Roleplay Battle Hall Challenge - Matezoide


"Don't test me..."

Flamethrower ~ Thunderbolt ~ DoubleSlap

-----------


Primeape (M)
HP: 100
En: 100
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Chansey (F)
HP: 140
En: 100
Ranks: 0/1/3/4
Speed: 50
SC/WC: 3/3
Ability: Natural Cure
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Primeape used Taunt!
Other Change: Taunt (Chansey)
-10 energy
Chansey used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 2317/10000 (No)
(10+(4.5-4.5)) = 10 damage
RNG Roll (Effect) [<=1000 Effect]: 2005/10000 (No)
-7 energy

Action 2:
Primeape used Substitute!
-15 HP
Other Change: 15 HP Substitute (Primeape)
-12 energy
Chansey used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 2453/10000 (No)
(10+(4.5-4.5)) = 10 damage
-7 energy

Action 3:
Primeape is tightening its focus!
Chansey used DoubleSlap!
RNG Roll (Hit) [<=8500 Hit]: 1777/10000 (Hit)
RNG Roll (# of hits) [1-3 (2)|4-6 (3)|7 (4)|8 (5)]: 7 (4)
RNG Roll (Crit (1)) [<=625 Crit]: 4785/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 4961/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 2042/10000 (No)
RNG Roll (Crit (4)) [<=625 Crit]: 35/10000 (Crit)
(8+3+1+(0-3)) = 9 damage (~ 4 HP loss)
Primeape's Substitute faded
-3 energy
Primeape used Focus Punch!
Failed
-9 energy



Primeape (M)
HP: 71
En: 69
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Chansey (F)
HP: 140
En: 83
Ranks: 0/1/3/4
Speed: 50
SC/WC: 3/3
Ability: Natural Cure
Stats: N/A
Status: N/A
Other: Taunt (3a)

-----------


"What a pain."

Flamethrower ~ Thunderbolt ~ Flamethrower
 

Primeape (M)
HP: 71
En: 69
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Chansey (F)
HP: 140
En: 83
Ranks: 0/1/3/4
Speed: 50
SC/WC: 3/3
Ability: Natural Cure
Stats: N/A
Status: N/A
Other: Taunt (3a)


Action 1:
Chansey used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 8829/10000 (No)
(10+(4.5-4.5)) = 10 damage
RNG Roll (Effect) [<=1000 Effect]: 1793/10000 (No)
-7 energy
Primeape used Revenge!
RNG Roll (Crit) [<=625 Crit]: 7278/10000 (No)
(12+3+(6-1.5))*1.5 = 29.25 damage
-7 energy

Action 2:
Primeape used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 3882/10000 (No)
(12+3+(6-1.5))*1.5 = 29.25 damage
Stat Change: -1 Def/SpD (Primeape)
-7 energy
Chansey used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 3038/10000 (No)
(10+(4.5-4.5))+1.75 = 11.75 damage
RNG Roll (Effect) [<=1000 Effect]: 9850/10000 (No)
-7 energy

Action 2:
Chansey used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 3935/10000 (No)
(10+(4.5-4.5))+1.75 = 11.75 damage
RNG Roll (Effect) [<=1000 Effect]: 2872/10000 (No)
-7 energy
Primeape used Revenge!
RNG Roll (Crit) [<=625 Crit]: 5704/10000 (No)
(12+3+(6-1.5))*1.5 = 29.25 damage
-7 energy



Primeape (M)
HP: 37
En: 48
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc, -1 Def, -1 SpD
Status: N/A
Other: N/A


Chansey (F)
HP: 52
En: 62
Ranks: 0/1/3/4
Speed: 50
SC/WC: 3/3
Ability: Natural Cure
Stats: N/A
Status: N/A
Other: N/A
 
Substitute (25) -> Close-Combat -> Close-Combat

If Softboiled is ordered at A1 or A2 AND Chansey isnt taunted, use Taunt that action and push-back.
If Substitute is ordered A1 or A2 AND Chansey isnt taunted, use Taunt that action and push-back.

Cant say i didnt deserve it if i end up losing.....this was easily one of my worst battles in a Hall.
 

"Can we pull through?"

