Battle in the Dojo! DarkSlay vs. Seven Deadly Sins! [WON BY SDS]

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Brandon entered the dojo, bowing to the master and taking off his shoes as requested. This time it was Seedstrike who followed him into the dojo, as Brandon had decided it was time for someone else to get a turn. Flamestrike had gotten to watch the past battles with him, so he let Seedstrike enjoy a match for a change. Before long, the two opponents entered, both ASB veterans. On one side was DarkSlay, and Brandon couldn’t help but chuckle as Seedstrike growled at the trainer who had commanded his swift demise in Brandon’s first battle. Clearly he hadn’t forgotten it. On the other side was Seven Deadly Sins, who Brandon recognized from the last battle he reffed. As the trainers made their preparations, Brandon went over the rules of the battle.

2 v 2
Doubles

DQ: Two Days / Three Days Ref
Two Recovery/Five Chills
All abilities, No items, switch = KO.
He also took the time to look around the dojo, noting that using Dig and Earthquake would be impossible.

Arena:

Traditional Japanese Dojo

This dojo has been around for centuries, but remains in peak condition. The floor is made of soft mats, with a hardboard flooring underneath. It is a four walled, closed area. On the edges of the dojo are shallow pools of water originally used for decoration. The pools provide water, but are too shallow to dive in. The walls are covered in beautiful ivy. Since the floor is primarily cushion and hard wood, it is impossible to dig through it or find a sustainable area to cause quakes with. Evidently, a magical seal has been placed upon the dojo, preventing all types of weather from disrupting the peace and honor of the dojo.

Summary of Restrictions: No diving under water, no weather, no Dig/Earthquake.
Finally, Brandon decided to check whether DarkSlay would be using the same Pokemon he had used against him. While he was at it, he decided there was no real reason not to check SDS’s Pokemon as well.

DarkSlay:
199.png

Slowking [Salmon] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: ****(+)
SpA: ****
SpD: ****
Spe: 26 (-)

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off

Future Sight (*)
Block (*)
Mud Sport (*)

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
93.png

Haunter [Allergy] (F)
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **
Def: *(-)
SpA: *****(+)
SpD: **
Spe: 95

EC: 8 / 9
MC: 1
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball

Disable (*)
Perish Song (*)
Fire Punch (*)

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)
634.png

Zweilous [Eclipse] (F)
Nature: Quiet (Adds * to Special Attack. Subtracts 15% from Speed.)

Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.).

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)

EC: 4 / 9
MC: 1
DC: 0 / 0 (No DW Ability)

Abilities:
Hustle: (Can Be Activated)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Dark Pulse (*)
Earth Power (*)
ThunderFang (*)

Taunt (*)
Work Up (*)
Protect (*)

VS.

Seven Deadly Sins:
213.png

Indestructible - Shuckle (M)

Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
Type: Rock / Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)

EC: 0/0
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rollout

Rock Blast
Knock Off
Helping Hand

Toxic
Gyro Ball
Defense Curl
567.png

Paradiso - Archeops (F)

Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112

EC: 6/6
MC: 1
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge
286.png

Breloom (*) Bosshroom (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *****(+1) (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 70

EC: 6/6
MC: 1
DC: 4/5

Abilities:
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Force Palm

Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)

Swords Dance(*)
Facade(*)
Double Team(*)
Seedstrike nudged Brandon, and he looked up to see the trainers waiting for him. “Oh, you guys are ready! Well you guys are vets so I’m sure you know how this works. DarkSlay will send out his Pokemon, SDS sends his out and tells them what to do, DarkSlay gives his orders then I figure out what happened and update you guys, then we’ll go from there. Good luck guys!” After finishing, he noticed Seedstrike glaring at DarkSlay. “I guess you’re cheering for SDS, huh? We’ll see how things go…”

1. DarkSlay sends out Pokemon
2. SDS sends out Pokemon and issues actions
3. DarkSlay issues actions
4. I ref
5. DarkSlay issues actions
6. SDS issues actions
7. I ref
8. 5-7 repeat with the order of 5 and 6 swapped each round
DarkSlay, you’re up!
 
All right, let's get this party started. I need some of my friends evolved, so hopefully we can accomplish that this game!

