Data Battle Arcade Preparations [UPDATED WITH NEW POKEMON!]

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#1




Battle Arcade

The Battle Arcade is one of the Battle Facilities exported from the main games to ASB. It was approved here, and is detailed here.

Pokemon
The Battle Arcade usually uses quasi-random Pokemon, but for ASB it'll be a little different. I need you guys to create Pokemon templates for me that will save me a billion hours of my time I don't have to spend. Basically, follow the guidelines:

1.Put all Pokemon you do in separate hide tags. Use the format you use for standard ASB Pokemon. A sample is given below.

2. List all level up moves upto level 35(all generations), including pre-evolution moves if applicable.

3. Then separately list all remaining LU moves from all generations.

4. List all TMs and HMs the Pokemon learns(all generations).

5. List all egg moves the Pokemon learns(all generations only).

6. List all tutor and event moves the Pokemon gets(all generations).

7. Leave the nature area blank, and do the stats as if they were neutral natured(though it shouldn't be written anywhere).

8. Use Veekun.com for the sprites.

9. Do not include EC, MC and DC.

10. Do not list Dream World Abilities specially. List them like normal abilities.

11. Please do the Pokemon properly because it's difficult to have to check and redo things that are done wrong.

12. List all Pokemon to be male(unless female only or genderless). I will handle genders myself later.

13. If there are any repetitions in moves, list only the first instance of the move.

Here's the fun part: You're rewarded for helping! Yes, you can earn some UC while you're at this. You earn 1 UC for every 5 Pokemon that you do.

The social group for preparations stuff is long obsolete, but if you can bring that stuff here, it would be great, and save everyone a lot of time.

As this is now moving into a new thread, for the sake of sanity, all reservations are wiped. My apologies to you folks, but now that official approval has been received, this needs to be sped up as much as possible(and it takes too long for a single person to finish a generation.

The list of the Pokemon themselves is given below.


Venusaur(M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Worry Seed

Synthesis
SolarBeam
Seed Bomb

Swords Dance
Toxic
Body Slam
Take Down
Hyper Beam
Rage
Mega Drain
Mimic
Double Team
Reflect
Bide
Rest
Substitute
Cut
Flash
Headbutt
Curse
Roar
Hidden Power
Sunny Day
Snore
Protect
Giga Drain
Frustration
Return
Mud-Slap
Swagger
Sleep Talk
Defense Curl
Rest
Attract
Fury Cutter
Bullet Seed
Earthquake
Sludge Bomb
Facade
Secret Power
Energy Ball
Endure
Giga Impact
Captivate
Natural Gift
Grass Knot
Strength
Rock Smash
Rock Climb
Venoshock
Light Screen
Safeguard
Round
Echoed Voice
Bulldoze

Petal Dance
Razor Wind
Skull Bash
Amnesia
Charm
GrassWhistle
Ingrain
Leaf Storm
Nature Power
Power Whip
Sludge

Frenzy Plant
Grass Pledge
Block
Knock Off
Outrage
String Shot
Rock Throw
Ancientpower

Charizard(M)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)..

Attacks
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash

Wing Attack
Fire Spin
Inferno
Flare Blitz

Hone Claws
Focuc Punch
Dragon Claw
DynamicPunch
Headbutt
Curse
Roar
Mega Punch
Swords dance
Mega Kick
Toxic
Rock Smash
Hidden Power
Sunny Day
Snore
Body Slam
Take Down
Double Edge
Hyper Beam
Protect
Endure
Frustration
SolarBeam
Submission
Iron Tail
Dragonbreath
Counter
Seismic Toss
Earthquake
Return
Fissure
Dig
Brick Break
Mimic
Double Team
Flamethrower
Swagger
Sleep Talk
Sandstorm
Reflect
Bide
Rock Tomb
Swift
Aerial Ace
Facade
Secret Power
Defense Curl
Skull Bash
Rest
Attract
Round
Echoed Voice
Steel Wing
Overheat
Roost
Focus Blast
Fling
Sky Drop
Incinerate
Dragon Pulse
Will-o-Wisp
Giga Impact
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Fire Punch
Substitute
Fury Cutter
Cute
Fly
Strength
Defog

Ancientpower
Beat Up
Belly Drum
Bite
Crunch
Dragon Dance
Dragon Rush
Outrage

Air Cutter
Blast Burn
Fire Pledge
Ominous Wind
Swift
Tailwind
ThunderPunch
Twister

Blastoise (M)
Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks
Tackle
Tail Whip
Bubble
Flash Cannon
Water Gun
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Aqua Tail

Skull Bash
Iron Defense
Rain Dance
Hydro Pump

Focus Punch
Water Pulse
Dynamicpunch
Headbutt
Curse
Rollout
Roar
Mega Punch
Mega Kick
Toxic
Body Slam
Take Down
Double-Edge
Bubblebeam
Hail
Hidden Power ? (?)
Snore
Ice Beam
Blizzard
Hyper Beam
Submission
Counter
Seismic Toss
Rage
Icy Wind
Endure
Frustration
Smack Down
Iron Tail
Earthquake
Return
Fissure
Dig
Brick Break
Mud-slap
Mimic
Double Team
Rock Tomb
Ice Punch
Facade
Secret Power
Swagger
Sleep Talk
Defense Curl
Reflect
Bide
Rest
Attract
Round
Focus Blast
Scald
Brine
Fling
Giga Impact
Avalanche
Gyro Ball
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Rock Climb
Dive

Aqua Jet
Aqua Ring
Confusion
Fake Out
Flail
Foresight
Haze
Mirror Coat
Mist
Mud Sport
Muddy Water
Refresh
Water Spout
Yawn

Hydro Cannon
Outrage
Signal Beam
Water Pledge
Zen Headbutt
Zap Cannon

Raichu (M)
Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Attacks
Charm
Sweet Kiss
Nasty Plot
Thundershock
Tail Whip
Quick Attack
Growl
Thunder Wave
Thunderbolt
Swift
Electro Ball
Double Team
Slam
Feint
Agility

Discharge
Light Screen
Thunder

Focus Punch
DynamicPunch
Headbutt
Curse
Rollout
Mega Punch
Mega Kick
Toxic
Body Slam
Take Down
Double-Edge
Zap Cannon
Hidden Power ? (?)
Snore
Hyper Beam
Pay Day
Protect
Rain Dance
Endure
Frustration
Iron Tail
Submission
Seismic Toss
Rage
Mimic
Return
Mud-slap
Dig
Brick Break
Double Team
Shock Wave
Facade
Secret Power
Swagger
Sleep Talk
Reflect
Bide Swift
Defense Curl
ThunderPunch
Detect
Skull Bash
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Giga Impact
Flash
Volt Switch
Captivate
Natural Gift
Substitute
Wild Charge
Rock Smash
Strength
Flash

Bestow
Charge
DoubleSlap
Encore
Fake Out
Flail
Lucky Chant
Present
Reversal
Tickle
Wish
Volt Tackle

Counter
Covet
Helping Hand
Knock Off
Magnet Rise
Signal Beam
Fly
Surf
Dizzy Punch
Petal Dance
Scary Face
Sing

Sandslash (M)
Type:

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Crush Claw
Sand Tomb
Slash
Dig
Gyro Ball

Swords Dance
Sandstorm

Hone Claws
Focus Punch
DynamicPunch
Headbutt
Curse
Toxic
Hidden Power ? (?)
Sunny Day
Snore
Body Slam
Take Down
Double-Edge
Hyper Beam
Protect
Safeguard
Endure
Frustration
Iron Tail
Submission
Seismic Toss
Rage
Earthquake
Return
Fissure
Brick Break
Mud-slap
Mimic
Double Team
Swagger
Sleep Talk
Rock Tomb
Aerial Ace
Facade
Secret Power
Bide
Swift
Detect
Skull Bash
Rest
Rock Slide
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Stealth Rock
Captivate
X-Scissor
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
Rock Climb

Chip Away
Counter
Flail
Metal Claw
Mud Shot
Night Slash

Covet
Earth Power
Knock Off
Super Fang

Nidoqueen (F)
Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Growl
Tackle
Scratch
Tail Whip
Body Slam
Double Kick
Poison Sting
Fury Swipes
Bite
Chip Away
Helping Hand
Toxic Spikes
Fury Swipes

Flatter
Crunch
Earth Power
Superpower
Captivate
Poison Fang

Hone Claws
Focus Punch
Water Pulse
DynamicPunch
Headbutt
Curse
Roar
Mega Punch
Mega Kick
Toxic
Venoshock
Rock Smash
Hidden Power
Sunny Day
Snore
Taunt
Horn Drill
Take Down
Double-Edge
Bubblebeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Endure
Frustration
Smack Down
Iron Tail
Pay Day
Submission
Counter
Seismic Toss
Rage
Thunderbolt
Thunder
Earthquake
Return
Dig
Fissure
Mimic
Shadow Ball
Brick Break
Mud-slap
Double Team
Sludge Wave
Shock Wave
Flamethrower
Sludge Bomb
Ice Punch
Swagger
Sleep Talk
Sandstorm
Reflect
Bide
Fire Blast
Defense Curl
ThunderPunch
Detect
Skull Bash
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Rock Slide
Attract
Thief
Round
Echoed Voice
Fire Punch
Focus Blast
Fling
Incinerate
Quash
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Avalanche
Stealth Rock
Captivate
Dragon Tail
Natural Gift
Poison Jab
Fury Cutter
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool
Rock Climb

Beat Up
Charm
Disable
Focus Energy
Poison Tail
Pursuit
Supersonic

Aqua Tail
Outrage
Super Fang
Uproar
Lovely Kiss
Moonlight
Sweet Kiss

Nidoking (M)
Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Chip Away
Horn Attack
Helping Hand
Thrash
Toxic Spikes

