For Battles #1-25:
BM716 (Kingdra) (F) (Lvl.52) @ Maranga Berry
Ability: Swift Swim
EVs: 170 HP / 170 SAtk / 170 Spd
IVs: 31/26/31/31/31/31
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Ice Beam
- Hydro Pump
- Dragon Pulse
Imperfect Kingdra3, made specifically to complement my Eelektross as semi-bulky 'mons with few weaknesses. Here, she is a rain setter to counteract opposing weather and power up my other Waters, as well as a Dragon Pulse user to cover the side so Megatoise doesn't have as much pressure on her to utilize Mega Launcher. The HP investment and defensive typing also makes her a decent switch-in on my leads' weaknesses.
For Battles #26-50, I used PokeGen
Medicham4, as Fake Out support is always cool and, even with HJK's shaky accuracy, the Fighting STAB was invaluable for Battles #41-50. I found HJK and Psycho Cut to be used about equally, as the latter is stupid strong with the high crit chance and Pure Power.
For Battles #51-75:
BM119 (Goodra) (F) (Lvl.50) @ White Herb
Ability: Hydration
EVs: 252 SAtk / 252 SDef
IVs: 31/26/31/31/31/31
ModestNature (+SAtk, -Atk)
- Fire Blast
- Thunder
- Blizzard
- Draco Meteor
Originally Imperfect Goodra3, this has been re-tooled to become Goodra4. Due to the inaccuracy of its attacks, she is used almost strictly as a special sponge, late-battle cleaner, and stallmon nuker. I stuck pretty much exclusively to Fire Blast & Draco Meteor usage through this period of the run, as Grass-types were prolific and the latter has just insane power for something not backed up by an offensive held item.
For Battles #76-100:
BM875 (Mienshao) (F) (Lvl.51) @ Muscle Band
Ability: Regenerator
EVs: 252 HP / 252 Atk / 6 Spd
IVs: 31/24/31/31/31/31
Impish Nature (+Def, -SAtk)
- Fake Out
- Feint
- High Jump Kick
- Wide Guard
Imperfect Mienshao4, and as you can probably tell by the non-31 Atk IVs, this thing was built explicitly with support in mind. Due to Talonflame's defensive typing, the number of post-Chantelaine Protect/Detect users, and the number of Fake Out users overall, she principally came in handy for blocking Rock Slide, stopping Fake Out from opposing backups, and opening up Protect/Detect users to near-guaranteed Water Spout damage. On two occasions, she also allowed for Starmie Surf spam, a rarity for this team in general.
For Battles #101-125:
BM797 (Alakazam) (M) (Lvl.59) @ Choice Specs
Ability: Magic Guard
EVs: 252 SAtk / 6 SDef / 252 Spd
IVs: 31/24/31/31/0/31
Timid Nature (+Spd, -Atk)
- Trick
- Disable
- Focus Blast
- Psychic
Imperfect Alakazam4, used primarily as STAB Psychic coverage (as Starmie was usually busy hitting the opposition with everything else), super-powerful revenge killing with Specs STAB Psychic, and a way to speed up the killing process against annoyer/stall sets, which were quite common throughout the run. Overtime, this became my best weapon against Legendaries and Grass-types, none of could stomach its Specs-boosted power. Roserade4 & Vensuaur4, never threats but always nuisances, became trivial to deal with using him. While Triples is inherently a tough place to pull off the Trick/Disable combo, he did manage it three or four times during this period. Focus Blast, as one can imagine, was avoided like the plague but used once or twice.
For Battles #151-175:
BM161 (Tyrantrum) (M) (Lvl.78) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 6 SDef / 252 Spd
IVs: 31/31/31/31/8/31
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Head Smash
- Crunch
- Dragon Claw
Imperfect Tyrantrum4, placed on this team to continue the experimentation of backup Choice holders that had begun with the above Alakazam. The original intent of going Jolly instead of Adamant was to see if the loss in physical power could be made up for by the ability to outrun more threats, and compensated by Ability and item choice, as well as the sheer brutality of STAB Head Smash on such a monster. I got far more mileage out of Crunch than anything else, as Strong Jaw+CB offers a hell of a neutral hit on most foes. Never used EQ, used Head Smash four or five times, used Dragon Claw about half as much as Crunch. Excellent coverage and the best physical complement to the team throughout this run.
For Battles #126-150:
BM161 (Manectric) (M) (Lvl.50) @ Choice Scarf
Ability: Lightning Rod
EVs: 6 HP / 252 SAtk / 252 Spd
IVs: 1/31/31/31/31/31
Timid Nature (+Spd, -Atk)
- Thunder
- Overheat
- Volt Switch
- Switcheroo
Imperfect Manectric4, used mainly so that I could say the time spent breeding for it was worth it. Unfortunately, being a backup Lightning Rod abuser was too awkward to use effectively even if would help this team out on paper, and in the process of trying to fix that, I switched him into Megatoise's slot for one battle. That battle featured numerous EQ opponents and scared me off that idea for the time being. On the flip side, he was able to absorb plenty of Electric attacks regardless, and got more Overheat than I thought he would (Grass-types were still rampant during this period, and Steelix4 became a common sight). Switcheroo saw only occasional use, mainly against Cradily4, though I did manage to grab Sitrus & Custap berries with it as well.
