Battle Hall Challenge - Madotsuki

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Challenge #1
Madotsuki is challenging Rank 1 with Feferi the Breezi using Vital Spirit


Breezi [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0
DC: 0/5
EC: 0/6

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind

Spikes
Stealth Rock
Wish

Trick Room
Taunt
U-turn


Please choose your first type:





 
Battle #1

Lass Abby would like to battle!

RNG roll (for Pokemon) 2/5

Pansage (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle

"Hi! Are you here for a battle too?"

RNG roll (for ability) 2/2 = Overgrow
"Let's both have some fun!"
 

"Hmm... Maybe this will work?"
Sunny Day -> Hidden Power -> Hidden Power

Pre-Round stats:

Feferi
HP: 90
EN: 100
2/2/3/2/85

Pansage
HP: 90
EN: 100
1/2/3/2/64

Action 1
Gust -> Pansage (2 EN)
RNG roll (to crit, <=625 crit) 7864 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Pansage used Sunny Day! (10 EN)
Yay sun!

Action 2
Taunt -> Pansage (10 EN)
Pansage fell for the Taunt!

Hidden Power -> Feferi (5 EN)
RNG roll (to crit) 3003 = no crit
(10+(3-2)1.5) = 11.5 DMG

Action 3
Gust -> Pansage (2 EN)
RNG roll (to crit) 6179 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Hidden Power -> Feferi (9 EN)
RNG roll (to crit) 598 = crit
(10+3+(3-2)1.5) = 14.5 DMG


Post-Round stats:

Feferi
HP: 64
EN: 86
2/2/3/2/85

Pansage
HP: 64
EN: 76
1/2/3/2/64
Taunt (4a)

Sun (3 rounds)


"This isn't very good..."
Solarbeam -> Hidden Power -> Hidden Power
 
"Bah, this sun is too blinding. Whatever. Feferi, you see how the monkey is trying to use that powerful SolarBeam attack?"
<Yeah! Looks kinda scary...>
"Whatever you do, make sure it keeps using it."
<What?! But... it's so powerful...>
"Yes, but I guarantee you'll hardly feel a thing."

Gust - Encore - Gust
 

"Whopee..."

Pre-Round stats:

Feferi
HP: 64
EN: 86
2/2/3/2/85

Pansage
HP: 64
EN: 76
1/2/3/2/64
Taunt (4a)

Sun (3 rounds)

Action 1
Gust -> Pansage (6 EN)
RNG roll (to crit) 9162 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Solarbeam -> Feferi (7 EN)
RNG roll (to crit) 7446 = no crit
(12+3+(3-2)1.5)(.44) = 7.26 DMG

Action 2
Encore -> Pansage (10 EN)
Pansage received an Encore!

Solarbeam -> Feferi (7 EN)
RNG roll (to crit) 1706 = no crit
(12+3+(3-2)1.5)(.44) = 7.26 DMG

Action 3
Gust -> Pansage (2 EN)
RNG roll (to crit) 7898 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Solarbeam -> Feferi (7 EN)
RNG roll (to crit) 1806 = no crit
(12+3+(3-2)1.5)(.44) = 7.26 DMG


Post-Round stats:

Feferi
HP: 42
EN: 68
2/2/3/2/85

Pansage
HP: 38
EN: 55
1/2/3/2/64
Taunt (1a)

Sun (2 rounds)


"Wait... It looks like we still have a chance to win! Wowee!"
 

"Why yes, you are missing something! KILL 'EM!"
Hidden Power -> Hidden Power -> Hidden Power + Hidden Power

Pre-Round stats:

Feferi
HP: 42
EN: 68
2/2/3/2/85

Pansage
HP: 38
EN: 55
1/2/3/2/64
Taunt (1a)

Sun (2 rounds)

Action 1
Gust -> Pansage (6 EN)
RNG roll (to crit) 963 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Hidden Power -> Feferi (5 EN)
RNG roll (to crit) 1056 = no crit
(10+(3-2)1.5) = 11.5 DMG

Action 2
U-Turn -> Pansage (5 EN)
RNG roll (to crit) 4690 = no crit
(7+(2-2)1.5)(1.5) = 10.5 DMG

Hidden Power -> Feferi (9 EN)
RNG roll (to crit) 611 = crit
(10+3+(3-2)1.5) = 14.5 DMG

Action 3
Gust -> Pansage (2 EN)
RNG roll (to crit) 401 = crit
(4+3+3+(3-2)1.5)(1.5) = 17.25 DMG
Pansage fainted!


Post-Round stats:

Feferi
HP: 16
EN: 55
2/2/3/2/85

Pansage
HP: -3
EN: KO
1/2/3/2/64


"MOTHERFUCKING CRITS CAN GO FUCK THEMSELVES. FFUUUUUUUUUUUUUUUCCCCKK."

Please choose your next type:





 
Battle #2

Bug Catcher Waterwarrior would like to battle!

