(Sorry for posting so soon again :p I guess this technically doesn't qualify as a double post, and I don't think I should be editing an entire new achievement into my previous post, that might get confusing and would be way too long anyway)
It's over. I finally got all trophies. Well, this went a lot smoother than I could've thought. Turned out all I needed for multi battles was an actually reliable AI partner instead of the mediocre ones I had - once I got it, I beat Super Multi with AI on my very first run. I nicely asked Haunter if I could use his AI team, and it was exactly what I needed :) Grazie mille, non ci sarei mai riuscito senza il tuo aiuto. Mi hai dato una squadra ottima ^_^
(Also, I finally found a good verification mascot :p)
So, I happened to have almost the exact same pokemon Haunter used in my boxes, and since I didn't want to fix something that wasn't broken I used those as well, albeit with some small differences. My Garchomp used a Life Orb for more power, as it always does when I use it, and has Protect over Fire Fang, at least for opposing Froslass so that Charizard could safely take her out (even in case of Sash). Garchomp's Earthquake is awesome for immediately weakening both opposing leads; I also used it with my Hawlucha partner, and would have used it as well even if Haunter hadn't. My Aerodactyl has the same moves as Haunter's, but is Adamant rather than Jolly (which honestly doesn't matter that much here, after mega evolving you only miss out on Accelgor). I guess Protect could go over Ice Fang here, I didn't use Ice Fang even once and Protect would at least be nice for safely mega evolving against opposing Jolteon.
Charizard is as reliable as it gets. The Scarf eases prediction massively and almost guarantees it to land a hit, and it usually locks itself into Heat Wave (which kind of stinks against opposing Flash Fire mons, but Garchomp eats them alive anyway). The worst that happened was locking itself into a situational coverage move (i.e. Crunch for Ghosts), which still worked out nicely at that very turn at least. Raikou is a little worse, it's a tad more unpredictable and uses Protect completely randomly (e.g. when ganging up on Cresselia2; it chose Protect over attacking it, leaving it at 2% HP and allowing it to use Moonlight >.<). The closest battle in this streak was also Raikou's fault; instead of Thunderbolting and killing Probopass (the deceptively strong life orb one), it stole the kill on a very weakened Latios from Aerodactyl (which mega evolved that turn and thus got outsped). Aerial Ace then did squat to Probopass, allowing it to OHKO Aerodactyl with Power Gem. Granted, Raikou then neatly defeated Probopass and the backup Rapidash, but if he had just attacked Probopass I wouldn't have been in that position in the first place :\
The chatelaine battle was against Nita and Morgan and thus had somewhat awkward matchups (I couldn't spam Earthquake to great effect with one flying opponent, nor spam Rock Slide with one fighting-type opponent), but I never lost control of the battle. With help from Charizard, Garchomp defeated Cobalion and Virizion and weakened Tornadus so that Raikou could pick it off. Thundurus then killed Garchomp with Sky Drop, but after Raikou weakened it with Thunderbolt, Aerodactyl's Rock Slide was more than enough to defeat it and grant me my final statue ^_^ (included the replay with the team)
For the sake of completion, here are all my teams from the other formats, including chatelaine replays (without detailed descriptions, those are in my first post in this thread. I don't know how to get a post's URL so I can't link it, but I'm sure y'all know how the search function works :p)
Greninja @ Lum Berry
Ability: Protean
Nature: Timid
IVs: 31/19/19/31/31/31
EVs: 4 Def / 252 SpA / 252 Spe
-Mat Block
-Hydro Pump Grass Knot
-Ice Beam
-Extrasensory Dark Pulse
Blaziken @ Blazikenite
Ability: Speed Boost -> Speed Boost
Nature: Adamant
IVs: 31/31/31/X/13/31
EVs: 252 Atk / 4 Def / 252 Spe
-Flare Blitz
-Sky Uppercut Low Kick
-Rock Slide
-Protect
Metagross @ Assault Vest (on my first runs to the chatelaine, then swapped out for Garchomp)
Ability: Clear Body
Nature: Adamant
IVs: 31/31/31/10/18/31
EVs: 252 HP / 252 Atk / 4 SpD
-Meteor Mash
-Earthquake
-Hammer Arm
-Bullet Punch
Garchomp @ Life Orb
Ability: Rough Skin
Nature: Jolly
IVs: 31/31/19/19/31/31
EVs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
Rotom-W @ Sitrus Berry
Ability: Levitate
Nature: Modest
IVs: 31/15/31/31/11/31
EVs: 252 HP / 8 Def / 240 SpA / 8 SpD
-Hydro Pump
-Thunderbolt
-Will-O-Wisp
-Protect
First time vs. Evelyn: 86AW-WWWW-WWW8-UZ6F (ignore the misplays, I know I should've used Protect on Blaziken rather than switching out :p)
Greninja (see Doubles)
Zapdos @ Wise Glasses (on my first runs to the chatelaine, then swapped out for Bob for a better fighting chance against Trick Room. The 166 streak was reached with Zapdos though)
Ability: Pressure
Nature: Rash (rofl)
IVs: 6/25/6/16/4/13 (rofl. Just the Zapdos I caught on Platinum five-odd years ago who now by some twist of fate got to return to life as a Maison ace.)
