For the first time, I'm considering jumping on the "Maison alters hax rates" bandwagon. I've spent a lot of time in the early stages of Multi battles, and I'm starting to think that maybe, in the lower levels (before battle 40 or 50), the AI manipulates the rates of secondary effects and crits...
In the player's favor. The amount of times Aerodactyl has flinched the shit out of the AI's team is astonishing (and yes, I know the set is designed for it, but it still seemed to work out in my favor an alarming amount of the time). I lost two battles to Mega Metagross misses (I lost more to the AI sucking), but by and large, it seems to do a pretty good job of actually hitting.
I don't actually believe it, but I'm curious enough that I might run trials just to test. I've felt like I've had an easier time with the early battles than is warranted by the quality of the opponent's sets, simply by virtue of things working out in my favor. And, to be clear, the hypothesis is that the game "takes it easy on you" in the early battles, then reverts to normal rates in later battles. If anyone wants to throw Steven's Aerodactyl at some early-streak losers (or is doing that anyway and just wants to make it more interesting), feel free to report.
Yeah, I've thought this many times, but I don't recall if I've ever actually said it, so I'll say it now: GG Unit has the patience of a saint to be running that team. I get frustrated when my battles devolve into 30+ turn stallfests. This guy depends on it.
Congrats on cracking 1000, there, amigo. You've earned it.
My first thought looking at the team (and a lot of teams) is that there's no switch-in for status. If the opponent leads with Cofagrigus 4, something's getting burned, plain and simple. The lack of Sub can also give you some problems with Walrein 4, and relying on Aegislash to switch in to Ice-type moves is undesirable, since it can and will get frozen. It also hates Mamoswine 4, though it can switch-stall out Earthquake by pairing with regular Altaria. Talonflame causes serious problems for this team; if you try to switch out, it can Swords Dance on the switch and 2HKO Togekiss.I'm currently only at 40 battles in Singles, but since I just had a somewhat shaky win that only just worked out in my favour (although admittedly mostly because I made some misplays), I might as well ask for advice now.
Altaria (F) @ Altarianite (Agnes)
Ability: Natural Cure -> Pixilate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Dragon Dance
- Roost
- Earthquake
- Return
Aegislash (F) @ Leftovers (Excalibella)
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance
Togekiss (M) @ Lum Berry (Dearheart)
Ability: Serence Grace
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Sp. Atk
Bold Nature
- Nasty Plot
- Roost
- Air Slash
- Dazzling Gleam
Originally this team had SD Mega Absol but she was just too frail, and my dumb battling skills were not helping her case so I decided to go for a Mega that was bulkier and still cute as buttons. Altaria's EVs could possibly be better, but I'm pretty bad at this whole customising EVs thing, so I'm open to suggestions there.If you just thought 'Wow, she's kind of a bad battler', then you would not be wrong lol.I'm pretty happy with it right now though, it's really easy for her to set-up and heal off any damage before wrecking stuff as is. Altaria + Aegislash make a really nice combination, switching into each other's weaknesses and you really only need to face down one opponent who can only hit one of them neutrally for you to be able to set up enough to just take things out.
As you can probably tell ... I was stuck on a third teamslot. I just went with Togekiss because a. he was what I went with when I was trying out Mega Absol, b. I'm using him for my Rotations team so I don't need to switch my Battle Box around when I want to switch formats, and c. I got him hatched shiny, he might as well put in some work for me. In 40 battles, I've only switched him in once, so ... If I could make him work by rearranging his EVs or moveset, that would be great! But I have the feeling I'll probably need to get him replaced.
I'm thinking one of those famous bulky waters would work best for me (idk though, like I said, I'm pretty bad at this)? I thought of using Vaporeon, who helped me out a lot during my XY streak, with the added bonus that I'm already using one for my Rotations team so my Battle Box can still stay intact, and I don't have to do any extra work :] I'm not sure though because Vaporeon has painful 4MSS and I'm even more stuck on an item. Anyway, looking forward to opinions. I'm happy with my stars Altaria and Aegislash, so would be cool to figure out how to improve this team n-n I'd especially like a teammate who gives (extra) room for error because seriously, the amount of misplays I make all the time make even my jaw fall in disbelief. ntm the reason I'm currently trying out Singles instead of playing through Rotations is because my team for that is so safe, it takes ages to set up and I find it super tedious sometimes haha
I'm currently only at 40 battles in Singles, but since I just had a somewhat shaky win that only just worked out in my favour (although admittedly mostly because I made some misplays), I might as well ask for advice now.
