If I have 150 wins in XY super doubles, would I have a record? I can't tell if it's still being updated; 116 as the lowest record seems low to me.
Yes. The leaderboard is updated very regularly, and it's not a typo. The leaderboard was originally only going to have the top 10 streaks in each format (meaning 308 would be the lowest in Doubles, which is not low by any definition of the word), it's now open to any streak over 70 to encourage more posting :)If I have 150 wins in XY super doubles, would I have a record? I can't tell if it's still being updated; 116 as the lowest record seems low to me.
What evs are you running on Beheeyem? Surviving a crit stab Stone Edge doesn't leave much room for special attack. Is there a post that goes into detail on your team comp? To be honest, any team that uses Beheeyem and Slaking has to be at least somewhat cool.If it weren't for M-Gyarados being able to kill my other two leads, plus Slaking not having an ally that can remove Truant, I'd have found a team I wanted to play far more than ten battles with. Bronzong/M-Gyarados/Beheeyem/Slaking/Togekiss/Gourgeist. Surprisingly synergetic for both switching and doling out carnage, that team was surprisingly really fun to use.
Gourgeist and Beheeyem completely exceeded my expectations. When Gourgeist wasn't shrugging off hits for Gyarados (or punishing HJKs) it dealt lots of abuse on its own with a Life Orb; I reminded myself early on to be on the lookout for Trick or Treat candidates, because the added weakness to Dark allowed Gyarados and Beheeyem (almost always sitting on at least +2) to OHKO several walls.
Beheeyem ate all manners of shit and survived a crit Terrakion Stone Edge with 25%. It was taking so comparitively little damage even without Gyarados' Intimidate helping it that I dumped its Sash for Lefties. I suppose its teammates' much more expansive/exploitable weaknesses helped, because the AI wasn't really targeting it much; at least, never ganging up on it. I kept waiting for the opportunity to pass Togekiss some Nasty Plots, but running the calcs, it had no reason not to kill the bastards itself. Had I faced more Psychics/Hex, this guy probably would have been much less useful, but the AI ran far more Electric leads, so Gyarados was the one doing all the switching.
Truant Slaking is awful, but that behemoth took a Tyrantrum4 Head Smash and Aurorus4 LO Thunder in one turn and killed them both the following turn, which none of its teammates could do, so I'll give it that. He made a pretty damn good meat shield, taking a few ghost moves here and there, and unlike Gyarados, it could use Earthquake without hitting Bronzong/Beheeyem.
While they only fought ten battles, they did bring the streak to 200, significant only because that's twenty separate teams, instead of just the two that made up 2/3rds of my 315 streak. On to 300!
The only team writeups I have are from way back, my first post in this topic, when I reached a streak of 315. That post should do a pretty adequate job of explaining my style and why I have no further writeups, but I'll summarize things again-What evs are you running on Beheeyem? Surviving a crit stab Stone Edge doesn't leave much room for special attack. Is there a post that goes into detail on your team comp? To be honest, any team that uses Beheeyem and Slaking has to be at least somewhat cool.
That depends on the format. Mega Kangaskhan is amazing in super singles because of parental bond, and Mega Gyarados is pretty good imo because of mold breaker. Mega Lucario has STAB aura sphere that can hit across corners in super triples. Look in the leaderboards and there are several Mega Evolutions in those teams including the ones I mentioned.I've never really played the battle maison before, and I was wondering what would be a good Mega to use?
Can you use it online?No. i had my wife trade me over a honedge from X and i ran it through Victory road with exp share.
Look at the speed tiers: http://www.smogon.com/forums/threads/battle-maison-discussion-records.3492706/page-53#post-5265230I see a lot of Charizard Y in this thread running Modest. For all base speed 100s, especially those with 4x weaknesses, I find that I feel insecure leaving them vulnerable to be outsped by timid or jolly 100s. Does anyone have any insight on this? Is there are known best strategy in choosing between +speed and +attack?