RNG roll (for Pokemon) 1/5

Wurmple (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore

"FUCK YEAH WURMPLE!"

RNG roll (for ability) 2/2 = Run Away
"FUUUUUUUUCCKKK YYEEEEEEEEAAAAAAAAAHHHHH!!"
 
"FUUUUCCCKKKK YEYEYEYEEEAAHHAHAEHHHHHHH!!!1!"

Gust - U-turn - Gust

(Hey, do entry hazards do anything in Battle Hall?)
 
Entry hazards only activate upon a mon switching in, so no, hazards will do absolutely nothing in Hall


"Oh noooo!"
Bug Bite spam

Pre-Round stats:

Feferi
HP: 90
EN: 100
2/2/3/2/85

Wurmple
HP: 90
EN: 100
3/2/0/2/20

Action 1
Gust -> Wurmple (2 EN)
RNG roll (to crit) 4570 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Bug Bite -> Feferi (3 EN)
RNG roll (to crit) 9716 = no crit
(6+3+(3-2)1.5)(.44) = 4.62 DMG

Action 2
U-Turn -> Wurmple (5 EN)
RNG roll (to crit) 3410 = no crit
(7+(2-2)1.5)(1.5) = 10.5 DMG

Bug Bite -> Feferi (7 EN)
RNG roll (to crit) 2552 = no crit
(6+3+(3-2)1.5)(.44) = 4.62 DMG

Action 3
Gust -> Wurmple (2 EN)
RNG roll (to crit) 3464 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Bug Bite -> Feferi (11 EN)
RNG roll (to crit) 4371 = no crit
(6+3+(3-2)1.5)(.44) = 4.62 DMG


Post-Round stats:

Feferi
HP: 76
EN: 91
2/2/3/2/85

Wurmple
HP: 54
EN: 79
3/2/0/2/20


"This isn't very good at all..."
Electroweb -> Bug Bite -> Electroweb
 

"FUCK saying fuck no. FUUUUUUCCCCCCKKKK YEEEEEEEEAAAAAAHHH!"

Pre-Round stats:

Feferi
HP: 76
EN: 91
2/2/3/2/85

Wurmple
HP: 54
EN: 79
3/2/0/2/20

Action 1
U-Turn -> Wurmple (5 EN)
RNG roll (to crit) 1548 = no crit
(7+(2-2)1.5)(1.5) = 10.5 DMG

Electroweb -> Feferi (5 EN)
RNG roll (to hit, <=9500 hit) 1234 = hit
RNG roll (to crit) 7696 = no crit
(6+(0-2)1.5)(1.5) = 4.5 DMG
Feferi's Speed fell!

Action 2
Gust -> Wurmple (2 EN)
RNG roll (to crit) 8147 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Bug Bite -> Feferi (3 EN)
RNG roll (to crit) 8059 = no crit
(6+3+(3-2)1.5)(.44) = 4.62 DMG

Action 3
Feferi used Wish! (6+(90/7.5) = 18 EN)
Wee wish shenanigans!

Electroweb -> Feferi (5 EN)
RNG roll (to hit) 5574 = hit
RNG roll (to crit) 3996 = no crit
(6+(0-2)1.5)(1.5) = 4.5 DMG
Feferi's Speed fell!


Post-Round stats:

Feferi
HP: 62
EN: 66
2/2/3/2/85 (24)
-2 Spe

Wurmple
HP: 31
EN: 66
3/2/0/2/20


"AMERICAAAAAAAAAAAAAAAAAAAAA! FUCK YEAH!"
 
"FUUUUCKKCKCKCK YEEEHelpmepleaseEEAAAAH!"

<Quick! Someone save her! Like me! I'll save her!>
<I AM SOMEONE! HAAAH!>

Gust x 3
 

"THERE IS NO HELP, ONLY FUCK YEAH WURMPLE!"
Bug Bite -> Electroweb + Electroweb combo -> cooldown (be dead)

Pre-Round stats:

Feferi
HP: 62
EN: 66
2/2/3/2/85 (24)
-2 Spe

Wurmple
HP: 31
EN: 66
3/2/0/2/20

Action 1
Gust -> Wurmple (2 EN)
RNG roll (to crit) 8659 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Bug Bite -> Feferi (3 EN)
RNG roll (to crit) 1799 = no crit
(6+3+(3-2)1.5)(.44) = 4.62 DMG

Action 2
Gust -> Wurmple (6 EN)
RNG roll (to crit) 3513 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Electro Web Sling -> Feferi ((5+9)1.75 = 24.5 EN)
RNG roll (to hit, <=9025 hit) 2226 = hit
RNG roll (to crit) 2571 = no crit
((6x2.25)+(0-2)1.5)(1.5) = 15.75 DMG
Feferi's Speed fell harshly!

Action 3
Wurmple must cool down!

Gust -> Wurmple (10 EN)
RNG roll (to crit) 322 = crit
(4+3+3+(3-2)1.5)(1.5) = 17.25 DMG
Wurmple fainted!