Thunderbolt ~ Pound+DoubleSlap ~ Cooldown (Chill)

-----------


Primeape (M)
HP: 37
En: 48
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc, -1 Def, -1 SpD
Status: N/A
Other: N/A


Chansey (F)
HP: 52
En: 62
Ranks: 0/1/3/4
Speed: 50
SC/WC: 3/3
Ability: Natural Cure
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Primeape used Substitute!
-25 HP
Other Change: 25 HP Substitute (Primeape)
-24 energy
Chansey used Thunderbolt!
RNG Roll (Crit) [<=625 Crit]: 4944/10000 (No)
(10+(4.5-4.5))+1.75 = 11.75 damage
-7 energy

Action 2:
Primeape used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 3895/10000 (No)
(12+3+(6-1.5))*1.5 = 29.25 damage
Stat Change: -1 Def/SpD (Primeape)
-7 energy
Chansey used Pound+DoubleSlap!
RNG Roll (Hit) [<=9250 Hit]: 9139/10000 (Hit)
RNG Roll (# of hits) [1-3 (2)|4-6 (3)|7 (4)|8 (5)]: 4 (3)
RNG Roll (Crit (1)) [<=625 Crit]: 3955/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 5459/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 7633/10000 (No)
(13+3+(0-3))+3.5 = 16.5 damage (~3.25 HP loss)
Primeape's Substitute faded
-9.5

Action 3:
Primeape used Close Combat!
RNG Roll (Crit) [<=625 Crit]: 4476/10000 (No)
(12+3+(6-1.5))*1.5 = 29.25 damage
Stat Change: -1 Def/SpD (Primeape)
-11 energy



Primeape (M)
HP: 9
En: 6
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc, -2 Def, -2 SpD
Status: N/A
Other: N/A


Chansey (F)
HP: KO
En: KO
Ranks: 0/1/3/4
Speed: 50
SC/WC: 3/3
Ability: Natural Cure
Stats: N/A
Status: N/A
Other: N/A

-----------


"Crud, now I have to heal my Chansey."

Pick your first type:






 
Sorry for the wait.

<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect
Gunk Shot




Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Revenge


Battle 2:


Linebacker Jonah would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2


Metang (U)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Zen Headbutt
Bullet Punch
Psychic
Agility
Iron Defense
Meteor Mash
Hyper Beam

Earthquake
Brick Break
Rock Slide

Ice Punch


"Nothing can break the Light Metal of my Metang!"
 
Earthquake*3

If Magnet Rise, use Taunt that action.
If Metang is under the effects of a protective/evasive move, use Focus Energy in the first instance and Double Team (2 clones) in the second.
 

"Our defense can't be beat that easily!"

Levitate [Command] ~ Zen Headbutt ~ Zen Headbutt

-----------


Primeape (M)
HP: 100
En: 100
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Metang (N)
HP: 90
En: 100
Ranks: 4/4/1/3
Speed: 50
SC/WC: 2/6(5)
Ability: Light Metal
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Primeape used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 7219/10000 (No)
(10+(6-6))*1.5 = 15 damage
-7 energy
Metang levitated!
Other Change: Levitate (Metang)
-5 energy

Action 2:
Primeape used Earthquake!
Missed
-11 energy
Metang used Zen Headbutt!
RNG Roll (Hit) [<=9000 Hit]: 3525/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5867/10000 (No)
(8+3+(6-3))*1.5 = 21 damage
-5 energy

Action 3:
Primeape used Earthquake!
Missed
-15 energy
Metang used Zen Headbutt!
RNG Roll (Hit) [<=9000 Hit]: 8050/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 6243/10000 (No)
(8+3+(6-3))*1.5 = 21 damage
-9 energy



Primeape (M)
HP: 58
En: 67
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Metang (N)
HP: 75
En: 81
Ranks: 4/4/1/3
Speed: 50
SC/WC: 2/6(5)
Ability: Light Metal
Stats: N/A
Status: N/A
Other: N/A

-----------


"We're no slouch on offense either!"

Zen Headbutt ~ Zen Headbutt ~ Zen Headbutt
IF (Counter is used) THEN (use Confusion)
IF (Dig is used) THEN (use Metal Claw)​
 
It doesn't have access to Levitrait, but it can use the Levitate command since it's one of the Pokemon listed in the DAT that can use it.


