Roleplay Battle Arcade Challenge: typon77

#1
ONLY SUBWAYJ AND TYPON77 WILL BE POSTING IN THIS THREAD UNTIL THE END OF THIS CHALLENGE

"Welcome to the Battle Arcade! Lets see if you can start up a streak!"

Typon is Challenging SINGLES with the following Pokemon...


Colossoil [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW) [UNLOCKED]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks: (38)

Physical
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Crunch
Dig
Dragon Tail
Earthquake
Fake Out
Fire Fang
Flail
Horn Attack
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Smack Down
Stone Edge
Sucker Punch
Tackle
Thunder Fang
U-Turn

Special
Bubblebeam
Mud Bomb
Mud Shot
Snarl
Water Spout

Status
Double Team
Encore
Endure
Leer
Protect
Substitute
Taunt
Torment

Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (33)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch
Metronome

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect
Will-O-Wisp

Stratagem (Clem)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks: (31)

Physical
Rock Blast
Rollout
Smack Down
Tackle

Special
Ancientpower
Earth Power
Energy Ball
Fire Blast
Flamethrower
Giga Drain
Heat Wave
Hidden Power (Fighting 6)
Hyper Beam
Mud Shot
Mud Slap
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Protect
Stealth Rock
Substitute

--------------------------------------------------------------------------


Trainer Phineas would like to battle!
"I know what we're gonna do today, we're going to have some typon for breakfast!"

Pokemon RNG: 86/125


Lopunny (F)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber(Innate): This Pokemon’s body is well trained and immune to paralysis.

Ability:
Limber

Attacks:
Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Return
Frustration
Quick Attack
Jump Kick
Baton Pass

Protect
Dig
Facade
Low Sweep
Drain Punch
Giga Impact

Circle Throw
Fire Punch
Ice Punch
ThunderPunch


"Prepare to die via Lopunny!"

Roulette Randomization:
Your roulette for this battle is...

17-24-17-8
9-18-21-15
16-20-18-13
18-9-20-1

17: Drought is applied to the battle.
24: Challenger wins 1 free CC, then battles normally
17: Drought is applied to the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
18: Drizzle is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
20: Snow Warning is applied to the battle.
18: Drizzle is applied to the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
18: Drizzle is applied to the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
20: Snow Warning is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.


"Now you have a choice!"

Please select four consecutive events from the roulette!
 
#3
RNG roll: 4/4
Event 17 (Drought effect) will be in effect this battle!


Don't underestimate the power of Lopunny!

Jump Kick-Ice Punch-Jump Kick
**If Protect is used replace that action with Defense Curl
**If encore is used, use Magic coat that action
 
#5

Crush(M)
120 HP
100 EN
6/3/2/3/95
Guts


Lopunny(F)
100 HP
100 EN
4/3/1/4/105
Limber

It is Sunny!

Round 1
Crush used Fake Out!
RNG Roll-To Crit(<=625 Crit): 8858 No
4+4 = 8 damage
-4 EN

Lopunny Flinched!

Round 2
Shinwa used Bulldoze!
RNG Roll-To Crit(<=625 Crit): 7072 No
5+3+3=11 damage
-4 EN

Lopunny used Ice Punch!
RNG Roll-To Crit(<=625 Crit): 7532 No
RNG Roll-To FRZ Its Sunny!
(8+1.5)*.1.5=14.25 damage
-6 EN

Round 3
Crush Dug into the ground!

Lopunny used Jump Kick!
It Kept going and crashed!

(10+1.5)*1.5=17.25
17.25/2 = 8.625 damage
-7 EN

Crush used Dig!
RNG Roll-To Crit(<=625 Crit): 3983 No
8+3+3=14 damage
-9 EN


Crush(M)
106 HP
83 EN
6/3/2/3/95
Guts


Lopunny(F)
58 HP
87 EN
4/3/1/4/105
Limber

It is Sunny!


Your turn to order typon!
 
#6
Earthquake -> Crunch -> Bulldoze
If Jump Kick, alternate with Digs and Bounces
If Low Sweep, alternate with Digs and Bounces unless Bulldoze is being used.
 
