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IF gengar uses taunt, AND gengar is not taunted, THEN magic coat and push back.
IF gengar uses hypnosis, THEN magic coat and push back.
IF gengar is behind a substitute when you are to act THEN drill run and push back.
"Bawk Bawk goes the chicken, Tick Tock goes the clock!"
Technically i have the right to end your challenge and claim rewards, but this is a trial run (for me) so imma just tag Frosty instead.
Rewards at this point in time would be:
Phoenix: nothing +1cc & 3koc to greninja for 1 battle room
+2cc (2.5 unrounded) for other rooms
+2cc & 4koc to distribute amongst your mons for Lucy sending out 2 mons
nothing for DQ
Fort: +18uc
+3uc for baseline
+3uc for 1 battle room
+2uc (2.5 unrounded) for other rooms
+10uc for Lucy
IF P/E THEN Metronome(Geomancy, Hyperspace Hole, Roar, Stealth Rock, Spikes, Aqua Ring, Ingrain, Nasty Plot, Tail Glow, Shadow Force) the first instance and Chill all remaining instances.
IF D/E AND not suspended AND not in a combo AND Gorebyss is faster THEN Giga Drain+Giga Drain the first instance.
IF D/E AND suspended THEN Chill.
"Bloodwrath comes before destruction! Can you see the light?"
Hydro Pump ~ Brine ~ Psychic
IF gengar has more than 45 hp when you are to use brine, THEN psychic
IF tormented AND you are not to use brine, THEN begin action chain shadow ball ~ brine ~ shadow ball
IF gengar is under the effects of a successful p/e move, AND it is not raining, THEN rain dance and push back.
Phoenix: 5cc + 3koc to greninja + 2koc to gengar + 4koc to distribute amongst any of Gengar, Greninja, Porygon-Z
+1cc & 3koc to greninja for 1 battle room win
+2cc (2.5 unrounded) for other rooms
+2cc & 4koc to distribute amongst your mons for Lucy sending out 2 mons
+2koc to gengar for KO'ing dunsparce
Fort: +18uc
+3uc for baseline
+3uc for 1 battle room
+2uc (2.5 unrounded) for other rooms
+10uc for Lucy
The line with your bolded name is final rewards; below that is the breakdown. acidphoenix to claim rewards
@me cos wynaut Frosty to look over how I did
1) From the pike OP: When the DQ for the player is exceeded, the ref will give them a 24-48h extension if it is the first time or a 12-24h extension after the second time it happens. The ref will also notify the player ordering them to move. Failure to do so means that the DQ is invalid, regardless the number of days between the last action and the DQ.
2) You can be more sarcastic than that <_<. In a mean manner if possible.
Other than that, welcome to the team etc. I will fire you if you speed-run Emma too much though because nagging on IRC for me to approve of you so he can do so is really really irritating.
Titles War Soldier - Has participated in a tournament match Special Ops - Has participated in a gym match Singer of Fire - Defeated Glacier Knight through Perish Song and Shadow Tag in ASBOT#3 Round One. Showstopper - Learned about Maxim's arena effects the hard way. Black Cat - Lost the match for Poison Quals due to getting a bad coinflip.
Attacks(111/111):
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Confusion
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Attacks(81/102)
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heal Pulse
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Retaliate
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
"Welcome back! As you can see we've undergone a few change since your last visit, but hopefully you still will find this place to your liking."
Intersection #1
HP: 100 | EN: 100 | Ability: Justified | Item: None | Status: Fine Door 3: Choice Band || Stoutland (Scrappy @ Choice Band, Adamant M 100/5/3/1/3/80)
HP: 90 | EN: 100 | Ability: Cursed Body | Item: None | Status: Fine Door 23: Smooth Rock and you can choose to start Lucy battle with Sand for 2r || Hippowdon (Sand Stream @ Ground Gem, Careful F 110/4/5/2/4/47)
HP: 100 | EN: 100 | Ability: Inner Focus | Item: None | Status: Fine Door 7: Focus Sash || A move of the referee's choice on your Active mon is Disabled for 4 actions. This does NOT fade upon switching.
HP: 100 | EN: 100 | Ability: Justified | Item: None | Status: Fine Door 47: Restore 50 HP and 50 En to active mon || Slowbro (Regenerator @ Expert Belt, Quiet M 100/3/4/5/3/26 [-])
HP: 90 | EN: 100 | Ability: Cursed Body | Item: None | Status: Fine Door 13: Razor Claw || Barbaracle (Tough Claws @ Razor Claw, Adamant M 100/5/4/1/3/68)
HP: 100 | EN: 100 | Ability: Inner Focus | Item: None | Status: Fine Door 31: Signature Item (Mega Stones not included) || Crobat (Inner Focus @ Soothe Bell, Quiet F 100/3/3/4/3/113 [-])