EVs: 100 HP / 252 SpA / 156 Spe
-Thunderbolt
-Heat Wave
-Tailwind
-Protect
Bob (Talonflame) @ Sharp Beak
Ability: Gale Wings
Nature: Adamant
IVs: 31/31/31/X/31/31
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
-Brave Bird
-Tailwind
-Taunt
-Protect
Manny (Mamoswine) @ Life Orb
Ability: Thick Fat
Nature: Naive
IVs: 1/31/17/31/31/31
EVs: 244 Atk / 12 SpA / 252 Spe
-Earthquake
-Icicle Crash
-Freeze-Dry
-Ice Shard
Blaziken (see Doubles)
Rotom-W (see Doubles)
Metagross (see Doubles)
First time vs. Dana: BT7W-WWWW-WWW8-UZ67 (ignore the misplays, I know I should have sacked Greninja instead of switching out :p)
Cloyster @ Focus Sash
Ability: Skill Link
Nature: Naive
IVs: 16/31/31/31/24/31
EVs: 252 Atk / 48 SpA / 208 Spe
-Shell Smash
-Icicle Spear
-Rock Blast
-Hydro Pump
Chandelure @ Choice Scarf
Ability: Flash Fire
Nature: Modest
IVs: 31/1/31/31/31/31
EVs: 4 HP / 252 SpA / 252 Spe
-Fire Blast
-Shadow Ball
-Energy Ball
-Psychic
Venusaur @ Venusaurite
Ability: Chlorophyll -> Thick Fat
Nature: Relaxed
IVs: 31/17/31/31/31/25
EVs: 252 HP / 68 Def / 188 SpD
-Giga Drain
-Sludge Bomb
-Earthquake
-Leech Seed
Vs. Nita: 4SRG-WWWW-WWW8-UZ5K
Easy mode, used for restoring my streak after losing at 49 (the Cloyster team did the chatelaine battle), then used for continuing to 100.
Skippy (Kangaskhan) @ Kangaskhanite
Ability: Scrappy -> Parental Bond
Nature: Adamant
IVs: 31/31/31/10/31/31
EVs: 4 HP / 252 Atk / 252 Spe
-Power-Up Punch
-Return
-Sucker Punch
-Earthquake
Zar'roc (Aegislash) @ Leftovers
Ability: Stance Change
Nature: Brave
IVs: 31/31/31/6/31/13
EVs: 252 HP / 252 Atk / 4 Def
-King's Shield
-Swords Dance
-Shadow Sneak
-Sacred Sword
Glaedr (Dragonite) @ Lum Berry
Ability: Multiscale
Nature: Adamant
IVs: 31/31/31/18/31/31
EVs: 24 HP / 252 Atk / 232 Spe
-Dragon Dance
-Dragon Claw
-Extreme Speed
-Earthquake
Mittens (Meowstic-M) @ Light Clay
Ability: Prankster
Nature: Bold
IVs: 31/31/31/11/31/31
EVs: 252 HP / 196 Def / 60 SpD
-Reflect
-Light Screen
-Safeguard
-Thunder Wave
Glaedr (Dragonite) @ Lum Berry
Ability: Multiscale
Nature: Adamant
IVs: 31/31/31/18/31/31
EVs: 24 HP / 252 Atk / 232 Spe
-Dragon Dance
-Dragon Claw
-Extreme Speed
-Earthquake
Anubis (Lucario) @ Lucarionite
Ability: Inner Focus -> Adaptability
Nature: Timid
IVs: 15/13/31/31/23/31
EVs: 4 Def / 252 SpA / 252 Spe
-Nasty Plot
-Aura Sphere
-Flash Cannon
-Dark Pulse
Tingle (Clefable) @ Leftovers
Ability: Unaware
Nature: Bold
IVs: 31/26/31/31/31/31
EVs: 252 HP / 244 Def / 12 Spe
-Moonblast
-Flamethrower
-Calm Mind
-Moonlight
Vs. Morgan: Z9PG-WWWW-WWW7-HNG3
Last but not least, a big thank you to everyone who helped me completely beat this place, be it by helping me tweak my triples team, be it by giving me an AI partner, be it by simply posting useful stuff while I was still lurking - it's all very much appreciated. May you all not be trashed horribly in the Battle Factory (provided it returns in ORAS), and good luck with all your epic streaks!
