So in case you guys hadn't heard yet, a recent exploit / bug was discovered involving the Eject Button and Symbiosis Florges giving its partner the item it holds as its partner is forced out of the battle, which gives the item twice its normal power when the Pokemon now holding it enters the field! In case that didn't make sense, here's the original post in the Battle Mechanics Research thread:
Would these sort of exploit teams be eligible for the leaderboard? Or would we maybe need a new list just for them? (since there was talk about splitting Durant from non-Durant streaks, which could very well be seen as an exploit to some extent).
My question for you guys (the Maison brains-trust) is, what Pokemon / item / combination do you think could be devastating when utilising this bug? Leftovers will replenish a Substitute in one turn so perhaps we could see Moody mons make the crossover to Doubles / Triples? Or perhaps some devastating sweepers with a double Life Orb boost (something with Magic Guard / Sheer Force otherwise you'll be taking double recoil), or something haxxy with a double Bright Powder boost? There really are a bunch of crazy possibilities for this glitch and I'm excited to see what you guys come up with.Good lord! I knew you could get an item from Symbiosis even when inactive from being switched out by Eject Button, but I never thought it was this bugged.
It's deceptively simple to get the bug going; all that's necessary is getting Eject Button to activate while a Symbiosis ally has an item. The Pokemon that had the Eject Button gets the item, and next time that Pokemon switches in, the item will be in some strange state where it seems to exist more than once.
Note: This only works during the time that Pokemon stays active upon switching back in. If you switch it out later, the item goes back to normal.
That's all I've tested so far, but I think it gives a pretty good idea of how absurdly broken this is. I hope this is patched or fixed in the next game(s), because implementing this on PS would be an absolute pain in the ass. I won't hold by breath though.
- Absorb Bulb activates twice (and presumably Cell Battery, Luminous Moss, and Snowball too)
- Berries that raise stats activate twice (eg. Liechi and Maranga)
- Berries that restore HP activate twice (even if the initial activation brings your HP out of the normal range for the Berry's activation)
- Black Sludge activates twice (both for Poison types and non-Poison types)
- Deep Sea Scale and Light Ball have double their effects (4x) (!) (and presumably the other species items too)
- Eviolite has double its effects (2.25x) (!)
- Leftovers activates up to 4 times, as seen in the video
- Life Orb activates twice, which doubles the effect (1.69x) and doubles the recoil (10% twice) (!)
- Rocky Helmet damages the attacker twice (!)
- Type-boosting items (Silk Scarf and friends, plus Plates) have double the effect (1.44x)
- Weakness Policy activates twice (!)
It's also worth noting that Leftovers is the only item I've seen activate 4 times; even Black Sludge only activates twice. Oh, and Bug Bite and Pluck don't benefit from eating a "doubled" Berry, it just works normally.
Edit:
- Choice items have double the effect (2.25x)
- Scope Lens has double the effect (+2 crit stages, or 50% crit rate on normal moves)
- Normal Gem does not activate twice
Would these sort of exploit teams be eligible for the leaderboard? Or would we maybe need a new list just for them? (since there was talk about splitting Durant from non-Durant streaks, which could very well be seen as an exploit to some extent).