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Battle Hall Challenge - P2X7

vespiquen.png

ORDER IN THE COURT

Confuse Ray ~ Toxic ~ Power Gem​
 
ROUND 1
P2X7
charmeleon.png
#Nothing | HP: 90 | EN: 100 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy
Battle Hall
vespiquen.png
#Nothing | HP: 100 | EN: 100 | Type: Bug/Flying | Ability: Unnerve | Stats: 3/4/4/4/34 | Status: -10% Evasion​
Action 1
Charmeleon used Fire Blast!
-7 EN
Crit<=625: 1929 (no)
Brn<=1000: 8329 (no)
Damage: (11+3+4.5-6)*1.5=18.75

Vespiquen used Confuse Ray!
-5 EN
Charmeleon became confused!
Duration: 7584 (4a)

Action 2
Charmeleon is confused...
Con<=5000: 5146 (no)
Charmeleon used Rock Slide!
-6 EN
Crit<=625: 8468 (no)
Fli<=3000: 890 ew
Damage: (8+4.5-6)*2.25=14.625

Vespiquen flinched!

Action 3
Charmeleon is confused...
Con<=5000: 1734 (YES)
Charmeleon hurt itself in its confusion!
-3 EN
Damage: (4+4.5-1.5)=7

Vespiquen used Power Gem!
-6 EN
Crit<=625: 4994 (no)
Damage: (8+6-4.5)*1.5=14.25
P2X7
charmeleon.png
#Nothing | HP: 68 | EN: 84 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy, Confused (1a)
Battle Hall
vespiquen.png
#Nothing | HP: 66 | EN: 89 | Type: Bug/Flying | Ability: Unnerve | Stats: 3/4/4/4/34 | Status: -10% Evasion​
 
vespiquen.png

something something let's damage race

Power Gem x3
IF Bide, THEN action string Toxic ~ Chill ~ Chill
P2X7, you're up!
 
Spr_B2W2_Nate.png

"As you wish."

Fire Blast - Flamethrower - Fire Blast + Ember combo
IF you hurt yourself in your confusion a1, use Rock Slide a2 and a3.
 
P2X7
charmeleon.png
#Nothing | HP: 68 | EN: 84 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy, Confused (1a)
Battle Hall
vespiquen.png
#Nothing | HP: 66 | EN: 89 | Type: Bug/Flying | Ability: Unnerve | Stats: 3/4/4/4/34 | Status: -10% Evasion​
Action 1
Charmeleon is confused...
Con<=5000: 9769 (no) :(
Charmeleon used Fire Blast!
-7 EN
Crit<=625: 3377 (no)
Brn<=1000: 6025 (no)
Damage: (11+3+4.5-6)*1.5=18.75

Vespiquen used Power Gem!
-10 EN
Crit<=625: 405 (YES)
Damage: (8+3+6-4.5)*1.5=18.75

Action 2
Charmeleon used Flamethrower!
-6 EN
Crit<=625: 8413 (no)
Brn<=1000: 4930 (no)
Damage: (9+3+4.5-6)*1.5=15.75

Vespiquen used Power Gem!
-14 EN
Crit<=625: 9933 (no)
Damage: (8+6-4.5)*1.5=14.25

Action 3
Vespiquen used Power Gem!
-18 EN
Crit<=625: 1597 (no)
Damage: (8+6-4.5)*1.5=14.25
Charmeleon's Blaze activated!

Charmeleon used Unnamed Combo!
the fact that it doesn't have a name makes it all the more dangerous
-15.5 EN
Crit<=625: 8876 (no)
Brn<=2000: 684 (YES)
Damage: (22.5+3+3+4.5-6)*1.5=40.5

Vespiquen fainted!
P2X7
charmeleon.png
#Nothing | HP: 20 | EN: 55 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy
Battle Hall
vespiquen.png
#Nothing | HP: KO | EN: 47 | Type: Bug/Flying | Ability: Unnerve | Stats: 3/4/4/4/34 | Status: -10% Evasion, KO'd​
vespiquen.png