It's over. I finally got all trophies. Well, this went a lot smoother than I could've thought. Turned out all I needed for multi battles was an actually reliable AI partner instead of the mediocre ones I had - once I got it, I beat Super Multi with AI on my very first run. I nicely asked Haunter if I could use his AI team, and it was exactly what I needed :) Grazie mille, non ci sarei mai riuscito senza il tuo aiuto. Mi hai dato una squadra ottima ^_^
Many thanks, I never could have done it without your help. You've given me a very good team. (I promised a shoutout in Italian if I'd win the trophy)
(Also, I finally found a good verification mascot :p)
My lead:
Garchomp @ Life Orb
Ability: Rough Skin
Nature: Jolly
IVs: 31/31/19/19/31/31
EVs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
My backup:
Pterror (Aerodactyl) @ Aerodactylite
Ability: Rock Head -> Tough Claws
Nature: Adamant
IVs: 31/31/31/10/30/31
EVs: 252 Atk / 4 Def / 252 Spe
-Rock Slide
-Aerial Ace
-Earthquake
-Ice Fang
AI lead:
Charizard @ Choice Scarf
Ability: Blaze
Nature: Mild (assuming it's the AI's Charizard3)
IVs: 31/31/31/31/31/31 I guess
EVs: 170 Atk / 170 SpA / 170 Spe (again, assuming it's Charizard3)
-Heat Wave
-Air Slash
-Rock Slide
-Crunch
AI backup:
Raikou @ Air Balloon
Ability: Pressure
Nature: Timid (assuming it's Raikou3)
IVs: 31/31/31/31/31/31 I guess
EVs: 252 SpA / 252 Spe (assuming Raikou3)
-Thunderbolt
-Shadow Ball
-Volt Switch (lol useless for a backup)
-Protect
Vs. Nita and Morgan: QBRW-WWWW-WWW8-UZ57
Garchomp @ Life Orb
Ability: Rough Skin
Nature: Jolly
IVs: 31/31/19/19/31/31
EVs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
My backup:
Pterror (Aerodactyl) @ Aerodactylite
Ability: Rock Head -> Tough Claws
Nature: Adamant
IVs: 31/31/31/10/30/31
EVs: 252 Atk / 4 Def / 252 Spe
-Rock Slide
-Aerial Ace
-Earthquake
-Ice Fang
AI lead:
Charizard @ Choice Scarf
Ability: Blaze
Nature: Mild (assuming it's the AI's Charizard3)
IVs: 31/31/31/31/31/31 I guess
EVs: 170 Atk / 170 SpA / 170 Spe (again, assuming it's Charizard3)
-Heat Wave
-Air Slash
-Rock Slide
-Crunch
AI backup:
Raikou @ Air Balloon
Ability: Pressure
Nature: Timid (assuming it's Raikou3)
IVs: 31/31/31/31/31/31 I guess
EVs: 252 SpA / 252 Spe (assuming Raikou3)
-Thunderbolt
-Shadow Ball
-Volt Switch (lol useless for a backup)
-Protect
Vs. Nita and Morgan: QBRW-WWWW-WWW8-UZ57
So, I happened to have almost the exact same pokemon Haunter used in my boxes, and since I didn't want to fix something that wasn't broken I used those as well, albeit with some small differences. My Garchomp used a Life Orb for more power, as it always does when I use it, and has Protect over Fire Fang, at least for opposing Froslass so that Charizard could safely take her out (even in case of Sash). Garchomp's Earthquake is awesome for immediately weakening both opposing leads; I also used it with my Hawlucha partner, and would have used it as well even if Haunter hadn't. My Aerodactyl has the same moves as Haunter's, but is Adamant rather than Jolly (which honestly doesn't matter that much here, after mega evolving you only miss out on Accelgor). I guess Protect could go over Ice Fang here, I didn't use Ice Fang even once and Protect would at least be nice for safely mega evolving against opposing Jolteon.