Go, Allergy the Haunter!
93.png

But what's this? With the counters received from the beginning of the battle, Allergy is evolving!
94.png

Gengar [Allergy] (F)
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: *****(+1)(+)
SpD: ***
Spe: 110

EC: 9 / 9
MC: 1
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball

Disable (*)
Perish Song (*)
Fire Punch (*)

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)
Will-o-Wisp
So I'll be using Allergy the Gengar for this match, at the expense of 20% of my energy.

Now, let's go with some more power!
634.png

Eclipse the Zweilous, you're up!
 
Seven Deadly Sins strides confidently into the dojo, a belt filled with Poke-Balls at his waist.

"It's time to see what happens when an unstoppable force meets an immovable object.
213.png

Indestructible the Shuckle, you're up!

And to lend him a little air support...
567.png

Paradiso, go ahead and lend him a hand!"


Paradiso, start things out by chowing down on Allergy with a Crunch! Follow it up with a Stone Edge, then pound him with another Crunch! If at any time he tries to Disable one of your moves, replace it with Taunt!

Shuckle, it's your time to shine. Let's get the ball rolling with a powerful Defense Curl-Rollout combo on Allergy, then continue the assault on action 3!

(P.S.: I'm pretty sure Zveilous doesn't learn Leech Seed, bro.)
 
Whoops, yeah. Looks like I forgot to delete that when I c/p'd Embirch's analysis. Fixed it.

Anyways, all right lassies, let's fight fire with intelligence!

Allergy, take that nasty Crunch and respond with a Will-O-Wisp right at Paradiso! Then smack it with a Thunderbolt to hurt it pretty badly. Finish the round by using Disable on Shuckle's Rollout!

Eclipse, start off the round by using Taunt against Shuckle! That will stop the Defense Curl and further actions. Then use a Thunder Fang on Archeops, followed by a Hustle-boosted Crunch on Archeops!

So:

Allergy: Will-O-Wisp (Archeops) -> Thunderbolt (Archeops) -> Disable (Shuckle)

Eclipse: Taunt (Shuckle) -> Thunder Fang (Archeops) -> Hustle-boosted Crunch (Archeops)
 
Brandon and Seedstrike watched intently as DarkSlay and Seven Deadly Sins. Brandon knew that DarkSlay had some strong Pokemon, but he wasn't using the same ones he had used against him. The Pokemon were sent out, and Allergy the Haunter and Eclipse the Zweilous faced off with Paradiso the Archeops and Indestructible the Shuckle! Brandon recognized the Archeops from SDS's battle with Terrador that he had reffed before, but before he could comment on it Allergy suddenly lit up! Even Seedstrike could only look on in awe as the Haunter was eventually replaced by a Gengar!

94.png

Gengar [Allergy] (F)
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: *****(+1)(+)
SpD: ***
Spe: 110
Energy: 80

EC: 9 / 9
MC: 1
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball

Disable (*)
Perish Song (*)
Fire Punch (*)

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)
Will-o-Wisp
634.png

Zweilous [Eclipse] (F)
Nature: Quiet (Adds * to Special Attack. Subtracts 15% from Speed.)

Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.).

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 100

EC: 4 / 9
MC: 1
DC: 0 / 0 (No DW Ability)

Abilities:
Hustle: (Can Be Activated)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Dark Pulse (*)
Earth Power (*)
ThunderFang (*)

Taunt (*)
Work Up (*)
Protect (*)
567.png

Paradiso - Archeops (F)

Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 100

EC: 6/6
MC: 1
DC: 0/0

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch

Head Smash
Earth Power
Defog

Claw Sharpen
Taunt
Stone Edge
213.png

Indestructible - Shuckle (M)

Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
Type: Rock / Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 100

EC: 0/0
MC: 0
DC: 0/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Rollout

Rock Blast
Knock Off
Helping Hand

Toxic
Gyro Ball
Defense Curl
Paradiso wasted no time starting the action, speeding towards Allergy and attacking the newly-evolved Gengar with a powerful Crunch! The attack was so powerful that it left a dark gash in Allergy's ghostly exterior, lowering its defenses! However, Allergy was quick to respond, launching a Will-O-Wisp at the Archeops as soon as it let go! As fast as Paradiso was, she couldn't avoid a second degree burn on the face! While the two powerhouses fought, Eclipse decided instead to Taunt Indestructible! While Brandon couldn't understand what Eclipse was saying, from Seedstrike's reaction he could tell it wasn't very nice! Indestructible had originally been told to do a Rollout and Defense Curl combo, but now he was too enraged to even bother with Defense Curl. Taking aim at Allergy, he curled up and struck with a Rollout!

