Battle Hall Challenge - waterwarrior

Well that went better than expected!

Ice Beam, then go to
GrassType.png

Maybe this time will be better this time...

Also, I'll finish your battle tomorrow. I've been really busy over the past two days
 
Spr_B2W2_Gardenia.png

''Gym Leader Gardenia wants to battle!''

RNG for mon: 4/5

Spr_5b_102.png

Exeggcute (M)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Moonlight
Ingrain
AncientPower

RNG for ability: 2/2
Harvest.

FUCK


Spr_B2W2_Gardenia.png

''Your cold tactics will not stop us!''


But thats the last round! :(
 
Dude. Rank 1. -.-

Even though its that damn Cherubi again, still have more of a chance with her than with this guy...

And since it only has one ability, I'll just post the data and order
420.png

Cherubi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Protect
Sludge Bomb

Encore
Weather Ball
Ingrain

Ice Beam -> Psychic -> Ice Beam
If Sunny Day is used, Fake Out and push back. Only activate this sub once.
In Encore, change that action to Ice Beam.
 
God damn it, i am so sorry....


Spr_B2W2_Gardenia.png

''This should work decently.''

Leech-Seed -> Sunny-Day -> Weather Ball


If unable to use Sunny-Day A2 for any reason, use Sunny Day A3.


238.gif

90 HP
100 EN
1/1/3/3/75

420.png

90 HP
100 EN
1/2/4/2


Chell used Ice-Beam - 6 energy
To crit (8441) - N0
To freeze (871) - Yes...Wait, what
(10+3+(4.5-3))*1.5 = 21.75 damage
RNG: 2/2 -> Deep Freeze
Cherubi was frozen solid!

Action 2

Chell used Psychic - 4,5 energy
To crit (3568) - No
(7+3+(4.5-3)) = 11.5 damage

Cherubi is frozen solid!

Action 3
Chell used Ice-Beam - 6 energy
To crit (9257) - No
(10+3+(4.5-3))*1.5 = 21.75 damage

Cherubi used Sunny Day - 10 energy


238.gif

90 HP
83 EN
1/1/3/3/75

420.png

45 HP
90 EN
1/2/4/2


Spr_B2W2_Gardenia.png
420.png


''WTF?!''

Morning Sun -> Solarbeam -> Weather Ball

If unable to use Morning Sun for any reason, use it in the following action and push-back.
If Psychic outside of a combo, use Encore that action and push-back.
 
238.gif

90 HP
83 EN
1/1/3/3/75

420.png

45 HP
90 EN
1/2/4/2

Chell used Fake-Out - 4 energy
To crit (9250) - No
(4 - 1,5) = 2,5 damage

Action 2

Chell used Ice-Beam - 6 energy
To crit (3302) - No
To freeze (8829) - No
(10+3+(4.5-3))*1.5 = 21.75 damage

Cherubi used Morning Sun - 15 energy
Cherubi restored 35 HP!

Action 3


Chell used Ice-Beam - 10 energy
To crit (7629) - No
To freeze (1022) - No
(10+3+(4.5-3))*1.5 = 21.75 damage

Cherubi used Solarbeam - 7 energy
To crit (7047) - No
(12 + 3 + 1,5) = 16,5 damage

238.gif

74 HP
63 EN
1/1/3/3/75

420.png

34 HP
68 EN
1/2/4/2


Your turn, WW.
 
Y U SO ANNOYING

Ice Beam -> Powder Snow -> Psychic
If Morning Sun is used A1, Sweet Kiss and pray
If Protect is used successfully, Chill and push back
 
Spr_B2W2_Gardenia.png

''We will take the risk.''

Morning Sun -> Solarbeam -> Encore (HA!)

238.gif

74 HP
63 EN
1/1/3/3/75

420.png

34 HP
68 EN
1/2/4/2

Action 1
Chell used Sweet Kiss - 5 energy
To hit (8567) - No


Action 2

Chell used Ice-Beam - 6 energy
21,75 damage


Cherubi used Solarbeam - 7 energy
To crit (7047) - No
(12 + 3 + 1,5) = 16,5 damage

Action 3

Chell used Powder Snow - 2 energy
To crit (5087) - No
(4 + 3 + 1,5) = 12,75 damage

Cherubi used Encore - 10 energy

Chell is Encored!

