3v3 Singles
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Sawk (M)
Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: NA/NA
MC: 0
DC: 5/5
Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up
#Egg#
N/A
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Giga Impact
Fling
#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split
Superpower
Whiscash (F)
Nature: Quiet
+1 SpA, -15% Spe, -10% evasion
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight
#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool
#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam
Blizzard
Waterfall
Rain Dance
#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure
Tomohawk (F)
Nature: Modest
+1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower
Rest
Healing Wish
#Egg#
Rapid Spin
Yawn
Confuse Ray
#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze
Focus Blast
#Event/Tutor#
Roost
Snatch
Stealth Rock
Sleep Talk
Lickilicky [Popsicle] (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Cloud Nine
Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable
Rollout
Refresh
Screech
Power Whip
Gyro Ball
#Egg#
Curse
Body Slam
Sleep Talk
Belly Drum
Muddy Water
Hammer Arm
#TM/HM#
Protect
Substitute
Focus Punch
Toxic
Thunderbolt
Ice Beam
Flamethrower
Rest
Endure
Explosion
Dragon Tail
Focus Blast
Psych Up
#Event/Tutor#
Icy Wind
Thunderpunch
Fire Punch
Ice Punch
Zen Headbutt
Jellicent [Strawberry] (F)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Rain Dance
Hex
Hydro Pump
Water Spout
Brine
Ominous Wind
#Egg#
Confuse Ray
Acid Armor
Pain Split
#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Hidden Power (Fighting, 7)
Sludge Bomb
Taunt
Psychic
Shadow Ball
Double Team
Scald
Will-O-Wisp
Psych Up
Trick Room
Safeguard
Surf
#Event/Tutor#
Giga Drain
Icy Wind
Sleep Talk
Breloom [Don] (M)
Nature: Adamant (+Atk, -Spa.)
Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder
Force Palm
Sky Uppercut
Mind Reader
Seed Bomb
DynamicPunch
Spore
#Egg#
Focus Punch
Drain Punch
Bullet Seed
#TM/HM#
Toxic
Bulk Up
Iron Tail
Brick Break
Low Sweep
Stone Edge
Double Team
Façade
Hidden Power (Rock, 6)
#Event/Tutor#
Counter
Endure
Sleep Talk
Refresh
Thunderpunch
Swords DanceLight Clay
Poison Barb
Wide Lens
Mago Berry
Shed Shell
Liechi Berry
Muscle Band
Wiki Berry
Hard Stone
Enigma Berry
Hello and welcome ladies and gentlemen, to the Round 2 match-up of the Battle Factory Tournament between a one Yoshinite and a one deadfox081. Will deadfox081 continue on his winning streak or will yoshinite upset the stunning battler and go onto create his own win streak? Let's find out.
Coin Flip (Heads: Yoshinite; Tails: deadfox081):
deadfox081 sends out and equips
Yoshinite sends out, equips, and orders
deadfox081 orders
Ref