Mouth hurting from the burn, Paradiso nonetheless continued her assault on Allergy, this time striking with a powerful Stone Edge, catching Allergy's wound for extra damage! As she flew past, however, Allergy made sure to strike as well, connecting with a powerful Thunderbolt! To make matters worse, Eclipse joined in on the attack, following the Thunderbolt up with a Thunder Fang! Meanwhile, Indestructible continued to gain momentum, and wheeled around to strike Allergy again with Rollout!

As Brandon marveled at the powerful attacks and Seedstrike continued to glower at DarkSlay and his Pokemon, Paradiso returned to its original method of attacking, with another Crunch directly onto the wound from earlier! Allergy was clearly hurting, but this time the Gengar decided not to retaliate against Paradiso. Instead, he turned towards the still-rolling Shuckle and hit it with Disable! Indestructible suddenly tumbled out of its roll, having temporarily forgotten how to use Rollout! Meanwhile, Eclipse continued the assault against Paradiso, activating Hustle and landing a massive Crunch on the Archeops, who suddenly looked a lot less energetic than before! Finally, Indestructible desperately tried to remember how to use Rollout, but found himself with no choice but to Struggle against Allergy. "This is going to be close," Brandon said to Seedstrike, who was still glaring at DarkSlay. "Heh, if looks could kill..." Brandon chuckled. Then, to everyone's surprise, Allergy fell! Brandon looked on, speechless. The little Shuckle had managed to KO Gengar! Seedstrike cheered as Brandon checked on the other Pokemon.
94.png

Gengar [Allergy] (F)
HP: KO
Atk: ***
Def: *(-)
SpA: *****(+1)(+)
SpD: ***
Spe: 110
Energy: KO
634.png

Zweilous [Eclipse] (F)
HP: 100
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 80

567.png

Paradiso [Archeops] (F)
HP: 46
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 81
2nd degree burn on face/jaw
Defeatist activated
213.png

Indestructible [Shuckle] (M)
HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 91
Taunted for 3 more actions
Rollout disabled for 5 more actions

Action 1:
Paradiso uses Crunch on Allergy -> (8[BP] + 7[Stat Dif.]) * 1.5[SE] = 22.5, rounded to 23 damage, 6 energy, Allergy's defense -1
Allergy uses Will-O-Wisp on Paradiso -> 6 energy, 2nd degree burn on Paradiso's face/jaw
Eclipse uses Taunt on Indestructible -> 9 energy, Indestructible taunted for 6 actions
Indestructible uses Rollout on Allergy -> 4[BP] + 3[STAB] + 1.5[Boost Dif.] = 8.5, rounded to 9 damage, 4 energy

Action 2:
Paradiso uses Stone Edge on Allergy -> 10[BP] + 3 [STAB] + 7[Stat Dif.] + 1.5[Boost Dif.] = 21.5, rounded to 22 damage, 7 energy, -2 HP due to burn
Allergy uses Thunderbolt on Paradiso -> (10[BP] + 4[Stat Dif.]) * 1.5[SE] = 21 damage, 7 energy
Eclipse uses Thunder Fang on Paradiso -> (7[BP] + 1.5[Stat Dif]) * 1.5[SE] = 12.75, rounded to 13 damage, 6 energy
Indestructible uses Rollout on Allergy -> 4[BP] + 3[Rollout bonus for consecutive use] + 3[STAB] + 1.5[Boost Dif] = 11.5, rounded to 12 damage, 4 + 1[Consecutive Rollout Use] = 5 energy

Action 3:
Paradiso uses Crunch on Allergy -> (8[BP] + 7[Stat Dif.] - 3[Burn]) * 1.5[SE] + 1.5[Boost Dif.] = 19.5, rounded to 20 damage, 6 energy, -2 HP due to burn
Allergy uses Disable on Indestructible -> 6 energy, Indestructible's Rollout is disabled for 6 actions
Eclipse uses Crunch on Paradiso with Hustle activated -> 8[BP] + 3[STAB] + 1.5[Stat Dif.] + 3[Hustle] = 15.5, rounded to 16 damage, 5 energy
Indestructible uses Struggle on Allergy -> 5[BP] + 1.5[Boost Dif] = 6.5, rounded to 7 damage, 5 energy, 2 damage recoil, Allergy is KOed
DarkSlay withdrew Allergy, clearly frustrated that Disable had not worked as he had hoped. Meanwhile, SDS congratulated Indestructible on its kill. Brandon waited, wondering if DarkSlay could get out of this hole, while Seedstrike looked content that Darklay had lost a Pokemon.

