What's the fastest team to get the Rotation Trophy? I noticed all the teams listed require some setting up but I prefer to just hit hard out right and finish the battle quickly.
You're probably going to want to use fast, extremely threatening mons like Mega-Kangaskhan that require little to no setup - Khan makes her own with PuP, and only requires some team support. Allies like Greninja and Aegislash will take out some threats to Khan, so the fourth can probably help with the other two. Note I'm not familiar with Rotations, but a team like that should provide enough manpower to get you throw rotations fast, although undoubtedly it'd fail towards the higher part of streaks. I...don't think rotating changes stat boosts (it doesn't do Confusion, Slow Start, Toxic stage, etc....), so it might be fun to momentarily switch out Kanga to an immediate King's Shield Aegislash. Anyway, find something that works. Best of luck!What's the fastest team to get the Rotation Trophy? I noticed all the teams listed require some setting up but I prefer to just hit hard out right and finish the battle quickly.
It's plausible, but they'd need to be IV bred and EV trained, Maison competition is just too stiff in the Super modes. M-Gardevoir is viable, as is M-Altaria. Dragonite is, Nidoqueen could be, Gallade.....I don't know. If you want to use just your favorites, your first priority is to figure out what fits and what doesn't. I think Typhlosion has some nice spread moves, so that could work. Altaria is complete dead weight unless you Mega Evolve it, so keep in mind that if you choose to include it on the team. Nidoqueen cold work decently, as could Gardevoir. Gallade and Milotic are up in the air to me: I just don't think they have the raw power (although Gallade has some nice support moves) to back up a team. Dragonite is a general all-around good mon, so that would fit. You might have a tough time using just your favorites though, so be careful.Hey guys! I'm really noob with this, so expect silly questions from now on -like this one-. I want to collect every trophy and right now I would like to try Super Doubles. However, I want to do it just with my favorite ones or at least give them a try. Can I create a good team with some of the following ones or it is impossible even for a trophy? -Typhlosion, Gardevoir, Gallade, Milotic, Altaria, Dragonite, Nidoqueen-
Scarf Typhlosion + Char-Y lead is great, I got my doubles and triples trophies using this strategy.Hey guys! I'm really noob with this, so expect silly questions from now on -like this one-. I want to collect every trophy and right now I would like to try Super Doubles. However, I want to do it just with my favorite ones or at least give them a try. Can I create a good team with some of the following ones or it is impossible even for a trophy? -Typhlosion, Gardevoir, Gallade, Milotic, Altaria, Dragonite, Nidoqueen-
Hey guys! I'm really noob with this, so expect silly questions from now on -like this one-. I want to collect every trophy and right now I would like to try Super Doubles. However, I want to do it just with my favorite ones or at least give them a try. Can I create a good team with some of the following ones or it is impossible even for a trophy? -Typhlosion, Gardevoir, Gallade, Milotic, Altaria, Dragonite, Nidoqueen-
Mega Gardevoir and Mega Altaria can both spam hugely powerful Hyper Voices so pick one of those. Typhlosion can abuse Eruption the same way so he's good to go. Dragonite is a Maison Singles staple but I'm not sure how good he'll be in doubles, if you do decide to run him though, don't use Outrage as it targets an opponent randomly. I quite like Nidoqueen myself, and she should pair with your Hyper Voice attacker nicely as Earth Power should deal with the Fire / Steel types that resist it. She also gets cool stuff like Ice Beam, Thunderbolt and Flamethrower to abuse Sheer Force + Life Orb, as well as Helping Hand to help its partner. So something like Mega Altaria / Gard and Life Orb Queen in the front with Choice Scarf Eruption Typh and something else in the back might not be horrible
I would suggest Ninetales if it wasn't for its all-around mediocrity, maybe try Meowstic/Whimsicott/Klefki with Sunny Day?I think I'm gonna try this out since I chose Gardevoir as my mega this time. What kind of partner should I use for Typhlosion since Chari Y is no longer available?