Charizard is as reliable as it gets. The Scarf eases prediction massively and almost guarantees it to land a hit, and it usually locks itself into Heat Wave (which kind of stinks against opposing Flash Fire mons, but Garchomp eats them alive anyway). The worst that happened was locking itself into a situational coverage move (i.e. Crunch for Ghosts), which still worked out nicely at that very turn at least. Raikou is a little worse, it's a tad more unpredictable and uses Protect completely randomly (e.g. when ganging up on Cresselia2; it chose Protect over attacking it, leaving it at 2% HP and allowing it to use Moonlight >.<). The closest battle in this streak was also Raikou's fault; instead of Thunderbolting and killing Probopass (the deceptively strong life orb one), it stole the kill on a very weakened Latios from Aerodactyl (which mega evolved that turn and thus got outsped). Aerial Ace then did squat to Probopass, allowing it to OHKO Aerodactyl with Power Gem. Granted, Raikou then neatly defeated Probopass and the backup Rapidash, but if he had just attacked Probopass I wouldn't have been in that position in the first place :\
The chatelaine battle was against Nita and Morgan and thus had somewhat awkward matchups (I couldn't spam Earthquake to great effect with one flying opponent, nor spam Rock Slide with one fighting-type opponent), but I never lost control of the battle. With help from Charizard, Garchomp defeated Cobalion and Virizion and weakened Tornadus so that Raikou could pick it off. Thundurus then killed Garchomp with Sky Drop, but after Raikou weakened it with Thunderbolt, Aerodactyl's Rock Slide was more than enough to defeat it and grant me my final statue ^_^ (included the replay with the team)
For the sake of completion, here are all my teams from the other formats, including chatelaine replays (without detailed descriptions, those are in my first post in this thread. I don't know how to get a post's URL so I can't link it, but I'm sure y'all know how the search function works :p)
Greninja @ Lum Berry
Ability: Protean
Nature: Timid
IVs: 31/19/19/31/31/31
EVs: 4 Def / 252 SpA / 252 Spe
-Mat Block
-
-Ice Beam
-
Blaziken @ Blazikenite
Ability: Speed Boost -> Speed Boost
Nature: Adamant
IVs: 31/31/31/X/13/31
EVs: 252 Atk / 4 Def / 252 Spe
-Flare Blitz
-
-Rock Slide
-Protect
Nature: Adamant
IVs: 31/31/31/10/18/31
EVs: 252 HP / 252 Atk / 4 SpD
-Meteor Mash
-Earthquake
-Hammer Arm
-Bullet Punch
Garchomp @ Life Orb
Ability: Rough Skin
Nature: Jolly
IVs: 31/31/19/19/31/31
EVs: 4 HP / 252 Atk / 252 Spe
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
Rotom-W @ Sitrus Berry
Ability: Levitate
Nature: Modest
IVs: 31/15/31/31/11/31
EVs: 252 HP / 8 Def / 240 SpA / 8 SpD
-Hydro Pump
-Thunderbolt
-Will-O-Wisp
-Protect
First time vs. Evelyn: 86AW-WWWW-WWW8-UZ6F (ignore the misplays, I know I should've used Protect on Blaziken rather than switching out :p)
Greninja (see Doubles)
Nature: Rash (rofl)
IVs: 6/25/6/16/4/13 (rofl. Just the Zapdos I caught on Platinum five-odd years ago who now by some twist of fate got to return to life as a Maison ace.)