DarkSlay, you're up! And terribly sorry about Disable :( Also the reason Shuckle used Rollout action 2 is because it's a continuous attack, as shown here:
<Flamestrike> sds tried to use a rollout+ defense curl combo, but got taunted before he could use defense curl
<Flamestrike> he would still use rollout
<Flamestrike> but would he just sit there and do nothing during the usual combo recharge turn?
<Deck_Knight> The Defense Curl element would fail and Rollout would continue (it's a continuous attack until 5 hits or failure)
 
All right Eclipse, not much you can do here. Just go for the KO on Archeops!

Thunder Fang - Crunch - Thunder Fang (all on Archeops)
 
We got this, Paradiso! Use Agility to dodge away from one of the Thunder Fangs, then use a four-image Double Team to try and avoid its remaining attacks. Finally. hit it hard with an Acrobatics!

Indestructible, it's also time for you to shine. Use those wigglies of yours to Wrap up Eclipse, and then hit it with two Rock Blasts at point blank range!
 
634.png

Zweilous [Eclipse] (F)
HP: 100
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 80
567.png

Paradiso [Archeops] (F)
HP: 46
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 81
2nd degree burn on face/jaw
Defeatist activated
213.png

Indestructible [Shuckle] (M)
HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 91
Taunted for 3 more actions
Rollout disabled for 5 more actions
Brandon watched as the Pokemon, having received their orders and began the fight anew. Paradiso, however, decided to wait. As Eclipse launched at her with a Thunder Fang, she suddenly boosted her speed with Agility and easily got out of the way, and Seedstrike laughed as the Zweilous missed completely! Taking advantage, Indestructible used his tentacles to Wrap Eclipse, latching himself onto her!

Despite still being hurt by the burn Allergy gave her, Paradiso summoned the energy to make 4 clones of herself with Double Team! Suddenly Eclipse found herself having to choose which of the 5 Paradisos to hit, all while Indestructible was still squeezing her tight! Taking aim at one, she put all her energy into launching a Crunch attack despite the Shuckle still attached to her, but unfortunately she hit a clone, earning more laughter from Seedstrike. To add injury to insult, Indestructible launched a Rock Blast at Eclipse from point-blank range, hitting her 4 times!

Comfortable with 3 clones, Paradiso now went on the offensive, striking Eclipse with a powerful Acrobatics! Eclipse tried to retaliate with a Thunder Fang, dragging Indestructible along with her, but yet again she hit a clone! And yet again Indestructible hit her with Rock Blast, though mercifully this time he only hit her 2 times! Seedstrike continued to laugh at DarkSlay and his poor Zweilous, prompting Brandon to withdraw him. "I'm sorry Seedstrike, but you're being rude and I'm not going to allow it." he told the Turtwig as he withdrew him. He decided to check on the Pokemon to see how Eclipse was standing up to the 2-on-1 situation.
634.png

Zweilous [Eclipse] (F)
HP: 63
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 56
Wrapped by Indestructible (+3 energy for contact moves against enemies other than Indestructible due to having to drag him with you)

567.png

Paradiso [Archeops] (F)
HP: 40
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 52
2nd degree burn on face/jaw
Defeatist activated
2 clones
213.png

Indestructible [Shuckle] (M)
HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 76
Rollout disabled for 2 more actions

Action 1:
Paradiso uses evasive Agility -> 7 energy, will dodge all attacks this action, -2 HP due to burn
Eclipse uses Thunder Fang on Paradiso -> missed, 6 energy
Indestructible uses Wrap on Eclipse -> 3[BP] - 3[Boost Dif.] = 0 damage, 3 energy

Action 2:
Paradiso uses Double Team (four clones) -> 16 energy, -2 HP due to burn
Eclipse uses Crunch on Paradiso -> hits clone, 9 energy[extra due to dragging Shuckle with you], -2 HP due to Wrap
Indestructible uses Rock Blast on Eclipse -> 12[BP, 4 hits] + 3[STAB] - 3[Stat Dif.] = 12 damage, 6 energy

