Its_A_Random
A distant memory
Only LouisCyphre & the current Referee may post in this thread. All other users who post in this thread will be moderated.
CHALLENGE 1
And so, the creator challenges the Battle Pike! What did he bring? Let's see!
"Hello, I'll be the maid who will guide you through this challenge! Pick a door, any door..."
DOOR 1
(Door Roll [1-50]: 26/50; Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.)
(Door Roll [1-50]: 22/50; Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest 100/2/3/4/3/60))
(Door Roll [1-50]: 44/50; Fully heal any mon / Wailord (Pressure @ Enigma Berry, Quiet 130/3/2/4/2/52 -10% Eva))
TURN ORDER
LouisCyphre chooses a door.
Its_A_Random refs.
CHALLENGE 1
And so, the creator challenges the Battle Pike! What did he bring? Let's see!
I, too, would like to challenge the Battle Pike! Judging by previous challengers, I better bring at least one CAP!
I have no thread, and I will challenge Bronze Rank.
Spoons will use Magic Guard.
Bellistar will use Shield Dust.
Absol will use Super Luck.
[a]Alakazam[/a][a]Cyclohm[/a]
Alakazam - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)
Height Class: 3
Weight Class: 3
BRT: 19
EC: 9 / 9
MC: 1
DC: 5 / 5
36 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
Special Moves - Confusion, Energy Ball, Focus Blast, Grass Knot, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch
Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.[a]Absol[/a]
Cyclohm - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Height Class: 4
Weight Class: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 2 / 5
24 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Absol
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
MC: 0
DC: 5 / 5
51 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish
Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
"Hello, I'll be the maid who will guide you through this challenge! Pick a door, any door..."
DOOR 1
(Door Roll [1-50]: 26/50; Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.)
(Door Roll [1-50]: 22/50; Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest 100/2/3/4/3/60))
(Door Roll [1-50]: 44/50; Fully heal any mon / Wailord (Pressure @ Enigma Berry, Quiet 130/3/2/4/2/52 -10% Eva))
LouisCyphre AAA
|
|
Spoons (M) | Bellistar (F) | Absol (F)
HP: 90 | 110 | 100
Energy: 100 | 100 | 100
Atk: Rank 2 | 1 | 5
Def: Rank 2 | 4 | 1
SpA: Rank 5 | 5 | 4
SpD: Rank 2 | 3 | 2
Speed: 138 | 80 | 75
Size Class: 3 | 4 | 3
Weight Class: 3 | 4 | 3
Base Rank Total: 19 | 20 | 18
No Changes | No Changes | No Changes
Spoons (M) | Bellistar (F) | Absol (F)
HP: 90 | 110 | 100
Energy: 100 | 100 | 100
Atk: Rank 2 | 1 | 5
Def: Rank 2 | 4 | 1
SpA: Rank 5 | 5 | 4
SpD: Rank 2 | 3 | 2
Speed: 138 | 80 | 75
Size Class: 3 | 4 | 3
Weight Class: 3 | 4 | 3
Base Rank Total: 19 | 20 | 18
No Changes | No Changes | No Changes
TURN ORDER
LouisCyphre chooses a door.
Its_A_Random refs.