Battle Hall Challenge - FMD

JJayyFeather

Drifting~
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FMD will be using Venomoth in Rank 3 with Tinted Lens:
049.gif

Venomoth (Female)
Types: Bug/Poison
Abilities: Tinted Lens
Nature: Modest (+SpAtk, -Atk)
Stats:
HP: 100
Atk: 2-
Def: 2
SpA: 4+
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 2
Base Rank Total: 17
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 32
Level Up
Tackle
Disable
Foresight
Supersonic
Confusion
Poison Powder
Leech Life
Stun Spore
Psybeam
Signal Beam
Quiver Dance
Bug Buzz
Silver Wind
Sleep Powder
Gust

Egg
Morning Sun
Baton Pass
Toxic Spikes
Rage Powder
Agility

TM/HM
Substitute
Protect
Sludge Bomb
Infestation
Psychic
Endure
Hidden Power (Ground)
Reflect
Hyper Beam
Bide

Tutor
Skill Swap
Giga Drain

FMD, you may choose your first type. Your options are:

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fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
Pokemon: 4/5 (Liepard)
Ability: 1/3 (Limber)

liepard.png

Liepard (F)

Type: Dark

Nature: Naughty
+Atk, -SpD

Abilities: Limber / Unburden / Prankster [HA]

Stats:
HP: 100
Atk: 4 [+]
Def: 2
SpA: 3
SpD: 1 [-]
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Captivate
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Assurance
Slash

Charm
Copycat
Encore
Feint Attack
Foul Play
Pay Day
Yawn

Toxic
Aerial Ace
Thunder Wave
Grass Knot
Swagger
U-Turn
Dark Pulse

FMD orders
 
With those moves, I think I'm better off with no subs to be abused...

Bug Buzz > Signal Beam > Bug Buzz
 
Swagger | Dark Pulse | Dark Pulse
IF Dark Pulse flinches A2, replace A3 with Feint Attack
=======================================================

venomoth.png
w/ Tinted Lens
100 | 100 | 2/2/4/3/90

liepard.png
w/ Limber
100 | 100 | 4/2/3/1/106

10:56 PM<+ASBot> Rolled 20 dice between 1 and 10000: 7598, 862, 8328, 2800, 735, 4836, 1193, 2611, 6194, 9947, 9156, 4598, 386, 3649, 6659, 3811, 862, 9551, 6697, 7758

Liepard used Swagger! [7 EN]
Hit [9000]: 7598 YES
Counters: 862 ~ 2

Self Hit [5000]: 8328 NO
Venomoth used Bug Buzz! [6 EN]
Crit [625]: 2800 NO
SpD Drop [1000]: 735 YES
(9+3+4.5)*1.5 = 24.75

Liepard used Dark Pulse! [5 EN]
Crit [625]: 4836 NO
Flinch [2000]: 1193 YES
(8+3)*1 = 11

Venomoth flinched!

Liepard used Feint Attack! [3 EN]
Crit [625]: 2611 NO
(6+3+3)*1 = 12

Self Hit [5000]: 6194 NO
Venomoth used Bug Buzz! [6 EN]
Crit [625]: 9947 NO
SpD Drop [1000]: 9947 NO
(9+3+4.5)*1.5 + 2 = 26.75

venomoth.png
w/ Tinted Lens
77 | 88 | 2/2/4/3/90
+2 Atk
liepard.png
w/ Limber
48 | 85 | 4/2/3/1/106
-1 SpD
=====================================
Swagger | Dark Pulse | Dark Pulse
IF Venomoth is to use a Damaging Bug Move, Fake Out and push back the first time only
IF Venomoth is to use a Damaging Bug Combination, Protect and push back

FMD orders
 
venomoth.png
w/ Tinted Lens
77 | 88 | 2/2/4/3/90
+2 Atk
liepard.png
w/ Limber
48 | 85 | 4/2/3/1/106
-1 SpD

12:03 AM<+ASBot> Rolled 20 dice between 1 and 10000: 2319, 8204, 7720, 8451, 2424, 9465, 2700, 3441, 3500, 4410, 7517, 5231, 8211, 7577, 1544, 3107, 1531, 2619, 555, 9218

Venomoth used Agility-E [7 EN]

Liepard used Swagger [7 EN]
Dodged!

