Battle Arcade Challenge: Ragnarokalex

Welcome puny human to the Battle Arcade! It seems you've brought the following Pokemon for a few rounds of Doubles:

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 41 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail
Dragon Pulse

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell
Magnet Rise

Draco Meteor
Swift

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
Substitute
Fire Blast
Blizzard
Light Screen
Hyper Beam
Endure
Hail
Torment


Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 34 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out
Lock On

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
Brine
Scald
Hidden Power Ghost (7)
Payback
Substitute
Dive
Whirlpool
Charge Beam


Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: 30 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Curse
Overheat
Inferno

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic
Flamethrower
Sunny Day
Solar Beam
Protect
Safeguard
Toxic
Flame Charge
Substitute


Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 33 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song
Knock Off

Pain Split
Counter
Magic Coat
Endure

Psychic
Substitute
Venoshock
Taunt
Giga Drain
Torment
Protect
Thunderbolt
Bide
Rest
Snatch

----------------------------------------------------------

Hiker John would like to battle!

"Aw man I just got out of another battle..."

RNG For opponents:
109/125 Whomsicott
84/125 Buizel


Whimsicott(M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

Abilities:

Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability:
Prankster

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Gust
Tailwind
Razor Leaf
Poisonpowder
Giga Drain
Charm

Hidden Power Ice 7
Taunt
Hyper Beam
Double Team
Energy Ball
Substitute

Encore
Grasswhistle
Tickle
Worry Seed


Buizel (F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Ability:
Water Veil

Attacks:
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Agility

Focus Punch
Iron Tail
Dig
Brick Break
Facade
Waterfall

Aqua Tail
Me First
Slash
Tail Slap


"I don't know why I have these things, they're not very hikery at all..."

Roulette Randomisation:
Your roulette for this battle is as follows:
23 1 5 2
13 23 7 9
21 22 18 18
9 10 14 11

23: No Event
1: Opponent’s Pokemon are poisoned for the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
2: Opponent’s Pokemon are burned for the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
23: No Event
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
19: Sandstream is applied to the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
18: Drizzle is applied to the battle.
18: Drizzle is applied to the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.

Please Select Four Consecutive Events from the Roulette.
 
Not that edgy...

RNG Roulette Result: 3/4
23: No Event.

"Excellent, an even playing field..."

Buizel: Swift~Brick Break Octillery~Sonicboom Cyclohm
If Targeted with an Electric Type damaging move: Dig Cyclohm
If Target successfully uses a Protective/Evasive action a2 or a3, switch actions.

Whimsicott: Taunt Cyclohm~Energy Ball Octillery~Hidden Power Cyclohm
If Cyclohm uses a Protective/Evasive action a1, use Substitute 20 and push actions back.
If Target successfully uses a Protective/Evasive Action a2 or a3, Chill and push actions back.
 
Daezara: Thunderbolt Buizel - Thunderbolt Buizel - Thunderbolt Buizel

Feralyn: Energy Ball Buizel - Seed Bomb Buizel - Energy Ball Buizel

IF Buizel is KOed, replace all remaining actions with Ice Beam Whimsicott
 
|

110 HP | 100 HP
100 EN | 100 EN
1/4/5/3/80 | 4/3/5/3/38
Shield Dust | Sniper
N/A | N/A

|

100 HP | 90 HP
100 EN | 100 EN
2/3/4/3/116 | 4/2/1/2/85
Shield Dust | Sniper
N/A | N/A

Action 1

Whimsicott used Taunt!
Vs Cyclohm:
Cyclohm was Taunted!
-10 EN

Buizel burrowed underground...
-10 EN

Cyclohm used Thunderbolt!
Vs Buizel:
Missed!
-7 EN

Octillery used Energy Ball!
Vs Buizel:
Missed!
-6 EN

Buizel used Dig!
Vs Cyclohm:
To crit: 2/16 (1=Yes) No
12 Damage

Action 2

Whimsicott used Energy Ball!
Vs Octillery:
To crit: 11/16 (1=Yes) No
To lower SpD: 8/10 No (1=Yes) No
18.75 Damage
-5 EN

Buizel burrowed underground...
-14 EN

Cyclohm used Thunderbolt!
Vs Buizel:
Missed!
-11 EN

Octillery used Seed Bomb!
Vs Buizel:
Missed!
-6 EN

Buizel used Dig!
Vs Cyclohm:
To crit: 5/16 (1=Yes) No
12 Damage

Action 3

Whimsicott used Hidden Power!
Vs Cyclohm:
To crit: 8/16 (1=Yes) No
12.75 Damage
-5 EN

Buizel burrowed underground...
-18 EN

Cyclohm used Thunderbolt!
Vs Buizel:
Missed!
-15 EN

Octillery used Energy Ball!
Vs Buizel:
Missed!
-6 EN

Buizel used Dig!
Vs Cyclohm:
To crit: 16/16 (1=Yes) No
12 Damage

|

61 HP | 81 HP
67 EN | 82 EN
1/4/5/3/80 | 4/3/5/3/38
Shield Dust | Sniper
N/A | N/A

|

100 HP | 90 HP
80 EN | 58 EN
2/3/4/3/116 | 4/2/1/2/85
Shield Dust | Sniper
N/A | N/A
 
Daezara: Thunder Buizel - Thunderbolt Buizel - Thunderbolt Buizel
IF Buizel uses Dig, Ice Beam Whimsicott that action