*cough* before... you go... would you mind taking one of my weaknesses? like seriously I have about 10
Congratulations on winning Battle 4, P2X7. Time to pick another!
normal.gif
fire.gif
fighting.gif

water.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

dragon.gif
ghost.gif

dark.gif
fairy.gif
 
sorry
10:29 PM <+ ASBot> Rolled between 1 and 30: 12
dedenne.png

Dedenne (F)

Types: Electric / Fairy

Nature: Naive
+Speed, +16% Acc, -SpD

Abilities: Cheek Pouch / Pickup / Plus [HA]

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3
SpD: 2 [-]
Spe: 116 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: N/A
MC: 0
AC: 5/5

Attacks:
Tackle
Tail Whip
Thunder Shock
Charge
Charm
Parabolic Charge
Nuzzle
Thunder Wave
Volt Switch
Rest
Snore
Charge Beam

Covet
Eerie Impulse
Helping Hand
Natural Gift

Wild Charge
Aerial Ace
Thunder
Rain Dance
Hidden Power Water
Double Team
Dig
Grass Knot
Thunderbolt
Toxic
dedenne.png

Excuse me, have you seen any berries growing around here?
P2X7, you're up!
 
Spr_B2W2_Nate.png

"You might find the berries you seek by searching outside the Hall."

Iron Tail - Fire Blast - Iron Tail
IF Dedenne uses Dig without suspense, outside of a combo, AND it moves before you based on Speed order, use Dig that action instead and push back.
 
Silver_Lucario42, as a busy person, I can empathize with someone who, due to IRL issues, consistently nears the DQ limit in every post, but your procrastination is accompanied by consistent activity throughout each day in other parts of the site (and, occasionally, in ASB). I must ask that you either make an effort to expedite your postings, or put this challenge up for a subref.
 
I wish I had an excuse but I'm just bad. Kind of like this Dedenne that doesn't have Protect.

My apologies. I'll make an effort to speed up my reffing in the future.

Rain Dance ~ Thunder ~ Hidden Power
 
ROUND 1
P2X7
charmeleon.png
#Nothing | HP: 90 | EN: 100 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy
Battle Hall
dedenne.png
#Nothing | HP: 100 | EN: 100 | Type: Electric/Fairy | Ability: Plus | Stats: 2/2/3/2/116 | Status: +16% Accuracy​
Action 1
Dedenne used Rain Dance!
-10 EN
It started to rain!

Charmeleon used Iron Tail!
-7 EN
Hit<=9000: 6122 (yes)
Crit<=625: 5069 (no)
Def<=3000: 1176 (YES)
Damage: (10+4.5-3)=11.5
Dedenne's Defense fell!

Action 2
Dedenne used Thunder!
-7 EN
Crit<=625: 1307 (no)
Par<=3000: 9196 (no)
Damage: (11+3+4.5-4.5)=14

Charmeleon used Fire Blast!
-7 EN
Crit<=625: 3107 (no)
Brn<=1000: 4541 (no)
Damage: (8+3+4.5-3)=12.5

Action 3
Dedenne used Hidden Power!
-4 EN
Crit<=625: 1264 (no)
Damage: (9+4.5-4.5)*1.5=13.5

Charmeleon used Iron Tail!
-7 EN
Hit<=9000: 9279 (NO)
Rain (3r)​
P2X7
charmeleon.png
#Nothing | HP: 62 | EN: 79 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy
Battle Hall
dedenne.png
#Nothing | HP: 76 | EN: 79 | Type: Electric/Fairy | Ability: Plus | Stats: 2/2/3/2/116 | Status: +16% Accuracy, -1 Def​
 
dedenne.png

Maybe more berries will grow with this rain~

Thunder ~ Hidden Power ~ Thunder
IF Charmeleon is to use Bide, THEN initiate action string Toxic ~ Chill ~ Thunder [once]
IF Charmeleon is to use Dig AND NOT suspended AND NOT in a combination AND you would move after Dedenne based on speed order THEN use Dig
P2X7, you're up!
 
(You forgot to account for Rain when calculating the damage inflicted by Charmeleon's Fire Blast a2.)
Spr_B2W2_Nate.png

"Ah, an opening!"

Flame Charge - Dig - Dig
IF you are paralyzed by Thunder a1, replace actions with Iron Tail - Rock Slide - Iron Tail.
 
(I decreased the power from 11 to 8 to account for rain's -3 BAP.)