Flatter
Poison Jab
Horn Drill
Captivate
Earth Power
Megahorn

Hone Claws
Focus Punch
Water Pulse
DynamicPunch
Headbutt
Curse
Roar
Mega Punch
Mega Kick
Toxic
Venoshock
Hidden Power ? (?)
Sunny Day
Snore
Taunt
Body Slam
Take Down
Double-Edge
Bubblebeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Endure
Frustration
Smack Down
Iron Tail
Pay Day
Submission
Counter
Seismic Toss
Rage
Thunderbolt
Thunder
Earthquake
Return
Dig
Fissure
Mimic
Shadow Ball
Brick Break
Mud-slap
Double Team
Sludge Wave
Shock Wave
Flamethrower
Sludge Bomb
Ice Punch
Swagger
Sleep Talk
Sandstorm
Reflect
Bide
Fire Blast
Defense Curl
ThunderPunch
Detect
Skull Bash
Rock Tomb
Torment
Facade
Secret Power
Rest
Rock Slide
Attract
Thief
Round
Echoed Voice
Fire Punch
Focus Blast
Fling
Incinerate
Quash
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Avalanche
Stealth Rock
Dragon Tail
Natural Gift
Fury Cutter
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool
Rock Climb

Amnesia
Beat Up
Confusion
Disable
Head Smash
Poison Tail
Sucker Punch
Supersonic

Aqua Tail
Drill Run
Outrage
Super Fang
Superpower
Uproar
Lovely Kiss
Sweet Kiss
Morning Sun

Clefable(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm(Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard(Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks
Sing
Doubleslap
Minimize
Metronome
Moonlight
Charm
Sweet Kiss
Copycat
Magical Leaf
Pound
Growl
Encore
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Cosmic Power
Lucky Chant
Gravity

Stored Power
Light Screen
Meteor Mash
Healing Wish
After You

Mega Punch
Mega Kick
Toxic
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Submission
Counter
Seismic Toss
Rage
SolarBeam
Thunderbolt
Thunder
Psychic
Teleport
Mimic
Double Team
Reflect
Bide
Fire Blast
Skull Bash
Rest
Thunder Wave
Psywave
Tri Attack
Substitute
Strength
Flash
DynamicPunch
Headbutt
Curse
Rollout
Zap Cannon
Psych Up
Hidden Power
Sunny Day
Snore
Icy Wind
Protect
Rain Dance
Endure
Frustration
Iron Tail
Return
Shadow Ball
Mud-Slap
Ice Punch
Swagger
Sleep Talk
ThunderPunch
Dream Eater
Detect
Attract
Fire Punch
Nightmare
Focus Punch
Water Pulse
Calm Mind
Safeguard
Dig
Brick Break
Shock Wave
Flamethrower
Facade
Secret Power
Snatch
Focus Blast
Fling
Charge Beam
Drain Punch
Recycle
Giga Impact
Stealth Rock
Captivate
Natural Gift
Grass Knot
Rock Smash
Psyshock
Telekinesis
Round
Echoed Voice
Incinerate
Retaliate
Work Up

Amnesia
Belly Drum
Present
Splash
Wish
Aromatherapy
Covet
Fake Tears
Tickle

Softboiled
Bounce
Endeavor
Heal Bell
Helping Hand
Knock Off
Last Resort
Magic Coat
Role Play
Signal Beam
Trick
Zen Headbutt
Uproar
Petal Dance
Scary Face
Swift
Ninetales
Vileplume

Ninetales(M)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drougt(Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks
Nasty Plot
Ember
Quick Attack
Confuse Ray
Tail Whip
Roar
Safeguard
Fire Spin
Will-O-Wisp
Imprison
Flame Burst
Flamethrower
Payback

Captivate
Inferno
Grudge
Extrasensory
Fire Blast

Toxic
Body Slam
Take Down
Double-Edge
Hyper Beam
Rage
Dig
Mimic
Double Team
Reflect
Bide
Swift
Skull Bash
Rest
Substitute
Headbutt
Curse
Hidden Power
Sunny Day
Snore
Protect
Endure
Frustration
Iron Tail
Return
Swagger
Sleep Talk
Attract
Facade
Secret Power
Overheat
Calm Mind
SolarBeam
Giga Impact
Psych Up
Captivate
Dark Pulse
Natural Gift
Dream Eater
Psyshock
Flame Charge
Round
Energy Ball
Incinerate

Disable
Faint Attack
Flail
Hypnosis
Spite
Heat Wave
Howl
Flare Blitz
Power Swap
Hex
Tail Slap

Ominous Wind
Pain Split
Role Play
Zen Headbutt

Venomoth
Arcanine
Poliwrath
Alakazam
Machamp
Victreebel
Tentacruel
Golem
Rapidash
Slowbro
Cloyster
Gengar
Hypno
Kingler
Exeggutor
Marowak
Hitmonlee
Hitmonchan
Weezing
Kangaskhan
Starmie
Pinsir
Tauros
Gyarados
Ditto
Vaporeon
Jolteon
Flareon
Aerodactyl

Meganium
Typhlosion
Feraligatr
Ledian
Ariados
Crobat
Lanturn
Xatu
Ampharos
Bellossom
Azumarill
Sudowoodo
Politoed
Jumpluff
Quagsire
Espeon
Umbreon
Slowking
Girafarig
Forretress
Dunsparce
Steelix
Granbull
Qwilfish
Scizor
Shuckle
Heracross
Ursaring
Magcargo
Octillery
Mantine
Skarmory
Houndoom
Kingdra
Donphan
Stantler
Smeargle
Hitmontop
Miltank
Blissey
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#2
This post will be used for Pokemon 81-160.

Sceptile
Blaziken
Swampert
Ludicolo
Shiftry
Swellow
Pelipper
Gardevoir
Masquerain
Breloom
Ninjask
Shedinja
Exploud
Hariyama
Delcatty
Sableye
Aggron
Medicham
Manectric
Swalot
Sharpedo
Wailord
Camerupt
Torkoal
Grumpig
Flygon
Cacturne
Altaria
Zangoose
Seviper
Lunatone
Solrock
Whiscash
Crawdaunt
Claydol
Cradily
Armaldo
Milotic
Absol
Walrein

Torterra
Infernape
Empoleon
Staraptor
Luxray
Roserade
Rampardos
Bastiodon
Vespiquen
Floatzel
Ambipom
Drifblim
Mismagius
Honchkrow
Bronzong
Spiritomb
Lucario
Hippowdon
Drapion
Toxicroak
Abomasnow
Weavile
Magnezone
Lickilicky
Rhyperior
Tangrowth
Electivire
Magmortar
Togekiss
Yanmega
Leafeon
Glaceon
Gliscor
Mamoswine
Porygon-Z
Gallade
Probopass
Dusknoir
Froslass
|
|
|
|

Rotom-A(U)

Types:

Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20


Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge
Hydro Pump | Air Slash | Leaf Storm | Blizzard | Overheat

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Reflect
Facade
Secret Power
Rest
Thief
Snatch
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger

Mud-Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#3
This post will be used for Pokemon 161-210.



Serperior (M)

Types:

Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Overgrow:
(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Coil
Giga Drain

Wring Out
Gastro Acid
Leaf Storm

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Frenzy Plant
Grass Pledge


Emboar (M)

Types:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 110
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Flamethrower

Head Smash
Roar
Flare Blitz

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Brick Break
Double Team
Fire Blast
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Scald
Fling
Incinerate
Will-O-Wisp
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength

Body Slam
Covet
Curse
Endeavor
Heavy Slam
Magnitude
Sleep Talk
Superpower
Thrash
Yawn

Blast Burn
Fire Pledge


Samurott (M)

Types:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 70
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Megahorn
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Aqua Tail

Slash
Retaliate
Swords Dance
Hydro Pump

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Giga Impact
X-Scissor
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Waterfall
Dive

Air Slash
Assurance
Brine
Copycat
Detect
Night Slash
Screech
Trump Card

Hydro Cannon
Water Pledge


Stoutland(M)

Types:

Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:

Sand rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Roar
Retaliate
Reversal

Last Resort
Giga Impact

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Payback
Giga Impact
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash
Snarl
Surf
Strength

Charm
Endure
Howl
Lick
Mud-Slap
Pursuit
Sand-Attack
Yawn


Musharna(M)

Types:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

Defense Curl
Lucky Chant
Psybeam
Hypnosis
Psywave
Yawn
Imprison
Moonlight
Zen Headbutt
Synchronoise
Nightmare
Future Sight
Calm Mind

Psychic
Dream Eater
Telekinesis
Stored Power

Psyshock
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Return
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Trick Room

Barrier
Baton Pass
Curse
Helping Hand
Magic Coat
Secret Power
Sleep Talk
SonicBoom
Swift


Unfezant(M)

Types:

Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Attacks:

Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash
Razor Wind

FeatherDance
Swagger
Facade
Tailwind
Sky Attack

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Rest
Attract
Round
Echoed Voice
Giga Impact
Psych Up
Work Up
Pluck
U-turn
Substitute
Fly

Bestow
Hypnosis
Lucky Chant
Morning Sun
Steel Wing
Uproar
Wish


Gigalith (M)

Types:

Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2
SpD: 3
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm

Stone Edge
Explosion

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Giga Impact
Rock Polish
Bulldoze
Swagger
Substitute
Flash Cannon
Rock Smash
Strength

Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Take Down


Excadrill (M)

Types:

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 2
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

Abilities:

Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake

Swords Dance
Sandstorm
Drill Run
Fissure

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission


Types:

Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
DynamicPunch

Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Bulldoze
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Comet Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
SmellingSalt
Wide Guard


Types:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 74
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Attacks:

Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Rain Dance
Flail

Acid
Drain Punch
Echoed Voice
Hydro Pump
Hyper Voice

Toxic
Hail
Venoshock
Hidden Power
Hyper Beam
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Surf
Strength

Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse


Throh (M)

Types:

Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 120
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up