238.gif

58 HP
52 EN
1/1/3/3/75

420.png

KO HP
KO EN
1/2/4/2

Sun (3 Rounds)

Spr_B2W2_Gardenia.png

:(
 
Spr_B2W2_Clair.png


''Prepare to be defeated by the greatest Dragon Trainer.''


RNG: 4/5

frontnormal-mcyclohm.png

Cyclohm (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Item: Expert Belt

Attacks:

Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Double Hit
Spark
Discharge
Tri Attack
Sonicboom
Slack Off
Hyper Beam
Thrash
Zap Cannon

Flamethrower
Dragon Pulse
Thunder

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Signal Beam

Spr_B2W2_Clair.png

''You will be destro---''


NO CLAIR, YOU CANT USE THAT AGAINST A RANK 1 MON!

Spr_B2W2_Clair.png

''The great Clair takes no order---''


I WILL TELL LANCE.


Spr_B2W2_Clair.png

''..........FUCK.......''



Axew (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

X-Scissor
Dig
Dragon Claw

Endure
Night Slash
Counter

RNG for ability: 2/3

Mold Breaker

Spr_B2W2_Clair.png

''I dont need Cyclhom to destroy this scrub anyway, my SHINY Axew will be enough.''
 
For convenience:
238.gif

Smoochum (Chell) Female
Nature: Timid (+Spe, -Atk, +13% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+) (+13% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14/ 110total moves)
Physical:
Fake Out
Heart Stamp
Lick
Pound

Special:
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic

Status:
Mean Look
Miracle Eye
Sing
Sweet Kiss
Wish

BRING ON THE CYCLOHM BITCH. (lolno)

Ice Beam -> Ice Beam -> Ice Beam
If Axew uses Dig AND has used Scary Face previously in the round, change that action to Fake Out
If X-Scissor is used in a combo, change that action to Sing
 
Spr_B2W2_Clair.png

''Pain builds character, Axew.''

X-Scissor -> Dragon Claw -> Scary Face



238.gif

90 HP
100 EN
1/1/3/3/75


90 HP
100 EN
4/2/1/2/57

Chell used Ice-Beam - 6 energy
To crit (9875) - No
To freeze (2599) - No
(10 + 3 + 1,5) = 21,75 damage

Axew used X-Scissor - 6 energy
To crit (8421) - No
(8 + 4,5)*1,5 = 18,75 damage

Action 2

Chell used Ice-Beam - 10 energy
To crit (9875) - No
To freeze (2599) - No
(10 + 3 + 1,5) = 21,75 damage

Axew used Dragon-Claw - 5 energy
To crit (2272) - No
(8 + 3 + 4,5) = 15,5 damage

Action 3

Chell used Ice-Beam - 14 energy
To crit (389) - Yes (ffs)
To freeze (2599) - No
(10 + 3 + 1,5 + 3) = 26,25 damage

Axew used Scary Face - 6 energy

Chell is slowed down!

238.gif

56 HP
70 EN
1/1/3/3/21,475


30 HP
83 EN
4/2/1/2/57


Spr_B2W2_Clair.png


''This Axew is far too weak to be of use for me, but i know i can salvage this ridiculous mess.''

Dig*3


If Ice-Beam in a combo, use Dig combo that action.
If Powder-Snow in a combo, use Dig combo that action.
 
Spr_B2W2_Clair.png

''I could swear you would just use Miracle Eye.....oh well, you do know that if the first Dig hits, you are going down as well, non?''




238.gif

56 HP
70 EN
1/1/3/3/21,475


30 HP
83 EN
4/2/1/2/57

Axew used Dig - 10 energy

Chell tries to Dodge!
Around 59% to dodge, but it caps at 50% (According to Objection) -> 6798 -> Nope

To crit - Doesnt matters
(10 + 4,5) = 14,5 damage

Action 2

Chell chilled + 12 energy

Axew used Dig - 14 energy
to crit (Doesnt matters)
(10 + 4,5) = 14,5 damage

Action 3

Axew used combo - 70 energy (Faints after this)
(22,5 + 4,5) = 27 damage

Chell fainted!
Axew fainted!


238.gif

KO HP
KO EN
1/1/3/3/21,475


KO HP
KO EN
4/2/1/2/57

Spr_B2W2_Clair.png

''BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!''

Too bad, Waterwarrior, your challenge has come to an end.

