Battle Hall Challenge - Complications


Pokemon Trainer Maxim would like to battle!

"Well, this is a surprise isn't it?"

RNG Roll for Pokemon: 5/5

"Protowatt, let's finish this off!"

RNG Roll for Ability: 2/3

"Oh look, Magic Guard, how convenient!"


Protowatt (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bubble
Charge
Tackle
ThunderShock
Detect

Scald
Ice Beam
Thunderbolt

Counter
Mirror Coat
Sheer Cold


Your move!
 

"No Confusion Hax please."

Thunderbolt x3


Challenger's Team:

Greed (Wingull)
HP: 90
Energy: 100
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Protowatt
HP: 80
Energy: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Other: None

Action One:
Protowatt used Thunderbolt
To Crit: [1=Yes]=13=No
To Paralyze: [10>= Yes]=74=No
Damage: [10+3+1.5]*2.25=32.625
[32.625 Damage W] [-6 Energy P]

Wingull used Hurricane
To Hit: [30>= Miss]=48=Hit
To Confuse: [30>= Yes]=81=No
To Crit: [1=Yes]=16=No
Damage: [12+3+1.5]*.67=11.055
[11.055 Damage P] [-7 Energy W]

Action Two:
Protowatt used Thunderbolt
To Crit: [1=yes]=3=No
To Paralyze: [10>= Yes]=26=No
[32.625 Damage W] [-10 Energy P]

Wingull used Hurricane
To Hit: [30>= Miss]=72=No
To Confuse: [30>= Yes]=91=No
To Crit: [1=Yes]=2=No
[11.055 Damage P] [-11 Energy W]

Action Three:
Protowatt used Thunderbolt
To Crit: [1=Yes]=3=No
To Paralyze: [10>= Yes]=34=No
[32.625 Damage W] [-14 Energy P]

Wingull fainted

Complications failure.

Totals:
Wingull: 90 Damage, -18 Energy, FAINT
Protowatt: 22 Damage, -30 Energy

Challenger's Team:

Greed (Wingull)
HP: KO
Energy: 82
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Protowatt
HP: 58
Energy: 70
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Other: None


"Well...that was fast, please come again won't you?"

How unfortunate Complications, you may challenge the Hall again in a week from this post. Here are your prizes.

Rewards:

Maxim:

  • 23 Universal Counters
Complications:

  • 14 Currency Counters
  • Greed: 14 KOC
Thanks for playing.
 
*Note:* this challenge has been declare specifically for Matezoide, if he accepts.

All was silent upon the darkened battlefield... Bodies from both sides littered the ground, and smoke rose from dying fires. The war between man and pony had been long and arduous, but in the end, it seemed that the ponies had won. While the humans and their faithful companions had all been smitten or injured so gravely that return to the battlefield was impossible, the enemy just kept coming in wave after endless wave, each one more hellbent on eradicating the humans than the last. It seemed as though all had been lost... Everyone had fallen, but one. "I challenge you Ponies! By the time this night is out, I will have tasted victory!!!"

Name: Complications
Challenge Thread (if any): This sorry thing?
Rank: 2 (Can be as bad as one)
Pokemon: Baal
Pokemon Ability: Levitate
Pokemon Info:
Nohface (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate*
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt

As the war raged on, the humans were all defeated.
Zecora's plan was still not ready, and until them, the resistance could only hold them off.

This is the story of Complications and his last struggle. With his pokemons, they stood up to the Ponies.












EDIT: COMPLICATIONS IS A DERP AND THE CHALLENGE IS ILLEGAL. HE MAY NOT POST UNTIL THE 31th
 
It would appear as though I am wrong and it has not been a week since my last challenge. As such, I will postpone this until it is allowed. Sorry for the mixup, Matezoide.
 
Complications was worried- often had he dreamed of the day where he alone would stand against the hordes and prove his skill to his peers, but now that the day had come, he had second thoughts. While his opponents had weak Pokemon, his too was in its infant stages. It would be an interesting day.
 
RNG: 2/5



Soarin wants to battle!


Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Light Screen

Hex
Avalanche
Disable


Ability: 3/3
Moody!
 
"Feel the power of cold hard steel!"
Meteor Mash-Payback-Meteor Mash
If Meteor Mash is disabled on A3, use Shadow Sneak on that action.
If Double Team and Faint Attack is not disabled, use Faint Attack and push down.
 


Just do your thing, Snorunt.



Protect -> Avalanche -> Disable (Meteor Mash)



Confirmed on IRC that the sub can not activate if Disable is used A3, as Nohface would be moving second.


90 HP
100 EN
3/3/0/3/10


90 HP
100 EN
2/1/3/2/50

Snorunt used Protect - 17 energy

Baal used Meteor Mash - 6 energy
To hit - Cant miss while the opponent is under Protect
To raise (3702) - No
(10 + 3 + 3)*1,5 = 24 ''damage''

Action 2

Baal used Payback - 7 energy
To crit (2360) - No
(5 + 3) = 8 damage

Snorunt used Avalanche - 7 energy
To crit (7153) - No
(12 + 3 - 1,5)*1,5 = 9,045 damage

Action 3

Snorunt used Disable - 7 energy
Meteor Mash is disabled!


MOODY ACTIVATED!

RNG: 11/25

Snorunt is Modest HUMBLE!



91 HP
87 EN
3/3/0/3/10
Meteor Mash Disabled (5 Actions)


82 HP
69 EN
21/1/35/2/50
Humble!


Ice-Beam*3


If Metal Burst, use Avalanche that action the first time, Chill the second and Avalanche the third.
If Payback, use Avalanche that action, but not twice in a row.
 
Confirmed on IRC that the sub can not activate if Disable is used A3, as Nohface would be moving second.



HP has been fixed.
 

91 HP
87 EN
3/3/0/3/10
Meteor Mash Disabled (5 Actions)


82 HP
69 EN
21/1/35/2/50
Humble!

Action 1

Baal used Shadow Sneak - 3 energy
To crit (5304) - No
(4 + 3 + 3) = 10 damage

Snorunt used Ice Beam - 6 energy
To crit (1903) - No
To freeze (6789) - No
(10 + 3 + 3)*0,67 = 10,72 damage

Action 2

Snorunt used Ice Beam - 10 energy
To crit (1599) - No
To freeze (8988) - No
(10 + 3 + 3)*0,67 = 10,72 damage

Baal used Dig - 10 energy
To crit (3891) - No
(8 + 3) = 11 damage

Action 3

Snorunt used Ice Beam - 14 energy
To crit (5509) - No
To freeze (8817) - No
(10 + 3 + 3)*0,67 = 10,72 damage

Baal used Taunt - 10 energy

MOODY!
RNG: 12/24

SHY (Bashful)!



59 HP
64 EN
3/3/0/3/10
Meteor Mash Disabled (2 Actions)


61 HP
39 EN
2/1/54/2/50
Shy!
Taunted (6 Actions)
 
Shouldn't Snorunt have 3 SAtk since the nature resets every round if a boosting one isn't selected?
"Now it's time to roll!"
Payback-Dig-Meteor Mash
If Avalanche A1, change that action to Dig (Hold) and A2 to Dig (Attack.)
 

I am still hungry!

Bite -> Ice Beam -> Bite






59 HP
64 EN
3/3/0/3/10
Meteor Mash Disabled (2 Actions)


61 HP
39 EN
2/1/54/2/50
Shy!
Taunted (6 Actions)


Action 1

Snorunt used Bite - 4 energy
To crit (1886) - No
To flinch (8418) - No
(6 - 1,5) = 4,5 damage


Baal used Payback - 7 energy
To crit (2360) - No
(10 + 3) = 13 damage

Action 2


Snorunt used Ice Beam - 6 energy
To crit (6619) - No
To freeze (1725) - No
(10 + 3 + 1,5)*0,67 = 9,715 damage

Baal used Dig - 10 energy
To crit (2265) - No
(8 + 3) = 11 damage

Action 3


Snorunt used Bite - 4 energy
To crit (7162) - No
To flinch (327) - Yes
(6 - 1,5) = 4,5 damage


Baal flinched!