Battles #176-178 were a break in the pattern used to test out a few Haxorus sets:
BM721 (Haxorus) (M) (Lvl.62) @ Choice Band
Ability: Mold Breaker
EVs: 6 HP / 252 Atk / 252 Spd
IVs: 31/31/31/22/31/31
Jolly Nature (+Spd, -Atk)
- Rock Slide
- Earthquake
- Dragon Claw
- Outrage
BM896 (Haxorus) (F) (Lvl.61) @ Yache Berry
Ability: Mold Breaker
EVs: 6 HP / 252 Atk / 252 Spd
IVs: 31/31/31/21/31/31
Jolly Nature (+Spd, -Atk)
- Dragon Tail
- Earthquake
- Dragon Dance
- Dragon Claw
SadnessDance (Haxorus) (F) (Lvl.62) @ Lum Berry
Ability: Mold Breaker
EVs: 6 HP / 252 Atk / 252 Spd
IVs: 31/31/31/12/31/31
Jolly Nature (+Spd, -Atk)
- Poison Jab
- Swords Dance
- Dragon Dance
- Dragon Claw
Imperfect Haxorus34, as well as a variant of UU Double Dance Haxorus, all designed to add a physical attacker who could better take advantage of Tailwind than Talonflame or Bisharp can. The three battles in question all went too fast for me to really gauge who works best in this team, although I generally just clicked Dragon Claw, so maybe BM721 is the way to go as a regular. The Double Dancer is nicknamed for a piece from the Castlevania: Portrait of Ruin soundtrack.
For Battles #201-225:
OUGTII06 (Mamoswine) (F) (Lvl.50) @ Muscle Band
Ability: Thick Fat
EVs: 252 HP / 252 Atk
IVs: 18/31/31/0/31/31
Adamant Nature (+Atk, -SAtk)
- Rock Tomb
- Earthquake
- Ice Shard
- Icicle Crash
Originally cribbed from someone's BW OU Gravity hyper offense team, I switched off the Life Orb she originally held to accommodate Greninja, was gradually converted to a copy of the set Pryce uses in PWT World Leaders, and then re-tooled to resemble more of a standard OU set. She's here mainly to provide speed control, a switch-in into Electric attacks (with Thick Fat helping against Electrics with Fire coverage and Ice-types who like to throw their STAB against resists for some reason), and Ice coverage so that Starmie can focus on using its non-Ice Beam moves.
For Battles #226-250:
BM719 (Electivire) (F) (Lvl.51) @ Air Balloon
Ability: Motor Drive
EVs: 6 HP / 252 SAtk / 252 Spd
IVs: 16/31/31/0/31/31
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Psychic
- Signal Beam
- Thunderbolt
Imperfect Electivire3, here mainly as a way to provide Bug and STAB Electric coverage, though what I actually found was that the Air Balloon came more in handy: opponents with Ground coverage would try to pop the Balloon, only to divert their attention away from my Starters and pay immediately for it. Not much to it otherwise.
For most of Battles #251-275:
"NewToyHype" (Serperior) (M) (Lvl.55) @ Sitrus Berry
Ability: Contrary
EVs: 6 HP / 252 SAtk / 252 Spd
IVs: 31/31/31/31/31/31
Timid Nature (+Spd, -Atk)
- Protect
- Taunt
- Dragon Pulse
- Leaf Storm
I'm not entirely sure what I was going for with him, other than to say I got a Sitrus holder on The Bench (Sitrus is probably my favorite hold item), though this is also an instance of my general finding that Grass-types have served me well as sixth 'mons on my most successful teams, simply due to the offensive coverage they provide. This one in particular came in handy against stallmons and TR setters: Leaf Storm the Slowthings, Taunt everything else (no Aromatisse4 encountered during this period). Many thx to the mysterious trainer Void who gifted me this on Wonder Trade. 'Nicknamed' after:
Well here it is, new toy hype. Serperior will never be able to do too much in singles because its coverage is so limited, he just doesn't have any moves! You basically have Leaf Storm and Hidden Power, then you can throw in Giga Drain, and then what? Mirror Coat? Glare? You'll probably need Dragon Pulse since Leaf Storm + Hidden Power Rock or Fire leaves you vulnerable to them, I mean it's a good move on Char-Y, but that's because he has a monstrous special attack stat without boosting, which Serperior doesn't. I think Serp will be much better in doubles or Rotations where it has a teammate to deal with stuff that Leaf Storm doesn't hurt, Rotations is probably best as you can freely rotate and not lose your boosts, allowing you to clear the field of Fire / Flying / Steel / Dragon types so Serp can sweep. A bit gimmicky but since he doesn't have 4 good moves you could even fit Grass Pledge on him in Doubles, when used with Water Pledge, the opposing team is slowed by 50% (basically a worse Tailwind), Serp appreciates a Water type partner so a Mat Block + Water Pledge Greninja could help it get to +2 on turn one, then slow everything down... Contrary gives you +1 attack from Intimidate so maybe you could throw in a physical attack like Aqua Tail or something?