I think I'm gonna try this out since I chose Gardevoir as my mega this time. What kind of partner should I use for Typhlosion since Chari Y is no longer available?
Doubt, Softboiled, Cant say
Thanks for helping!
I think I'm gonna try this out since I chose Gardevoir as my mega this time. What kind of partner should I use for Typhlosion since Chari Y is no longer available?
I'd probably pick Gliscor, and here's why:So I jumped on #battlemaison the other day and got talking with The Dutch Plumberjack about what the most reliable 1v1 'mon would be, since I've been planning to try double Destiny Bond again with my brand new Counter Gengar (courtesy of TDP) and Mega Sharpedo. I figured Dragonite is pretty reliable since he's mostly scared of Ice types (especially Weaville4 with Fake Out + Ice Punch + Sash) and Aerodactyl4 / Archeops4. Max HP + Atk with Yache Berry beats all of those things so I started breeding for one but I totally just realised that Froslass4 walks all over D-nite (unless it misses Blizzard). I know there is absolutely no Pokemon that can beat every set 1v1 in the Maison, but there will be a time where I need to sack both my D-Bonders to the opponents first 2 'mons, leaving me in a 1v1 situation. I think the best way to look at it would be: which teams / combos of Pokemon are most likely to put me in that situation and plan my third around that. My team so far is:
Teagan (Gengar) @ Focus Sash
Ability: Levitate
Hasty Nature
IVs: 30/10/0/30/31/31
EVs: 6 HP / 252 SpA / 252 Spe
- Shadow Ball
- Sludge Bomb
- Counter
- Destiny Bond
Mitsukurina (Sharpedo) @ Sharpedonite
Ability: Speed Boost (Strong Jaw)
Adamant Nature
IVs: 31/31/31/x/31/31
EVs: 6 HP / 252 Atk / 252 Spe
- Crunch
- Waterfall
- Protect
- Destiny Bond
and what I was going to have:
Dragonite @ Yache Berry
Ability: Multiscale
Adamant Nature
IVs: 31/31/31/x/31/31
EVs: 252 HP / 252 Atk / 6 Def
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
I was thinking Yache Berry Garchomp could be used as well, but would rely on Rock Tomb to beat those annoying fast Ice Types (Weaville + Froslass) which has a pretty shaky accuracy;
Garchomp @ Yache Berry
Ability: Rough Skin
Jolly Nature
IVs: 31/31/31/x/31/31
EV: 244 Atk / 12 SpDef / 252 Spe
- Outrage
- Earthquake
- Rock Tomb
- Iron Head
This loses hard to Togekiss4 though (among other things)... So yeah, share your 1v1 ideas with me!
So I jumped on #battlemaison the other day and got talking with The Dutch Plumberjack about what the most reliable 1v1 'mon would be, since I've been planning to try double Destiny Bond again with my brand new Counter Gengar (courtesy of TDP) and Mega Sharpedo. I figured Dragonite is pretty reliable since he's mostly scared of Ice types (especially Weaville4 with Fake Out + Ice Punch + Sash) and Aerodactyl4 / Archeops4. Max HP + Atk with Yache Berry beats all of those things so I started breeding for one but I totally just realised that Froslass4 walks all over D-nite (unless it misses Blizzard). I know there is absolutely no Pokemon that can beat every set 1v1 in the Maison, but there will be a time where I need to sack both my D-Bonders to the opponents first 2 'mons, leaving me in a 1v1 situation. I think the best way to look at it would be: which teams / combos of Pokemon are most likely to put me in that situation and plan my third around that. My team so far is:
Teagan (Gengar) @ Focus Sash
Ability: Levitate
Hasty Nature
IVs: 30/10/0/30/31/31
EVs: 6 HP / 252 SpA / 252 Spe
- Shadow Ball
- Sludge Bomb
- Counter
- Destiny Bond
Mitsukurina (Sharpedo) @ Sharpedonite
Ability: Speed Boost (Strong Jaw)
Adamant Nature
IVs: 31/31/31/x/31/31
EVs: 6 HP / 252 Atk / 252 Spe
- Crunch
- Waterfall
- Protect
- Destiny Bond
and what I was going to have:
Dragonite @ Yache Berry
Ability: Multiscale
Adamant Nature
IVs: 31/31/31/x/31/31
EVs: 252 HP / 252 Atk / 6 Def
- Outrage
- Earthquake
- Fire Punch
- Extreme Speed
I was thinking Yache Berry Garchomp could be used as well, but would rely on Rock Tomb to beat those annoying fast Ice Types (Weaville + Froslass) which has a pretty shaky accuracy;
Garchomp @ Yache Berry
Ability: Rough Skin
Jolly Nature
IVs: 31/31/31/x/31/31
EV: 244 Atk / 12 SpDef / 252 Spe
- Outrage
- Earthquake
- Rock Tomb
- Iron Head
This loses hard to Togekiss4 though (among other things)... So yeah, share your 1v1 ideas with me!