Post-Round stats:

Feferi
HP: 42
EN: 48
2/2/3/2/85

Wurmple
HP: -12
EN: KO
3/2/0/2/20


"Guess we can't scream fuck yeah anymore..."

Please choose your next type:





 
Battle #3

Black Belt Bruce would like to battle!

RNG roll (for Pokemon) 2/5

Mienfoo (F)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind

Low Sweep
Acrobatics
U-turn

Vital Throw
Endure
Feint

"It looks like we have a difficult match ahead of us..."

RNG roll (for ability) 2/3 = Regenerator
"HIII-YAH!"
 
"Don't worry, you definitely have a chance!"
<That's offensive to determinists!>

Gust-U-turn-Gust

IF opponent uses Fake Out on Action 1, THEN use encore action 2

IF opponent uses Detect on Action 1, THEN use encore action 2
 
Sorry about the constant delays, but I have an a Capella concert coming up, and its been a shitton of rehearsals all week


"You may hold a type advantage, but we have the raw power you lack!"
Acrobatics -> Double Slap -> Acrobatics

Pre-Round stats:

Feferi
HP: 90
EN: 100
2/2/3/2/85

Mienfoo
HP: 90
EN: 100
4/1/2/2/65

Action 1
Gust -> Wurmple (2 EN)
RNG roll (to crit) 9981 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Acrobatics -> Feferi (7 EN)
RNG roll (to crit) 8353 = no crit
(11+(4-2)1.5) = 14 DMG

Action 2
U-Turn -> Mienfoo (5 EN)
RNG roll (to crit) 2764 = no crit
(7+(2-1)1.5)(.67) = 5.695 DMG

Doubleslap -> Feferi (4 EN)
RNG roll (for # of hits) 6 = 5 hits
RNG roll (to crit) 908, 6849, 3765, 319, 2429 = 1 crit
((2x5)+1+(4-2)1.5) = 14 DMG

Action 3
Gust -> Wurmple (2 EN)
RNG roll (to crit) 7627 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Acrobatics -> Feferi (7 EN)
RNG roll (to crit) 59849 = no crit
(11+(4-2)1.5) = 14 DMG


Post-Round stats:

Feferi
HP: 48
EN: 91
2/2/3/2/85

Mienfoo
HP: 59
EN: 82
4/1/2/2/65


"Hmm... Looks like this is a bigger challenge than we thought..."
Acrobatics -> DoubleSlap -> Acrobatics
If Encore is used A3, change A2 to Acrobatics
If Gust is used in a combo, change that action to Detect
 
"I can recover, but you can't!"

<Wishes defy the laws of physics, though!>

Gust - Wish - Gust

(Also what the heck is with ASB and the performing arts)
 

"DK is a performing arts fan, duh."

Pre-Round stats:

Feferi
HP: 48
EN: 91
2/2/3/2/85

Mienfoo
HP: 59
EN: 82
4/1/2/2/65

Action 1
Gust -> Mienfoo (6 EN)
RNG roll (to crit) 1671 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Acrobatics -> Feferi (11 EN)
RNG roll (to crit) 2326 = no crit
(11+(4-2)1.5) = 14 DMG

Action 2
Feferi used Wish! (6+(90/7.5) = 18 EN)

Doubleslap -> Feferi (4 EN)
RNG roll (for # of hits) 5 = 4 hits
RNG roll (to crit) 5865, 1190, 8857, 8189 = no crit
((2x4)+(4-2)1.5) = 11 DMG

Action 3
Gust -> Wurmple (2 EN)
RNG roll (to crit) 5070 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG

Acrobatics -> Feferi (7 EN)
RNG roll (to crit) 2508 = no crit
(11+(4-2)1.5) = 14 DMG


Post-Round stats:

Feferi
HP: 9
EN: 65
2/2/3/2/85
Wish (1a)

Mienfoo
HP: 33
EN: 60
4/1/2/2/65


"Looks like all of our training paid off! Finish him, Mienfoo!"
 

"Even if that actually works, you're still going down!"
Acrobatics -> Fake Out -> Acrobatics + Acrobatics

Pre-Round stats:

Feferi
HP: 9
EN: 65
2/2/3/2/85
Wish (1a)

Mienfoo
HP: 33
EN: 60
4/1/2/2/65

Action 1
Feferi used Dodge! (5 EN)
44% Dodge rate get!

Acrobatics -> Feferi (11 EN)
RNG roll (to hit, <=5600 hit) 5501 = lol
(11+(4-2)1.5) = 14 DMG
Feferi fainted!


Post-Round stats:

Feferi
HP: -5
EN: KO
2/2/3/2/85

Mienfoo
HP: 33
EN: 49
4/1/2/2/65


"Our superior training always pays off!"

Madotsuki's Battle Hall challenge has ended

Madotsuki gets 6 CC
Feferi the Breezi gets 6 HC

I get 3(3)+2 = 11 UC

Come back on the 19th!
 

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