3/2/121 | 4/4/3/3/52
Magic Guard | Rock Head
No ailments | No ailments
+19 Accuracy | -10 Evasion
No other | No other

Glass Joe:
|

Herdier | Diggersby
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 4/3/1/3/60 | 3(6)/3/1/2/78
Sand Rush | Huge Power
No ailments | No ailments
No changes | No changes
No other | No other

Field:
Nothing
Order: Krillowatt, Diggersby, Herdier, Pyroak

Action 1
Bubba used Icy Wind!
Icy Wind, Herdier:
-Crit chance (Crit <= 625 unless stated otherwise): 478 = EEEEEEEEEEEEEEEYUP.
-Damage: (6 * .75) + 3 + 4.5 - 4.5 = 7.5 damage
Herdier's speed fell! (-1 Spe, 1 round)
Icy Wind, Diggersby:
-Crit chance: 203 = ...
-Damage: ((6 * .75) + 3 + 4.5 - 3) * 1.5 = 13.5 damage
Diggersby's speed fell! (-1 Spe, 1 round)
Diggersby used Rock Slide!
Rock Slide, Krillowatt:
-Hit chance (Hit <= 9000): 6530 = NOPE.
-Crit chance: 6240 = NOPE.
-Damage: (8 * .75) + 9 - 4.5 = 10.5 damage
Rock Slide, Pyroak:
-Crit chance: 2284 = NOPE.
-Damage: ((8 * .75) + 9 - 6) * 1.5 = 13.5 damage
-Effect chance (Flinch <= 3000): 8099 = NOPE.
Herdier used Crunch! (Target: Krillowatt)
-Crit chance: 4066 = NOPE.
-Damage: 8 + 6 - 4.5 = 9.5 damage
-Effect chance (-1 Def <= 2000): 6303 = NOPE.
Smokin used Wood Hammer! (Target: Diggersby)
-Crit chance: 50 =

-Damage: (13 + 3 + 3 + 6 - 4.5) * 1.5 = 30.75 Damage!!
-Energy cost: 7 + (5 / 2) - 1 = 8.5 EN
Numbers:
-Krillowatt: -20(!) HP, -5 EN
-Pyroak: -13.5 HP, -8.5 EN
-Herdier: -7.5 HP, -6 EN
-Diggersby: -44.25(Holy shit!) HP, -6 EN

Action 2 (Priority: Herdier, Pyroak, Diggersby, Krillowatt)
Herdier used Protect!
Herdier protected himself!

Smokin used Giga Drain! (Target: Diggersby)
-Crit chance: 6730 = NOPE.
-Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75 damage
-Absorption: 18.75 / 2 = 9.38 HP
Diggersby used Earthquake!
Earthquake, Pyroak:
-Crit chance: 1243 = NOPE.
-Damage: (10 * .75) + 3 + 9 - 6 = 13.5 damage
Earthquake, Krillowatt:
-Crit chance: 2878 = NOPE.
-Damage: ((10 * .75) + 3 + 9 - 4.5) * 1.5 = 22.5 damage!
Earthquake, Herdier:
-Damage (For energy cost): (10 * .75) + 3 + 9 - 4.5 = 15 damage
-Energy cost (Protect): 7 + (15 / 2.5) - 1 = 12 EN
Bubba used Counter! (Target: Diggersby)
-Damage: 22.5 * 1.5 = 33.75 Damage!!
-Energy cost: 6 + (22.5 / 2) = 17.25 EN
Numbers:
-Krillowatt: -22.5(!) HP, -17.25 EN
-Pyroak: -4.12 HP, -11 EN
-Herdier: -12 EN
-Diggersby: -52.5(Holy shit!) HP, -7 EN

Action 3
Bubba used Muddy Water!
Muddy Water, Herdier:
-Crit chance: 2690 = NOPE.
-Damage: 9 + 3 + 4.5 - 4.5 = 12 damage
-Effect chance (-1 Acc <= 3000): 1267 = EEEEEEEEEEEEYUP.
Herdier's accuracy fell! (-1 Acc, 1 round)
Muddy Water, Diggersby:
-Damage: (9 + 3 + 4.5 - 3) * 1.5 = 20.25 damage!
Diggersby fainted!
Smokin used Flare Blitz!
-Crit chance: 2588 = NOPE.
-Damage: 13 + 3 + 6 - 4.5 = 17.5 damage
-Energy cost: 7 + (5 / 2) - 1 = 8.5 EN
-Effect chance (Burn <= 1000): 1949 = NOPE.
Herdier used Crunch! (Target: Krillowatt)
-Hit chance (Hit <= 7500): 1145 = Hit
-Crit chance: 3198 = NOPE.
-Damage: 8 + 6 - 4.5 = 9.5 damage
-Effect chance (-1 Def <= 2000): 9715 = NOPE.
Numbers:
-Krillowatt: -9.5 HP, -6 EN
-Pyroak: -8.5 EN
-Herdier: -17.5 HP, -6 EN
-Diggersby: -3.25 HP

Final Numbers:
-Krillowatt: -52 HP, -28 (28.25) EN
-Pyroak: -18 (17.62) EN, -28 EN
-Herdier: -25 HP, -24 EN
-Diggersby: -100 HP, -13 EN
Gale Wing Srock:
Mist (1 round)
|

Bubba | Smokin
HP: 73 | HP: 102
EN: 72 | EN: 72
Stats: 3/3/3/2/121 | 4/4/3/3/52
Magic Guard | Rock Head
No ailments | No ailments
+19 Accuracy | -10 Evasion
No other | No other

Glass Joe:
|

Herdier | Diggersby
HP: 75 | HP: KO
EN: 76 | EN: 87
Stats: 4/3/1/3/60(34) | 3(6)/3/1/2/78
Sand Rush | Huge Power
No ailments | Faint
-1 Acc (1 round), -1 Spe (1 round) | No changes
No other | No other

Field:
Nothing
Stick and move, stick and move!​
 

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