Liepard used Dark Pulse [5 EN]
Crit [625]: 2319 NO
Flinch [2000]: 8204 NO
(8+3)*1 = 11

Venomoth used Quiver Dance [8 EN]

Venomoth used Disable [Dark Pulse] [10 EN]

Liepard tried to used Dark Pulse, but failed

venomoth.png
w/ Tinted Lens
66 | 63 | 2/2/4/3/90
+1 Atk, +1 Def, +1 SpD, +1 Spe (158)
liepard.png
w/ Limber
48 | 65 | 4/2/3/1/106
Disabled 5a (DP)

FMD orders
 
Last edited:
Infestation > Bug Buzz > Signal Beam
If Liepard is to use Encore, use Chill.
If Liepard is under the effect of a p/e move, use Quiver Dance and push back.
 
U-Turn | Fake Out | Swagger
===========================
venomoth.png
w/ Tinted Lens
66 | 63 | 2/2/4/3/90
+1 Atk, +1 SpA, +1 SpD, +1 Spe (158)
liepard.png
w/ Limber
48 | 65 | 4/2/3/1/106
Disabled 5a (DP)

1:09 AM<+ASBot> Rolled 20 dice between 1 and 10000: 4379, 8491, 2888, 4453, 8425, 5907, 1763, 3406, 3383, 9503, 4412, 9145, 6926, 5976, 5881, 2786, 7860, 3847, 2415, 8490

Infestation -4en
Crit [625]: 4379 NO
(4+3+4.5)*1.5 + 2 = 19.25

U-Turn -5en
Crit [625]: 8491 NO
(7+3)*1 = 10

Fake Out -4en
Crit [625]: 2888 NO
(4+3)*1 = 7

Flinched!

Signal Beam -5en
Crit [625]: 4453 NO
Confuse [1000]: 8425 NO
(8+3+4.5)*1.5 + 2 = 25.25

Swagger -7en
Hit [9000]: 5907 NO
Counters: 1763 ~ 2

venomoth.png
w/ Tinted Lens
49 | 54 | 2/2/4/3/90
Confuse 2, +3 Atk
liepard.png
w/ Limber
3 | 49 | 4/2/3/1/106
=========================================
Sand Attack | Thunder Wave | Swagger

FMD orders
 
Poison Powder > Poison Powder > Poison Powder
If Liepard is poisoned when you would act, chill.
 
Last edited:
venomoth.png
w/ Tinted Lens
49 | 54 | 2/2/4/3/90
Confuse 2, +3 Atk
liepard.png
w/ Limber
3 | 49 | 4/2/3/1/106

2:16 AM<+ASBot> Rolled 10 dice between 1 and 10000: 6608, 6644, 6984, 591, 9025, 4824, 7032, 8432, 4597, 7489

Sand Attack blah blah
Poison Powder cannot miss, so -2 HP [Liepard]
Thunder Wave more blah
Poison Powder fails since I'm already poisoned, -2 HP [Liepard], Liepard faints!

venomoth.png
w/ Tinted Lens
49 | 40 | 2/2/4/3/90
+2 Atk
liepard.png
w/ Limber
KO | 37 | 4/2/3/1/106
==========================
Congrats on completing Battle 1 FMD!

Please select your next type.
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

steel.gif
fairy.gif
 
Last edited:
Pokemon: 5/5 (Volbeat)
Ability: 1/3 (Illuminate)

313.png

Volbeat (M)

Type: Bug

Nature: Rash
+SpA, -SpD

Abilities: Illuminate / Swarm / Prankster [HA]

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2 [-]
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks:
Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Tail Glow
Signal Beam
Protect
Helping Hand

Baton Pass
Bug Buzz
Dizzy Punch
Encore
Seismic Toss
Silver Wind
Trick

Hidden Power Ground
Light Screen
Roost
Thunderbolt
Shadow Ball
Acrobatics
Dazzling Gleam

FMD orders
 
Sludge Bomb > Gust > Sludge Bomb
If Volbeat is under the effect of a p/e move, use Quiver Dance.
If Volbeat is to use Acrobatics and you do not have Reflect up, start chain Reflect > Disable (Acrobatics).
 