If I was ever going to try Serp in singles it would probably be as a fast shuffler with Rest / Sleep Talk / Dragon Tail / Coil (like a worse gen V Copycat Riolu) haha
I don't know, I thought it was amusing at the time.
Battles #231-233 were a break in the pattern to use really slow mons to contrast with the rest of the team. Battle #231 featured PokeGen
Slowking4 (wanted to anti-TR in case of TR setters), Battle #232 featured a special guest appearance by O.S.W.M. Mk.II, and Battle #233 featured:
BM160 (Avalugg) (F) (Lvl.50) @ Iron Ball
Ability: Sturdy
EVs: 6 HP / 252 Atk / 252 Def
IVs: 31/31/31/31/31/31
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Avalanche
- Gyro Ball
Replicate Avalugg4, used almost strictly as a switch-in to preserve Starters, although in the battle in question, she managed to use Stone Edge to knock down a couple of Flying-types. I had originally bred her to get Avalugg on the Triples leaderboard, but as it turns out, our resident TR architect has used an offensive Weakness Policy set as part of his semi-random roster (I dunno, I'll let him explain that one). Many thx to Alex Mateia for providing the Sturdy father needed to breed this sucker.
For Battles #276-300:
BM739 (Sceptile) (M) (Lvl.50) @ Leftovers
Ability: Overgrow
EVs: 252 Def / 252 SDef / 6 Spd
IVs: 31/31/31/31/31/31
Calm Nature (+SDef, -Atk)
- Toxic
- Energy Ball
- Endeavor
- Leech Seed
Replicate Sceptile4, used mainly to see if the "Grass-types synergize well with my teams" theory could extend to include a primarily defensive set. Not surprisingly, I found him most useful when just spamming Energy Ball (the Grass/Ground-types were everywhere during this period), and between The Starters being so solid on their own & its bulk, and never had a chance to effectively utilize its healing, as it never fell below three-fourths HP. Also, breeding this thing was originally part of an attempt to re-create a team faced during this streak and I'm still working on it.
For Battles #301-325:
NBM763 (Raichu) (F) (Lvl.50) @ Lum Berry
Ability: Lightning Rod
EVs: 6 HP / 252 SAtk / 252 Spd
IVs: 31/23/31/31/31/31
Timid Nature (+Spd, -Atk)
- Grass Knot
- Thunderbolt
- Magnet Rise
- Fake Out
Originally meant to be Imperfect Raichu4, I somehow bred Fake Out instead of Encore onto it without noticing. That may have worked better for it, though, as within this framework she serves mainly as FO support and Grass Knot spam (so that Greninja can focus more on Dark Pulse and Scald usage). STAB Thunderbolt, even without any boosting items, is nothing to sneeze at and is good neutral coverage. Without being Choice-locked, unlike Manectric4, it serves better as a Lightning Rod too.
For Battles #326-350, I used PokeGen Landorus2 after Marowak2000's streak was stopped by it. Although its coverage is excellent, and having Earth Power/Grass Knot was great for this team (even if it had really bad luck with coming in at the same time as opposing Ice-types and those with Ice coverage), this usage was primarily a tribute to the set and all of the grief it has caused the-community-at-large during this thread's lifetime. May you return in Gen VII to shatter more dreams and kill more hopes!
For Battles #176-200:
BM1072nd (Pyroar) (F) (Lvl.51) @ Lum Berry
Ability: Moxie
IVs: 31/31/31/0/xx/31
EVs: 6 HP / 252 Atk / 252 Spd
Timid Nature (+Spd, -Atk)
- Wild Charge
- Crunch
- Fire Fang
- Return
An improved Imperfect Pyroar3, as it is the only Maison set capable of making Moxie useful. During this period, I stuck mostly to using Return & Crunch, as the former this hard and the latter got a lucky number of Defense drops during this period to assist my other physical attackers. It only got Moxie boosts in three battles, and in all three cases it was unable to capitalize on it due to how fast The Starters were crushing things. Many thx to one of the forums' Breeders (it may have been Unknown Warrior) who provided me with the Friend Safari necessary to acquire the mother who started the breeding process for this.
From Battles #351-365:
BM821 (Rapidash) (M) (Lvl.50) @ Charcoal
Ability: Flash Fire
IVs: 31/31/27/31/31/31
EVs: 6 HP / 252 Atk / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Megahorn
- Double-Edge
- Flare Blitz
Imperfect Rapidash4, used as the primary STAB Fire user to serve as part of a one-two punch with Talonflame (who can more freely Brave Bird spam) and the main Protect bait of the team (it was OHKOed every time it was hit during this period). He lacks the power I need to have him use his non-STAB offense, but otherwise he fulfills his duty fine.