Chansey is a VAST upgrade over R Inanimate's Gen 4/5 Blissey thanks to its improved physical bulk; when I used it in Rotations, it beat so many things, it was insane. It would regularly take down Veterans by itself. R Inanimate's set also utilized Counter on Blissey to KO things; a Chansey set with Toxic, Seismic Toss, Softboiled, and Aromatherapy seems like it would work better (but Counter could work over Aromatherapy). It seems like R Inanimate's strategy involved using Destiny Bond with the first two Pokemon in most battles. With Chansey, I think the most common turn 1 move would be switching Gengar out for Chansey (but letting it faint against risky opponents). That way, the Destiny Bond users become a "back up," meaning Chansey rarely has to face the Pokemon that threaten it. Then, when powerful physical Pokemon come in (most of which are using a Fighting move or Earthquake), you just switch out to Gengar for free. You could lead with Chansey just as easily; I don't really know which one is better. Gengar's advantage is that it has better odds of taking out a Pokemon that threatens Chansey with its attacks without relying on D-Bond.VaporeonIce I never considered Gliscor actually, he does sound really interesting (and who can argue with his viability here? lol) so I might give him a try
GG Unit Chansey was actually my first idea (TDP also suggested it) but I didn't want my team to be a total rip of R Inanimate's Subway team (Gengar / Chansey / Froslass). Chansey does have a smaller pool of Pokemon that can outright KO it though, Terrakion1 can with Expert Belt Close Combat (every other set is a 2HKO, unless set3 wants to Swords Dance First, set4 can flinch with King's Rock), Medicham4 OHKOs with High Jump Kick, Mienshao4 has a chance to (6.3%). I think there's a few other Close Combat users that threaten it as well. I think Chansey would work best with a Ghost Type switch in, which means not leading with Gengar, or using something else instead of Sharpedo (Mega Banette could work, but I want an ORAS mega for my initial trophy run). How does Chansey deal with Ghost Types? Like do you just Toxic stall them?
Other 1v1 ideas:
- Air Balloon Aegislash
- Protect + Disable + Rocky Helmet Alakazam
- Avalugg
- Wobbuffet
Well, my streak in Super Triples has reached 200. It's still ongoing, but I'm taking a break; it's also in ORAS, but it doesn't necessarily use anything ORAS exclusive (only some Pokemon caught in ORAS only, but they can be transferred). Here's the team.
Left Pokemon:
Tornadus (M) @ Life Orb
Modest / Prankster
IVs: 31/0/31/31/31/31
- Tailwind
- Hurricane
- Taunt
- Sludge Bomb
Center Pokemon:
Blastoise (M) @ Blastoisinite
Modest / Torrent -> Mega Launcher
IVs: 31/xx/31/31/31/31
- Water Spout
- Aura Sphere
- Dark Pulse
- Protect
Right Pokemon:
Thundurus (M) @ Damp Rock
Modest / Prankster
IVs: 31/0/31/31/31/31
- Thunder
- Rain Dance
- Taunt
- Dark Pulse
All Pokemon above have EVs of 4 HP / 252 SpAtk / 252 Spe.