Light Screen | Encore | Acrobatics
=====================================
venomoth.png
w/ Tinted Lens
100 | 100 | 2/2/4/3/90

volbeat.png
w/ Illuminate
90 | 100 | 3/2/3/2/85

12:18 PM<+ASBot> Rolled 20 dice between 1 and 10000: 1316, 1560, 149, 624, 4146, 4449, 4154, 1238, 3330, 3514, 935, 1798, 4320, 5112, 3166, 3148, 3561, 7367, 6275, 9700

Venomoth used Sludge Bomb [6 EN]
Crit [625]: 1316 NO
Poison [3000]: 1560 YES
(9+3+3)*1 = 15

Volbeat used Light Screen [10 EN]
-2 HP [Volbeat]

Venomoth used Gust [3 EN]
Crit [625]: 149 YES
(4+3+3)*1.5 = 15

Volbeat used Encore [10 EN]
-2 HP [Volbeat]

Venomoth used Gust [3 EN]
Crit [625]: 624 YES
(4+3+3)*1.5 = 15

Volbeat used Acrobatics [7 EN]
Crit [625]: 4146 NO
(11+1.5)*1.5 = 18.75
-2 HP [Volbeat]

venomoth.png
w/ Tinted Lens
81 | 88 | 2/2/4/3/90
Encore 1a

volbeat.png
w/ Illuminate
39 | 73 | 3/2/3/2/85
PSN, LS 4a
=====================================
Confuse Ray | Double Team (2) | Acrobatics
IF Acrobatics is disabled when you are to use it, THEN Bug Buzz that action
IF Venomoth has Reflect up AND you are to use Acrobatics, THEN Bug Buzz instead

FMD orders
 
venomoth.png
w/ Tinted Lens
81 | 88 | 2/2/4/3/90
Encore 1a

volbeat.png
w/ Illuminate
39 | 73 | 3/2/3/2/85
PSN, LS 4a

12:37 PM<+ASBot> Rolled 20 dice between 1 and 10000: 4163, 1776, 4042, 621, 3270, 178, 7451, 5405, 8928, 6483, 2061, 3773, 5486, 5448, 760, 3410, 2215, 6352, 2523, 4055

Venomoth used Gust [3 EN]
Crit [625]: 4163 NO
(2+3)*1.5 = 7.5

Volbeat used Confuse Ray [5 EN]
Counters: 1776 ~ 2a
-2 HP [Volbeat]

Self Hit [5000]: 4042
Venomoth hit itself in its confusion [3 EN]
(4)*1 = 4

Volbeat used Double Team (2) [8 EN]
-2 HP [Volbeat]

Venomoth snapped out its confusion and used Reflect [10 EN]

Volbeat used Bug Buzz [6 EN]
Crit [625]: 621 YES
SpD Drop [1000]: 3270 NO
(9+3)*1 = 12
-2 HP [Volbeat]

venomoth.png
w/ Tinted Lens
65 | 72 | 2/2/4/3/90
Reflect 5a

volbeat.png
w/ Illuminate
25 | 54 | 3/2/3/2/85
PSN, LS 1a, 2 Clones

FMD orders
 
Last edited:
Gust > Bug Buzz > Gust
If Volbeat is under the effect of a p/e move, use Quiver Dance and push back.
 
Moonlight | Signal Beam | Bug Buzz
===========================================
venomoth.png
w/ Tinted Lens
65 | 72 | 2/2/4/3/90
Reflect 5a

volbeat.png
w/ Illuminate
25 | 54 | 3/2/3/2/85
PSN, LS 1a, 2 Clones

1:24 PM<+ASBot> Rolled 20 dice between 1 and 10000: 6727, 8088, 5414, 1718, 1153, 5015, 2022, 4486, 6262, 612, 9736, 5841, 5751, 6100, 5155, 3124, 470, 4608, 4181, 486

Venomoth used Gust [3 EN]
Real [3333]: 6727 NO
1 Clone vanished

Volbeat used Moonlight [15 EN]
+25 HP [Volbeat]
-2 HP [Volbeat]