Action 3:
Paradiso uses Acrobatics on Eclipse -> 11[BP] + 3[STAB] + 4[Stat Dif.] - 3[Defeatist]= 15 damage, 6 energy, -2 HP due to burn
Eclipse uses Thunder Fang on Paradiso -> hits clone, 9 energy[extra due to dragging Shuckle with you], -2 HP due to Wrap
Indestructible uses Rock Blast on Eclipse -> 6[BP, 2 hits] + 3[STAB] - 3[Stat Dif.] = 6 damage, 6 energy
"Well, Eclipse didn't take much damage that round, probably since Paradiso played so defensively. Paradiso can't keep that up forever though, so it'll be interesting to see what SDS will do to try to take down that Zweilous this round," Brandon mused as the Pokemon regrouped.

Seven Deadly Sins, you're up!
 
Paradiso, it's time to go back on the offensive! Pound him with Acrobatics, then switch to Stone Edge, and finally drop one last Acrobatics on him!

Indestructible, now that you're no longer Taunted, use a Helping Hand to power up Paradiso's Acrobatics! Follow it up with another Rock Blast, and finally, start up the pain train with Rollout now that you can use it again!
 
SDS is a meanie. :( Trying to prevent my Zweilous from getting a KO Counter. We'll see about that!

Zweilous, use Protect on the first turn to stop that boosted Acrobatics! Strike Paradiso hard with a Thunder Fang after that, and then use a Hustle boosted Crunch on Paradiso!
 
634.png

Zweilous [Eclipse] (F)
HP: 63
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 56
Wrapped by Indestructible (+3 energy for contact moves against enemies other than Indestructible due to having to drag him with you)
567.png

Paradiso [Archeops] (F)
HP: 40
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 52
2nd degree burn on face/jaw
Defeatist activated
2 clones
213.png

Indestructible [Shuckle] (M)
HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 76
Rollout disabled for 2 more actions
With Shadowstrike now beside him to watch the rest of the match with him, Brandon turned back towards the battlefield. This time it was Eclipse who decided to play defensively, using Protect to erect a barrier around herself! Good thing too, because Indestructible used Helping Hand to boost Paradiso's Acrobatics to an insane power level! However, while Eclipse managed to avoid damage, she clearly looked exhausted as she dropped her barrier.

Paradiso and her clones turned around after the failed Acrobatics, and kept up the offensive with a powerful Stone Edge! Eclipse still couldn't tell which of the three Archeops was the one actually attacking her, but she lunged at the closest one with a Thunder Fang, only to hit a clone! Not only did Indestructible continue to squeeze the life out of the poor Zweilous and make her work harder to use her attacks, he also put out some offense of his own with a Rock Blast! "Eclipse is having a rough time, isn't she Shadowstrike?" Brandon asked his Golett, but Shadowstrike merely grunted in response. However, Brandon noticed a small smile creep across his face, and Brandon remembered that his Golett had also fought against DarkSlay in Brandon's first match, and was probably also quite pleased with how things were going.

Paradiso continued to suffer the effects of the burn on her mouth, but her wings and talons were still unaffected, and she made full use of them by smacking Eclipse hard with an Acrobatics! Eclipse desperately tried to figure out which of the two remaining Archeops was actually Paradiso, and choosing her target she activated her Hustle ability and went for a powerful Crunch! However, as she hit her target it went poof! She had hit a clone yet again! At least now there were no more! And even better, Indestructible finally released the Zweilous from Wrap! However, it was merely because he had finally remembered how to use Rollout, and wanted nothing more than to keep rolling! He quickly gained momentum and slammed into Eclipse, dealing some slight damage while continuing to roll. Brandon went to check on Eclipse to see how she was standing up to the abuse, and also checked on SDS's Pokemon while he was at it.
634.png

Zweilous [Eclipse] (F)
HP: 15
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 24

567.png

Paradiso [Archeops] (F)
HP: 34
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 33
2nd degree burn on face/jaw
Defeatist activated
213.png

Indestructible [Shuckle] (M)
HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 59

Action 1:
Eclipse uses Protect -> 7 + (16[BP] + 3[STAB] + 4[Stat Dif.] - 3[Defeatist])/3 = 13.67, rounded to 14 energy, -2 HP due to Wrap
Indestructible uses Helping Hand on Paradiso -> 7 energy, Paradiso's attack gains +5 BP
Paradiso uses Acrobatics on Eclipse -> nullified by Protect, 6 energy, -2 HP due to burn