WW: 6 CC
Chell: 6 HC
Me: 11 UC

inb4 WW sees a mistake and trolls Clair.
 
Dig has 8 BAP, but good try

Ground I guess

Was wondering if you would catch on that or if i would need to point it out later. :pimp:

Or maybe i just derped.

Ok, time to be serious in my reffing, i know i am probably starting to become annoying.


Spr_B2W2_Giovanni.png


''It is my turn....''

RNG for mon: 1/5

Spr_5b_290.png

Nincada (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe

Dig
X-Scissor
Shadow Ball

Endure
Silver Wind
Gust

RNG: 1/2

Compoundeyes

Spr_B2W2_Giovanni.png


''Nincada has just started it's growth. I do not expect to win, but dont think we wont fight back.''
 
Ice Beam -> Powder Snow -> Ice Beam
If X-Scissor is used in a combo, change that action to Sing and push back. Do not activate on cosecutive actions
If Sand-Attack, call Mat a troll, change that action to Miracle Eye, and push back. Only actovate this sub once.
 
Spr_B2W2_Giovanni.png


''.....''

Leech Life -> X-Scissor -> Leech Life

238.gif

90 HP
100 EN
1/1/3/3/75

Spr_5b_290.png

90 hp
100 en
2/3/3/2/34

Chell used Ice-Beam - 6 energy
To crit (1051) - No
To freeze (1198) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Nincada used Leech Life - 8 energy
To crit (4678) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage
+7,875 HP to Nincada!

Action 2

Chell used Powder Snow - 2 energy
To crit (8729) - No
(4 + 3 + 1,5) = 12,75 damage

Nincada used X-Scissor - 12 energy
To crit (8848) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3

Chell used Ice-Beam - 6 energy
To crit (3387) - No
To freeze (4765) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Nincada used Leech Life - 1 energy
To crit (994) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage
+7,875 HP to Nincada!


238.gif

40 HP
86 EN
1/1/3/3/75

Spr_5b_290.png

50 hp
79 en
2/3/3/2/34


Spr_B2W2_Giovanni.png

''All we can do is try to keep that up....i see a big potential inside you, Nincada.''

Leech-Life -> X-Scissor -> Leech-Life


If Ice-Beam in a combo, use Dig that action and do push-back. This sub has priority.
If Ice-Beam is used A1 AND A2, use X-Scissor combo A2.
 
238.gif

40 HP
86 EN
1/1/3/3/75

Spr_5b_290.png

50 hp
79 en
2/3/3/2/34


Chell used Sing - 6 energy
To hit (2907) - Yes
Intesity: 1/3
Light Sleep!

Nincada is sleeping!

Action 2


Chell used Ice-Beam - 6 energy
To crit (8597) - No
To freeze (7762) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Nincada woke up!

Nincada used X-Scissor - 5 energy
To crit (7474) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3


Chell used Ice-Beam - 10 energy
To crit (5978) - No
To freeze (2256) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Nincada used Leech-Life - 8 energy
To crit (3171) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage
+7,875 HP to Nincada!

238.gif

6 HP
64 EN
1/1/3/3/75

Spr_5b_290.png

14 hp
66 en
2/3/3/2/34


You are up.
 
Spr_B2W2_Giovanni.png

''It all comes down to this.''

Endure -> X-Scissor -> X-Scissor




238.gif

6 HP
64 EN
1/1/3/3/75

Spr_5b_290.png

14 hp
66 en
2/3/3/2/34

Yadda yadda, Nincada uses Endure, Chell stalls A2. Now to A3!


Chell used Sing - 5 energy
To hit (3678) - Yes

238.gif

6 HP
64 EN
1/1/3/3/75

Spr_5b_290.png

14 hp
66 en
2/3/3/2/34


Spr_B2W2_Giovanni.png

''I give up.....theres no point in continuing this battle.''




Next match will be posted soon.
 
Spr_B2W2_Roxie.png

''Poison types are the best!''

RNG: 2/5

109.png

Koffing (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Selfdestruct
Sludge
Haze
Gyro Ball

Fire Blast
Thunderbolt
Venoshock

Pain Split
Will-O-Wisp
Destiny Bond

Ability: 1/1
LEVITATE!!!!

Spr_B2W2_Roxie.png

''Lets get this party started!''
 
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