Circle Throw
Endure
Wide Guard
Superpower
Reversal

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Sawk (M)

Types:

Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Bulk Up

Retaliate
Endure
Quick Guard
Close Combat
Reversal

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Fling
Payback
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Strength


Krookodile (M)

Types:

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Anger Point:
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:

Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face

Foul Play
Sandstorm
Earthquake
Outrage
Thrash

Hone Claws
Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength

Beat Up
Counter
Double-Edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar


Darmanitan (M)

Types:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 2
SpD: 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode:
(Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Attacks:

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Swagger
Facade
Fire Punch
Work Up
Thrash
Belly Drum
Flare Blitz
Hammer Arm
Uproar
Taunt

Superpower
Overheat

Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Focus Blast
Fling
Will-O-Wisp
Payback
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Rock Smash
Strength

Encore
Endure
Flame Wheel
Focus Energy
Focus Punch
Hammer Arm
Sleep Talk
Take Down
Yawn


Crustle (M)

Types:

Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor:
(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash

X-Scissor
Flail
Rock Wrecker

Hone Claws
Toxic
Hidden Power
Hyper Beam
Protect
Frustration
SolarBeam
Smack Down
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes


Scrafty (M)

Types:

Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 2
SpD: 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Moxie
(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Attacks:

Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face

Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Substitute
Rock Smash
Snarl
Strength

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt


Sigilyph (M)

Types:

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

Abilities:

Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Tinted Lens (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Attacks:

Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Synchronoise
Mirror Move

Gravity
Air Slash
Psychic
Cosmic Power
Sky Attack

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Pluck
Substitute
Flash Cannon
Trick Room
Fly

AncientPower
Psycho Shift
Roost
Skill Swap
Steel Wing
Stored Power


Cofagrigus (M)

Types:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 3
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Mummy
(Innate): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:

Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Curse
Power Split
Guard Split
Scary Face

Shadow Ball
Grudge
Mean Look
Destiny Bond

Calm Mind
Toxic
Hidden Power
Hyper Beam
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room

Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare


Carracosta (M)

Types:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: 4
Def: 5
SpA: 3
SpD: 3
Spe: 32
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:
Solid Rock
(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Brine
Smack Down
Curse

Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump

Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Frustration
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Scald
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive

Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool


Archeops (M)

Types:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

Abilities:
Defeatist
(Innate): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Attacks:

Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
DragonBreath
Crunch

Endeavor
U-turn
Rock Slide
Dragon Claw
Thrash

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Focus Blast
Shadow Claw
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Dragon Tail
Swagger
Substitute
Rock Smash
Cut
Fly

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Zoroark
Cinccino
Gothitelle
Reuniclus
Sawsbuck

Escavalier(M)

Types:

Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Peck
Leer
Quick Guard
Twineedle
Fury Swipes
Headbutt
False Swipe
Bug Buzz
Slash

Iron Head
Iron Defence
X-Scissor
Reversal
Swords Dance
Giga Impact

Toxic
Hidden Power
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Struggle Bug
Poison Jab
Swagger
Substitute
Rock Smash
Cut

Bug Bite
Counter
Faint Attack
Horn Attack
Knock Off
Megahorn
Pursuit
Screech

Giga Drain
Sleep Talk
Snore
Endure
Fury Cutter
Take Down
Scary Face
Flail
Double Edge

Jellicent
Galvantula
Ferrothorn
Chandelure
Haxorus
Accelgor
Mienshao
Druddigon
Bisharp
Bouffalant
Braviary
Heatmor

Durant(M)

Types:

Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 109
Size Class: 1
Weight Class: 3
Base Rank Total: 18

Abilities

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Hustle:[Type: Can be Enabled]This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Traunt:[Type: Trait]This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Attacks:
Vice Grip
Fury Cutter
Sand Attack
Bite
Agility
Metal Claw
Bug Bite
Crunch

Iron Head
Dig
Entertainment
X-Scissor
Iron Defense
Guillotine
Metal Sound

Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength

Baton Pass
Endure
Faint Attack
Rock Climb
Screech
Thunder Fang

Endeavour
Sleep Talk
Snore
Superpower
Volcarona

Syclant
Revenankh
Pyroak
Fidgit
Arghonaut
Stratagem
Kitsunoh
Cyclohm
Colossoil
Voodoom
 

Elevator Music

63194
is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Moderator
#4
claiming noctowl
ledian
ariados
togetic
flaaffy

also apparently privatyke

and marill
skiploom
sunflora
yanma
murkrow

misdreavus
gligar
sneasel
piloswine
corsola too


[a]noctowl[/a]

Noctowl(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 110
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Steel Wing
Fly
Flash
Roost
Endure
Silver Wind
Recycle
Giga Impact
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
Pluck
Substitute
Defog
Round
Work Up

Faint Attack
FeatherDance
Mirror Move
Supersonic
Whirlwind
Wing Attack
Agility
Night Shade

[a]ledian[/a]

Ledian(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Focus Punch
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Flash
Roost
Focus Blast
Fling
Endure
Drain Punch
Giga Impact
Swords Dance
Captivate
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Strength
Rock Smash
Round
Acrobatics
Struggle Bug

Bide
Psybeam
Bug Bite
Bug Buzz
Encore
Knock Off
Screech
Dizzy Punch

[a]ariados[/a]

Ariados(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Bug Bite
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Dig
Psychic
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Flash
Endure
Giga Impact
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Hone Claws
Venoshock
Round
Struggle Bug

Baton Pass
Disable
Psybeam
Pursuit
Signal Beam
SonicBoom
Toxic Spikes
Electroweb
Rage Powder
Twineedle

[a]togetic[/a]

Togetic(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 110
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish

Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Shock Wave
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Steel Wing
Fly
Flash
Rock Smash
Roost
Fling
Endure
Drain Punch
Silver Wind
Giga Impact
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Defog
Psyshock
Telekinesis
Round
Echoed Voice
Incinerate
Retaliate
Work Up

[a]flaaffy[/a]

Flaaffy(M)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Attacks:
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge

Focus Punch
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Brick Break
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Strength
Flash
Rock Smash
Fling
Charge Beam
Endure
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Safeguard
Round
Echoed Voice
Volt Switch
Wild Charge

Body Slam
Odor Sleuth
Reflect
Screech
Take Down
Flatter
Sand-Attack
After You
Agility


---
[a]privatyke[/a]

Privatyke(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Abilities:

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz(Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch

Focus Punch
Water Pulse
Toxic
Hail
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Focus Blast
Brine
Fling
Endure
Drain Punch
Embargo
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Cut
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Hyper Beam (was this intentional???)
Sludge Wave
Low Sweep
Round
Echoed Voice
Scald
Bulldoze
Work Up
Poison Jab
Snarl
Dive

Bulk Up
Circle Throw
Cross Chop
Headbutt
Octazooka
Recover
Rock Blast
Scary Face
Seismic Toss
Soak
Venoshock


---

[a]marill[/a]

Marill(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats
HP: 100
Atk: Rank 1 [3 Huge Power]
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Sap Sipper(Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
BubbleBeam
Aqua Ring
Double-Edge
Splash
Charm
Bubble
Slam

Focus Punch
Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Surf
Strength
Rock Smash
Waterfall
Dive
Fling
Endure
Captivate
Natural Gift
Grass Knot
Swagger
Substitute
Whirlpool
Light Screen
Round
Scald
Work Up

Amnesia
Belly Drum
Future Sight
Perish Song
Present
Supersonic
Aqua Jet
Body Slam
Refresh
Superpower
Water Sport
Encore
Sing
Tickle
Fake Tears
Soak

[a]skiploom[/a]

Skiploom(M)

Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Toxic
Hidden Power
Sunny Day
Protect
Giga Drain
Frustration
SolarBeam
Return
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Flash
Energy Ball
Endure
Silver Wind
Swords Dance
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
U-turn
Substitute
Reflect
Round
Acrobatics
Psych Up

Amnesia
Confusion
Double-Edge
Encore
Helping Hand
Aromatherapy
Worry Seed
Cotton Guard
Seed Bomb

[a]sunflora[/a]

Sunflora(M)

Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power(Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Pound
Growth
Razor Leaf
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Bullet Seed
Worry Seed
Sunny Day
Endeavor

Toxic
Hidden Power
Hyper Beam
Light Screen
Giga Drain
Safeguard
Frustration
SolarBeam
Return
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Cut
Flash
Energy Ball
Endure
Giga Impact
Swords Dance
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Round

Curse
Encore
Helping Hand
Nature Power
Ingrain
Sweet Scent
Bide
Morning Sun

[a]yanma[/a]

Yanma(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Abilities:

Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Compoundeyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit

Toxic
Hidden Power
Sunny Day
Protect
Giga Drain
Frustration
SolarBeam
Protect
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Steel Wing
Flash
Roost
Endure
Silver Wind
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
U-turn
Substitute
Defog
Round

Leech Life
Reversal
Signal Beam
Whirlwind
Faint Attack
Feint
Double-Edge

[a]murkrow[/a]

Murkrow(M)
Types:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Steel Wing
Snatch
Fly
Roost
Endure
Embargo
Payback
Thunder Wave
Psych Up
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Pluck
Substitute
Defog
Round
Quash
Retaliate
Snarl

Confuse Ray
Drill Peck
FeatherDance
Mirror Move
Perish Song
Sky Attack
Whirlwind
Brave Bird
Psycho Shift
Screech


---

[a]misdreavus[/a]

Misdreavus(M)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Skill Swap
Snatch
Flash
Charge Beam
Endure
Will-O-Wisp
Embargo
Payback
Thunder Wave
Psych Up
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Telekinesis
Round
Echoed Voice

Destiny Bond
Imprison
Psych Up
Screech
Curse
Memento
Nasty Plot
Ominous Wind
Shadow Sneak
Sucker Punch
Wonder Room

[a]gligar[/a]

Gligar(M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Abilities:

Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Acrobatics

Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Steel Wing
Cut
Strength
Rock Smash
Taunt
Brick Break
Torment
Roost
False Swipe
Fling
Endure
Payback
Rock Polish
Stone Edge
Swords Dance
Stealth Rock
Captivate
Dark Pulse
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Swagger
U-turn
Substitute
Defog
Hone Claws
Venoshock
Round
Struggle Bug
Bulldoze

Counter
Metal Claw
Razor Wind
Sand Tomb
Wing Attack
Agility
Baton Pass
Cross Poison
Double-Edge
Feint
Night Slash
Power Trick
Poison Tail
Rock Climb

[a]sneasel[/a]

Sneasel(M)

Types:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:

Inner Focus(Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind

Focus Punch
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Brick Break
Double Team
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Cut
Surf
Strength
Rock Smash
False Swipe
Fling
Endure
Embargo
Shadow Claw
Payback
Avalanche
Swords Dance
Psych Up
Captivate
Dark Pulse
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Swagger
Substitute
Whirlpool
Hone Claws
Reflect
Low Sweep
Round
Retaliate
Snarl

Bite
Counter
Fake Out
Foresight
Spite
Double Hit
Ice Punch
Ice Shard
Punishment
Pursuit
Assist
Feint

[a]piloswine[/a]

Piloswine(M)


Types:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Abilities:

Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Ancientpower
Peck
Horn Attack
Odor Sleuth
Mud Sport
Powder Snow
Endure
Mud-Slap
Mud Bomb
Icy Wind
Ice Fang
Take Down
Tackle
Ice Shard

Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Strength
Rock Smash
Giga Impact
Stone Edge
Avalanche
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Round
Bulldoze

Bite
Body Slam
Double-Edge
Icicle Spear
Mud Shot
Take Down
Curse
Fissure
Icicle Crash

[a]corsola[/a]

Corsola(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Tackle
Harden
Bubble
Recover
Refresh
Rock Blast
Bubblebeam
Lucky Chant
Spike Cannon

Water Pulse
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Surf
Strength
Rock Smash
Brine
Endure
Explosion
Rock Polish
Stone Edge
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Whirlpool
Scald
Bulldoze

Amnesia
Barrier
Confuse Ray
Icicle Spear
Ingrain
Mist
Screech
Aqua Ring
Curse
Nature Power
Bide
Head Smash
 
#5
I will reserve Pidgeotto, Chansey, Noctowl, Porygon2, Smeargle, Vigoroth, Loudred, Spinda, Bibarel, and Munclax.


Chansey (F)
LEAVE NATURES BLANK
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer : (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Fling
Bestow
Take Down
Charm
Copycat
Sweet Kiss

Aromatherapy
Counter
Endure
Gravity
Heal Bell
Helping Hand
Metronome
Mud Bomb
Natural Gift
Present
Substitute
Last Resort

Focus Punch
Water Pulse
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Skill Swap
Snatch
Fling
Charge Beam
Incinerate
Retaliate
Endure
Drain Punch
Recycle
Giga Impact
Flash
Thunder Wave
Stealth Rock
Psych Up
Bulldoze
Captivate
Rock Slide
Work Up
Sleep Talk
Dream Eater
Grass Knot
Swagger
Wild Charge
Rock Smash
Strength
Rock Climb



Porygon2 (Genderless)
LEAVE NATURES BLANK
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustraton
Solarbeam
Iron Tail
Thunder
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Aerial Ace
Facade
Secret Power
Rest
Thief
Round
Charge Beam
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#6
Here are the one's I have already done, and I will try to work on some more later:



Grovyle(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.


Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Mega Drain
Leaf Blade

Focus Punch
Toxic
Bullet Seed
Hidden Power
Sunny Day
Protect
Giga Drain
Safeguard
Frustration
SolarBeam
Iron Tail
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Fling
Acrobatics
Endure
Drain Punch
Flash
Swords Dance
Captivate
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength

Crunch
Crush Claw
Double Kick
Dragon Breath
Endeavor
Grasswhistle
Leaf Storm
Leech Seed
Magical Leaf
Mud Sport
Razor Wind
Synthesis
Worry Seed




Combusken (Male)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).


Attacks:
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Bulk Up

Hone Claws
Focus Punch
Toxic
Hidden Power
Sunny Day
Protect
Frustration
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Shadow Claw
Swords Dance
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Agility
Baton Pass
Counter
Crush Slaw
Curse
Feather Dance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
SmellingSalt





Marshtomp(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Scald
Fling
Bulldoze
Endure
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive

Ancient Power
Avalanche
Bite
Counter
Curse
Double Edge
Ice Ball
Mirror Coat
Refresh
Sludge
Stomp
Uproar
Wide Guard
Yawn




Mightyena(M)

Type:

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Tackle
Howl
Sand Attack
Bite
Odor Sleuth
Roar
Swagger
Assurance
Scary Face

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Double Team
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Incinerate
Embargo
Payback
Retaliate
Giga Impact
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Substitute
Rock Smash
Snarl
Strength

Astonish
Covet
Fire Fang
Ice Fang
Leer
Me First
Poison Fang
Sucker Punch
Thunder Fang
Yawn





Linoone(M)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks:
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Sand Attack
Odor Sleuth
Mud Sport
Pin Missile
Fury Swipes
Covet

Water Pulse
Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Theif
Round
Echoed Voice
Fling
Charge Beam
Endure
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Work Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool

Charm
Helping Hand
Mud Slap
Pursuit
Rock Climb
Simple Beam
Tickle
Trick





Beautifly(M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
Whirlwind

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Energy Ball
Acrobatics
Endure
Silver Wind
Giga Impact
Flash
Captivate
Sleep Talk
Natural Gift
Struggle Bug
Swagger
U-Turn
Substitute
Defog






Dustox(M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Shield Dust(Innate): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Compound Eyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Giga Drain
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Sludge Bomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Energy Ball
Acrobatics
Endure
Silver Wind
Giga Impact
Flash
Captivate
Sleep Talk
Natural Gift
Struggle Bug
Swagger
U-Turn
Substitute
Defog




Lombre(Male)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt

Water Pulse
Hone Claws
Toxic
Hail
Bullet Seed
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Energy Ball
Scald
Fling
Endure
Drain Punch
Flash
Swords Dance
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun





Nuzleaf(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Pickpocket(Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Attacks:
Bide
Razor Leaf
Pound
Harden
Growth
Nature Power
Fake Out
Synthesis
Torment

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Dig
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Energy Ball
False Swipe
Fling
Endure
Embargo
Explosion
Payback
Retaliate
Flash
Swords Dance
Psych Up
Captivate
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength

Amnesia
Beat Up
Defog
Foul Play
Leech Seed
Nasty Plot
Power Swap
Quick Attack
Razor Wind
Take Down
Worry Seed





Kirlia(Male)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic

Psyshock
Toxic
Hidden Power
Sunny Day
Taunt
Light Screen
Protect Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract Thief
Round
Echoed Voice
Ally Switch
Skill Swap Snatch
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Sneak
Synchronoise





Spinda(M)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Abilities:

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet(Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Contrary(Can be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Uproar
Copycat
Faint Attack
Psybeam
Hypnosis
Dizzy Punch

Focus Punch
Water Pulse
Calm Mind
Toxic
Hidden power
Sunny Day
protect
Rain Dance
Safeguard
Frustration
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Fling
Retaliate
Endure
Drain Punch
Recycle
Flash
Psych Up
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Dram Eater
Swagger
Substitute
Trick Room
Wild Charge
Rock Smash
Strength

Assist
Baton Pass
Disable
Encore
Fake Out
Fake Tears
Icy Wind
Psycho Cut
Rapid Spin
Rock Slide
Role Play
SmellingSalt
Trick
Wish





Vibrava(M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
SonicBoom
Bite
Sand-Attack
Faint Attack
Sand Tomb

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Struggle Bug
Bulldoze
Steel Wing
Roost
Endure
Dragon Pulse
Silver Wind
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
U-Turn
Substitute
Rock Smash
Fly
Strength
Defog

Bug Bite
Earth Power
Endure
Flail
Focus Energy
Fury Cutter
Gust
Mud Shot
Quick Attack
Signal Beam




Dusclops(M)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 25
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Focus Punch
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthqauke
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Attract
Thief
Round
Skill Swap
Snatch
Fling
Charge Beam
Endure
Will-O-Wisp
Embargo
Payback
Giga Impact
Flash
Psych Up
Bulldoze
Captivate
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Rock Smash
Strength

Destiny Bond
Faint Attack
Grudge
Imprison
memento
Ominous Wind
Pain Split




Sealeo(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities:

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Attacks:
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice ball
Body Slam
Aurora Beam

Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Double Team
Rock Tomb
Facade
Secret Power
Rest
Attract
Brine
Captivate
Round
Echoed Voice
Bulldoze
Frost Breath
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive

Aqua Ring
Curse
Fissure
Rollout
Signal Beam
Spit Up
Stockpile
Swallow
Water Sport
Yawn





Shelgon(M)

Types:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
LEAVE THIS NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16

Abilities:

Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Rain Dance
Frustration
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Endure
Dragon Pulse Round
Incinerate
Shadow Claw
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Strength

Defense Curl
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Fire Fang
Hydro Pump
Shadow Claw
Thrash
Twister
 
#7
My previously done mons:



Flarelm (Male)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado

Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Iron Tail
Return
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Overheat
Energy Ball
Endure
Will-o-Wisp
Flash
Swords Dance
Stealth Rock
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Strength
Rock Smash
Rock Climb
Flame Charge
Low Sweep
Round
Incinerate


Bolderdash (Male)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Vacuum Wave

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Energy Ball
False Swipe
Endure
Embargo
Giga Impact
Rock Polish
Flash
Stone Edge
Stealth Rock
Rock Slide
Sleep Talk
Natural Gift
Substitute
Cut
Rock Smash
Rock Climb
Hone Claws
Knock Down
Round
Echoed Voice
Acrobatics