Bred by friend of the Maison; The Dutch Plumberjack especially for me! We decided on hasty and 0 def so as to maximise Counter's efficiency. Probably should have put the 4 HP EVs into SpDef..
This is from my original Destiny Bond team with Hydreigon and Aegislash, Sharpedo getting a Mega Evolution is really the only reason I wanted to retry it. R Inanimate's old double Destiny Bond team utilised Scarf Froslass as the second DBonder, I figured with Speed Boost and Protect that Sharpedo would do better in that role. His Crunch in Mega forme is crazy strong.
So the team is pretty fun to use. I haven't been able to actually see how viable it is since I've only played 10 battles above 40 so far, and grinding through the pre-40 stuff is hardly a true test, however I breezed through the last 10 matches easier than ever, and like I mentioned, I lost to me being unco and not pressing buttons properly. Obviously there are a bunch of things that I probably lose to, but most of them are a combination of things that force me to be in a 1v1 at the end and that last mon has to be something that Avalugg can't beat (which are a few things, lol). Sometimes if Gengar is going to go down but Sharpedo can KO what's out then I'll sack Gengar to let Sharpedo revenge kill, which would put it in the same situation it would be in (coming out at full health against whatever they send out next) except already at +1, meaning I can Protect to get to +2 to outspeed literally everything. Avalugg has been put there specifically to battle 1v1 but he gets switched in every now and then to beat a physical opponent.My idea of a good 1v1 mon. He is actually pretty good too! Takes on physical attackers for days, and just Mirror Coats special attackers to death. This particular Avalugg is a spitback while going for a flawless egg (to TSV hatch), but the 0 SpDef IV stuck out to me and made me think it would make Mirror Coat more reliable. Basically the opposite of Counter Blissey, but better coz it has sturdy and actual offensive presense
Electivire4 and Hydreigon4 are also bad for ZardY, and harder to find back-ups against - Chomp needs an Adamant nature with Choice Scarf to OHKO Electivire4 with Outrage due to its Shuca Berry, for example. I think the base-100 group is one of the cases where going max speed with a positive nature is worth it even if only to tie - you want at least 166 anyway when going it and tying Zapdos and Mence (and Reckless Staraptor) in a pinch may save you unlike something like Mat Block Greninja where 191 Speed only ties with Greninja2/3 that only appear on starter Pokémon Breeders.Look at the speed tiers: http://www.smogon.com/forums/threads/battle-maison-discussion-records.3492706/page-53#post-5265230
For base 100s, these are the Pokemon between Jolly and Adamant (inclusive):
167 - Flygon (1,2,3), Miltank (1,2,4), Ninetales (2,3,4), Salamence (3,4), Slaking (1,2,4), Staraptor (1,4), Starmie 2, Tentacruel (1,2), Typhlosion 2, Volcarona 2, Zapdos (1,3,4)
165 - Durant 1, Hydreigon (3,4), Serperior 4
163 - Haxorus (1,3,4)
162 - Archeops 2, Espeon 3, Froslass 2, Latias 4, Latios 4, Raichu 1, Tauros 1
161 - Arcanine (3,4), Darmanitan 1, Drapion (2,3), Durant 2, Electivire 4, Gliscor 4, Houndoom (2,3,4), Jynx 4, Leafeon 2
160 - Electrode 1
159 - Unfezant (2,3)
158 - Pyroar (3,4), Krookodile 4
157 - Manectric (1,2), Rapidash 1
156 - Delphox (2,4), Kangaskhan (2,3,4), Lilligant 1, Lucario (2,3), Moltres (3,4), Porygon-Z 4, Roserade 3
152 - Charizard (2,4), Entei 1, Flygon 4, Ninetales 1, Staraptor 3, Typhlosion (1,4), Volcarona 1
Most of these don't appear after battle 40. Excluding those that don't (as well as ones who are only used by one trainer after battle 40) leaves us with:
167 - Miltank 4, Ninetales 4, Salamence (3,4), Slaking 4, Staraptor 4, Typhlosion 2, Zapdos (1,3,4)
165 - Hydreigon 4, Serperior 4
163 - Haxorus 4
