Operation Smash the Washing Machine (O.S.W.M.)
The name is deliberately misleading: this is essentially a placeholder team for a separate project I will be working on in the future. Branching off of my "The Maison in The Greater Metagame" research, I plan on creating a team of Maison sets that would serve as the Maison's best theoretical counter to all variants of Rotom-Wash, if a theorectical Maison Bot had access to the entire Maison roster. Essentially, I would be trying to put myself in the Maison's shoes and cut down all these bastards utilizing that stupid tub for their streaks.
The team itself is a straightforward Trick Room featuring the popular Dusclops/Aron Doubles core and some other folks. The team is personally special due to being some of my earliest IV breeding projects, the TR setter being the centerpiece of my Spooky Cup team, and half of the team being used for Scrappy Skirmish. Earlier variants of this team had my in-game Cresselia as a TR setter, my in-game Regirock as an abuser, and Imperfect Carbink1 as support.
5GGGOT2 (Dusclops) (Lvl.53) (F) @ Eviolite (Left)
Ability: Pressure
EVs: 230 HP / 80 Def / 200 SpD
IVs: 31/11/31/0/31/0
Bold Nature (+Def, -Atk)
- Pain Split
- Trick Room
- Night Shade
- Gravity
Arguably my pride and joy among all of my IV breeding projects. Based on the
Gen V Guide to Gravity and one of its recommended Dusclops builds, this set has Will-O-Wisp replaced with Pain Split for reliable healing, and is made to set both TR (cause it's TR) and Gravity (to get around evasion hax without relying on powerful, inaccurate attacks, and to give my Earth Power users a little assistance against Flyers and Levitators). As the rest of the team is offensive and could muscle past most Ghosts, as well as having two members who can deal with bulky special walls, I find both Brick Break and W-o-W unnecessary. Besides, it's Bold and can only do so much with Brick Break anyway. It's obscenely bulky and virtually always lasts the entire battle, and with 30 Speed at Lvl.50 it finds plenty of opportunities to Pain Split when needed. Pain Split also allows for a couple of neat combos when TR's up: heal up off of Gastrodon while the slug uses Recover (leaving you with two healty 'mons) and bring Aron back to full health if it's still alive (essentially giving it a 1UP and additional chances for Endeavor shit). Short for "5th Gen Guide to Gravity Offensive Team 2nd".
InspireZheng (Aron) (Lvl. 1) (M) @ Berry Juice (Center)
Ability: Sturdy
EVs: N/A
IVs: xx/0/31/0/31/31
Impish Nature (+Def, -SAtk)
- Rain Dance
- Toxic
- Protect
- Endeavor
As the name implies, inspired by
R Inanimate and his FEAR Aron. Same old story, although having the zeroed offensive IVs will come in hand at some point I imagine. Since being used for my 113-win streak, he has had Rain Dance inserted to deal with Hail and boost Gastrodon's Scald.
PrBrdPrime (Eelektross) (Lvl.50) (F) @ Life Orb (Right)
Ability: Levitate
EVs: 252 HP / 252 SAtk / 6 SpD
IVs: 31/31/4/31/31/31
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Giga Drain
- Flamethrower
- Protect
My main coverage attacker, the set is based off of
turskain and his semi-random Trick Room roster. Unlike his shiny Eelektross, this one has Giga Drain instead of Grass Knot and strictly holds the Life Orb. The Nature and IVs are not optimal for TR duty, but then again I never intended for this to be part of a TR team anyway. Its primary roles are to be the main attacker among the leads, picking off a second opponent with its wide coverage while the other leads focus on the bulkiest, slowest, or most threatening foe. Due to its typing and Ability, it can sometimes get away with attacking Turn 1, forgoing Protect while Dusclops sets up, and get a head start on weakening the opposition. After TR wears off, it can also outspeed slower foes who exploited my TR against me and finish them off (particularly the slower Bug/Steels and Water/Grounds). Short for "Proper Breeding Prime", this was my first 5IV 'mon raised.
TestCano (Camerupt) (Lvl.53) (F) @ Cameruptite
Ability: Magma Armor
EVs: 252 HP / 6 Def/ 252 SAtk
IVs: 3/2/14/31/28/28
Quiet Nature (+SAtk, -Spd)
- Protect
- Eruption
- Earth Power
- Will-O-Wisp
My in-game gift Camerupt, used mainly as a way to test the power of Megarupt in a generic TR team (hence the nickname). The shitty IV spread is due to me acquiring it well before I thought I would have the patience to ever soft-reset for good ones. In any case, she's here to spam its STAB moves under TR. Will-O-Wisp is filler. Recently, though, I have found it useful to lure Water attacks to be absorbed by...
Totenclone (Gastrodon) (Lvl.52) (F) @ Rindo Berry
Ability: Storm Drain
EVs: 100 HP / 92 Def / 252 SpA / 64 SpD
IVs: 25/31/31/31/31/31
Quiet Nature (+SAtk, -Spd)
- Scald
- Earth Power
- Ice Beam
- Recover
As the name suggests, based off of
R Inanimate and Totenblume. The EV spread and Nature are the same, but I have replaced Muddy Water with Scald and Protect with Recover, the idea being that my other attackers will have cleared the field of Grass types and other miscreants by the time it comes out to play. Scald was chosen for accuracy, having no teammates who can resist Surf, amd to get around the Wide Guard users, all of whom are physical, to burn them for spamming their stupid troll move.
SkateSig (Kecleon) (Lvl.52) (F) @ Expert Belt
Ability: Protean
Nature: Brave
EVs: 252 HP, 252 Atk, 4 Def
IVs: 31/31/31/17/31/27
- Sucker Punch
- Shadow Sneak
- Drain Punch
- Ice Punch
Another inspiration from the
turskain TR roster, this Kecleon has Fake Out replaced with Sucker Punch for wider coverage and as an additional option to get out of "TR down" jams. Fire Punch has been changed due to already having two Fire attacks featured. As this is a backup and not directly supporting Dusclops, Fake Out has a hard time finding a purpose here. The team's designated physical attacker and priority user, providing some much needed Fighting coverage and Protean mind games, which helps to mitigate the high Speed IVs somewhat. Named after Eddie Hunter and his signature move, the Migraine, which is basically what I got trying to get the Ability and IVs right on this, my hardest breeding project to date.