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Grass Knot - Low Kick - Grass Knot
IF Thunder Wave AND Greninja doesn't have a substitute up THEN 15hp substitute and push back IF Dig AND not suspended AND not in a combo AND Regirock is faster THEN Dive
"Who needs TWave, when you got a Cannon." ~ "Zap! Zap!"
Zap Cannon ~ Zap Cannon ~ Zap Cannon
IF Greninja is Paralyzed when you would act, AND Greninja is Fighting Type that action, THEN use Stomp on the first instance, and Sandstorm on the second instance.
IF Greninja is Paralyzed when you would act, AND Greninja is not Fighting Type that action, THEN use Rock Slide on the first instance, and Stone Edge on the second instance.
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Team Frosty:
Garo Master the Greninja(M)
Water / Dark 59 86
Rare Candy
3/3/5/2/141 35/3/3
Protean (Grass Type)
+23% Accuracy
Para (20%)
The Rock Gym Leader gives a tough challenge to the Challenger. Will Frosty be able to win this battle? It looks like it would be a close finish though.
Gym Leader Akela Orders Hall challenger Frosty Orders Ref
[Battle 3]
Frosty: 6 CC
Garo Master: 9 KOC
Gale: 3 [Base] + 9 [Battle 1,2,3] = 12 UC
-------
"Now to give you a challenge that you will cherish."
Rock Slide ~ Rock Slide ~ Rock Slide
IF Greninja uses Damaging Priority moves, THEN use Sandstorm on the first instance, Stone Edge on the second instance, and Smack Down on the third instance.
IF Greninja uses Rest, AND not in a combination, AND Greninja is not sleep that action, AND you are not under cool down that action, AND Greninja is not under cool down that action, AND Greninja is not Ghost type that action, THEN use COMBO (Superpower + Brick Break) that action instead.
The Rock Gym Leader tried the age old strategy of flinching 'on the rocks', but Garo Master's determination and Frosty's belief cannoned them towards victory in this battle.
Gym Leader Akela flinches Hall challenger Frosty advances to the next battle Ref
[Battle 4]
Frosty: 8 CC
Garo Master: 12 KOC
Gale: 3 [Base] + 12 [Battle 1,2,3,4] = 15 UC
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"That was some sheer determination and belief shown by you."
"Congratulations Frosty! You have beaten the Rock Type."
"Which type would you like to Drown now?"
Your options are:
Have Fun!
Challenger Chooses Dragon Type!
Pokemon = 4234 (3 - Hydreigon)
Roll for ability = 9072 (1 - Levitate)
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Shadow Triad (C) would like to battle!
"Ha ha ha ha ha!"
"You are no match to the power of Team Plasma."
"Surrender yourself and your pokemon or face our wrath!"
The challenger Frosty makes quick work of the Dragon and looks ready to Defrost his next opponent.
"._." *Smoke Bomb*
Speed Order: Greninja, Hydreigon
Rolls: 9391
Action 1:
Turn Order: Greninja, Hydreigon
Greninja uses Hidden Power (Fairy)!
Critical Hit Check (625): 9391 (No)
Damage: (6 + 3 + 7.5 - 4.5 + 2)*2.25 = 31.5
EN Used: 16
Hydreigon faints!
Shadow Triad (C) Smoke Bombs away Hall challenger Frosty advances to the next battle Ref
[Battle 5]
Frosty: 10 CC
Garo Master: 15 KOC
Gale: 3 [Base] + 15 [Battle 1,2,3,4,5] = 18 UC
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"That was Pure Power of the Fairies."
"Looks like the Fairy God mother is shining on you."
"Congratulations Frosty! You have beaten the Dragon Type."
"Which type would you like to Moonblast now?"
Your options are:
Have Fun!
Challenger Chooses Ice Type!
Pokemon = 1929 (1 - Regice)
Roll for ability = 7499 (2 - Ice Body)
Para Check (2500): 8587 (No)
Greninja uses Hydro Pump!
Greninja becomes water type!
Critical Hit Check (625): 2671 (No)
Damage: (11 + 3 + 7.5 - 12 + 2 - 2)*1 = 9.5
EN Used: 8
Greninja is buffeted by Hail: -2 HP
Regice Ice Body Heals: 2 HP
Wonder Woman Orders Hall challenger Frosty Orders Ref
[Battle 5]
Frosty: 10 CC
Garo Master: 15 KOC
Gale: 3 [Base] + 15 [Battle 1,2,3,4,5] = 18 UC
-------
"I forgave you a long time ago."
Thunderbolt ~ Thunderbolt ~ Thunderbolt
IF Greninja is not water type when you would act, THEN use Blizzard that action instead.
IF Greninja uses Rest, AND not in a combination, AND Greninja is not sleep that action, AND you are not under cool down that action, AND Greninja is not under cool down that action, AND Greninja is not Ghost type that action, THEN use Stomp that action instead.
Greninja is buffeted by Hail: -2 HP
Regice Ice Body Heals: 2 HP
Hall challenger Frosty's Hall Run comes to an end. Wonder Woman loses due to EN KO and flies away Rewards
[Battle 5]
Frosty: 10 CC
Garo Master: 15 KOC
Gale: 3 [Base] + 15 [Battle 1,2,3,4,5] = 18 UC
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"That was a splendid performance indeed, Frosty."
"Garo Master is of the level of Legends, standing toe to toe in their encounters."
"And beating some of them comprehensively."
"We look forward to seeing you again in the Battle Hall. Godspeed for now."
You can challenge the Battle Hall again, after seven days. Thank you for trying the Battle Hall!
Hall challenger Frostygets 10 CC.
Garo Master the Greninja gets 15 KOCs
Nuzleaf began storing energy!
Audino used Signal Beam!
Crit: 9699/10000: No
Effect: 1779/10000: No
(8+1.5) x 2.25 = 21.375 Damage
-6 Energy
Action 2:
Nuzleaf is storing energy!
Audino used Signal Beam!
Crit: 9292/10000: No
Effect: 3580/10000: No
(8+1.5) x 2.25 = 21.375 Damage
-10 Energy
Action 3:
Nuzleaf used Bide!
(42.75*1.75) = 74.8125 Damage
6 + (74.8125/2) = -43.40625 Energy Audino used Signal Beam!
Crit: 3392/10000: No
Effect: 2038/10000: No
(8+1.5) x 2.25 = 21.375 Damage
-14 Energy
Fake Out, Rock Slide, Rock Slide
IF P/E successfully, THEN Growth and push actions back IF Audino is in the evasive stage of Dig when you would attack, THEN use Nature Power that action
Nuzleaf used Fake Out!
Crit: 4913/10000: No
(4+0) = 4 Damage
-4 Energy Audino flinched!
Action 2:
Nuzleaf used Rock Slide!
Crit: 1088/10000: No
Effect: 9698/10000: No
(8+0) = 8 Damage
-6 Energy Audino used Ice Beam+Ice Beam!
Crit: 2912/10000: No
(9*2.25+1.5) x 1.5 = 32.625 Damage
(6+2) x 3.5 = -28 Energy