Altaria (F) @ Altarianite (Agnes)
Ability: Natural Cure -> Pixilate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Dragon Dance
- Roost
- Earthquake
- Return
Aegislash (F) @ Leftovers (Excalibella)
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Swords Dance
Togekiss (M) @ Lum Berry (Dearheart)
Ability: Serence Grace
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Sp. Atk
Bold Nature
- Nasty Plot
- Roost
- Air Slash
- Dazzling Gleam
Originally this team had SD Mega Absol but she was just too frail, and my dumb battling skills were not helping her case so I decided to go for a Mega that was bulkier and still cute as buttons. Altaria's EVs could possibly be better, but I'm pretty bad at this whole customising EVs thing, so I'm open to suggestions there.If you just thought 'Wow, she's kind of a bad battler', then you would not be wrong lol.I'm pretty happy with it right now though, it's really easy for her to set-up and heal off any damage before wrecking stuff as is. Altaria + Aegislash make a really nice combination, switching into each other's weaknesses and you really only need to face down one opponent who can only hit one of them neutrally for you to be able to set up enough to just take things out.
As you can probably tell ... I was stuck on a third teamslot. I just went with Togekiss because a. he was what I went with when I was trying out Mega Absol, b. I'm using him for my Rotations team so I don't need to switch my Battle Box around when I want to switch formats, and c. I got him hatched shiny, he might as well put in some work for me. In 40 battles, I've only switched him in once, so ... If I could make him work by rearranging his EVs or moveset, that would be great! But I have the feeling I'll probably need to get him replaced.
I'm thinking one of those famous bulky waters would work best for me (idk though, like I said, I'm pretty bad at this)? I thought of using Vaporeon, who helped me out a lot during my XY streak, with the added bonus that I'm already using one for my Rotations team so my Battle Box can still stay intact, and I don't have to do any extra work :] I'm not sure though because Vaporeon has painful 4MSS and I'm even more stuck on an item. Anyway, looking forward to opinions. I'm happy with my stars Altaria and Aegislash, so would be cool to figure out how to improve this team n-n I'd especially like a teammate who gives (extra) room for error because seriously, the amount of misplays I make all the time make even my jaw fall in disbelief. ntm the reason I'm currently trying out Singles instead of playing through Rotations is because my team for that is so safe, it takes ages to set up and I find it super tedious sometimes haha
Remember that misplays aren't a part of your personality or anything; they're an important step in the process of getting better.
Hi guys! Trying out a few Battle Maison Teams here but I'd love some help for my triples team, rotation team, singles team and doubles team. My main objective is to beat the Super Chatelaines, so if it can get me to 50, it serves its purpose.
TRIPLES
Talonflame - Sharp Beak - 252 HP/252 Atk/6 Spe - Adamant
Brave Bird/Flare Blitz/Tailwind/Protect
Greninja - Life Orb - 252 SpA/252 Spe/6 HP - Timid
Mat Block/Dark Pulse/Ice Beam/Scald
Aron (center) - Berry Juice - 0 EVs - any nature
Endeavor/Protect/Toxic/Sleep Talk
Sylveon (center) - Choice Specs - 252 SpA/244 Spe/12 HP - Modest
Hyper Voice/Psyshock/Shadow Ball/Protect
Dragonite - Weakness Policy - 252 Atk/6 HP/252 Spe - Adamant
Dragon Dance/Rock Slide/Earthquake/Dragon Claw
????
ROTATION
???
No idea for a decent strategy here. Can someone help out?
SINGLES
Durant - Choice Scarf - 252 Atk/252 Spe/6 HP - Jolly (Truant)
Rock Slide/Iron Head/X-Scissor/Entrainment
Scrafty - Leftovers - 252 Atk/252 Spe/6 HP - Adamant (Shed Skin)
Substitute/Dragon Dance/Protect/Crunch
??? - a sweeper independent of the Durant strategy? A crippler? Advice would be greatly appreciated.