#8

Crush(M)
106 HP
83 EN
6/3/2/3/95
Guts


Lopunny(F)
58 HP
87 EN
4/3/1/4/105
Limber
-1 Spe

It is Sunny!

Round 1
Crush used Earthquake!
RNG Roll-To Crit(<=625 Crit): 1230 No
10+3+4 = 17 damage
-6 EN

Lopunny used Drain Punch!
RNG Roll-To Crit(<=625 Crit): 7714 No
(8+1.5)*1.5=14.25 damage
7.125 Healed
-12 EN


Round 2
Shinwa used Crunch!
RNG Roll-To Crit(<=625 Crit): 4976 No
RNG Roll-To DEF lower(<=625 Lower): 8841 No
8+3+4=15 damage
-5 EN

Lopunny used Drain Punch!
RNG Roll-To Crit(<=625 Crit): 6523 No
(8+1.5)*1.5=14.25 damage
7.125 Healed
-16 EN

Round 3
Shinwa used Bulldoze!
RNG Roll-To Crit(<=625 Crit): 3080 No
5+3+3=11 damage
-4 EN

Lopunny used Drain Punch!
RNG Roll-To Crit(<=625 Crit): 349 Yes
(8+3+1.5)*1.5=18.25 damage
9.125 Healed
-20 EN


Crush(M)
60 HP
68 EN
6/3/2/3/95
Guts


Lopunny(F)
38 HP
39 EN
4/3/1/4/105
Limber
-1 Spe

It is Sunny!




"Ohh No This Isn't good!"
Ice Punch-Drain Punch-Ice Punch
**If damaging evasive move then Ice Punch+Ice Punch combo and push actions back two slots
 
#11
Subref: found.


Crush (M)
HP: 60 | EN: 68 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: Used Fake Out


Lopunny (F)
HP: 38 | EN: 39 | Spe: 105 60
Ranks: 4/3/1/4 | Total: 19
Size: 2 | Weight: 3
Ability: Limber
Other: -1 speed (1 more round)

Arena effects: Sun (permanent)

Action 1

Crush uses Earthquake for 6 energy
Roll a D16 for crit: 15 - no crit
Lopunny takes (10+3+(6-5)+(5-3)*1.5)=17 damage

Lopunny uses Ice Punch for 6 energy
Roll a D16 for crit: 8 - no crit
No freeze roll due to sun
Crush takes (8+(4-3)*1.5)*1.5=14.25 damage

Action 2

Lopunny uses Drain Punch for 12 energy
Crush would take (8+(4-3)*1.5)*1.5=14.25 damage damage


Crush uses Protect for (7+(14.25/2.5))=12.7 energy (round to 13)
Lopunny's Drain Punch is cockblocked

Action 3

Crush uses Bulldoze for 4 energy
Roll a D16 for crit: 14 - no crit
Lopunny takes (6+3+(6-5)+(5-3)*1.5)=13 damage
Lopunny's speed is lowered by 1 stage

Lopunny uses Ice Punch for 6 energy
Roll a D16 for crit: 10 - no crit
No freeze roll due to sun
Crush takes (8+(4-3)*1.5)*1.5=14.25 damage


Crush (M)
HP: 31 | EN: 45 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: Used Fake Out


Lopunny (F)
HP: 8 | EN: 15 | Spe: 105 60
Ranks: 4/3/1/4 | Total: 19
Size: 2 | Weight: 3
Ability: Limber
Other: -1 speed (1 more round)

Arena effects: Sun (permanent)
 
#12
Earthquake -> Bite -> Earthquake
If Damaging Fighting Move, alternate dig and bounce
If Damaging fighting combo set up a 15 hp substitute, unles you don't have enough HP, in which case, Dig + Tackle
 
#14

Crush (M)
HP: 31 | EN: 45 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: Used Fake Out


Lopunny (F)
HP: 8 | EN: 15 | Spe: 105 60
Ranks: 4/3/1/4 | Total: 19
Size: 2 | Weight: 3
Ability: Limber
Other: -1 speed (1 more round)

Arena effects: Sun (permanent)

Action 1

Lopunny uses a combo of Quick Attack and Jump Kick for (3+7)*1.5=15 energy
Roll a D1000 for accuracy (97.5%): 46 - hit
Roll a D16 for crit: 15 - no crit
Crush takes (4/2+10+(4-3)*1.5)*1.5=20.25 damage
Lopunny runs out of energy and faints


Crush (M)
HP: 11 | EN: 45


Lopunny (F)
HP: 8 | EN: KO


"Hey, where's Perry?"

typon77 has won one battle. Here comes the second opponent.


Parasol Lady Meg wants to battle!

Roll a D125 for pokemon: 115 - Vanillish

"My parasol and my pokemon help keep me cool on a hot day."


Vanillish(F)

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability:
Ice Body

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot

Hail
Hidden Power
Ice Beam
Blizzard
Substitute
Flash Cannon

Ice Shard
Imprison
Powder Snow
Water Pulse


Roll 16D24 for roulette:
22 18 24 10
24 11 24 21
2 4 6 13
3 17 6 8
  • 22: The roulette is slowed down for the rest of the challenge(N is halved)
  • 18: Drizzle is applied to the battle.
  • 24: Challenger wins 1 free CC, then battles normally
  • 10: Challenger’s Pokemon are burned for the duration of the battle.
  • 24: Challenger wins 1 free CC, then battles normally
  • 11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
  • 24: Challenger wins 1 free CC, then battles normally
  • 21: The roulette is sped up for the rest of the challenge(N is doubled).
  • 2: Opponent’s Pokemon are burned for the battle.
  • 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
  • 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
  • 13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
  • 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
  • 17: Drought is applied to the battle.
  • 6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
  • 8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
So pick a group of 4 consecutive events and let the second battle begin!
 
#16
Roll a D4 for roulette: 1
24: Challenger wins 1 free CC, then battles normally


"You're looking a little hot. Let me cool you down."

Hail - Blizzard - Ice Beam
If he uses Taunt on action 1, change your actions to Icy Wind - Ice Beam - Icy Wind
If he uses Encore on action 2, regardless of whether or not the above sub activates, change action 2 to Combo: Ice Shard + Icicle Spear and action 3 to Cooldown
 
#18

Crush (M)
HP: 120 | EN: 100 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: None


Vanillish (F)
HP: 90 | EN: 100 | Spe: 59
Ranks: 2/3/4/3 | Total: 16
Size: 2 | Weight: 3
Ability: Ice Body
Other: None

Action 1

Crush uses Stone Edge for 7 energy
Roll a D100 for accuracy: 98 - miss

Vanillish uses Hail for 9 energy
The weather changes to hail for 4 rounds

Crush takes 2 hail damage

Action 2

Crush uses Dig for 9 energy
Crush burrows underground

Vanillish uses Blizzard for 7 energy
The move misses due to Dig

Crush unleashes Dig
Roll a D16 for crit: 9 - no crit
Vanillish takes (8+3+(6-5)+(5-3)*1.5)=15 damage

Crush takes 2 hail damage
Vanillish restores 2 HP due to Ice Body

Action 3

Crush uses Stone Edge for 7 energy
Roll a D100 for accuracy: 38 - hit
Roll a D16 for crit (boosted to 2/16): 3 - no crit
Vanillish takes (10+(6-5)+(5-3)*1.5)*1.5=21 damage

Vanillish uses Ice Beam for 6 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for freeze: 10 - freeze
Roll a D2 for freeze duration: 2 - 2 actions
Crush takes (10+3+(4-3)*1.5)*1.5=21.75 damage

Crush takes 2 hail damage
Vanillish restores 2 HP due to Ice Body


Crush (M)
HP: 92 | EN: 77 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: Frozen (2 actions)


Vanillish (F)
HP: 58 | EN: 78 | Spe: 59
Ranks: 2/3/4/3 | Total: 16
Size: 2 | Weight: 3
Ability: Ice Body
Other: None
 
#19
Earthquake -> Stone Edge -> Earthquake
If Damaging Ice Type move, alternate between Dig and Bounce for each one.
If Damaging Ice Type Combo, Protect
 