Feralyn: Energy Ball Buizel - Seed Bomb Buizel - Energy Ball Buizel
IF Buizel uses Dig, Ice Beam Whimsicott that action
IF an offensive Ice Type combo is used against Daezara, pass protect to it that action, but not if your taunted
 

Whimsicott: Energy Ball Octillery x3
Buizel: Evasive Agility~Me First Octillery~Sonicboom Octillery
If Octillery faints, replace remaining actions with Slash Cyclohm

Oh I also realised that due to stab clohm should have 3 more en

|

61 HP | 81 HP
70 EN | 82 EN
1/4/5/3/80 | 4/3/5/3/38
Shield Dust | Sniper
N/A | N/A

|

100 HP | 90 HP
80 EN | 58 EN
2/3/4/3/116 | 4/2/1/2/85
Shield Dust | Sniper
N/A | N/A

Action 1

Buizel used Evasive Agility!
-7 EN

Whimsicott used Energy Ball!
Vs Octillery:
To crit: 10/16 (1=Yes) No
To lower SpD: 5/10 No (1=Yes) No
18.75 Damage
-5 EN

Cyclohm used Thunder!
Vs Buizel:
Missed!
-7 EN

Octillery used Energy Ball!
Vs Buizel:
Missed!
-6 EN

Action 2

Whimsicott used Energy Ball!
Vs Octillery:
To crit: 5/16 (1=Yes) No
To lower SpD: 4/10 No (1=Yes) No
18.75 Damage
-9 EN

Buizel used Me First!
Buizel used Seed Bomb!
Vs Octillery:
To crit: 12/16 (1=Yes) No
20.25 Damage
-7.5 EN

Cyclohm used Thunderbolt!
Vs Buizel:
To crit: 15/16 (1=Yes) No
To para: 10/10 No (1=Yes) No
26.25 Damage
-6 EN

Octillery used Seed Bomb!
Vs Buizel:
To crit: 7/16 (1=Yes) No
16.5 Damage
-6 EN

Action 3

Whimsicott used Energy Ball!
Vs Octillery:
To crit: 4/16 (1=Yes) No
To lower SpD: 8/10 No (1=Yes) No
18.75 Damage
-14 EN

Buizel used Sonicboom!
Buizel used Seed Bomb!
10 Damage
-5 EN
OCTILLEY FAINTED

Cyclohm used Thunderbolt!
Vs Buizel:
To crit: 3/16 (1=Yes) No
To para: 2/10 No (1=Yes) No
26.25 Damage
-10 EN

|

61 HP | 0 HP
47 EN | 82 EN
1/4/5/3/80 | 4/3/5/3/38
Shield Dust | Sniper
N/A | N/A

|

100 HP | 21 HP
47 EN | 38 EN
2/3/4/3/116 | 4/2/1/2/85
Shield Dust | Sniper
N/A | N/A


Whimsicott: Taunt~Hidden Power~Hidden Power all at Cyclohm
If Protective/Evasive Action is used successfully: Chill and push actions back
If Endure is used successfully: Encore and push actions back.
Buizel: Dig~Tail Slap~Dig
If Protective/Evasive Action is used successfully: Chill and push actions back
If Targeted by an Electric Type Damaging move A2, Evasive Agility and push actions back.
 
|
61 HP |
47 EN |
1/4/5/3/80 |
Shield Dust |
N/A |

|

100 HP | 21 HP
47 EN | 38 EN
2/3/4/3/116 | 4/2/1/2/85
Shield Dust | Sniper
N/A | N/A

Whimsicott used Taunt!
Vs Cyclohm:
Cyclohm Taunted!
-10 EN

Buizel used Dig!
Vs Cyclohm:
To crit: 13/16 (1=Yes) No
12 Damage
-10 EN

Cyclohm used Thundershock+Discharge!
Vs Buizel:
To crit: 6/16 (1=Yes) No
To paralyse: 9/10 (<4=Yes) No
29.25 Damage
BUIZEL FAINTED!
Vs Whimsicott:
To crit: 3/16 (1=Yes) No
To paralyse: 9/10 (<4=Yes) No
12.06 Damage
-12.5 EN

Whimsicott used Hidden Power!
Vs Cyclohm:
To crit: 9/16 (1=Yes) No
12.75 Damage
-5 EN

Cyclohm is Cooling Down...

Whimsicott used Hidden Power!
Vs Cyclohm:
To crit: 12/16 (1=Yes) No
12.75 Damage
-9 EN

Cyclohm used Fire Blast!
Vs Whimsicott:
To hit: 58/100 (<85=Yes) Yes
To crit: 6/16 (1=Yes) No
To burn: 6/10 (1=Yes) No
22.5 Damage
-8 EN

|
23 HP |
26 EN |
1/4/5/3/80 |
Shield Dust |
Taunted (3a) |

|

65 HP | 0 HP
23 EN | 28 EN
2/3/4/3/116 | 4/2/1/2/85
Shield Dust | Sniper
N/A | FAINTED
 
Ok that's it, I'm afraid you're disqualified.
You get nothing.
I get 4 UC (1 for 1 ko in a DQ battle, 3 as the Arcade baseline).
Sigh
 

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