Hello guys, I've been battling in the Maison for around two weeks and I currently have three trophies(Singles, Doubles, and Triples, the easiest ones, lol).
Here are the teams I used for these trophies(Don't mind the French names for some of them in the videos, I'm playing in French, because why the hell not):
Singles:
Charizard @ Charizardite X
Ability: Blaze -> Tough Claws
Level: 50
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature(Most Mega Charizard X are Adamant, but mine has a Jolly nature that lets it outspeed all Haxorus and Hydreigon)
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Charizard aims to kill as many things as it can before fainting, or it sets up with Dragon Dance and kills everything. Flare Blitz and Dragon Claw are the obvious STAB moves, and Roost lets it recover lost HP from opposing pokemon's attacks or Flare Blitz's recoil. Whenever the opposing lead is something that it can't kill and threatens to kill back(say, a Rock-type or a bulky Ground-type), I usually switch to Suicune, as it can tank most hits and I want to save Aegislash's Balloon for a possible back-up Garchomp4 or Terrakion3(I really hate them). As said above, the Jolly nature and the EV spread let it outspeed all Haxorus and Hydreigon and KO them before they can move.
Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Scald
- Substitute
- Rest
Suicune usually switches in on pokemon that threaten Charizard. Its set is very standard for the Maison: Calm Mind raises its Sp. Attack and Sp. Defense, Scald is the STAB attacking move that can burn, Substitute is there to avoid critical hits, Leech Seed, and status, and Rest is Rest. Its EV spread maximizes its physcial defense, and the last 4 EVs go to Speed, go avoid a speed tie with uninvested base 85 pokemon. It's probably the pokemon that swept most teams here, it's very, very reliable, and there were many times when I made stupid misplays and Suicune let me turn a 1-3 or a 2-3 to a win.
Aegislash @ Air Balloon
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Substitute
Aegislash is mostly a filler, but it was very useful in many battles. King's Shield is King's Shield and lets me beat many physical attackers, Shadow Ball and Flash Cannon are the STAB moves(notably, Flash Cannon kills many Rock-types that Sacred Sword couldn't), and Substitute, while somewhat strange, gives me a "second life" against many pokemon because of Aegislash's bulk and resistances, and it also lets Aegislash not depend so much on King's Shield. Air Balloon lets it counter many dangerous foes, since most pokemon use Ground-type moves to hits Aegislash. I'm thinking about using Shadow Sneak over Substitute(like in my Triples Aegislash), but I'm not sure.
Battle #50: 62UG-WWWW-WWW8-8XK2
Doubles:
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 HP / 252 Spe / 4 Atk
Jolly Nature
- Fake Out
- Return
- Sucker Punch
- Power-Up Punch
Everyone should know what this thing does, but I'll explain it anyway. It(she) flinches and destroys things, sashes, and substitutes. Kangaskhan always starts using Fake Out, so Aegislash can usually get a Substitute, and then she begins setting up with Power-Up Punch, and then everything dies. Return is the STAB move, and Sucker Punch is for faster foes and Ghost-types(although Aegslash handles them well). I wish she had five moveslots, so she could use Protect too, but whatever. Most people prefer an Adamant nature with max Attack and HP, but I go with a speedy and bulky Kangaskhan, because I think 4 Attack EVs are usually enough to kill most foes, and Power-Up Punch is always there.
Aegislash @ Air Balloon
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Substitute
It's the same Aegislash from my Singles team, so I won't explain the moveset. It kills Rock- and Ghost-types that Kangaskhan has trouble with(for the latter, I don't mega evolve Kangaskhan and it Fakes Out the Ghost-type, and Aegislash finishes it off with Shadow Ball), and attracts Fire- and Ground-type moves for Rotom-W or Garchomp to switch in on. Air Balloon once again lets it avoid Ground-type moves, and it's very important as my back-up Garchomp will be using it, and I don't like using King's Shield only to avoid its Earthquakes.
Garchomp @ Lum Berry
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
Garchomp is probably the pokemon that is used the least, but it's still very important, because it's my back-up physical attacker, and it usually cleans up after Kangaskhan faints. Dragon Claw and Earthquake are the STAB moves here, Rock Slide hits Flying-types and some others that don't take much damage from the other moves(in particular Volcarona4), and Protect is Protect, the most useful move in Doubles/Triples ever. Lum Berry is its item, because sometimes it gets burned by random Will-O-Wisps or Fire-type moves(and it got burned by Tri Attack once, lol).
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 100 Def / 60 SpA / 92 SpD / 4 Spe(These EVs let Rotom survive a Latios3's Draco Meteor and a +2 Sacred Sword from Terrakion3. Situational, I know, but why not?)
