Battle Maison Discussion & Records

I have a couple questions and I figured this might be the correct place to ask.

In ORAS, does Battle Resort let you keep battling trainers consecutively or is there a daily limit or something?

Also, do Battle Resort opponents use mega evolutions?

I noticed there's a Battle Maison thread, but there doesn't appear to be one for Battle Resort?

The Battle Resort does not have a time-based restriction on the number of battles, nor any other restriction. As long as you do not lose a battle, your challenge may continue over one or more sessions indefinitely. Opponents do not use Mega Evolution, though multi battle partners do; Archie uses Mega Sharpedo, Maxie uses Mega Camerupt and Wally uses Mega Gallade.
The Battle Resort is an area where the Battle Maison is located in Pokemon Omega Ruby and Alpha Sapphire. The only differences in the Battle Maison from Pokemon X and Y to Omega Ruby and Alpha Sapphire is the names of many trainers, and the trainers you may partner with for multi battles.
 
... unless you're thinking about the type-theme trainers scattered around the Resort with the randomly selected level 60 teams that are sometimes useful for oval charm pokedex seen filling, those are once per day and also don't use megas.
it's the same thing, the battle Maison is the facility within the battle resort
The facility within the Battle Resort is the Battle Maison Replica!!
 
I have some questions and I figured this might be the correct place to ask.

In ORAS, does Battle Resort let you keep battling trainers consecutively or is there a daily limit or something?

Also, do Battle Resort opponents use mega evolutions?

I noticed there's a Battle Maison thread, but there doesn't appear to be one for Battle Resort?
Hi! To answer your questions: No, there is no daily limit in ORAS with the Battle Resort, you can battle as many trainers as you like consecutively until your streak ends (than you must start a new streak). As for mega evolutions I don't think so but if trainers do it might only be the leaders you fight every 50 battles or so, but I am almost sure none of the NPCs mega evolve. Also the reason why there is no Battle Resort thread is because the Maison & Resort are virtually the same thing in both XY and ORAS.

Hope that helped clear things up.

-Gamemaster
 
Hello everyone, I recently decided to go for all of the 50 win streak trophies in ORAS. After successfully getting the trophies, I went back to my doubles run with the same team to see how far I could go from there. Team ended up falling at a streak of 107.

So now the team.

Leads:

Kingdra @ Wide Lens
Swift Swim
Modest
IVs: 31/31/31/31/x/31
EVs: 4 hp/252 spattk/252 spe
- Muddy Water
- Ice Beam
- Draco Meteor
- Protect

Politoed @ Damp Rock
Drizzle
Modest
IVs: 31/x/31/31/31/x
EVs: 252 hp/4 def/252 spattk
- Scald
- Ice Beam
- Helping Hand
- Protect

Pretty tried and true idea for the leads. Politoed sets the rain with drizzle, clicks helping hand so Kingdra does maximum damage with muddy water. I went with wide lens on Kingdra over something like specs or life orb cause I didn't want muddy water missing as much. Ice beam didn't end up getting clicked very often, might've been better to have Dragon Pulse for consistent dragon STAB without the stat drops from Draco Meteor.

Back up:

Zapdos @ Life Orb
Pressure
Timid
IVs: x/x/31/31/31/x
EVs: 4 hp/252 spattk/252 Spe
- Thunder
- Heat Wave
- Roost
- Protect

Zapdos mostly sits there spamming perfect accuracy Thunders in the rain, helps deal with bulky waters like Suicune, Lapras, Walrein, etc that Kingdra can struggle to get rid of. I found myself practically never hitting heat wave but I wasn't sure what was a better choice for the slot. Doesn't synergize with the rain very well compared to thunder. Still mostly happy with Zapdos on the team though.

Mawile @ Mawilite
Intimidate
Adamant
IVs: 31/31/31/x/x/31
EVs: 252 hp/252 attk/4 spdef
- Iron Head
- Play Rough
- Sucker Punch
- Swords Dance

I settled on Mawile for the 4th slot when looking for a steel type mostly because I like Mawile. Rain getting rid of its fire weakness is pretty great for it, and having intimidate gave me decent chances to get it out onto the field. Dealt with fairies for Kingdra pretty well.

Ended up losing to Worker Levin with Whiscash/Magnezone/Golurk/Rhyperior. I didn't focus on taking out Whiscash, so after it survived a Muddy Water + Scald double up it hit back and landed fissure on Kingdra. It all kinda spiraled down hill from that cause Zapdos and Mawile don't have great tools to take out Whiscash/Magnezone after.

There's definitely a lot that could be improved on with this team, but I'm glad I broke 100 wins in very few tries. It only took 4 tries to get the 50 streak trophy, and that same streak got to 107 after so that's fun. Probably going to try to keep using the other teams I used for the trophies up to failure like I did these guys, might make posts about them too when that happens.
 

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Posting a finished 953 win streak in Super Doubles. Played on emulator with pkhex'd mons.

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This team was inspired by mainly two things without which I definitely wouldn't be playing Maison again after all this time: Lumari's Khatios attempts (sorry, that's the name of the team now...), and Coeur7's various efforts over the years and specifically his usage of Fly on Landorus. And I got back into facilities through a friend introducing me to LRXC1's amazing youtube streams (highly recommended).
Medicham @ Focus Sash
Ability: Pure Power
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Low Kick
- Psycho Cut
- Fake Out
- Helping Hand

Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Adamant Nature
EVs: 4 HP / 236 Atk / 4 Def / 12 SpD / 252 Spe
- Frustration
- Sucker Punch
- Seismic Toss
- Fake Out

Azumarill @ Assault Vest
Ability: Huge Power
Adamant Nature
EVs: 76 HP / 252 Atk / 44 Def / 12 SpD / 124 Spe
- Waterfall
- Knock Off
- Aqua Jet
- Superpower

Landorus-T @ Expert Belt
Ability: Intimidate
Modest Nature
EVs: 76 HP / 4 Atk / 4 Def / 244 SpA / 4 SpD / 176 Spe
IVs: 30 Spe
- Earth Power
- Fly
- Hidden Power Ice
- Protect
This team started out from Lumari discussing her Khatios team on Discord. I proposed a terrible idea of replacing Latios with Alakazam (Ally Switch, Sash), and theorymon'd Lando-T and Azumarill to go with it. Lando-T was a very quick choice as I'd already played vanilla Landorus with Kangaskhan in the past. Azumarill took a little longer to arrive at, but was a relatively quick process of narrowing down into something that meets a few criteria: bulky, preferably Water-type, Fighting-resist, decent Volcarona match-up.

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Then I actually played this idea and quickly discovered Alakazam was a little bit mediocre. It had great speed, a nice STAB Psychic, and Magic Guard+Sash for reliability but other than that, it was more or less deadweight and Ally Switch with 55/45/95 defenses was unimpressive, to put it lightly.

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So I went back to the drawing board searching for a Psychic-type that's got Fake Out or a similar move, throwing darts first at Jynx, then Medicham. Medicham seemed like a possible hit, with Psycho Cut being comparable to Alakazam's Psychic and also having a juicy Low Kick to its name. For the 4th move, I tried Bullet Punch first, but found it nearly useless, and replaced it with Helping Hand doubling as both 'priority move' and 'coverage move' - "Bullet Punch/Ice Punch/Fire Punch but better".

This worked and not having Protect on either lead made the team fresh and interesting to play compared various teams I'd already played in Maison and Tree in the past. In retrospect, the boring old Protect might've been a more reliable choice and if I play this team again I'm going to try out Protect, or maybe a different Pokémon entirely.

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At first I went with Wide Lens on Azumarill to enable Play Rough. However, after a few battles of not being convinced the Fairy STAB is needed, I made it wear an Assault Vest instead with Knock Off replacing Play Rough. It worked for this team and Azumarill's set and item stayed the same for the rest of the streak. Knock Off was especially helpful because this team has a few serious Ghost/Psychic problems (as seen in the loss, among other battles).

I might've increased the Speed investment at some point, but I don't remember right now. The 124 Speed EVs hit 86 Speed, which is the same speed as 4 Spe Scizor and crawls over such threats as Chesnaught4, Glaceon4, and Walrein4.

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Landorus went through the most changes through the streak. I started out with Life Orb Landorus-T, then switched to a Life Orb Landorus-I, and finally settled on Expert Belt Landorus-T (Modest). 176 Spe hits 133 to crawl over the base 80 crew.

I'm still not sure which Landorus forme and item is superior for this team. Lando-I's speed and power is impressive, but Lando-T's Intimidate is also really strong and helps with the team's relative lack of answers or good switch options into strong physical attacks, with no Aegislash/Mimikyu on the team, or a 'countersweep' gambit like Lumari's Sylveon in Tailwind. Fly might seem like an odd move, but is much better than I expected: it can be used as a 'second Protect' to buy extra turns, avoid being forced to make a dangerous switch, and when it hits it's got solid damage and coverage to boot. 95% accuracy is good enough in practice since this is a 'once every 50 battles' kind of move, and it doesn't necessarily need to connect to provide the utility from its invulnerability turn.
I played on emulator (a massive quality of life upgrade over playing on cart) and conveniently recorded the entire streak. Some of the later battles were livestreamed.

Playlist of the entire streak
The loss (streamed live)
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(Hex Maniac Anastasia)
A nightmare match-up of the worst two back-ups Anastasia can bring, in the worst order they can show up in, after a lead duo that guarantees Trick Room going up and one or more Pokémon getting burnt. Possibly winnable, but not without significantly more foresight and skill than I have/had to tackle a situation like this - goes to show there's always more to learn in a game of facilities.

A fair loss in my opinion: getting 1-3 Pokémon burnt by Spiritomb, Landorus or another Pokémon boomed, followed by the team's worst nightmare in Gourgeist4 under Trick Room to let it perform an invulnerability turn stunt with Phantom Force is a lot of bad things and this team, while pretty good, doesn't have that many rabbits to pull out of the hat in case of disaster compared to my past Maison teams using Aegislash. Medicham and Kangaskhan have significantly overlapping weaknesses to burns and ghosts, and a lack of Protect that makes running into this kind of battle more than possible - since this is the first and only attempt I've played with this team, it's possible this 953 streak is an overperformance, but I have no idea lol. I think it might be a slight bit less reliable than my old Maison teams.
Playing double Fake Out in the lead was a new experience for me, and Khan/Cham might be the best way to apply it in the Maison. Khan's brokenness in gen6 needs no introduction. Medicham has the strongest non-STAB/Technician Fake Out out there, and it can follow up with a Helping Hand on Turn 2 for a Double FO->HH Sucker Punch play to take out a faster threat before they get to move.

Azu and Lando-T fill out the backline with 'fat bodies that can switch in', which are needed since both leads want to be able to switch out to reset Fake Out and stay alive, and don't run Protect to be able to stay in. The back-ups are slow, vulnerable to flinches/paralysis/freezes/etc, and are dependent on Fake Out support to close out games; this is not a 'sac the leads then let the back-ups clean up' team like a Tailwind, or Kommo-o setup might be, nor a Wide Guard Aegislash situation where many bad situations can just be turned around with the bulk of Shield Form while blocking Blizzard & EQ. You need to be 3 or 4 living team members, and options to use Fake Out again versus the foe's 3rd and 4th Pokémon to feel confident in winning without complications from various surprises that could be in the rear. Play accordingly and make sure Medicham, Kangaskhan, or both are alive and positioned to use Fake Out when the 4th enemy Pokémon is revealed if at all possible.

I'll be honest: I ran out of motivation to write this write-up around this point - there's a lot more that could be said, but I would instead recommend trying out the team on emulator (with fastforward, it doesn't take long at all to get going) or checking out a stream VOD or two from the playlist if you're interested in knowing more. Write-ups are a great way to communicate team ideas and the development process, but the actual battle-to-battle play in Doubles, I think, is a lot more difficult to express in a big wall of text compared to unwieldy (but informative and accurate) gameplay recordings.

Although this attempt fell short of 4 digits, I think this team was a very interesting variation to explore and I'm happy enough with the resulting streak. Recently I've been playing some different ideas in the Subway and I'm unlikely to return to this one any time soon.
I am very happy to see the Battle Facilities community is still alive and kicking after all these years, even after Gamefreak did 'em dirty in recent games. The gen3 & gen4 renaissance has super interesting with tons of new ideas and players and I'm glad to see these later gens have some life left in them, too. Love you all - even the unlucky people I didn't list in the highly condensed shoutouts!