DOUBLES
Terrakion - Wide Lens - 252 Atk/252 Spe/6 HP - Jolly (Justified)
Rock Slide/Earthquake/Protect/Close Combat
Whimsicott - Focus Sash - 252 Speed/252 HP/6 SpD - Timid (Prankster)
Beat Up/Follow Me/Helping Hand/Memento
Zapdos - Life Orb - 252 SpA/252 Spe/6 HP - Timid (Pressure)
Discharge/Heat Wave/Hidden Power Ice/Tailwind
Gengar - Gengarite - 252 SpA/252 Spe/6 HP - Timid (Levitate > Shadow Tag)
Shadow Ball/Sludge Wave/Dazzling Gleam/Destiny Bond
alternative: Whimsicott > Charizard Y
This Doubles team focuses on Beat Up Terrakion (+4 Atk) and its excellent coverage paired with its decent defenses, great Attack and high Speed stats. The plan is to Beat Up on the first turn while Terra uses the most suitable spread move/CC. Afterwards, Whimsicott can use Helping Hand to bolster Terrakion's power, and if nearing death, can use Memento to mess with the opponent. Then I bring in Zapdos to set up Tailwind and help Terrakion with Heat Wave. The only problem I have is whether Terra can survive the first turn. Any advice would be greatly appreciated.
Great, thanks for your input! I'm planning to use something like:
I believe Rotom Wash can't learn surf, so it's stuck with hidden power water instead since hydro pump's accuracy isn't reliable. If you want something to cover Aegislash's weaknesses, Hydreigon resists them all. In fact, Aegislash also resists all of Hydreigon's weaknesses too. Keep in mind that Hydreigon's speed is a little lacking, but it has good coverage with dark pulse, flamethrower, earth power, surf, and flash cannon, depending on what you need.It will not lead, the lead planned is Rotom Wash, to cripple physical attackers and put some covarage. As Aegislash will be the main attacker I needed something to cover its Fire/Ground/Dark/Ghost weaknesses, and this guy covers two. Because most fire attacks you see are special I wanted its EVs and nature on that, but then there are the problem with STAB fire attacks that come from mons that cant be burned, so it was the first choice with STAB Surf to deal with it too.
I was thinking of a more bulky backup for Aegis, but with one "free" slot as both cover each one so well it might work pretty well. Maybe a M.Khan then, as it is riiculously good on S.Singles, or an Azumarill.I believe Rotom Wash can't learn surf, so it's stuck with hidden power water instead since hydro pump's accuracy isn't reliable. If you want something to cover Aegislash's weaknesses, Hydreigon resists them all. In fact, Aegislash also resists all of Hydreigon's weaknesses too. Keep in mind that Hydreigon's speed is a little lacking, but it has good coverage with dark pulse, flamethrower, earth power, surf, and flash cannon, depending on what you need.
Heh, I didn't have much to say on this subject until I went back and looked at some of the replays I'd saved recently.Remember that misplays aren't a part of your personality or anything; they're an important step in the process of getting better. I still make a TON of misplays; the important thing is to learn from them (which is easy to do with mock battles). Good luck!
The AI sure does like to play "out of character" on battle #1175...Lost battle #1175 to veteran Isabella (all 4 sets of legendaries). 6LRW-WWWW-WWXY-YMHJ
Highlights include:
1. Isabella having both Regirock 4 and Landorus 4, the only 2 Pokemon with Explosion a Veteran can have. That's a 3 in 6,080 chance given her roster.
2. Regirock using Explosion the first turn it attacked against Glalie despite having super-effective STAB Rock Slide or super-effective Superpower to use against Glalie.
3. If Regirock had just waited one turn to use Explosion, which still would have been extremely early, Glalie would've had a Substitute up when Landorus came out. That would have allowed Glalie to go for the KO with Frost Breath. Instead, I have to sacrifice Sableye to get a 2nd Entrainment off.
4. Landorus using Explosion the 2nd turn it attacked against Glalie (without using super-effective Hammer Arm even once), which allowed me to use Sub twice and have less HP left for stalling out attacks, and that proved pivotal. If I'd Protected the first turn, I'd have more health left but that would have left me unable to use Protect when the 3rd opponent came out if I got struck by another random 1st turn Explosion. If it had used Explosion on any turn but the 2nd one, Glalie would've had enough health remaining to stall out the 3rd Pokemon.
5. Suicune comes in on turn 19. Glalie's behind a Sub with 122/177 HP remaining; +1 Attack -1 Accuracy +3 Def +1 Sp. Attack are the boosts. You'll notice I Taunt the first turn out since I've just used Protect and Glalie's faster than 3 of the 4 Suicune sets - Suicune 1 and 3 aren't hard hitters and will try to set up Calm Mind. Suicune 2 only has 5 Hydro Pumps to stall out before it turns itself into set-up bait by randomly using Mirror Coat. Luckily, it's Suicune 4! At least the next turn brings a Speed boost, so I should be able to throw up some free Subs while Suicune tries Icy Wind.
