Well, I've reached a streak of 176 in Super Triples so far. Now, I haven't finished yet; it's still going on. However, I'm changing teams. The team I used up to 176 was a fun team that I wanted to try out and it's certainly proved itself, so I'm posting this here to let you guys see what Pokemon and sets I used (all starters, two per type, one per generation). Here's my front lineup:
Maelstrom (Blastoise) @ Blastoisinite
Modest / Rain Dish -> Mega Launcher
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Water Spout
- Dragon Pulse
- Aura Sphere
- Water Pledge
Eos (Chimchar level 1) @ Focus Sash
Jolly / Iron Fist
IVs: random
EVs: none
- Fake Out
- Helping Hand
- Protect
- Taunt
Demie (Serperior) @ Wide Lens
Timid / Contrary
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Leaf Storm
- Grass Pledge
- Glare
- Gastro Acid
Okay, so there's the first half of the starter team. The objective is to set up the Pledges turn 1 and begin sweeping turn 2. Chimchar generally disables all the opponents by Faking Out one opponent, while having the other two opponents target and KO it. Usually, I target the fastest Pokemon that might kill off another frontliner. (Once I didn't flinch Jolteon, only to have it Thunderbolt Blastoise before I could pull off a Pledge combo.) Once all the opponents focus on Chimchar, Serperior uses Grass Pledge. Now, what I didn't know before is that once one Pokemon uses a Pledge, the other teammate combines its Pledge immediately after, regardless of Speed. So once Serperior pulls off Grass Pledge, Blastoise immediately joins in.
If you didn't know, when two differently typed Pledge moves are used, it just becomes one move that hits with one type with double the power, and creates an additional effect. In this case, Mega Blastoise moves second and so it pulls off the attack on either the left or center Pokemon; the attack is Grass-type (shame, no STAB, but it has a better SpAtk stat and 160 power hurts anyway); and the effect is that a swamp that quarters the opponents' Speeds for three turns. Yes, quarters. It also affects flyers and Levitators. As you can see, this allows slow but strong offensive Pokemon to join in and wreak havoc. From here, Chimchar is usually dead, but if not, it'll use Helping Hand to boost another move before dying. M-Blastoise just hits the two left targets with Water Spout unless the situation calls for a different move, which is rare. Serperior boosts its SpAtk through Leaf Storm and keeps going until it hits +4/+6, which is when it usually goes for Grass Pledge again. Glare is great for fast threats that I fear might remain after the swamp ends. Gastro Acid? You'll see later.
My backups:
Noui (Greninja) @ Life Orb
Timid / Protean
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Grass Knot
- Ice Beam
- Dark Pulse
- Mat Block
This is standard Triples Maison Greninja. Come in, Mat Block to protect teammates, and then just keep on attacking as appropriate.
Tephra (Typhlosion) @ Choice Specs
Modest / Blaze
IVs: 31/xx/31/31/31/31
EVs: 252 HP / 252 SpAtk / 4 Spe
- Eruption
- Heat Wave
- Focus Blast
- Extrasensory
When Chimchar dies, Typhlosion usually takes center and starts throwing Specs Eruption at the opponent. (Serperior can remove Flash Fire from right-side mons with Gastro Acid.) Because of the swamp, I wasn't too worried about investing in Speed. To be honest, the last two moves are rarely used, I guess Focus Blast could be for things like Hydreigon and Extrasensory for Tentacruel, but the sideliners take care of Pokemon like these just fine. When Typhlosion is low on health and the opponents are slow, I'll usually switch it out so it can come back in with Blaze-boosted Heat Wave.
Calyx (Sceptile) @ White Herb
Timid / Unburden
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Frenzy Plant
Okay, to be perfectly honest with you, I only included Sceptile to fulfill that rule of two per type, one per generation starters. Honestly, I could easily do with most other Pokemon that hit hard, and actually, a physical set might be better since I struggle with Blissey a lot. The idea is just to Leaf Storm to get doubled Speed in case swamp ends, then attack the opponent with whatever move (although each STAB has its drawbacks). I also included Frenzy Plant because there wasn't much else and I wanted to have a finisher if it ever got to 1v1, although I don't use it anyway.
As you can see, the first three are pretty much the entire team strategy, and from there it's just muscling past each opponent; not much can take full power Specs Eruption + Water Spout/Leaf Storm. As I mentioned, this team struggles with special walls (an opponent once led with Florges/Blissey/Snorlax and it was a nightmare). But now that I've gotten this far with a fun team like this, I think it's time to go back to a serious team.
Battle Videos:
Y2FW-WWWW-WW2P-24DW
Chatelaine Battle #50, made tough by a random Thunder Wave rather than an attack.
5NGG-WWWW-WW2P-24DM
Battle #75, a more normal battle to show how the team functions.
XY8G-WWWW-WW2P-24EC
Battle #176, my last battle with this team.
Off to 177!