MOODY!
RNG: 3/24
Unyielding (Adamant)!




40 HP
47 EN
3/3/0/3/10



37 HP
25 EN
24/1/21/2/50
Unyielding
Taunted (3 Actions)


Crunch -> Avalanche -> Crunch

If Payback, use Avalanche that action and push-back, but not twice in a row.
If Meteor Mash outside of a combo, use Bite that action and push-back.


 




40 HP
47 EN
3/3/0/3/10



37 HP
25 EN
24/1/21/2/50
Unyielding
Taunted (3 Actions)


Yadda Yadda. Snorunt died



40 HP
47 EN
3/3/0/3/10



KP HP
KO EN
24/1/21/2/50
Unyielding
Taunted (3 Actions)




Then Soarin had a heart attack after eating that pie and died.

Courtesy of the Crystal King.








 
With a final strike, the pony fell, and Complications grinned in triumph. It was only one small step, but it brought him closer to his final victory, and that was what mattered.
 

Trixie wants to battle!

Prepare yourself for a beat down!


RNG: 5/5


Elgyem (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] (7)
Imprison
Simple Beam

Charge Beam
Shadow Ball
Thunder Wave

Teleport
Disable
Barrier


Ability: 1/3
Telepathy!
Yay
 


You are such a rufian.....


Thunder-Wave -> Charge Beam -> Shadow Ball


If Baal is fully-paralysed A1, use Barrier A2 and push-back.



100 HP
100 EN
3/3/0/3/10




90 HP
100 EN
1/2/4/2/30

Elgyem used Thunder-Wave - 7 energy

Baal tries to use Taunt....
To move (599) - No
Baal was fully paralysed!

Action 2

Elgyem used Barrier - 6 energy
+2 Defense to Elgyem!

Baal tries to use Payback
To move (9918) - Yes
-7 energy
But it was blocked!

Action 3

Elgyem used Charge Beam - 6 energy
To hit (6182) - Yes
To crit (517) - Yes
To boost (1925) - Holy shit
(5 + 3 + 1,5) = 9,5 damage

Baal tries to use Payback
To move (4450) - Yes
-11 energy
To crit (4423) - No
(10 + 1,5)*1,5 - 3,5 = 13,75 damage





90 HP
82 EN
3/3/0/3/10

15% Para


76 HP
81 EN
1/2/4/2/30
+2 Defense (Will start decreasing this round)


Disable (Payback) -> Charge Beam -> Shadow Ball


If Protective/Evasive move A1, use Barrier that action and push-back.
If Nohface is not paralysed when you would move AND you are not taunted, use Thunder-Wave that action.
 


Good for you.




90 HP
82 EN
3/3/0/3/10
15% Para


76 HP
81 EN
1/2/4/2/30
+2 Defense (Will start decreasing this round)
+1 Sp.Attack


Action 1

Elgyem used Disable - 6 energy
No more Payback!

Baal used Faint Attack Combo!...maybe
To move (694) - Ouch...Sorry.

Action 2

Baal tries to use Shadow Sneak
To move (381) - Yes
-3 energy
To crit (4391) - No
(4 + 3 + 1,5)*1,5 - 3,5 = 9,25 damage

Elgyem used Charge Beam - 6 energy
To hit (8163) - Yes
To crit (5873) - No
To raise (8741) - No
(5 + 1,5) + 1,75 = 8,25 damage

Action 3

Elgyem used Shadow Ball - 6 energy
To crit (5991) - No
To lower Sp.Def (3176) - No
(8 + 1,5) + 1,75 = 11,25 damage

Baal tries to use Metal Burst
To move (1753) - Yes
-8,75 energy
14,06 damage to Elgyem




70 HP
70 EN
3/3/0/3/10
5% Para
Payback Disabled (3 Actions)


53 HP
63 EN
1/2/4/2/30
+1 Defense (Will decrease this round)
+1 Sp.Attack
 

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