On one side, just coming from... a DQ win? Seriously? Bah, whatever. It's Maxim! He's the leader of the Normal Type Gym, and he has a strong set of Pokémon to compete with!Rules said:Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ
(3 day DQ on ref)

Donphan (M)
Nature: Careful
+1 Special Defense, -1 Special Attack
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Assurance
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Scary Face
Slam
Thunder Fang
#Egg#
Counter
Focus Energy
Fissure
Head Smash
Ice Shard
Mud Slap
Water Gun
#TM/HM#
Protect
Substitute
Gyro Ball
Facade
Curse
Double Team
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic
#Event/Tutor#
Bounce
Endeavor
Gunk Shot
Hyper Voice
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Superpower

Drapion [Gladiator] (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Venoshock
Crunch
Cross Poison
Toxic Spikes
Hone Claws
Night Slash
Knock Off
#Egg#
Agility
Confuse Ray
Screechs
Whirlwind
#TM/HM#
Protect
Substitute
Earthquake
Dig
Brick Break
Aerial Ace
Swords Dance
Rest
Toxic
Rock Slide
Giga Impact
Snarl
X-Scissor
Taunt
#Event/Tutor#
Endure
Aqua Tail

Seaking (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Lightningrod
Lightningrod(Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Waterfall
Horn Drill
Agility
Soak
Megahorn
#Egg#
Haze
Mud Shot
Hydro Pump
Mud Slap
Psybeam
#TM/HM#
Protect
Substitute
Rain Dance
Surf
Ice Beam
Facade
Toxic
Bide
Dive
Blizzard
Double Team
Swagger
Hyper Beam
Rest
Scald
#Event/Tutor#
Bounce
Drill Run
Knock Off
Signal Beam
Sleep Talk
Endure
Icy Wind
Swift
Sticky Barb
Steel Gem
Tanga Berry
Oran Berry
Wise Glasses
Heat Rock
Mystic Water
Cornn Berry
Ghost Gem
Persim Berry
Steel Gem
Tanga Berry
Oran Berry
Wise Glasses
Heat Rock
Mystic Water
Cornn Berry
Ghost Gem
Persim Berry
On the other, he's the leader of the Steel Type Gym and a battle style as solid as his type, it's Complications! His Pokemon aren't Steel Type, but they're almost as sturdy!

Scrafty (F) Lillith
Nature: Adamant
+1 Atk, -1 SpAtk
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash
#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
Focus Punch
#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
Incinerate
Rest
Snarl
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Snatch
Knock Off
Sleep Talk

Lapras (M) Behemoth
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump
#Egg#
Dragon Dance
Future Sight
Avalanche
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
Scald
Psychic
Thunder
Double Team
Dive
#Event/Tutor#
Drill Run
Heal Bell
Refresh

Napoleon - Slowking (M)
Nature: Bold
+1 Defense, -1 Attack
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Reflect
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Whirlpool
Yawn
Lum Berry
Magost Berry
Soft Sand
Mental Herb
Chilan Berry
Power Band
Cleanse Tag
Ghost Gem
Pinap Berry
Magost Berry
Soft Sand
Mental Herb
Chilan Berry
Power Band
Cleanse Tag
Ghost Gem
Pinap Berry
Okay, this is how it's gonna go down. If the coin falls on Heads, Maxim sends out first! If Tails, Comp sends out first!
Flipping the coin...

Oh, son of a...! Okay, screw it, I'm flipping the table!

Same deal, if it falls right side up, Maxim sends out first!

(Result: 1/2 - Heads)
Alright, this is how it's gonna go down: Maxim sends his Pokémon out first, then Complications sends out his Pokémon and orders, then Maxim orders and I ref! (hopefully)