So, I got some mons bred for a Trick Room Endeavor Aron doubles team, and before I start training them, I want to refine the team here first:
Dusclops@Eviolite
Quiet (Didn't have a Sassy or similar parent, but I can breed one if necessary) - Pressure
252 HP/4 Def/252 SpD
-Trick Room
-Protect
-Night Shade
-Psychic
Trick room setter and partner for Aron. Protect for free turns if needed or to guard against spread if Aron faints first.
Aron@Berry Juice
No set nature - Sturdy
No EVs
-Endeavor
-Protect
-Toxic
-Swagger
Not bothering breeding (beyond getting a level 1 Aron) this as the effects will be negligible at level 1 and lower stats will actually be an advantage. Berry Juice to avoid Unnerve shenanigans, Protect for a free turn to set up TR, Toxic and Swagger to annoy opponents if needed.
Elektross@Life Orb
Quiet - Levitate
252 HP/4 Atk/252 SpA
-Discharge Thunderbolt
-Protect
-Giga Drain
-Knock Off
Mostly here as a partner to M-Camerupt - Levitate makes it immune to EQ and other ground attacks, and M-Camerupt is immune to Discharge, so they make great Doubles partners. I would use Flamethrower over Giga Drain, but I already have M-Camerupt for fire coverage, and Elektross doesn't have much in the way of other Special coverage. Knock Off is for some (minor) physical coverage, and Life Orb is over Assault Vest to use Protect.
Camerupt@Cameruptite
Quiet (My team's not very loud :P) - Solid Rock
252 HP/4 Atk/252 SpA
-Protect
-Flamethrower Eruption
-Earthquake
-Earth Power
Fairly simple M-Camerupt. Protect for Doubles, Flamethrower over Heat Wave for Accuracy reasons, Earthquake for Physical spread, Earth Power for Sheer-Force STAB Special Ground move.
I'm not (currently) planning on taking this team farther than the Chatelaine, so I'm not looking to keep this streak going into the hundreds, just for something that can get me there and take her out pretty easy. I feel fairly confident about this team but I'm not quite sure. Thoughts?
Dusclops@Eviolite
Quiet (Didn't have a Sassy or similar parent, but I can breed one if necessary) - Pressure
252 HP/4 Def/252 SpD
-Trick Room
-Protect
-Night Shade
-Psychic
Trick room setter and partner for Aron. Protect for free turns if needed or to guard against spread if Aron faints first.
Aron@Berry Juice
No set nature - Sturdy
No EVs
-Endeavor
-Protect
-Toxic
-Swagger
Not bothering breeding (beyond getting a level 1 Aron) this as the effects will be negligible at level 1 and lower stats will actually be an advantage. Berry Juice to avoid Unnerve shenanigans, Protect for a free turn to set up TR, Toxic and Swagger to annoy opponents if needed.
Elektross@Life Orb
Quiet - Levitate
252 HP/4 Atk/252 SpA
-Protect
-Giga Drain
-Knock Off
Mostly here as a partner to M-Camerupt - Levitate makes it immune to EQ and other ground attacks, and M-Camerupt is immune to Discharge, so they make great Doubles partners. I would use Flamethrower over Giga Drain, but I already have M-Camerupt for fire coverage, and Elektross doesn't have much in the way of other Special coverage. Knock Off is for some (minor) physical coverage, and Life Orb is over Assault Vest to use Protect.
Camerupt@Cameruptite
Quiet (My team's not very loud :P) - Solid Rock
252 HP/4 Atk/252 SpA
-Protect
-Earthquake
-Earth Power
Fairly simple M-Camerupt. Protect for Doubles, Flamethrower over Heat Wave for Accuracy reasons, Earthquake for Physical spread, Earth Power for Sheer-Force STAB Special Ground move.
I'm not (currently) planning on taking this team farther than the Chatelaine, so I'm not looking to keep this streak going into the hundreds, just for something that can get me there and take her out pretty easy. I feel fairly confident about this team but I'm not quite sure. Thoughts?
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