6. Suicune doesn't miss an attack for the rest of the battle thanks to 2 Evasion drops and no boosts. Suicune evades Glalie's Frost Breath on turn 25 which would have allowed it to be KOed by Durant on the battle's final turn. This is probably the closest I came to making an error this battle, but I'd probably make that decision again: if I went for the double Protect I'd have had a 50% chance of buying myself an extra turn, but I knew it was going to be a really close finish if I couldn't get any Evasion/Special Defense boosts and Suicune kept using Surf, so I wanted to get as much damage on Suicune as possible.
7. Hey, if Evasion's not going well, Glalie just needs to get to +2 Special Defense over the next 16 turns for its Sub to take a Surf. Well, after spending much of the battle between -2 and +0 Sp. Def, Glalie gets 2 consecutive boosts to end up at +3 Sp. Def with 34 HP remaining on turn 35. Suicune gets the 5/16ths damage roll to KO.
8. And my favorite thing of all, Suicune's UNCANNY use of Protect on turn 32 after it had not given me a free Sub with a random Protect any of the previous turns (I'm sure it would have been less likely to use Surf in the early going had Special Defense stayed at +0). Normal Battle Maison logic would say "hey, why don't you just use Surf to get that guaranteed KO on the -2 Evasion, -1 Special Defense Glalie that only has 45 HP left," but the AI wisely knew that using Surf on turn 32 would have left it with only 2 Surf PP left on turn 35, in which case I could have switched out Glalie to sacrifice Durant and then wasted Suicune's last Surf with Protect.
I get the feeling there's no amount of professional advice that would have helped other than "just hope you don't run into a team with 2 Explosion/Perish Song users and get unlucky on top of that" but let's see if there's anything I can learn from a mock battle.
Mock Battle 1 (all mock battles done as if I have no prior knowledge of the particular sets, so no switching into Durant turn 1, no staying in against Landorus if Glalie doesn't isn't behind a Sub or isn't at +2 Speed, and no using Substitute the first turn against Suicune unless Glalie's Speed is in the negative): Regirock Explodes first turn against Glalie. Landorus Explodes on the switch to 1HP Sableye, so it can Taunt Suicune to allow a guaranteed Entrainment.
Battle 2: Regirock explodes turn 1 against Glalie, Landorus KOs Sableye with U-turn on the switch. Suicune uses Icy Wind against Durant as it uses Entrainment.
Battle 3: Same as mock battle 1.
Battle 4: Another turn 1 Explosion from Regirock. Sableye switches in on Landorus's Hammer Arm. Landorus uses Explosion the 2nd turn against Glalie, so everything's identical to the actual battle. However, Suicune actually uses Protect a couple times against Glalie and I'm able to set up easily.
Battle 5: Regirock explodes turn 1 against Glalie (well that's something - maybe I could have just switched to Sableye). Sableye switches in on Hammer Arm. After the 2nd Entrainment, Glalie stayed in for 14 turns before Landorus exploded, so Suicune was no problem.
Battle 6: After Regirock explodes, Sableye switches in on Earthquake. Landorus doesn't explode on Glalie for over 30 turns, so I just KO it and Suicune.
Battle 7: Same as battle 6 until Glalie comes in on Landorus. Landorus explodes after only 2 turns. Suicune Protects its first turn in and then starts using Icy Wind on Glalie's Sub, which predictably doesn't end well for it.
Battle 8: The first time Regirock doesn't use Explosion turn 1 on Glalie. Glalie's got a Speed boost the first turn, so maybe that's why it used Superpower instead. In fact, Glalie stays in for over 30 turns without Regirock exploding.
Battle 9: No Speed boost Glalie's first turn, but again Regirock uses Superpower. Regirock explodes its 2nd attacking turn, and Glalie's at +2 Speed behind a Sub with 155/177 HP as Landorus comes in. It KOs Landorus and Suicune Protects its first turn out before Icy Winding the Sub many times in a row.
Battle 10: After turn 1 explosion from Regirock, Landorus explodes its first turn out as well, just like in the first and third mock battles.
The AI sure does like to play "out of character" on battle #1175...