Duclohm (Male)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Twister

Dragon Dance
Dragon Rush
DragonBreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse

Dragon Claw
Roar
Toxic
Hail
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Flamethrower
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Charge Beam
Endure
Dragon Pulse
Flash
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Substitute
Trick Room
Surf
Strength
Waterfall
Hone Claws
Round
Incinerate
Volt Switch
Dragon Tail
Wild Charge


Colosshale (Male)

Types:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Horn Drill
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Aqua Tail
Bite
Dive
Earth Power
Magnitude
Water Spout

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Double Team
Facade
Secret Power
Rest
Attract
Snatch
Endure
Embargo
Payback
Captivate
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Swagger
U-Turn
Substitute
Strength
Rock Smash
Venoshock
Sludge Wave
Round
Echoed Voice
Quash
Retaliate
Snarl
 
#8
reserving

Grotle - done
Staravia - done
Kricketune - done
Wobbuffet - done
Gloom - done



Grotle(M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

Abilities:

Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Toxic
Bullet Seed
Hidden Power
Sunny Day
Light Screen
Protect
Giga Drain
Safeguard
Frustration
SolarBeam
Iron Tail
Return
Double Team
Reflect
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Flash
Swords Dance
Stealth Rock
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
Rock Smash
Rock Climb

Amnesia
Body Slam
Double-Edge
Earth Power
Growth
Sand Tomb
Seed Bomb
Spit Up
Stockpile
Superpower
Swallow
Thrash
Tickle
Wide Guard
Worry Seed




Monferno(M)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Torment
Close Combat
Fire Spin
Slack Off
Acrobatics
Slack Off
Flare Blitz
Nasty Plot
Facade
Flamethrower

Hone Claws
Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Acrobatics
Shadow Claw
Retaliate
Swords Dance
Stealth Rock
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Cut
Strength
Rock Smash
Rock Climb

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Energy
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch




Kricketune(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Growl
Bide
Fury Cutter
Leech Life
Sing
Focus Energy
Slash
X-Scissor
Screech
Taunt
Night Slash
Bug Buzz
Perish Song
Struggle Bug
Bug Bite

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
False Swipe
Endure
Silver Wind
Giga Impact
Flash
Swords Dance
Captivate
Struggle Bug
X-Scissor
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Strength
Rock Smash

Bug Bite
Endeavor
Fury Cutter
Knock Off
Mud-Slap
Snore
String Shot
Uproar




Staravia(M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down
Agility
Brave Bird
Final Gambit

Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Retaliate
Work Up
Steel Wing
Roost
Endure
Captivate
Sleep Talk
Natural Gift
Swagger
Pluck
U-turn
Substitute
Fly
Defog

Astonish
Detect
Double-Edge
FeatherDance
Foresight
Fury Attack
Pursuit
Revenge
Roost
Sand-Attack
Steel Wing
Uproar




Wobbuffet(M)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 135
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Shadow Tag (innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Telepathy (Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Counter
Mirror Coat
Safeguard
Destiny Bond
Splash
Charm
Encore




Gloom(M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Abilities:

Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift
Moonlight
Giga Drain
Petal Dance

Toxic
Venoshock
Bullet Seed
Hidden Power
Sunny Day
Protect
Giga Drain
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Fling
Endure
Drain Punch
Flash
Swords Dance
Captivate
Sleep Talk
Natural Gift
Swagger
Grass Knot
Substitute
Cut
Flash

After You
Charm
Flail
Ingrain
Nature Power
Razor Leaf
Secret Power
Swords Dance
Synthesis
Teeter Dance
Tickle
 
#9

Monferno(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:


Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Flame Wheel
Fury Swipes
Feint
Torment

Hone Claws
Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Protect
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Acrobatics
Shadow Claw
Retaliate
Swords Dance
Stealth Rock
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Cut
Strength
Rock Climb

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Energy
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch

Prinplup(Male)

Types:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:
Tackle
Growl
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack

Water Pulse
Hone Claws
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Brine
Round
Echoed Voice
Scald
Fling
Quash
Endure
Shadow Claw
Stealth Rock
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Cut
Surf
Strength
Waterfall
Dive
Defog

To be added:
Bibarel
Luxio
Cranidos
Shieldon
Mothim
Pachirisu
Buizel
 
#10
Already done:

Bayleef(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Reflect
Synthesis
Body Slam
Magical Leaf
Natural Gift

Toxic
Bullet Seed
Hidden Power
Sunny Day
Light Screen
Protect
Giga Drain
Safeguard
Frustration
Solarbeam
Iron Tail
Return
Double Team
Reflect
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Energy Ball
Endure
Flash
Swords Dance
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength

AncientPower
Aromatherapy
Body Slam
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Vine Whip
Wring Out


Quilava(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Focus Punch
Roar
Toxic
Hidden Power
Sunny Day
Protect
Frustration
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Flame Charge
Secret Power
Rest
Attract
Round
Overheat
Incinerate
Endure
Will-O-Wisp
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Wild Charge
Cut
Strength
Rock Smash

Covet
Crush Claw
Double Kick
Double-Edge
Extrasensory
Flame Burst
Flare Blitz
Foresight
Fury Swipes
Howl
Nature Power
Quick Attack
Reversal
Submission
Thrash


Croconaw(Male)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch

Hone Claws
Dragon Claw
Focus Punch
Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Scald
Fling
Endure
Shadow Claw
Swords Dance
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Cut
Surf
Strength
Waterfall
Whirlpool
Rock Smash
Dive

Ancient Power
Aqua Jet
Block
Crunch
Dragon Claw
Dragon Dance
Fake Tears
Hydro Pump
Ice Punch
Metal Claw
Mud Sport
Razor Wind
Rock Slide
Thrash
Water Pulse
Water Sport


Furret(Male)

Types:

Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Abilities:

Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Rest
Sucker Punch
Amnesia
Baton Pass

Hone Claws
Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Endure
Shadow Claw
Retaliate
Giga Impact
Work Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
U-turn
Substitute
Cut
Surf
Strength
Whirlpool
Rock Smash

Assist
Charm
Covet
Double-Edge
Focus Energy
Iron Tail
Last Resort
Natural Gift
Pursuit
Reversal
Slash
Substitute
Trick


Magmar(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities
:

Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks:
Smog
Ember
Leer
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Smog
Fire Punch
Lava Plume
Leer
Sunny Day
Flamethrower
Fire Blast

Focus Punch
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Iron Tail
Return
Psychic
Brick Break
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Giga Impact
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Strength
Rock Smash
Rock Climb

Barrier
Belly Drum
Cross Chop
Dynamic Punch
Flare Blitz
Focus Energy
Iron Tail
Karate Chop
Mach Punch
Mega Punch
Screech
Thunder Punch
 
#11

Plusle (M)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Plus: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Attacks:

Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Electro Ball
Swift

(Egg)
Discharge
Lucky Chant
Sing
Substitute
Sweet Kiss
Wish

(TM/HM)
Toxic
Hidden Power
Ligh Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Endure
Flash
Volt Switch
Thunder Wave
Captivate
Sweet Talk
Natural Gift
Grass Knot
Swagger
Substitute
Wild Charge


Minun (M)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Minus: Innate

This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:

Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Electro Ball
Swift

(Egg)
Discharge
Lucky Chant
Sing
Substitute
Sweet Kiss
Wish

(TM/HM)
Toxic
Hidden Power
Ligh Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Endure
Flash
Volt Switch
Thunder Wave
Captivate
Sweet Talk
Natural Gift
Grass Knot
Swagger
Substitute
Wild Charge



Volbeat (M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Abilities:

Illuminate: Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Swarm: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Prankster: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:

Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Tail Glow
Signal Beam
Protect

(Egg)
Baton Pass
Bug Buzz
Dizzy Punch
Encore
Seismic Toss
Silver Wind
Trick

(TM/HM)
Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Giga Drain
Frustration
Thunderbolt
Solarbeam
Thunder
Return
Shadow Ball
Brick Break
Double Team
Shock Wave
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Fling
Charge Beam
Acrobatics
Endure
Silver Wind
Flash
Thunder Wave
Struggle Bug
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
U-Turn
substitute



Illumise (F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.


HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Oblivious: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Tinted Lens: Innate
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Prankster: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:

Tackle
Sweet Scent
Charm
Moonlight
Quick Attack
Wish
Encore
Flatter

(Egg)
Baton Pass
Bug Buzz
Captivate
Confuse Ray
Encore
Fake Tears
Growth
Silver Wind

(TM/HM)
Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Giga Drain
Frustration
Thunderbolt
Solarbeam
Thunder
Return
Shadow Ball
Brick Break
Double Team
Shock Wave
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Fling
Charge Beam
Acrobatics
Endure
Silver Wind
Flash
Thunder Wave
Struggle Bug
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
U-Turn
substitute



Roselia (M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Natural Cure: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:

Absorb
Growth
Posion Sting
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Toxic Spikes
Water Sport
Worry Seed

(Egg)
Cotton Spore
Giga Drain
Grasswhistle
Leaf Storm
Mind Reader
Natural Gift
Pin Missile
Razor Leaf
Seed Bomb
Sleep Powder
Spikes
Synthesis
Extrasensory

(TM/HM)
Toxic
Venoshock
Bullet Seed
Hidden Power
Sunny Day
Protect
Rain Dance
Giga Drain
Frustration
Solar Beam
Return
Shadow Ball
Double Beam
Sludge Bomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Flash
Swords Dance
Psych Up
Captivate
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Cut

CLAIMING 1UC
 
#12
Reserving the following (That aren't already completed):

Snover (M)

Type: Grass / Ice
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Command: (Ability: Snow Warning)
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40

Size Class: 2
Weight Class: 4
Base Rank Total: 14

Attacks:

Powder Snow
Leer
Razor Leaf
Icy Wind
Grasswhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer
Blizzard
Sheer Cold

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp

Toxic
Hail
Hidden Power
Ice Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Energy Ball
Flash
Swords Dance
Frost Breath
Grass Knot
Substitute


Lopunny (M)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:

Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Return
Frustration
Quick Attack
Jump Kick
Baton Pass
Agility
Dizzy Punch
After You
Charm
Entrainment
Bounce
Healing Wish

Attract
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Fake Tears
Fire Punch
Flail
Focus Punch
Ice Punch
Low Kick
Sky Uppercut
Sweet Kiss
Switcheroo
ThunderPunch

Water Pulse
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Solarbeam
Iron Tail
Thunderbolt
Thunder
Dig
Shadow Ball
Double Team
Shock Wave
Facade
Secret Power
Rest
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Retaliate
Drain Punch
Giga Impact
Thunder Wave
Work Up
Captivate
Sleep Talk
Natural Gift
Grass Know
Swagger
Substitute
Rock Smash
Cut
Strength


Rotom (/)

Type: Electric / Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Reflect
Facade
Secret Power
Rest
Thief
Snatch
Round
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute


Chatot (M)

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:

Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt
Mimic
Roost
Uproar
FeatherDance
Round
Echoed Voice
Synchronoise
Hyper Voice

Agility
Air Cutter
Defog
Encore
Nasty Plot
Night Shade
Sleep Talk
Steel Wing
Supersonic

Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Work Up
Endure
Captivate
Natural Gift
Swagger
Pluck
U-Turn
Substitute
Fly
Defog
 
#13
Reserving:

-Kadabra
-Haunter
-Rhydon
-Magneton
-Graveler

EDIT:



Kadabra (M)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Future Sight

Psyshock
Toxic
Calm Mind
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Double Team
Shadow Ball
Reflect
Torment
Facade
Rest
Attract
Thief
Round
Ally Switch
Energy Ball
Fling
Charge Beam
Embargo
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Focus Punch
Shock Wave
Iron Tail
Secret Power
Snatch
Endure
Drain Punch
Recycle
Captivate
Sleep Talk
Natural Gift

Encore
Barrier
Knock Off
Fire Punch
Thunderpunch
Ice Punch
Power Trick
Guard Swap
Skill Swap
Guard Split



Haunter (M)

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch

Astonish
Clear Smog
Disable
Explosion
Fire Punch
Grudge
Haze
Ice Punch
Perish Song
Psywave
Scary Face
Smog
Thunderpunch
Will-O-Wisp

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Sludge Bomb
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Will-O-Wisp
Embargo
Explosion
Shadow Claw
Payback
Psych Up
Poison Jab
Dream Eater
Swagger
Substitute
Trick Room
Giga Drain
Secret Power
Skill Swap
Snatch
Endure
Captivate
Sleep Talk
Natural Gift



Graveler (F)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Rollout
Rock Blast
Smack Down
Selfdestruct

Toxic
Hidden Power
Sunny Day
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Round
Fling
Incinerate
Explosion
Rock Polish
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength
Secret Power
Captivate
Sleep Talk
Natural Gift

Block
Hammer Arm
Flail
Curse
Focus Punch
Rock Climb
Endure
Autotomize
Mega Punch



Magneton

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can Be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:

Tri Attack
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Electro Ball
Lock-On
Magnet Bomb

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Reflect
Facade
Rest
Round
Charge Beam
Explosion
Giga Impact
Flash
Volt Switch
Thunder Wave
Gyro Ball
Psych Up
Swagger
Substitute
Flash Cannon
Wild Charge
Shock Wave
Secret Power
Endure
Recycle
Sleep Talk
Natural Gift



Rhydon (M)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Attacks:

Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Bulldoze

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Focus Punch
Shock Wave
Secret Power
Endure
Dragon Pulse
Avalanche
Stealth Rock
Captivate
Sleep Talk
Natural Gift
Whirlpool

Crunch
Reversal
Counter
Magnitude
Curse
Crush Claw
Dragon Rush
Ice Fang
Thunder Fang
Fire Fang
Skull Bash
Iron Tail
Rock Climb
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#14
The OP has been brought up to date so far. Below is a summary of the Pokemon completed in the first batch of preparations:-

Generation 1 Pokemon: 7/24 completed + 5 due from group
Generation 2 Pokemon: 17/24 completed
Generation 3 Pokemon: 14/24 completed
Generation 4 Pokemon: 6/24 completed
Generation 5 Pokemon: 24/24 completed
CAP Pokemon: 5/5 completed

This means that there are a total of 47 Pokemon left to do, out of which 5 are currently in the social group and need to be moved.
 
#15
Reserving

Pikachu(M)

Type:
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate)
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightning Rod: (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Attacks
Level-up
ThunderShock
Growl
Tail Whip
Thunder Wave
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Feint
(Pichu level up)
Charm
Sweet Kiss
Nasty plot

Egg
Bestow
Bide
Charge
Encore
Endure
Fake Out
Flail
Lucky Chant
Present
Reversal
ThunderPunch
Tickle
Wish

TM/HM
Focus Punch
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Brick Break
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Endure
Flash
Volt Switch
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Poliwhirl (M)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (Innate)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Moves:
Level-Up
Water Sport
Bubble
Hyposis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam

Egg
Encore
Endure
Haze
Ice Ball
Mind Reader
Mist
Mud Shot
Refresh
Splash
Water Pulse
Water Sport

TM/HM
Focus Punch
Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Frustration
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Facade
Secret Power
Bide
Rest
Attract
Thief
Round
Scald
Fling
Bulldoze
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive

Dragonair
Piloswine
Delibird
Bibarel

BC: 2/5

@typon77 *sniff*
 
#17
here are the five i already did in the previous group.


Charmeleon(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze:

Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power:

Type: Innate

When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Ancient Power
Beat Up
Belly Drum
Bite
Counter
Crunch
Dragon Dance
Dragon Pulse
Dragon Rush
Flare Blitz
Focus Punch
Outrage
Rock Slide
Swords Dance

Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Protect
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Rest
Attract
Round
Echoed
Overheat
Fling
Incinerate
Endure
Will-O-Wisp
Shadow Claw
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Strength


Wartortle(Male)

Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities:

Torrent:

Type: Innate

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:

Type: Innate

This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Aqua Jet
Aqua Ring
Brine
Fake Out
Flail
Foresight
Haze
Mirror Coat
Mist
Mud Sport
Muddy Water
Refresh
Water Sport
Yawn

Focus Punch
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Rain Dance
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Scald
Fling
Endure
Gyro Ball
Captivate
Sleep Talk
Natural Gift
Swagger
Subsitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive


Butterfree(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.



LEAVE THIS NATURE SECTION BLANK
Stats

Butterfree
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Compoundeyes:

Type: Innate

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens:

Type: Innate

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Silver Wind
Tailwind

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Giga Drain
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Theif
Round
Skill Swap
Roost
Energy Ball
Acrobatics
Endure
Giga Impact
Flash
Struggle Bug
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
U-Turn
Substitute
Defog


Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Swarm:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Sniper:

Type: Innate

This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Prustration
SolarBeam
Return
Brick Break
Double Team
Sludge Bomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Theif
Roost
Round
False Swipe
Acrobatics
Endure
Silver Wind
Payback
Giga Impact
Flash
Swords Dance
Captivate
Struggle Bug
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Swagger
U-Turn
Substitute
Rock Smash
Cut
Defog


Pidgeotto(Male)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

LEAVE THIS NATURE SECTION BLANK
Stats
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Keen Eye:

Type: Innate

This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet:

Type: Innate

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.


Big Pecks:

Type: Innate

This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.


Attacks:
Tackle
Gust
Sand-Attack
Whirlwind
Wing Attack
Twister
FeatherDance

Air Cutter
Air Slash
Brave Bird
Defog
Faint Attack
Foresight
Pursuit
Steel Wing
Uproar

Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Return
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Theif
Round
Work Up
Roost
Endure
Captivate
Sleep Talk
Natural Gift
Swagger
Pluck
U-Turn
Substitute
Fly
Defog
 

Stratos

Banned deucer.
#19
reserving: cranidos shieldon buizel pachirisu bronzor

will edit with finished mons



Cranidos (M)

Types:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 2
SpD: 2
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Chip Away
AncientPower

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Smack Down
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Fling
Incinerate
Endure
Dragon Pulse
Payback
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength
Rock Climb

Crunch
Curse
Double-Edge
Hammer Arm
Iron Head
Leer
Slam
Stomp
Thrash
Whirlwind




Shieldon (M)

Types:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: 2
Def: 4
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15

Abilities:

Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Rain Dance
Frustration
Smack Down
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Endure
Round
Incinerate
Rock Polish
Stone Edge
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Substitute
Flash Cannon
Rock Smash
Strength

Body Slam
Counter
Curse
Double-Edge
Fissure
Focus Energy
Headbutt
Rock Blast
Scary Face
Screech
Wide Guard




Buizel (M)

Types:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:

Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Agility

Focus Punch
Water Pulse
Toxic
Hail
Bulk Up
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Rest
Attract
Brine
Endure
Captivate
Sleep Talk
Natural Gift
Round
Echoed Voice
Scald
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive
Whirlpool

Aqua Ring
Aqua Tail
Baton Pass
DoubleSlap
Fury Cutter
Fury Swipes
Headbutt
Me First
Mud-Slap
Odor Sleuth
Slash
Switcheroo
Tail Slap




Pachirisu (M)

Types:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 95
Size Class 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Attacks:
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball
Sweet Kiss
Discharge

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Endure
Flash
Volt Switch
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
U-turn
Substitute
Cut

Bestow
Bite
Charge
Covet
Defense Curl
Fake Tears
Flail
Flatter
Follow Me
Rollout
Tail Whip




Bronzor (N)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 1
SpD: 3
Spe: 23
Size Class 1
Weight Class: 4
Base Rank Total: 11

Abilities:

Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
SolarBeam
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Round
Skill Swap
Charge Beam
Endure
Payback
Recycle
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Flash Cannon
Trick Room
 
#20
I'll take Nidorina, Nidorino, Golbat, Machoke, and Weepinbell.