Venomoth used Bug Buzz [6 EN]
Real [5000]: 8088 NO
Last Clone vanished

Volbeat used Signal Beam [5 EN]
Crit [625]: 5414 NO
Confuse [1000]: 1718 NO
(8+3)*1 = 11
-2 HP [Volbeat]

Venomoth used Gust [3 EN]
Crit [625]: 1153 NO
(4+3)*1.5 = 11.25

Volbeat used Bug Buzz [6 EN]
Crit [625]: 5015 NO
SpD Drop [1000]: 2022 NO
(9+3)*1 = 12
-2 HP [Volbeat]

venomoth.png
w/ Tinted Lens
43 | 60 | 2/2/4/3/90
Reflect 2a

volbeat.png
w/ Illuminate
33 | 28 | 3/2/3/2/85
PSN
==================================
Signal Beam | Bug Buzz | Signal Beam
IF Venomoth is under P/E, THEN Double Team (2) the first time, Chill the second time, pushing back with each activation
IF Venomoth is to use a Damaging Flying Combination, THEN Protect that action, Chill the next action, pushing back the queue twice

FMD orders
 
venomoth.png
w/ Tinted Lens
43 | 60 | 2/2/4/3/90
Reflect 2a

volbeat.png
w/ Illuminate
33 | 28 | 3/2/3/2/85
PSN

Giga Drain -12en
Crit: 8274 [-]
DMG: (8+3)*1 = 11
Healing: 11/2 = 5.5

Signal Beam -5en
Crit: 2255 [-]
Confuse: 1744 [-]
DMG: (8+3)*1 = 11

-2 HP [Volbeat]
=============
Disable [Signal Beam] -10en
Volbeat can't use Signal Beam for 6a!

Bug Buzz -6en
Crit: 4973 [-]
SpD Drop: 7566 [-]
DMG: (9+3)*1 = 12

-2 HP [Volbeat]
=============
Morning Sun -16en
+25 HP [Venomoth]

Struggle -5en
Crit: 2807 [-]
DMG: (5+1.5)*1 = 6.5
Recoil: 6.5*2/5 = 2.6

-2 HP [Volbeat]

venomoth.png
w/ Tinted Lens
44 | 22 | 2/2/4/3/90

volbeat.png
w/ Illuminate
19 | 12 | 3/2/3/2/85
PSN, Disabled 4a

FMD orders
 
Infestation > Gust > Infestation
If Volbeat is under the effect of a p/e move, Chill and push back.
If Volbeat would use Acrobatics, use Reflect on the first instance, Protect on the second instance and Chill on the third, pushing back each time.
 
Acrobatics | Chill | Acrobatics
======================
venomoth.png
w/ Tinted Lens
44 | 22 | 2/2/4/3/90

volbeat.png
w/ Illuminate
19 | 12 | 3/2/3/2/85
PSN, Disabled 4a

Venomoth used Reflect -10en
A barrier was erected!

Volbeat used Acrobatics -7en
Crit: 551 [+]
DMG: (11+1.5)*1.5 = 18.75

-2 HP [Volbeat]
=========
Venomoth used Infestation -4en
Crit: 2302 [-]
DMG: (4+3+3)*1 = 10

Volbeat chills +12en

-4 HP [Volbeat]
=========
Venomoth used Protect -7en

Volbeat used Acrobatics -7en
DMG: (5.5+1.5)*1.5 = 10.5 = 0
Venomoth protected itself! [-(10.5/2.5) = -4.2 EN]
Venomoth fainted from exhaustion!

-4 HP [Volbeat]
Volbeat was KO'd!

venomoth.png
w/ Tinted Lens
25 | KO | 2/2/4/3/90
Reflect 3a

volbeat.png
w/ Illuminate
KO | 10 | 3/2/3/2/85
PSN, Disabled 1a, Infested 2a
=================
Sorry FMD, but your Hall run stops here after Battle 2.

You may rechallenge the Hall in 1 week.

FMD ~ 2*2 = 4 CC
Venomoth ~ 2*3 = 6 KOC

Me ~ 3 + 2*3 = 9 UC
 
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