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Battle Hall Challenge - Rising_Dusk

355.png

Duskull (M)
HP: 24
Energy: 68
Speed: 21
Hex Disabled (2 actions)
353.png

Shuppet (F)
HP: 13
Energy: 69
Speed: 45
Badly poisoned (3 dpa)
Shadow Ball Disabled (5 actions)

Action 1

Duskull used Shadow Sneak:
RNG Roll for Crit - 4/16 (No)
10.5 (rounded to 10) damage, 2 energy

Shuppet used Confuse Ray:
Duskull became confused.
RNG Roll for Duration - 2/3 (3 actions)
4 energy

Shuppet took 3 poison damage.
355.png

Duskull (M)
HP: 24
Energy: 66
Speed: 21
Confused (3 actions)
353.png

Shuppet (F)
HP: 0
Energy: 0
Speed: 45

Rising_Dusk, please choose your next type. Your options are:
NormalType.png
FireType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
RockType.png

IceType.png
DragonType.png
DarkType.png

SteelType.png
 
DP_Ruin_Maniac.png

Ruin Maniac Howard would like to battle!
RNG Roll for Pokemon - 5/5 (Tympole)
"Let's show him a real discovery Tympole!"
RNG Roll for Ability - 1/2 (Swift Swim)
"Let's speed it up a little. Use Swift Swim!"
535.png

Tympole (F)

Nature: Quirky

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:

Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk
 
24.png

"Not the opponent I wanted, but we'll see. Move in."

Duskull:
Toxic ~ Hex ~ Charge Beam
IF (Toxic misses) THEN (Use it again instead of Hex)
 
355.png

Duskull (M)
HP: 80
Energy: 100
Speed: 21
535.png

Tympole (F)
HP: 90
Energy: 100
Speed: 64

Action 1

Tympole used Toxic:
Duskull was badly poisoned!
7 energy

Duskull used Toxic:
RNG Roll for Accuracy - 7/10 (Hits)
Tympole was badly poisoned!
7 energy

Tympole took 1 poison damage.
Duskull took 1 poison damage.

Action 2

Tympole used Rest:
Tympole fell asleep.
Tympole was cured of poison!
Tympole recovered 1 HP.
15 energy

Duskull used Hex:
RNG Roll for Crit - 4/16 (No)
19 damage, 6 energy

Duskull took 1 poison damage.

Action 3

Tympole was fast asleep.
Tympole recovered 12 HP.

Duskull used Charge Beam:
RNG Roll for Accuracy - 3/10 (Hits)
RNG Roll for Crit - 3/16 (No)
RNG Roll for Spa Raise - 10/10 (No)
9.75 (rounded to 10) damage, 6 energy

Tympole woke up!
Duskull took 1 poison damage.

355.png

Duskull (M)
HP: 77
Energy: 81
Speed: 21
Badly poisoned (2 dpa)
535.png

Tympole (F)
HP: 73
Energy: 78
Speed: 64
 
((Hex does double damage to Pokemon suffering from Sleep too!))

24.png

"Let's see if we can pull through..."

Duskull:
Disable Rest ~ Toxic ~ Charge Beam
 
355.png

Duskull (M)
HP: 77
Energy: 81
Speed: 21
Badly poisoned (2 dpa)
535.png

Tympole (F)
HP: 73
Energy: 78
Speed: 64

Action 1

Tympole used Aqua Ring:
8 energy

Duskull used Disable:
Tympole's Rest was Disabled!
6 energy

Tympole's Aqua Ring restored 2 HP.
Duskull took 2 poison damage.

Action 2

Tympole used Scald:
RNG Roll for Crit - 4/16 (No)
RNG Roll for Burn - 7/10 (No)
9.5 (rounded to 10) damage, 5 energy

Duskull used Toxic:
RNG Roll for Accuracy - 7/10 (Hits)
Tympole was badly poisoned!
7 energy

Tympole took 1 poison damage and its Aqua Ring restored 2 HP.
Duskull took 2 poison damage.

Action 3

Tympole used Water Pulse:
RNG Roll for Crit - 2/16 (No)
RNG Roll for Confusion - 3/5 (No)
7.5 (rounded to 7) damage, 4 energy

Duskull used Charge Beam:
RNG Roll for Crit - 14/16 (No)
RNG Roll for Spa Raise - 5/10 (Yes)
Duskull's Special Attack rose by 1 stage.
9.75 (rounded to 10) damage, 6 energy

Tympole took 1 poison damage and its Aqua Ring restored 2 HP.
Duskull took 2 poison damage.
355.png

Duskull (M)
HP: 54
Energy: 62
Speed: 21
Badly poisoned (3 dpa)
+1 Special Attack
535.png

Tympole (F)
HP: 67
Energy: 61
Speed: 64
Aqua Ring (3 actions)
Rest Disabled (4 actions)
Badly poisoned (2 dpa)
 
355.png

Duskull (M)
HP: 54
Energy: 62
Speed: 21
Badly poisoned (3 dpa)
535.png

Tympole (F)
HP: 67
Energy: 61
Speed: 64
Aqua Ring (3 actions)
Rest Disabled (4 actions)
Badly poisoned (2 dpa)

Action 1

Tympole used Scald:
RNG Roll for Crit - 7/16 (No)
RNG Roll for Burn - 9/10 (No)
9.5 (rounded to 10) damage, 5 energy

Duskull used Hex:
RNG Roll for Crit - 14/16 (No)
22 damage, 6 energy

Tympole took 2 poison damage and its Aqua Ring restored 2 HP.
Duskull took 3 poison damage.