162 - Espeon 3, Latias 4, Latios 4
161 - Arcanine 4, Electivire 4, Gliscor 4, Houndoom 4, Jynx 4, Leafeon 2
159 - Unfezant 3
158 - Pyroar 4, Krookodile 4
156 - Delphox (2,4), Kangaskhan 4, Moltres (3,4), Porygon-Z 4
152 - Charizard (2,4), Entei 1, Flygon 4, Staraptor 3, Typhlosion (1,4), Volcarona 1
Most people don't want to weaken their attackers for the sake of a speed tie, so the 167 group is out already. Many of the remaining Pokemon aren't particularly good match-ups for Charizard anyway (Dragon Pulse won't OHKO the Lati twins and isn't a guaranteed OHKO on Flygon, Fire-types resist your strongest STAB and may have Flash Fire for immunity), or simply aren't considered threatening enough to warrant a Jolly nature (Krookodile 4 really isn't very strong; Mega Zard Y handily beats Kangaskhan 4 anyway). Jynx is probably the most annoying opponent of the bunch who you'd really like to KO (due to the threat of Lovely Kiss), but it's generally easier to have a teammate take care of her than to weaken MegaZard Y against almost every other opponent.
Mega Kangaskhan handles most of these opponents with Sucker Punch anyway, and often can't be OHKO'd by them even with a crit, meaning the extra speed is irrelevant more often than not.
Depends on the team, but I can't imagine it hits any harder than Adaptability Crawdaunt, which I haven't had much success with no matter how badly I want it to work. Gatr's a little faster, though, so maybe it would perform better when it can't get a DD in. That might be something to recommend it.Any thoughts on Sheer Force Feraligatr? I'm thinking a Jolly DD one might work out - it sits at 212 speed after one DD, has pretty wide coverage possibilities (Waterfall/Crunch/Ice Punch/Superpower/Earthquake/Aqua Jet). I don't see it replacing Suicune on a singles team, but in a Doubles team it could be pretty handy.
Damn. It's always hard to process losing a long streak; I can only imagine how hard it is when the streak is almost 7000 wins. Congrats on a truly amazing accomplishment!Posting a streak of 6840 wins in Super Triples.
Loss: #6841 - 9WYW-WWWW-WWXG-HSB6
The battle was pretty simple, standard plays all the way through; no dramatic misplays or comebacks like in other battles I've posted from this streak. Zapdos2 burnt Garchomp with Heat Wave on the switch-in, and Entei2 Flamethrower OHKO'd Lucario (3/16 chance to KO); there was no coming back against a boosted Zapdos2 after its checks were lost to timely hax enabled by a very good hand of back-ups from the AI.
I thought about a lot of what-ifs on this, and couldn't find a way to change the way the battle went with the AI's moves and hax - all the moves I made seem like the safe, correct play for each turn. A high-risk switch to preserve Greninja on Turn 2 is the best I can think of, but it would have meant having a teammate possibly take Life Orb Hurricane from Tornadus1 and giving Zapdos2 and Virizion1 free turns - Tornadus is really threatening and the risk would be very much not worth it 99% of the time.
I'll post more later - I don't know what to think of this loss. It was a simple battle with straightforward plays, and I pretty much lost automatically with opportune hax.
I am a pretty novice teambuilder, but I currently have an ongoing 150 win streak in Super Singles with a sheer force Feraligatr lead. I don't really want to tip my hand on team specifics until I reach 200 wins or lose; however, he's a fairly strong lead with good super effective coverage. I believe at least moderate streak lengths can be achieved with this pokemon.Depends on the team, but I can't imagine it hits any harder than Adaptability Crawdaunt, which I haven't had much success with no matter how badly I want it to work. Gatr's a little faster, though, so maybe it would perform better when it can't get a DD in. That might be something to recommend it.