#21

Crush (M)
HP: 92 | EN: 77 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: Frozen (2 actions)


Vanillish (F)
HP: 58 | EN: 78 | Spe: 59
Ranks: 2/3/4/3 | Total: 16
Size: 2 | Weight: 3
Ability: Ice Body
Other: None

Arena effects: Hail (3 more rounds)

Action 1

Crush is frozen solid
Crush's freeze counter drops to 1

Vanillish uses Icy Wind for 4 energy
Roll a D100 for accuracy: 28 - hit
Roll a D16 for crit: 3 - no crit
Crush takes (6+3+(4-3)*1.5)*1.5=15.75 damage
Crush's speed is lowered by 1 stage

Crush takes 2 hail damage
Vanillish restores 2 HP due to Ice Body

Action 2

Vanillish uses Blizzard for 7 energy
Accuracy at 100% due to Hail
Roll a D16 for crit: 11 - no crit
No freeze roll because Crush is already frozen
Crush takes (12+3+(4-3)*1.5)*1.5=24.75 damage

Crush is frozen solid
Crush's freeze counter drops to 0

Crush takes 2 hail damage
Vanillish restores 2 HP due to Ice Body

Action 3

Vanillish uses Blizzard for 11 energy
Accuracy at 100% due to Hail
Roll a D16 for crit: 16 - no crit
Roll a D100 for freeze: 68 - no freeze
Crush takes (12+3+(4-3)*1.5)*1.5=24.75 damage

Crush uses Dig for 9 energy
Crush burrows underground

Crush unleashes Dig
Roll a D16 for crit: 3 - no crit
Vanillish takes (8+3+(6-5)+(5-3)*1.5)=15 damage

Crush takes 2 hail damage
Vanillish restores 2 HP due to Ice Body


Crush (M)
HP: 21 | EN: 68 | Spe: 95 54.2857...
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: -1 speed (1 more round)


Vanillish (F)
HP: 49 | EN: 56 | Spe: 59
Ranks: 2/3/4/3 | Total: 16
Size: 2 | Weight: 3
Ability: Ice Body
Other: None

Arena effects: Hail (2 more rounds)
 
#22

"If you can't stand the heat, stay out of the ... wait, that didn't come out right."

Blizzard x 3
If he uses Protect and did not use protect on the previous action and you do not have a substitute up, change that action to Substitute (15 HP) and push actions back.
 
#24

Crush (M)
HP: 21 | EN: 68 | Spe: 95 54.2857...
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Ability: Guts
Other: -1 speed (1 more round)


Vanillish (F)
HP: 49 | EN: 56 | Spe: 59
Ranks: 2/3/4/3 | Total: 16
Size: 2 | Weight: 3
Ability: Ice Body
Other: None

Arena effects: Hail (2 more rounds)

Action 1

Crush uses Fake Out for 4 energy
Roll a D16 for crit: 13 - no crit
Vanillish takes (4+(6-5)+(5-3)*1.5)=8 damage

Vanillish flinches

Crush takes 2 hail damage
Vanillish restores 2 HP due to Ice Body

Action 2

Crush uses Fake Out for 8 energy
Roll a D16 for crit: 7 - no crit
Vanillish takes (4+(6-5)+(5-3)*1.5)=8 damage

Vanillish uses Blizzard for 7 energy
Accuracy at 100% due to Hail
Roll a D16 for crit: 4 - no crit
Roll a D100 for freeze: 23 - no freeze
Crush takes (12+3+(4-3)*1.5)*1.5=24.75 damage
Crush is KO'd by the attack


Crush (M)
HP: KO | EN: 56


Vanillish (F)
HP: 35 | EN: 49


"Now if you'll excuse me, I'm off to find some nicer weather."

typon77 completed two battles before his streak ended.

Prizes
  • typon77 gets 3 CC (2 for each battle won + 1 from arcade events)
  • Crush the Colossoil gets 6 MC and 1 KOC
  • Objection gets 6 UC
  • SubwayJ gets 1 UC

And in the words of Apu Nahasapeemapetilon: "Thank you, come again!"
 

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