Action 2

Tympole used Scald:
RNG Roll for Crit - 12/16 (No)
RNG Roll for Burn - 2/10 (Yes)
Duskull was burned!
9.5 (rounded to 9) damage, 9 energy

Duskull used Hex:
RNG Roll for Crit - 8/16 (No)
22 damage, 10 energy

Tympole took 2 poison damage and its Aqua Ring restored 2 HP.
Duskull took 3 poison damage and 2 burn damage.

Action 3

Tympole used Scald:
RNG Roll for Crit - 9/16 (No)
9.5 (rounded to 10) damage, 13 energy

Duskull used Hex:
RNG Roll for Crit - 7/16 (No)
22 damage, 14 energy

Tympole took 2 poison damage and its Aqua Ring restored 2 HP.
Duskull took 3 poison damage and 2 burn damage.
Tympole's Aqua Ring wore off.
355.png

Duskull (M)
HP: 12
Energy: 32
Speed: 21
Badly poisoned (4 dpa)
535.png

Tympole (F)
HP: 1
Energy: 34
Speed: 64
Rest Disabled (1 action)
Badly poisoned (3 dpa)
 
355.png

Duskull (M)
HP: 12
Energy: 32
Speed: 21
Badly poisoned (4 dpa)
Burned (2nd Degree)
535.png

Tympole (F)
HP: 1
Energy: 34
Speed: 64
Rest Disabled (1 action)
Badly poisoned (3 dpa)

Action 1

Duskull used Shadow Sneak:
RNG Roll for Crit - 4/16 (No)
4 damage, 2 energy

Duskull took 4 poison damage and 2 burn damage.
355.png

Duskull (M)
HP: 6
Energy: 32
Speed: 21
Badly poisoned (4 dpa)
Burned (2nd Degree)
535.png

Tympole (F)
HP: -3
Energy: 0
Speed: 64
"You've ruined me!"

Rising_Dusk, you may now choose your next type. Your options are:
NormalType.png
FireType.png
FlyingType.png

GrassType.png
PoisonType.png
ElectricType.png

GroundType.png
RockType.png
IceType.png

DragonType.png
DarkType.png
SteelType.png
 
DP-Dragontamer.png

Dragon Tamer Norbert would like to battle!
RNG Roll for Pokemon - 1/5 (Nincada)
"You show him how a real trainer battles Nincada!"
RNG Roll for Ability - 2/2 (Run Away)
"But er, let's not get too close... he's on a pretty big streak, no need to be reckless."
290.png

Nincada (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)

Abilities:

Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe

Dig
X-Scissor
Shadow Ball

Bug Buzz
Night Slash
Gust
 
24.png

"Execute your strategy, tried and true!"

Duskull:
Toxic ~ Hex ~ Will-O-Wisp
IF (Nincada uses Dig) THEN (Substitute that action for Shadow Sneak and shift all of your listed actions down one)
 
355.png

Duskull (M)
HP: 80
Energy: 100
Speed: 21
290.png

Nincada (F)
HP: 90
Energy: 100
Speed: 34

Action 1

Nincada used Sand Attack:
Duskull's Accuracy was lowered by 1 stage.
3 energy

Duskull used Toxic:
RNG Roll for Accuracy - 4/4 (Hit)
Nincada was badly poisoned!
7 energy

Nincada took 1 poison damage

Action 2

Nincada used Shadow Ball:
RNG Roll for Crit - 9/16 (No)
RNG Roll for SDef Lower - 1/5 (Yes)
Duskull's Special Defense was lowered by 1 stage.
12 damage, 6 energy

Duskull used Hex:
RNG Roll for Accuracy - 19/40 (Hit)
RNG Roll for Crit - 8/16 (No)
19 damage, 6 energy

Nincada took 1 poison damage.

Action 3

Nincada used Sand Attack:
Duskull's Accuracy was lowered by 1 stage.
3 energy

Duskull used Will-O-Wisp:
RNG Roll for Accuracy - 48/100 (Miss)
7 energy

Nincada took 1 poison damage.
355.png

Duskull (M)
HP: 68
Energy: 80
Speed: 21
-2 Accuracy
-1 Special Defense
290.png

Nincada (F)
HP: 58
Energy: 88
Speed: 34
Badly poisoned (2 dpa)
 
24.png

"I know this strategy, and I also know how to best it. Nice try, but not even that can save you now!"

Duskull:
Foresight ~ Disable Shadow Ball ~ Hex
 
355.png

Duskull (M)
HP: 68
Energy: 80
Speed: 21
-2 Accuracy
-1 Special Defense
290.png

Nincada (F)
HP: 58
Energy: 88
Speed: 34
Badly poisoned (2 dpa)

Action 1

Nincada used Shadow Ball:
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for SDef Lower - 2/5 (No)
18 damage, 6 energy

Duskull used Foresight:
6 energy

Nincada took 2 poison damage.

Action 2

Nincada used Sand Attack:
Duskull's Accuracy was lowered by 1 stage.
3 energy

Duskull used Disable:
Nincada's Shadow Ball was disabled.
6 energy

Nincada took 2 poison damage.

Action 3

Nincada used Shadow Ball:
But it failed!

Duskull used Hex:
RNG Roll for Crit - 4/16 (No)
19 damage, 6 energy

Nincada took 2 poison damage.
355.png

Duskull (M)
HP: 50
Energy: 62
Speed: 21
-3 Accuracy
Foresight (4 actions)
290.png

Nincada (F)
HP: 33
Energy: 79
Speed: 34
Badly poisoned (3 dpa)
Shadow Ball Disabled (5 actions)
 
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