Nidorina (F)
Nature:
Typing: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Attacks:
Growl
Tackle
Scratch
Tail Whip
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Beat Up
Charm
Chip Away
Counter
Disable
Endure
Focus Energy
Iron Tail
Poison Tail
Pursuit
Skull Bash
Supersonic
Take Down

Water Pulse
Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Double Team
Shock Wave
Sludge Bomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Echoed Voice
Shadow Claw
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength



Nidorino (M)
Nature:
Typing: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Amnesia
Beat Up
Chip Away
Confusion
Counter
Disable
Endure
Head Smash
Iron Tail
Poison Tail
Sucker Punch
Supersonic
Take Down

Water Pulse
Hone Claws
Toxic
Venoshock
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Double Team
Shock Wave
Sludge Bomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Echoed Voice
Shadow Claw
Captivate
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#22
Reserving:


Smeargle (Male)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Abilities:

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Absorb
Acid
Acid Armor
Acid Spray
Acrobatics
Acupressure
Aerial Ace
Aeroblast
After You
Agility
Air Cutter
Air Slash
Ally Switch
Amnesia
AncientPower
Aqua Jet
Aqua Ring
Aqua Tail
Arm Thrust
Aromatherapy
Assist
Assurance
Astonish
Attack Order
Attract
Aura Sphere
Aurora Beam
Autotomize
Avalanche
Barrage
Barrier
Baton Pass
Beat Up
Belly Drum
Bestow
Bide
Bind
Bite
Blast Burn
Blaze Kick
Blizzard
Block
Blue Flare
Body Slam
Bolt Strike
Bone Club
Bone Rush
Bonemerang
Bounce
Brave Bird
Brick Break
Brine
Bubble
BubbleBeam
Bug Bite
Bug Buzz
Bulk Up
Bulldoze
Bullet Punch
Bullet Seed
Calm Mind
Camouflage
Captivate
Charge
Charge Beam
Charm
Chip Away
Circle Throw
Clamp
Clear Smog
Close Combat
Coil
Comet Punch
Confuse Ray
Confusion
Constrict
Conversion
Conversion 2
Copycat
Cosmic Power
Cotton Guard
Cotton Spore
Counter
Covet
Crabhammer
Cross Chop
Cross Poison
Crunch
Crush Claw
Crush Grip
Curse
Cut
Dark Pulse
Dark Void
Defend Order
Defense Curl
Defog
Destiny Bond
Detect
Dig
Disable
Discharge
Dive
Dizzy Punch
Doom Desire
Double-Edge
Double Hit
Double Kick
DoubleSlap
Double Team
Draco Meteor
DragonBreath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Drain Punch
Dream Eater
Drill Peck
Drill Run
Dual Chop
DynamicPunch
Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electro Ball
Electroweb
Embargo
Ember
Encore
Endeavor
Endure
Energy Ball
Entrainment
Eruption
Explosion
Extrasensory
ExtremeSpeed
Facade
Faint Attack
Fake Out
Fake Tears
False Swipe
FeatherDance
Feint
Fiery Dance
Final Gambit
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flail
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Flatter
Fling
Fly
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Foul Play
Freeze Shock
Frenzy Plant
Frost Breath
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Fusion Bolt
Fusion Flare
Future Sight
Gastro Acid
Gear Grind
Giga Drain
Giga Impact
Glaciate
Glare
Grass Knot
Grass Pledge
GrassWhistle
Gravity
Growl
Growth
Grudge
Guard Split
Guard Swap
Guillotine
Gunk Shot
Gust
Gyro Ball
Hail
Hammer Arm
Harden
Haze
Head Charge
Head Smash
Headbutt
Heal Bell
Heal Block
Heal Order
Heal Pulse
Healing Wish
Heart Stamp
Heart Swap
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hex
Hi Jump Kick
Hidden Power
Hone Claws
Horn Attack
Horn Drill
Horn Leech
Howl
Hurricane
Hydro Cannon
Hydro Pump
Hyper Beam
Hyper Fang
Hyper Voice
Hypnosis
Ice Ball
Ice Beam
Ice Burn
Ice Fang
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Imprison
Incinerate
Inferno
Ingrain
Iron Defense
Iron Head
Iron Tail
Judgment
Jump Kick
Karate Chop
Kinesis
Knock Off
Last Resort
Lava Plume
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Life
Leech Seed
Leer
Lick
Light Screen
Lock-On
Lovely Kiss
Low Kick
Low Sweep
Lucky Chant
Lunar Dance
Luster Purge
Mach Punch
Magic Coat
Magic Room
Magical Leaf
Magma Storm
Magnet Bomb
Magnet Rise
Magnitude
Me First
Mean Look
Meditate
Mega Drain
Mega Kick
Mega Punch
Megahorn
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Milk Drink
Mimic
Mind Reader
Minimize
Miracle Eye
Mirror Coat
Mirror Move
Mirror Shot
Mist
Mist Ball
Moonlight
Morning Sun
Mud-Slap
Mud Bomb
Mud Shot
Mud Sport
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Needle Arm
Night Daze
Night Shade
Night Slash
Nightmare
Octazooka
Odor Sleuth
Ominous Wind
Outrage
Overheat
Pain Split
Pay Day
Payback
Peck
Perish Song
Petal Dance
Pin Missile
Pluck
Poison Fang
Poison Gas
Poison Jab
PoisonPowder
Poison Sting
Poison Tail
Pound
Powder Snow
Power Gem
Power Split
Power Swap
Power Trick
Power Whip
Present
Protect
Psybeam
Psych Up
Psychic
Psycho Boost
Psycho Cut
Psycho Shift
Psyshock
Psystrike
Psywave
Punishment
Pursuit
Quash
Quick Attack
Quick Guard
Quiver Dance
Rage
Rage Powder
Rain Dance
Rapid Spin
Razor Leaf
Razor Shell
Razor Wind
Recover
Recycle
Reflect
Reflect Type
Refresh
Relic Song
Rest
Retaliate
Return
Revenge
Reversal
Roar
Roar of Time
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rock Wrecker
Role Play
Rolling Kick
Rollout
Roost
Round
Sacred Fire
Sacred Sword
Safeguard
Sand-Attack
Sand Tomb
Sandstorm
Scald
Scary Face
Scratch
Screech
Searing Shot
Secret Power
Secret Sword
Seed Bomb
Seed Flare
Seismic Toss
Selfdestruct
Shadow Ball
Shadow Claw
Shadow Force
Shadow Punch
Shadow Sneak
Sharpen
Sheer Cold
Shell Smash
Shift Gear
Shock Wave
Signal Beam
Silver Wind
Simple Beam
Sing
Sketch
Skill Swap
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slack Off
Slam
Slash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
SmellingSalt
Smog
SmokeScreen
Snarl
Snatch
Snore
Soak
Softboiled
SolarBeam
SonicBoom
Spacial Rend
Spark
Spider Web
Spike Cannon
Spikes
Spit Up
Spite
Splash
Spore
Stealth Rock
Steamroller
Steel Wing
Stockpile
Stomp
Stone Edge
Stored Power
Storm Throw
Strength
String Shot
Struggle
Struggle Bug
Stun Spore
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Supersonic
Surf
Swagger
Swallow
Sweet Kiss
Sweet Scent
Swift
Switcheroo
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Glow
Tail Slap
Tail Whip
Tailwind
Take Down
Taunt
Techno Blast
Teeter Dance
Telekinesis
Teleport
Thief
Thrash
Thunder
Thunder Fang
ThunderPunch
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Toxic Spikes
Transform
Tri Attack
Trick
Trick Room
Triple Kick
Trump Card
Twineedle
Twister
U-turn
Uproar
V-create
Vacuum Wave
Venoshock
ViceGrip
Vine Whip
Vital Throw
Volt Switch
Volt Tackle
Wake-Up Slap
Water Gun
Water Pledge
Water Pulse
Water Sport
Water Spout
Waterfall
Weather Ball
Whirlpool
Whirlwind
Wide Guard
Wild Charge
Will-O-Wisp
Wing Attack
Wish
Withdraw
Wonder Room
Wood Hammer
Work Up
Worry Seed
Wrap
Wring Out
X-Scissor
Yawn
Zap Cannon
Zen Headbutt

Seadra
Electabuzz
Bibarel
Luxio

Will do by this time tomorrow.
 
#23
new post because the old one is just too big

pupitar
gabite
mothim


i guess those are the only 3 that aren't "claimed".... but if you guys dont hurry up i'll start taking your claimed mons since apparently everyone else is too...

[a]pupitar[/a]

Pupitar(M)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Torment
Facade
Secret Power
Rest
Attract
Rock Smash
Rock Tomb
Endure
Payback
Rock Polish
Stone Edge
Stealth Rock
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Smack Down
Round
Snarl

Ancientpower
Curse
Dragon Dance
Focus Energy
Outrage
Pursuit
Stomp
Assurance
Iron Defense
Iron Head
Iron Tail

[a]mothim[/a]

Mothim(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
Gust
PoisonPowder

Toxic
Sunny Day
Hyper Beam
Rain Dance
Giga Drain
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Skill Swap
Roost
Energy Ball
Endure
Silver Wind
Giga Impact
Flash
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
U-turn
Substitute
Defog
Venoshock
Round
Acrobatics
Struggle Bug

[a]gabite[/a]

Gabite(M)

Types:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash

Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Endure
Dragon Pulse
Shadow Claw
Stone Edge
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Cut
Strength
Rock Smash
Rock Climb
Hone Claws
Round
Incinerate
Bulldoze

Body Slam
Double-Edge
DragonBreath
Iron Head
Metal Claw
Outrage
Scary Face
Thrash
Twister
Mud Shot
 
#24
Bibarel (M)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3

Abilities:

Simple:

Type: Innate

This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Unaware:

Type: Innate

When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Moody:

Type: Innate

This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.