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Rotom-W was chosen because it resists two of Aegislash's biggest weaknesses, has great bulk, and has Levitate, that allows Garchomp to spam Earthquake freely. Hydro Pump and Thunderbolt are the STAB moves(I wish it had Scald), Will-O-Wisp burns physical attackers and prevents set-up from them(not really, but you get what I mean), and Protect is Protect. The EVs let it take anything weaker than a specs Draco Meteor from Latios or a +2 Sacred Sword from Terrakion, 60 EVs go to its Sp. Attack, and the last 4 Evs go to speed, as they wouldn't be useful anywhere else. It holds a Sitrus Berry, as it gives Rotom 25% more health.
tl;dr: Aegislash, Garchomp, and Rotom-W have great synergy and M-Kangaskhan is OP.
Battle #50: FKZW-WWWW-WWW8-8XJY
Triples:
Charizard @ Charizardite X
Ability: Blaze
Level: 50
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Protect
Again, kill everything as fast as possible. But now Charizard has Protect over Roost, and it lures Rock-type moves, so it uses Protect if there's something that can use a Rock-type move against it and then Gyarados or Aegislash kill the opponent(s). It kills bulky Grass-types that can the a problem for the team, too. It's my most offensive Dragon Dancer and lead.
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Return
- Protect
My second Dragon Dancer, and usually the only one that actually uses the move, as Charizard mostly kills everything right off the bat. It also provides Intimidate support, and kills stuff, obviously. Waterfall and Return has almost unresisted coverage(thanks to
~Mercury~ for the choice of attacking moves and Intimidate + Assault Vest pokemon), and Protect is, as always, Protect. Since Gyarados lures many Electric-type moves, it uses Protect on them, and Charizard and Aegislash kill the opponents. Lum Berry is used because apparently, Gyarados is usually the target for the opponent's status moves(of course, it cures burns, paralysis, freeze, poison and sleep, which is very useful).
Aegislash(I apparently can't make a team without this) @ Air Balloon
Ability: Stance Change
Level: 50
EVs: 252 HP / 252 SpA / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Shadow Sneak
Since, I have two leads that are weak to Rock, I needed something that resisted it and could kill Tock-type pokemon, so I chose Aegislash(one more time). This time, it has Shadow Sneak over Substitute, as it's difficult to use the latter in Triples, and priority moves are always awesome. King's Shield is Aegislash's Protect, and Shadow Ball and Flash Cannon are the STAB moves. Air Balloon again lets it avoid Ground-type moves, and this time I have an Excadrill with Earthquake, so the Balloon is very useful.
Conkeldurr @ Assault Vest
Ability: Guts
Level: 50
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
My first switch-in to most Rock-type moves, Conkeldurr is another Rock resist in this team. He has great bulk, because of Assault Vest, Gyarados' Intimidate, and its base 105 HP. The moves should be obvious: Drain Punch is the main STAB move, and it also provides recovery, Mach Punch is priority(that pairs very well with Aegislash's Shadow Sneak), and Ice Punch and Knock Off are the coverage moves for Flying-, Ground-, Ghost-, and Psychic-types. The EV spread maximizes his special bulk and power. Guts is the chosen ability because it allows Conkeldurr to absorb status and hit with even more power. A nice combo I've been using is using Rotom's Will-O-wisp on Conkeldurr.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 100 Def / 60 SpA / 92 SpD / 4 Spe
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
It's exactly the same Rotom from my Doubles team, so there's not much to say. It has great bulk, and switches in on Fire-, Ground-, Flying-, and Ice-type moves. Since Excadrill doesn't have Mold Breaker, Rotom is usually in the middle, so Excadrill can be on either side and freely use Earthquake.
Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect
The last member of my team, and another Rock resist, Excadrill switches in on Electric- and Rock-type moves. Since the team has three Ground immunities(two if Aegislash's Balloon is popped), it is usually safe to use Earthquake. Iron Head is another STAB move, and is actually stronger and a Earthquake because the latter's power is reduced in Triple Battles. It's also stronger than a 2x super-effective Rock Slide for the same reason. Protect is always Protect. Sand Rush is used because I didn't have a Mold Breaker Drilbur/Excadrill in my Black cartridge, but that doesn't matter, because using the latter would nullify Rotom's Levitate(I assume), which would be very bad.
Also, I have an ongoing streak of 153 wins in Triples with the team above.
Battle #153: DM4W-WWWW-WWW8-8XYF
I'll post something about the strategies of the teams laterAnd Done!:D