Action 2:
Paradiso uses Stone Edge on Eclipse -> 10[BP] + 3[STAB] + 4[Stat Dif.] - 3[Defeatist] = 14 damage, 7 energy, -2 HP due to burn
Eclipse uses Thunder Fang on Paradiso -> hits clone, 9 energy[extra due to dragging Shuckle with you], -2 HP due to Wrap
Indestructible uses Rock Blast on Eclipse -> 9[BP, 3 hits] + 3[STAB] - 3[Stat Dif.] = 9 damage, 6 energy

Action 3:
Paradiso uses Acrobatics on Eclipse -> 11[BP] + 3[STAB] + 4[Stat Dif.] - 3[Defeatist]= 15 damage, 6 energy, -2 HP due to burn
Eclipse uses Hustled Crunch on Paradiso -> hits clone, 9 energy[extra due to dragging Shuckle with you], -2 HP due to Wrap
Indestructible uses Rollout on Eclipse -> 4[BP] + 3[STAB] - 3[Stat Dif.] = 4 damage, 4 energy, Wrap released (he can't hold onto him and gain momentum by rolling at the same time, so he has to let go)
"Poor Eclipse has just about had it," Brandon thought as the trainers gave their orders. "I doubt she'll be willing to give up without a fight, but it doesn't look like she has the health or the energy to do much more."

DarkSlay, you're up!
 
You tried your best, Eclipse. Let's just finish this one off with some style (and hopefully we don't really have to end this with a second four clone Double team on an Agility dodge lol).

Combo a Hustle boosted Crunch + Thunder Fang and aim it at Paradiso. Then end the game with a chill.
 
634.png

Zweilous [Eclipse] (F)
HP: 15
Atk: ***
Def: ***
SpA: ****(+)
SpD: ***
Spe: 50 (-)
Energy: 24
567.png

Paradiso [Archeops] (F)
HP: 34
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 112
Energy: 33
2nd degree burn on face/jaw
Defeatist activated
213.png

Indestructible [Shuckle] (M)
HP: 80
Atk: Rank 1
Def: Rank 10(+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Energy: 59
DarkSlay's Zweilous struggled to stand as it faced Paradiso. The Archeops used Pluck, but because of the burn on its mouth it couldn't peck as hard as it wanted to, and Eclipse managed to stay standing. Desperate to at least pull off a KO for her master, Eclipse came up with an amazing Hustle-boosted Thunder Fang + Crunch combo, striking Paradiso with absolutely everything it had left! Paradiso fell to the ground, but slowly rose, still having some energy left! Then Indestructible came back with another Rollout, striking true! It was finally too much for the poor Zweilous, who finally fell, KOed at last. SDS recalled his Pokemon, congratulating them for their flawless victory, while DarkSlay gave Eclipse props for lasting as long as it had. Shadowstrike applauded for SDS, prompting Brandon to return him to his Pokeball before thanking both trainers and congratulating SDS on his victory. Then they left, with one last bow to the master of the dojo for allowing them to battle there.

Congratulations Seven Deadly Sins!

Action 1:
Paradiso uses Pluck on Eclipse -> 6[BP] + 3[STAB] + 4[Stat Dif.] - 3[Defeatist] - 2[Burn] = 8 damage, 4 energy, -2 HP due to burn
Eclipse uses Hustle boosted Crunch + Thunder Fang combo on Paradiso -> (10[BP] + 1.5[Stat Dif] + 3[Hustle]) * 1.5[SE] = 21.75, rounded to 22 damage, 12 energy
Indestructible uses Rollout on Eclipse -> 7[BP] + 3[STAB] - 3[Stat Dif.] = 7 damage, 5 energy, Eclipse is KOed

DarkSlay kinda got a raw deal with how the combo played out in Round 1, but there's not much we could do about it, I plan on bringing it up in SotG though for discussion (mainly whether it's two moves used at once or one super move consisting of two smaller moves and the consequences these entail). Still, good game to both of you! It was fun to ref for two of CAP ASB's more well-known players, I hope I did well!

EDIT: Knew I forgot something, counters!
SDS and DarkSlay each get 2 TC
Allergy, Eclipse, Paradiso, and Indestructible each get 1 EC, 2 MC and 1 DC
Indestructible gets 2 KOC
I get 4 RC
 
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