:mad:
 

The Team​


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Mega SunZard (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Solar Beam
- Dragon Pulse
- Protect

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SlideQuake (Garchomp) @ Life Orb
Ability: Rough Skin
Level: 50
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
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Chlorosaur (Venusaur) @ Black Sludge
Ability: Chlorophyll
Level: 50
EVs: 6 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Ground]
- Protect
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MixedSlash (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 6 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Flash Cannon
- Sacred Sword

POKEPASTE LINK HERE

Team Overview​

Charizard and Garchomp lead and beat most things with Heat Wave + Earthquake and sometimes their other moves. Venusaur sweeps under sun, while Aegislash was picked as the 4th mon for being generically strong and a safe switch into ice and rock moves that threaten Zard and Chomp

Specific Team Choices​

I wanted to use this section to explain the specific choices I made with builds that "aren't obvious" and explain my rationale. I would welcome feedback and insight for people who are familiar with the specific Battle Maison Super mons and damage calculations

Dragon Pulse Charizard - Heat Wave is the generally used "strong attack" so I wanted a 3rd attack that would be for coverage as opposed to a 2nd "strong attack" (so no Air Slash). The candidates were Dragon Pulse or HP Ground and I chose Dragon Pulse for its ability to hit Dragon types super effectively while hitting most things neutrally at the cost of Zard Y being ineffective vs Heatran. This choice I feel pretty good about I'm just not sure if there's some super edge case I'm not considering.

Life Orb Garchomp + Black Sludge Venusaur - As I understand it, conventional wisdom states that Venusaur should get Life Orb while Garchomp gets like Rocky Helmet or something. After my first streak I just felt that Garchomp felt a bit weak and wanted to give it more damage at the cost of sacrificing Venusaur's damage. Black Sludge on Venusaur was selected because I didn't know what offensive item would be good the other candidate was Big Root which seemed more situational and also didn't boost damage, only boosted drain.

Choosing Garchomp to hold Life Orb was purely based on vibes and no calculations so I'm open to suggestions

HP Ground Venusaur - This is mainly because facing Heatran is my ultimate fear and I'm not sure what else would go in this slot anyways I don't think Sleep Powder is very good for Super Doubles because I would assume you'd want consistency that a 75 accuracy move doesn't offer.

Leftovers Aegislash - Uncertain how Weakness Policy would perform so I just chose the "safe option"

Sacred Sword Aegislash - I think the coverage can be useful, as sometimes Aegislash just ends up in situations where I messed up and now it needs to save me with its effective 720 BST. I have never been in a situation where I found myself going "I wish I had Wide Guard" and I'm not really sure how useful Substitute would be either.

The Streak​

The streak took place in Pokemon Y on my 3DS. I had won 101 battles and lost at the 102nd battle.

Evidence of Streak

How I Lost​

Link to Lost Battle

I think the main issue was that I got careless playing into Speed Boosted Yanmega and also didn't King's Shield Aegislash, allowing it to take more damage than I should have. There were a few unlucky factors such as Rock Slide missing Yanmega in the first place. All in all, I think the streak was lost because I made several careless mistakes and the unlucky factors turned those into streak ending mistakes.
 
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Going on six months since last update, the streak yet lives. I’m sitting at 8840. There were a couple of months where stuff came up and I wasn’t playing, then I eased back in with other formats and non-serious runs and stuff, and then I got back to it and just kept grinding out the next 2k (ok, 1998… 1885 really) battles.

I kind of wish there were something to say, but at this point… I mean, it’s not like my last spread change really mattered, and I knew that going in. The ingredients are what they are. I got a little better at headcounting PP, which is probably going to be the death of me at some point when I miscount 3 times in the same battle again against something more threatening than -3 Krookodile4.