Primeape (M)
HP: 58
En: 67
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Metang (N)
HP: 75
En: 81
Ranks: 4/4/1/3
Speed: 50
SC/WC: 2/6(5)
Ability: Light Metal
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Primeape used Smack Down!
RNG Roll (Crit) [<=625 Crit]: 5278/10000 (No)
(5+(6-6))/1.5 = 3.333 damage
Other Change: Smack Down (Metang)
-4 energy
Metang used Zen Headbutt!
RNG Roll (Hit) [<=9000 Hit]: 461/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 3721/10000 (No)
(8+3+(6-3))*1.5 = 21 damage
-13 energy

Action 2:
Metang used Metal Claw!
RNG Roll (Hit) [<=9500 Hit]: 2019/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 3590/10000 (No)
(5+3+(6-3)) = 11 damage
RNG Roll (Effect) [<=1000 Effect]: 8749/10000 (No)
-3 energy
Primeape burrowed its way under the ground!
Primeape used Dig!
RNG Roll (Crit) [<=625 Crit]: 9887/10000 (No)
(8+(6-6))*1.5 = 12 damage
-10 energy

Action 3:
Metang used Metal Claw!
RNG Roll (Hit) [<=9500 Hit]: 4378/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7110/10000 (No)
(5+3+(6-3)) = 11 damage
RNG Roll (Effect) [<=1000 Effect]: 4157/10000 (No)
-7 energy
Primeape burrowed its way under the ground!
Primeape used Dig!
RNG Roll (Crit) [<=625 Crit]: 4346/10000 (No)
(8+(6-6))*1.5 = 12 damage
-14 energy



Primeape (M)
HP: 15
En: 39
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Metang (N)
HP: 48
En: 58
Ranks: 4/4/1/3
Speed: 50
SC/WC: 2/6(5)
Ability: Light Metal
Stats: N/A
Status: N/A
Other: Smack Down (3a)
 

"We'll go for the win!"

Bullet Punch+Bullet Punch ~ Cooldown (Bullet Punch) ~ Metal Claw

-----------


Primeape (M)
HP: 15
En: 39
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Metang (N)
HP: 48
En: 58
Ranks: 4/4/1/3
Speed: 50
SC/WC: 2/6(5)
Ability: Light Metal
Stats: N/A
Status: N/A
Other: Smack Down (3a)


Action 1:
Metang used Bullet Punch+Bullet Punch!
RNG Roll (Crit) [<=625 Crit]: 887/10000 (No)
(9+3+(6-3)) = 15 damage
Primeape fainted!
-20 energy



Primeape (M)
HP: 15
En: 39
Ranks: 4/2/1/3
Speed: 110
SC/WC: 2/3
Ability: Vital Spirit
Stats: +14% Acc
Status: N/A
Other: N/A


Metang (N)
HP: 48
En: 58
Ranks: 4/4/1/3
Speed: 50
SC/WC: 2/6(5)
Ability: Light Metal
Stats: N/A
Status: N/A
Other: Smack Down (3a)

-----------


"Victory!"

Rewards:
Matezoide: 4 CC
- Primeape: 4 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 
Only users: LupusAter and Matezoide should be posting in this thread.

Matezoide will be using Shuppet with Insomnia:

<Shuppet> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with. Despite his overral quietness and reserved behavior, he feels happy for having some company.

Abilites:

Frisk (Innate):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insonia (Innate):


This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (DW LOCKED, Innate):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1


EC: 3/6
MC: 1
DC: 3/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch

Trick Room (*)
Thunderbolt (*)
Psychic (*)
Pain Split
Magic Coat
Dark Pulse

Gunk Shot (*)
Destiny Bond (*)
Imprison (*)

Matezoide, you may choose your first type. Your options are:








Good luck!
 
Obligatory Overconfident Bug Catcher wants to fight!

Pokemon Roll 3/5 Weedle
We'll obliterate you!
Ability Roll 1/2 Shield Dust
Your puny effects won't stop us!

Weedle (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Attacks:
Poison Sting
String Shot
Bug Bite

Electroweb
 

Weedle! Crush him!
Bug Bite+Bug Bite- cooldown- Poison Sting(contact)

Matezoide:

90 HP- 100%
3/2/4/2/39

OOCBC:

90 HP- 100%
3/2/0/1/50

A1
Shuppet Shadow Ball (hit 1640 no crit) 15,5 dmg -5 en
Weedle Bug Crunch (hit 8105 no crit) 12,06 dmg -17 en (this's just sad)
A2
Weedle cooldown
Shuppet Will-O-Wisp (6825 hit) -7 en
Weedle -2 HP
A3
Weedle Poison Sting (hit crit 4684 no effect) 5,695 dmg -2 en
Shuppet Shadow Ball (hit 8190 no crit) 15,5 dmg -5 en
Weedle -2 HP

Matezoide:

72 HP- 83%
3/2/4/2/39

OOCBC:

55 HP- 81%
3/2/0/1/50


It's only a minor setback!
Poison Sting (contact)- Bug Bite- Poison Sting+ Poison Sting
 
Matezoide:

72 HP- 83%
3/2/4/2/39

OOCBC:

55 HP- 81%
3/2/0/1/50
Burned

A1
Weedle Bug Bite (hit 1171 no crit) 5,025 dmg
Shuppet Shadow Ball (hit 474 crit) 18,5 dmg -5 en
Weedle -2 HP
A2
Weedle Poison Sting (hit crit 7634 no effect) 5,695 dmg -2 en
Shuppet Thunderbolt (hit 5703 no crit) 14,5 dmg -7 en
Weedle -2 HP
A3
Weedle Poison Spike (hit crit 6716 no effect) 9,045 dmg - 27 en
Shuppet Shadow Blast (hit 2786 no crit) 25,5 dmg -27 en
Weedle -2 HP
Weedle KO!



The Ryback wants to fight!

Pokemon roll 2/5 Mienfoo
Feed Me More!
Ability roll 3/3 Reckless
Feed Me More!


Mienfoo (F)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind

Low Sweep
Acrobatics
U-turn

Vital Throw
Endure
Feint
 

Feed Me Shuppet!
Acrobatics x3

Matezoide:

90 HP- 100%
3/2/4/2/39


The Ryback:

90 HP- 100%
4/1/2/2/65

A1:
Mienfoo Acrobatics (hit 233 crit) 17 dmg -7 en
Shuppet Will-O-Wisp (6241 hit) -7 en
Mienfoo -2 HP
A2:
Mienfoo Acrobatics (hit 4108 no crit) 11 dmg -11 en
Shuppet Psychic (hit 513 crit 2818 no effect) 21 dmg -6 en
Mienfoo -2 HP
A3:
Mienfoo Acrobatics (hit 7724 no crit) 11 dmg -15 en
Shuppet Shadow Ball (hit 3378 no crit 2763 no effect) 14 dmg -5 en
Mienfoo -2 HP

Matezoide:

51 HP- 82%
3/2/4/2/39


The Ryback:

49 HP- 67%
4/1/2/2/65


I am hungry! And I'll feast on Matezoide!
U-Turn- Acrobatics- Acrobatics
 
Matezoide:

51 HP- 82%
3/2/4/2/39


The Ryback:

49 HP- 67%
4/1/2/2/65

A1:
Mienfoo U-Turn (hit 3044 no crit) 4,69 dmg -5 en
Shuppet Shadow Ball (hit 721 no crit 4773 no effect) 14 dmg -9 en
A2:
Mienfoo Acrobatics (hit 4843 no crit) 11 dmg -7 en
Shuppet Psychic (hit 2823 no crit 2358 no effect) 17,5 dmg -6 en
A3:
Mienfoo Acrobatics (hit 4108 no crit) 11 dmg -11 en
Shuppet Shadow Blast (hit 2786 no crit) 24 dmg -27 en
Mienfoo KOed!


The Ryback wants to fight (again).
Pokemon Roll 4/5 Meditite
Revenge is a confesson of pain!
Ability roll 1/2 Pure Power
And I''m not hurt, I'm hungry!


Meditite (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Rock Slide
Focus Blast
Low Sweep

Fake Out
Drain Punch
Psycho Cut
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)