ROUND 2
P2X7
charmeleon.png
#Nothing | HP: 62 | EN: 79 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/92 | Status: +15% Accuracy
Battle Hall
dedenne.png
#Nothing | HP: 76 | EN: 79 | Type: Electric/Fairy | Ability: Plus | Stats: 2/2/3/2/116 | Status: +16% Accuracy, -1 Def​
Action 1
Dedenne used Thunder!
-7 EN
Crit<=625: 8491 (no)
Par<=3000: 3824 (no)
Damage: (11+3+4.5-4.5)=14

Charmeleon used Flame Charge!
-3 EN
Crit<=625: 7356 (no)
Damage: (2+3+4.5-3)=6.5
Charmeleon's Speed rose!

Action 2
Charmeleon dug underground!
-6 EN

Dedenne used Hidden Power!
-4 EN
no

Charmeleon used Dig!
-4 EN
Crit<=625: 7903 (no)
Damage: (8+4.5-3)*1.5=14.25

Action 3
Charmeleon dug underground!
-8 EN

Dedenne used Thunder!
-7 EN
no

Charmeleon used Dig!
-6 EN
Crit<=625: 7891 (no)
Damage: (8+4.5-3)*1.5=14.25
P2X7
charmeleon.png
#Nothing | HP: 48 | EN: 52 | Type: Fire | Ability: Blaze | Stats: 3/1/3/3/161 | Status: +15% Accuracy, +1 Spe
Battle Hall
dedenne.png
#Nothing | HP: 41 | EN: 61 | Type: Electric/Fairy | Ability: Plus | Stats: 2/2/3/2/116 | Status: +16% Accuracy
P2X7, you're up!
 
Last edited:
dedenne.png

Maybe more berries will grow with this rain~

Thunder ~ Hidden Power ~ Thunder
IF Charmeleon is to use Bide, THEN initiate action string Toxic ~ Chill ~ Thunder [once]
IF Charmeleon is to use Dig AND NOT suspended AND NOT in a combination AND you would move after Dedenne based on speed order THEN use Dig
P2X7, you're up!
Dedenne cannot move after itself. Please edit the round in accordance with this fact.
 
(Oops...)

Spr_B2W2_Nate.png

"Steady, now."

Fire Blast - Dig - Dig
IF Dedenne uses Dig, without suspense, outside of a combo, AND you move after it based on Speed order, use Counter that action instead and push back.
IF Dedenne uses a Damaging Electric-type combo, AND you have less than 29 HP remaining, use Protect that action instead.
 
charmeleon.gif

Blaze
48 HP | 52 EN
3/1/3/3/161 (+15% Accuracy)
STATUS: +1 Speed

--------------------VS.--------------------

dedenne.gif

Plus
41 HP | 61 EN
2/2/3/2/116 (+16% Accuracy)
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. All rolls are out of 10,000.)

A1

Charmeleon uses Fire Blast!
CRIT: NO (3929>625)
EFFECT: NO (2686>1000)
11 + 3 + 1.5 = 15.5 DMG
-7 EN


Dedenne uses Thunder Wave!
Charmeleon is paralyzed!
-6 EN

A2

Dedenne uses Parabolic Charge!
CRIT: NO (9912>625)
7 + 3 = 10 DMG
+5 HP
-9 EN


Charmeleon uses Dig!
PARA: NO (5051>2500)
CRIT: NO (5275>625)
(8 + 1.5) x 1.5 = 14.25 DMG
-10 EN


A3

Dedenne uses Parabolic Charge!
CRIT: NO (9912>625)
7 + 3 = 10 DMG
+5 HP
-13 EN


Charmeleon uses Dig!
PARA: NO (3801>2500)
CRIT: NO (7423>625)
(8 + 1.5) x 1.5 = 14.25 DMG
-14 EN


Charmeleon: -20 HP, -31 EN
Dedenne: -34 HP, -28 EN

charmeleon.gif

Blaze
28 HP | 21 EN
3/1/3/3/46 (+15% Accuracy)
STATUS: Paralyzed! (20%)

--------------------VS.--------------------

dedenne.gif

Plus
7 HP | 34 EN
2/2/3/2/116 (+16% Accuracy)
STATUS: OK
 
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