I ran out of funny numbers to chase. This post is for 8632(+α), I guess, basically, but that’s not a number anyone else cares about. And after this there’s one more milestone to look forward on the way to 9k, but beyond that… 9999 or bust, I guess?

funny battle videos

#8371, 8632, 8659, 8704, 8840

#8371 vs 12 Veteran Regice2/Virizion2/Zapdos2—Regice2 only occasionally goes for the t1 Icy into Gyara’s face in the first place (10/40 recorded, and of course these are indistinguishable from the other Regices at sendout), and even if it does that doesn’t accomplish anything unless it crits since the standard switch-stall bring Glis in on Thunderbolt a bunch of times anyway (and gic2 is speed-invested, I don’t think it ever clicks Icy into Aegi’s face), so this is like a 1/28k scenario that… ok that’s just normal at this point, really.
When I saw that instant tbolt para, I thought this was the end, really. It would’ve been a fine, satisfying end to the run, too, it’s a long-feared but too-rare-to-care disaster scenario (and ok maybe the conclusion then would’ve been that the Regice strat has to be for Aegi to facetank the likely tbolt if you’re going for 6 figures lol, I think you’ll forgive me being more afraid of tres1 tho)… then I calced/processed the amount of damage it actually deals. Regice2 has no SpA investment; its ice attacks do negative damage (and I should’ve known that), and that means its tbolt still needs like six full paras or even more crits to even have a chance of getting through Aegi. The perfectly adequate backup plan was Aegi solo-stall down to full combo this whole time…
Static pd2 + izi2 is honestly exactly the kind of backrow to out a Gyara sweep too, which is kind of funny to look at, but it’s not like things went sufficiently wrong after for that to matter and realistically Virizion2 is pretty bad at getting through Aegi fast enough to win anyway.

#8632 vs Butler Ursaring/Lapras/Magnezone—DT propaganda, I guess; it lets us set up fully on Ursaring as a skip turn button while providing a layered defense against the potential uhhh b2b2b QC return crits which might uhhh force us to go Aegi and forgo two DDs (idk this has never happened).

#8659 vs Battle Girl Aurorus/Infernape/Ninetales—the infamous t1 Refrigerate Hyper Beam happens again, it’s a real thing. Not much to actually say here, I just found this while looking for

Bonus: #8661 vs 12 Veteran Articuno2/Regigigas1/Cobalion1—So I had a funny clip before of Aegi sitting on cuno2 while frozen for like 30 turns, and this is the flip side of that: the perfectly acceptable backup plan where Gliscor comes in from the t1 Sheer Cold hit and proceeds to full stall it, coming out with a full Gyara setup, because as it turns out -1 cuno2 Shard doesn’t even reliably break a sub so the DT set can kind of just Do This.

#8704 vs Hiker Blaziken/Carracosta/Poliwrath—196 turns… ok, I’m not going to pretend was. a sane thing to do. You can tell I was really bored when I’m going out of my way to prolong a (real!) battle as long as possible (while still doing all the right things to have a reasonable Aegi setup out of Blaziken4 and a full Gyara setup out of costa4 ofc—this took like 42 minutes to play out lmao). This is actually the third “run” at improving my previous uhhh PB of 147 with a 164 and a (disappointing!) 163… the power of switch-stalling is amazing.
The worst part is that it didn’t even make it to 200…

#8840 vs Psychic Chandelure/Alakazam/Drifblim—progress. Not much to say.

insights, do we have any of those left in stock

I don’t think any I have any particularly fresh takes this time around. I didn’t last time, either, really. That’s not to say I didn’t like, learn anything new, since like there are for sure a few things I picked up, but unless we comes up with another dramatic, paradigm-warping variation, they’re not really the kind of thing to fuss over I think.

One thing I’ve been interested in recently (you know… other than Link Castle…) is the process of building a team “from scratch”, and man, the difference between building a full team in gen 6 using “intended mechanics” and… before… is like night and day; I wasn’t quite going full-on “childhood save challenge” (someone in ribboncord had a scenario where they deleted all their mega stones though), but I was able to build “bad Team Marathon” (ft. frus gyara) in like 20 hours with lots of room for improvement. (Though maybe “worse DDD” (thief>koff) is the more accessible and less worse option…)

Anyway. See y’alls again in a week if I make it.
 
A small update: #4689 vs Cabasa Ludicolo1/Seismitoad2/Aurorus4 was a little scuffed from the inside view, but I guess the ultimate artifact correctly reflects that this is a stall down to Toxic for an Aegislash setup, which is a satisfactory wincon against the rain pool. Actually, this happened about a week ago, but it is what is is (to wit, a cute number).

#8964 vs Ranger Meganium4/Victreebel/Serperior. This goes exactly according to plan.

This could've been six days ago, but I stalled it to what it is...
 

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