Moves:

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Amnesia
Water Gun

Aqua Tail
Double Edge
Endure
Fury Swipes
Odor Sleuth
Quick Attack
Rock Climb
Skull Bash
Sleep Talk
Water Sport

Focus Punch
Water Pulse
Hyper Beam
Scald
Fling
Giga Impact
Bulldoze
Surf
Strength
Waterfall
Dive
Whirlpool
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Theif
Round
Echoed Voice
Charge Beam
Retaliate
Thunder Wave
Work Up
Stealth Rock
Captivate
Natural Gift
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Cut



Vigoroth (M)
Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3

Abilities:

Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Moves:

Scratch
Yawn
Encore
Faint Attack
Slack Off
Amnesia
Uproar
Fury Swipes
Endure

After You
Body Slam
Crush Claw
Curse
Hammer Arm
Night Slash
Pursuit
Slash
Sleep Talk
Snore
Tickle

Hone Claws
Focus Punch
Water Pulse
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Captivate
Retaliate
Bulldoze
Rock Slide
Work Up
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Strength
Rock Climb



Loudred (M)
Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 48
Size Class: 2
Weight Class: 3

Abilities:

Soundproof:

Type: Innate

Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Scrappy:

Type: Innate

This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Moves:

Pound
Uproar
Astonish
Howl
Bite
Supersonic
Stomp

Circle Throw
Endeavor
Extrasensory
Fake Tears
Hammer Arm
SmellingSalt
Smoke Screen
Snore
Swagger
Take Down

Water Pulse
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Smack Down
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Overheat
Fling
Incinerate
Retaliate
Bulldoze
Endure
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength



Munchlax (M)
Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5

Abilities:

Pick Up:

Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony:

Type: Innate

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).


Moves:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

After You
Charm
Counter
Curse
Double Edge
Lick
Natural Gift
Pursuit
Selfdestruct
Substitute
Whirlwind
Zen Headbutt

Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Fling
Incinerate
Retaliate
Bulldoze
Endure
Captivate
Work Up
Rock Slide
Sleep Talk
Swagger
Substitute
Rock Smash
Surf
Strength
Whirlpool
Rock Climb



Cherrim (M)
Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1

Abilities:

Flower Gift:

Type: Innate

This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Moves:

Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
Worry Seed

Aromatherapy
Defense Curl
Grasswhistle
Heal Pulse
Healing Wish
Natural Gift
Nature Power
Razor Leaf
Rollout
Seed Bomb
Sweet Scent
Tickle
Weather Ball

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute



Dragonair (M)
Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2

Abilities:

Shed Skin:

Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale:

Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Dragon Dance
Dragon Pulse
Dragonbreath
Dragon Rush
Extremespeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Flamethrower
Fire Blast
Facade
Secret Power
Rest
Attract
Endure
Round
Incinerate
Dragon Tail
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Waterfall
Whirlpool



Delibird (M)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2

Abilities:

Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Hustle:

Type: Can be Enabled

This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Moves:

Present

Aurora Beam
Bestow
Fake Out
Future Sight
Ice Ball
Ice Punch
Ice Shard
Icy Wind
Quick Attack
Rapid Spin
Splash

Focus Punch
Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Theif
Fling
Frost Breath
Endure
Recycle
Avalanche
Captivate
Sleep Talk
Natural Gift
Swagger
Pluck
Substitute
Fly
Defog



Lumineon (M)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 91
Size Class: 2
Weight Class: 2

Abilities:

Swift Swim:

Type: Innate

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Storm Drain:

Type: Innate

This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Water Veil:

Type: Innate

Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Moves:

Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse
Captivate
Safeguard

Agility
Aqua Tail
Aurora Beam
Brine
Charm
Flail
Psybeam
Signal Beam
Splash
Sweet Kiss
Tickle

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Facade
Secret Power
Rest
Attract
Brine
Endure
Silver Wind
Round
Scald
Payback
Giga Impact
Flash
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
U-Turn
Substitute
Surf
Waterfall
Dive
Whirlpool
Defog



Meditite (M)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Abilities:

Pure Power:

Type: Trait

This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy:

Type: Innate

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves:

Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Baton Pass
Bullet Punch
Drain Punch
Dynamicpunch
Fake Out
Fire Punch
Foresight
Guard Swap
Ice Punch
Power Swap
Psycho Cut
Secret Power
Thunderpunch

Psyshock
Focus Punch
Calm Mind
Toxic
Bulk Up
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Retaliate
Endure
Recycle
Flash
Psych Up
Captivate
Work Up
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength



Croagunk (M)
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Abilities:

Anticipation:

Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate

This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled.

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Moves:

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb


Acupressure
Bullet Punch
Counter
Cross Chop
Drain Punch
Dynamicpunch
Fake Out
Feint
Headbutt
Me First
Meditate
SmellingSalt
Vacuum Wave
Wake-Up Slap

Focus Punch
Toxic
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Theif
Snatch
Low Sweep
Round
Focus Blast
Fling
Endure
Embargo
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
Rock Slide
X-Scissor
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Strength
Rock Climb



Machoke (M)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4

Abilities:

Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:

Type: Innate

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Moves:

Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Bullet Punch
Close Combat
Counter
Encore
Fire Punch
Heavy Slam
Ice Punch
Knock Off
Light Screen
Meditate
Power Trick
Rock Slide
Rolling Kick
SmellingSalt
ThunderPunch
Tickle

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Theif
Round
Focus Blast
Fling
Incinerate
Endure
Payback
Captivate
Retaliate
Bulldoze
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Strength
Rock Climb



Weepinbell (M)
Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 1

Abilities:

Chlorophyll:

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Gluttony:

Type: Innate

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:

Vine Whip
Growth
Wrap
Sleep Powder
PoisonPowder
Stun Spore
Acid
Knock Off
Sweet Scent

Bullet Seed
Clear Smog
Encore
Giga Drain
Ingrain
Leech Life
Magical Leaf
Natural Gift
Power Whip
Reflect
Swords Dance
Synthesis
Tickle
Weather Ball
Worry Seed

Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Giga Drain
Frustration
Solarbeam
Return
Double Team
Reflect
Sludge Bomb
Facade
Secret Power
Rest
Attract
Theif
Round
Energy Ball
Endure
Flash
Captivate
Sleep Talk
Grass Knot
Substitute
Cut



Golbat (M)
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Abilities:

Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:

Type: Innate

Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Moves:

Leech Life
Screech
Bite
Supersonic
Astonish
Wing Attack
Confuse Ray
Air Cutter
Mean Look

Brave Bird
Curse
Defog
Faint Attack
Giga Drain
Gust
Hypnosis
Nasty Plot
Pursuit
Quick Attack
Steel Wing
Whirlwind
Zen Headbutt

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Sludge Bomb
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Theif
Round
Acrobatics
Snatch
Roost
Endure
Payback
Giga Impact
Captivate
Sleep Talk
Natural Gift
Swagger
Pluck
U-Turn
Substitute
Fly
Defog



Seadra (M)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2

Abilities:

Poison Point:

Type: Can be Disabled.

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Sniper:

Type: Innate

This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp:

Type: Innate

This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister

Aurora Beam
Clear Smog
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Outrage
Razor Wind
Signal Beam
Splash
Water Pulse

Water Pulse
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Secret Power
Rest
Attract
Brine
Endure
Dragon Pulse
Round
Scald
Giga Impact
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Flash Cannon
Surf
Waterfall
Dive
Whirlpool



Electabuzz (M)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 3

Abilities:

Static:

Type: Innate

This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Moves:

Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
ThunderPunch
Light Screen

Barrier
Cross Chop
Dynamicpunch
Feint
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Karate Chop
Meditate
Rolling Kick

Focus Punch
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Psychic
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Theif
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Endure
Giga Impact
Flash
Volt Switch
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Substitute
Swagger
Wild Charge
Rock Smash
Strength
Rock Climb



Lairon (M)
Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 5

Abilities:

Sturdy:

Type: Innate

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:

Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal:

Type: Innate

The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Moves:

Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail

Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Iron Head
Screech
SmellingSalt
Stealth Rock
Stomp
Superpower

Water Pulse
Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Shock Wave
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Endure
Round
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Strength



Luxio (M)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3

Abilities:

Intimidate:

Type: Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Rivalry:

Type: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moves:

Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch

Double Kick
Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack
Shock Wave
Signal Beam
Swift
Take Down
Thunder Fang

Roar
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Double Team
Facade
Secret Power
Rest
Attract
Theif
Round
Charge Beam
Endure
Flash
Volt Switch
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Substitute
Wild Charge
Snarl
Strength



Carnivine (M)
Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46
Size Class: 3
Weight Class: 3

Abilities:

Levitate:

Type: Trait

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:

Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain
Faint Attack

Giga Drain
Grasswhistle
Leech Seed
Magical Leaf
Rage Powder
Razor Leaf
Slam
Sleep Powder
Stun Spore
Synthesis
Worry Seed

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Theif
Round
Natural Gift
Endure
Energy Ball
Fling
Payback
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Cut




All done!
 

Stratos

Banned deucer.
#25
okay, hippopotas



Hippopotas (M)

Types:

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Sand Stream:
(Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.

Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch

Water Pulse
Roar
Toxic
Hidden Power
Sunny Day
Protect
Frustration
Iron Tail
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Endure
Stealth Rock
Captivate
Round
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength

Body Slam
Curse
Revenge
Sand Tomb
Slack Off
Sleep Talk
Spit Up
Stockpile
Swallow
Whirlwind


that should be the last of 1-8!~
 
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