My front lineup is absolutely wonderful, almost never failing to do their job. Blastoise simply protects and Mega Evolves into Mega Blastoise to jettison its Special Attack into insane levels while preserving its health. The genies usually set up Tailwind and Rain Dance on the first turn with priority. Blastoise can then proceed to sweep everything with Water Spout, as it outspeeds everything in the Maison at this point. Luckily, the other two Pokemon aren't useless and take advantage of the rain to fire off Thunder at troubling Water-types and Hurricane at Grass-types. Sludge Bomb hits bulky Fairies, with just a little bit more power than neutral Hurricane. Dark Pulse on Thundurus is just to snipe across the field on rare occasions. Both have Taunt to stop most Trick Room setters on either side, or two potential setters. For Aromatisse, I prefer to either immediately Sludge Bomb + Water Spout (no Tailwind since Trick Room = slow Pokemon anyway), or Rain Dance + Hurricane + Water Spout. With Slowbro and Slowking, I can deal with them with Dark Pulse and Hurricane well enough.
A few notes:
- As I said, this team reliably stops Trick Room most of the time, though it isn't perfect.
- By using Protect and double setting instead of Mat Block, I can ensure Blastoise's health and safety from status, priority, or Fake Out.
- I haven't encountered trouble with Sun teams; they're swept by Water Spout most of the time, with the non-Fire-types being taken care of easily.
- Sand teams are also weak against Water, so not much trouble there.
- Hail teams can tend to be more troublesome if Snow Warning isn't there, as setting up Hail might disturb my Rain. However, most of the time they don't set up Hail, instead opting to hit my two Ice-weak targets.
- Rain Dance isn't totally vital to the function of my team anyway, as it only helps the three lead Pokemon out.
- Tailwind, on the other hand, is pretty much what got my team this far, so it's almost always needed; this is why I have a Sashed backup setter.
- I've found Fake Out to not be too disruptive. Targeting Blastoise is okay. Hitting Thundurus doesn't matter, because setting Rain up next turn grants the effects right away. On the other hand, Tailwind's speed boost is irrelevant the turn it is used, so it is imperative that it gets used immediately. If the opponents aren't slow, but Tornadus is hit by Fake Out, I'll often switch out Blastoise while Tailwind gets used.
- Dry Skin and Water Absorb Pokemon are handled very well. Hurricane hits them all hard, and Thunder can also be used if they're on Thundurus's side. If either of them should die, Greninja hits all of these Pokemon hard and with ease.
- If an Electric-type hits Blastoise on Turn 1 when it Protects, then it'll often go for the genie on its side for Turn 2 if it's still alive, which means Blastoise doesn't usually worry about taking a Thunderbolt if it already protected itself from one.
On the the rest of the Pokemon!
Greninja (M) @ Expert Belt
Hasty / Protean
IVs: all 31
EVs: 4 Atk / 252 SpAtk / 252 Spe
- Grass Knot
- Ice Beam
- Dark Pulse
- Mat Block
Let me explain. The reason it's Hasty and has Attack IVs is because it used to have Gunk Shot. It also used to have Hydro Pump because it was on a Gravity team, but I've since changed those to Grass Knot and Mat Block. Gunk Shot was actually on there at the beginning of the run, but I fished for Heart Scales. Anyway, its job is to come in and Mat Block, then either help out with offense or switch out if Mat Block might be needed again. Like I said, Greninja's offensive moves cover the things that might threaten Blastoise defensively. Hits hard and is the second fastest member of the team. Expert Belt is just there to further boost its power against most targets without Life Orb, because Tornadus would rather hit harder. Dark Pulse lets it hit across.