EVs: 100 HP / 252 SpA / 156 Spe
-Thunderbolt
-Heat Wave
-Tailwind
-Protect
Bob (Talonflame) @ Sharp Beak
Ability: Gale Wings
Nature: Adamant
IVs: 31/31/31/X/31/31
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
-Brave Bird
-Tailwind
-Taunt
-Protect
Manny (Mamoswine) @ Life Orb
Ability: Thick Fat
Nature: Naive
IVs: 1/31/17/31/31/31
EVs: 244 Atk / 12 SpA / 252 Spe
-Earthquake
-Icicle Crash
-Freeze-Dry
-Ice Shard
Blaziken (see Doubles)
Rotom-W (see Doubles)
Metagross (see Doubles)
First time vs. Dana: BT7W-WWWW-WWW8-UZ67 (ignore the misplays, I know I should have sacked Greninja instead of switching out :p)
Cloyster @ Focus Sash
Ability: Skill Link
Nature: Naive
IVs: 16/31/31/31/24/31
EVs: 252 Atk / 48 SpA / 208 Spe
-Shell Smash
-Icicle Spear
-Rock Blast
-Hydro Pump
Chandelure @ Choice Scarf
Ability: Flash Fire
Nature: Modest
IVs: 31/1/31/31/31/31
EVs: 4 HP / 252 SpA / 252 Spe
-Fire Blast
-Shadow Ball
-Energy Ball
-Psychic
Venusaur @ Venusaurite
Ability: Chlorophyll -> Thick Fat
Nature: Relaxed
IVs: 31/17/31/31/31/25
EVs: 252 HP / 68 Def / 188 SpD
-Giga Drain
-Sludge Bomb
-Earthquake
-Leech Seed
Vs. Nita: 4SRG-WWWW-WWW8-UZ5K
Easy mode, used for restoring my streak after losing at 49 (the Cloyster team did the chatelaine battle), then used for continuing to 100.
Skippy (Kangaskhan) @ Kangaskhanite
Ability: Scrappy -> Parental Bond
Nature: Adamant
IVs: 31/31/31/10/31/31
EVs: 4 HP / 252 Atk / 252 Spe
-Power-Up Punch
-Return
-Sucker Punch
-Earthquake
Zar'roc (Aegislash) @ Leftovers
Ability: Stance Change
Nature: Brave
IVs: 31/31/31/6/31/13
EVs: 252 HP / 252 Atk / 4 Def
-King's Shield
-Swords Dance
-Shadow Sneak
-Sacred Sword
Glaedr (Dragonite) @ Lum Berry
Ability: Multiscale
Nature: Adamant
IVs: 31/31/31/18/31/31
EVs: 24 HP / 252 Atk / 232 Spe
-Dragon Dance
-Dragon Claw
-Extreme Speed
-Earthquake
Mittens (Meowstic-M) @ Light Clay
Ability: Prankster
Nature: Bold
IVs: 31/31/31/11/31/31
EVs: 252 HP / 196 Def / 60 SpD
-Reflect
-Light Screen
-Safeguard
-Thunder Wave
Glaedr (Dragonite) @ Lum Berry
Ability: Multiscale
Nature: Adamant
IVs: 31/31/31/18/31/31
EVs: 24 HP / 252 Atk / 232 Spe
-Dragon Dance
-Dragon Claw
-Extreme Speed
-Earthquake
Anubis (Lucario) @ Lucarionite
Ability: Inner Focus -> Adaptability
Nature: Timid
IVs: 15/13/31/31/23/31
EVs: 4 Def / 252 SpA / 252 Spe
-Nasty Plot
-Aura Sphere
-Flash Cannon
-Dark Pulse
Tingle (Clefable) @ Leftovers
Ability: Unaware
Nature: Bold
IVs: 31/26/31/31/31/31
EVs: 252 HP / 244 Def / 12 Spe
-Moonblast
-Flamethrower
-Calm Mind
-Moonlight
Vs. Morgan: Z9PG-WWWW-WWW7-HNG3
Last but not least, a big thank you to everyone who helped me completely beat this place, be it by helping me tweak my triples team, be it by giving me an AI partner, be it by simply posting useful stuff while I was still lurking - it's all very much appreciated. May you all not be trashed horribly in the Battle Factory (provided it returns in ORAS), and good luck with all your epic streaks!
Last edited: