Battle Arcade Challenge: waterwarrior

No lockdown on Arcade? Wonderful!

SINGLES GO!!!


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30 total)
Physical:
Counter
Fire Punch*

Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Thunder Wave
Torment




Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Attacks: (24 total)
Physical:
Aerial Ace
Assurance
Beat Up
Brick Break
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Metal Claw
Pursuit
Quick Attack
Revenge
Scratch
Slash

Special:
Icy Wind

Status:
Agility
Embargo
Hone Claws
Leer
Nasty Plot
Screech
Taunt



Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (20 total)
Physical:
Iron Tail
Leaf Blade
Slam
Tackle
VINE WHIP
Wrap

Special:
Energy Ball
Giga Drain
Hidden Power (Fire- 7)
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Taunt




-----------------------------------------------------------------------------------

Backpacker Rose would like to battle!

"My pokemon helps me out on the trail all the time!"

RNG Roll for Opponent: 109/125


Whimsicott(M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

Abilities:

Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability:
Prankster

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Gust
Tailwind
Razor Leaf
Poisonpowder
Giga Drain
Charm

Hidden Power Ice 7
Taunt
Hyper Beam
Double Team
Energy Ball
Substitute

Encore
Grasswhistle
Tickle
Worry Seed


Roulette Randomization
Your roulette for this battle is as follows:
19 15 5 4
10 15 1 10
23 6 15 22
6 17 5 19


Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
17: Drought is applied to the battle.
19: Sandstream is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 1/4
1: Opponent’s Pokemon are poisoned for the battle.


"My Whimsicott is ready for this!"

Taunt - Grasswhistle - Giga Drain
IF a Protective/evasive move is used A1, Growth that action and push actions down
 
Well fuck me. More specifically, fuck Prankster.

Hidden Power -> Psyshock -> Hidden Power

Gogogo shitty accuracy of Grasswhistle!
 

90 HP
100 EN
Status: None
1/2/5/3/138
MZagic Guard


90 HP
100 EN
Status: None
2/3/4/3/116
Prankster

Round 1:
Whimsicott uses Taunt!
Houdini fell for the taunt!
-10 Energy

Houdini uses Hidden Power!
To Crit <625, 9333 no
7+3*1.5=15 Damage
-5 Energy

Poison dealt 2 damage to Whimsicott

Round 2:
Whimsicott uses Grasswhistle!
To Hit <6000, 9157 no
-5 Energy

Houdini uses Psyshock!
To Crit <625, 535 yes
8+3+3+3=17 Damage
-5 Energy

Poison dealt 2 damage to Whimsicott

Round 3:
Whimsicott uses Giga Drain!
To Crit <625, 9421 no
8+3+1.5=12.5 Damage
6.25 HP Regained
-11 Energy

Houdini uses Hidden Power!
To Crit <625, 5845 no
7+3*1.5=15 Damage
-5 Energy

Poison dealt 2 damage to Whimsicott

Houdini: 12.5=13 Damage Taken
Whimsicott: 6+15+17+15-6.25=40.75=47 Damage Taken


77 HP
85 EN
Status: None
1/2/5/3/138
MZagic Guard


43 HP
74 EN
Status: Poisoned
2/3/4/3/116
Prankster

Your turn to issue orders Waterwarrior!
 
Still hate Prankster Taunt with a passion. However, if it ain't broke, don't fix it.

Hidden Power -> Psyshock -> Hidden Power
If Grasswhistle, curse repeatedly. Especially if it hits.
 

"Houdini looks quite tired, I think he should take a nap!"

Grasswhistle - Double Team (4) - Giga Drain


77 HP
85 EN
Status: None
1/2/5/3/138
Magic Guard


43 HP
74 EN
Status: Poisoned
2/3/4/3/116
Prankster

Round 1:
Whimsicott uses Grasswhistle!
To Hit <6000, 7520 no
-5 Energy

Houdini uses Hidden Power!
To Crit <625, 3257 no
7+3*1.5=15 Damage
-5 Energy

Poison dealt 2 damage to Whimsicott

Round 2:
Whimsicott uses Doubleteam!
4 Clones were created!
-16 Energy

Houdini uses Psyshock!
To Crit <625, 8783 no
8+3+3=14 Damage
-5 Energy

Poison dealt 2 damage to Whimsicott

Round 3:
Whimsicott uses Giga Drain!
To Crit <625, 4161 no
8+3+1.5=12.5 Damage
6.25 HP Regained
-11 Energy

Houdini uses Hidden Power!
To Hit <2000, 650 yes
To Crit <625, 5588 no
7+3*1.5=15 Damage
-5 Energy

Whimsicott was KOed




77 HP
85 EN
Status: None
1/2/5/3/138
Magic Guard


KO HP
KO EN
Status: Poisoned
2/3/4/3/116
Prankster

Congratulations, the next round will be posted shortly!
 

Janitor Joe would like to battle!

"I finally got a day off from work to battle!"

RNG Roll for Opponent: 17/125



Magneton(-)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Modest Nature(+SpA, -Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Magnet Pull(Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic(Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Ability:
Sturdy

Attacks:
Tri Attack
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Electro Ball
Lock-On
Magnet Bomb

Hidden Power
Hyper Beam
Rain Dance
Thunderbolt
Thunder
Volt Switch
Flash Cannon
Endure
Sleep Talk


Roulette Randomization
Your roulette for this battle is as follows:
10 16 18 4
16 1 23 13
1 18 4 24
16 5 2 7


Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 3/4
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

You may choose a berry for each of your mons, the berries include:

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry


"oh this Houdini feller here looks tough! We'll have to try this."

Thunder Wave - Rain Dance - Thunder
IF Taunted, use Volt Switch and push actions down



:p
 
Give them all Lum Berries, because those are probably the best.

Oh, and you add the "i," you die.

Evasive Teleport -> Focus Blast -> Focus Blast
 

90 HP
100 EN
Status: None
1/2/5/3/138
Magic Guard


90 HP
100 EN
Status: None
1/3/6/3/70
Sturdy

Round 1:
Magneton uses Thunder Wave!
But it missed!
-6 Energy

Houdin uses Teleport!
He evaded the attack!
-7 Energy

Round 2:
Houdin uses Focus Blast!
To Hit <9200, 7507 yes
To Crit <625, 2020 no
11+3*1.5=21 Damage
-7 Energy

Magneton uses Rain Dance
It begain to rain!
-10 Energy

Round 3:
Houdin uses Focus Blast!
To Hit <9200, 4470 yes
To Crit <625, 259 yes
11+3+3*1.5=25.5 Damage
-11 Energy

Magneton uses Thunder!
To Crit <625, 7779 no
To Paralyze <3000, 59 yes
12+3+3+1=19 Damage
Houdin was paralyzed!
-7 Energy


Houdini: 19 Damage Taken
Whimsicott: 21+25.5=46.5=47 Damage Taken


71 HP
75 EN
Status: None
1/2/5/3/138
Magic Guard


43 HP
76 EN
Status: None
1/3/6/3/70
Sturdy

Your turn to issue orders for Houdini!
 
Son. Of. A. Bitch. Just wondering, does my Lum Berry regenerate for the next battle?

Disable (Thunder) -> Focus Blast -> Focus Blast
 

"Nope, that Lum berry is gone for good!"

Volt Switch - Thunder - Thunder


71 HP
73 EN
Status: None
1/2/5/3/138
Magic Guard


43 HP
76 EN
Status: None
1/3/6/3/70
Sturdy


Round 1:
Houdin uses Disable!
magneton was disabled!
-7 Energy

Magneton uses Volt Switch!
To Crit <625, 8079 no
7+3+3+1=14 Damage
Magneton was freed of disable!
-4 Energy

Round 2:
Houdin uses Focus Blast!
To Hit <9200, 533 yes
To Crit <625, 1359 no
11+3*1.5=21 Damage
-8 Energy

Magneton uses Thunder!
To Crit <625, 9727 no
To Paralyze <3000, 6526 no
12+3+3+1=19 Damage
-7 Energy

Round 3:
Houdin uses Focus Blast!
To Hit <9200, 6477 yes
To Crit <625, 811 no
11+3*1.5=21 Damage
-12 Energy

Magneton uses Thunder!
To Crit <625, 5332 no
To Paralyze <3000, 7129 no
12+3+3+1=19 Damage
-11 Energy


Houdini: 19+19+14=52 Damage Taken
Magneton: 21+21=42 Damage Taken


19 HP
48 EN
Status: None
1/2/5/3/138
Magic Guard


1 HP
54 EN
Status: None
1/3/6/3/70
Sturdy


"Time to clean up!"

Endure - Thunder Wave - Thunder Wave
IF Encore is used A1, switch that action to Thunder
 

19 HP
48 EN
Status: None
1/2/5/3/138
Magic Guard


1 HP
54 EN
Status: None
1/3/6/3/70
Sturdy


Round 1:
Houdin uses Substitute!
15 HP Sub set up
-12 Energy

Magneton uses Endure!
It Braced for impact!
-15 Energy

Round 2:
Houdin uses Future Sight!
It foresaw an attack!
-6 Energy

Magneton uses Thunder Wave!
but it failed
-6 Energy

Round 3:
Houdin Chills!
+12 Energy

Magneton uses Thunder Wave!
but it failed
-10 Energy

Houdin: 15 Damage Taken


4 HP
42 EN
Status: 15 HP Sub
1/2/5/3/138
Magic Guard


1 HP
23 EN
Status: None
1/3/6/3/70
Sturdy
 

4 HP
42 EN
Status: 15 HP Sub
1/2/5/3/138
Magic Guard


1 HP
23 EN
Status: None
1/3/6/3/70
Sturdy


Round 1:
Houdin uses Confusion
crit dont matter
its dead



4 HP
39 EN
Status: 15 HP Sub
1/2/5/3/138
Magic Guard


KO HP
KO EN
Status: None
1/3/6/3/70
Sturdy

Congrats, next round will be posted shortly!
 

Sailer McWaggles would like to battle!

"I'm the finest sailor in the Queen's Navy!"

RNG Roll for Opponent: 122/125


Privatyke(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Abilities:

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Ability:
Unaware

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch

Focus Punch
Rain Dance
Brick Break
Drain Punch
Rock Slide
Waterfall

Cross Chop
Headbutt
Recover
Soak


Roulette Randomization
Your roulette for this battle is as follows:
11 5 13 5
11 22 24 18
22 17 2 2
15 23 13 20


Event Descriptions:
2: Opponent’s Pokemon are burned for the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
20: Snow Warning is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
RNG Roulette Result: 2/4
2: Opponent’s Pokemon are burned for the battle.


"Well this doesn't look good"

Soak - Drain Punch - Drain Punch
IF Taunt is used A1, switch all actions to Waterfall
 

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