Aerodactyl (M) @ Focus Sash
Jolly / Pressure
IVs: 31/31/31/xx/31/31
EVs: 4 HP / 252 Atk / 252 Spe
- Tailwind
- Wide Guard
- Rock Slide
- Aerial Ace
Sashed Aerodactyl is my backup Tailwind setter. It's fast, but if it needs to set up next turn, the Sash is there, and for some reason the Maison Pokemon don't like to hit it twice because I guess they expected it to die with one hit anyway. If a Pokemon dies as Tailwind peters out, Greninja comes in and Mat Blocks just for safety. I was debating between Wide Guard, Rain Dance, and Taunt for the second slot, but Rain Dance wasn't totally important and already was lasting eight turns; Taunt wasn't useful enough; Wide Guard was the most situational, but protected me from Surf, Rock Slide, Blizzard, and Explosion, which was appreciated. Rock Slide just to hit things weak to it, which is surprisingly a lot; I can hit Moltres or Articuno first and then set up Tailwind next. Aerial Ace for evaders and to hit across. I didn't go for Earthquake because Aerodactyl is always on the sidelines, which means that Blastoise or Greninja would be hit.
Staraptor (F) @ Choice Band
Jolly / Reckless
IVs: 31/31/31/xx/31/31
EVs: 4 HP / 252 Atk / 252 Spe
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
This is pretty much my hard hitter that comes in when something bulky needs to be finished, with Suicune and Lanturn being the first examples coming to mind. It wasn't originally planned for this team, and had Choice Scarf which explains the Jolly nature over Adamant. With Choice Band, it wreck everything with its first three moves. U-turn is often used to weaken something for Water Spout or break Sturdy, leading into Greninja who Mat Blocks immediately. A lot of different Pokemon could go in this slot, though. Still, I'm satisfied with Staraptor, especially Brave Bird hitting across the battlefield.
There it is, my 200-streak team. I'll post with updates when I'm at 300 or when I lose (which will include a Battle Video as well).
Hey, guys! Thank you very much for helping me. I've finally got my doubles trophy and mega Gardevoir was amazing ^-^ I also won Triples/Rotation/Multi with some of the pokémon I listed before and I'm really happy! I will put the details later, but here's a preview.
Multi: M-Gallade/Typhlosion with Steven's Aerodactyl and M-Metagross
Doubles: M-Gardevoir/Milotic/Garchomp/Typhlosion
Triples: Nidoqueen/M-Gardevoir/Glaceon/Dragonite/Typhlosion/Gallade
Rotation: Milotic/Dragonite/M-Gardevoir/Gallade
There's only one left and that would be single battles. This may be the hardest one since I would like to use M-Altaria (She's the only one mega in my team I haven't used in the maison). I don't want to use Durant/Mega Kanga/Greninja because I've gotten every trophy with my favorite pokémon, so it would be kinda meaningless xD I'm not sure about her partnerts though. Cloyster can destroy Nita, but I don't know how to use it properly in order to reach her. Besides, I don't think M-Altaria can support it. Any advice?
VaporeonIce I never considered Gliscor actually, he does sound really interesting (and who can argue with his viability here? lol) so I might give him a try
GG Unit Chansey was actually my first idea (TDP also suggested it) but I didn't want my team to be a total rip of R Inanimate's Subway team (Gengar / Chansey / Froslass). Chansey does have a smaller pool of Pokemon that can outright KO it though, Terrakion1 can with Expert Belt Close Combat (every other set is a 2HKO, unless set3 wants to Swords Dance First, set4 can flinch with King's Rock), Medicham4 OHKOs with High Jump Kick, Mienshao4 has a chance to (6.3%). I think there's a few other Close Combat users that threaten it as well. I think Chansey would work best with a Ghost Type switch in, which means not leading with Gengar, or using something else instead of Sharpedo (Mega Banette could work, but I want an ORAS mega for my initial trophy run). How does Chansey deal with Ghost Types? Like do you just Toxic stall them?
Other 1v1 ideas:
- Air Balloon Aegislash
- Protect + Disable + Rocky Helmet Alakazam
- Avalugg
- Wobbuffet
You can take a look at this team which had a decent 77-win streak with M-Altaria as its core. i used this pokemon to limit myself to those that could be caught in ORAS but then you can use Milotic in place of Azumarill as your bulky water