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If Dunsparce uses Bide, change action string to Thunder Wave-->Reflect-->Focus Blast
If Dunsparce uses Glare and You are Faster and You do Not Have a Substite up, use Substitute (15 HP) and push actions back
Ice Beam - Ice Beam - Ice Beam
IF Dive AND not suspended AND not in a combo AND Dragonite is faster THEN Surf and push back IF P/E AND this sub wasn't activated on the action prior THEN Agility on the first instance, Chill on the second IF Double Team clones are up THEN Icy Wind
Switching out to Cyclohm
(Also Light Screen should be up for 3 more actions)
(Also Natural Gist is a very rare amazing move on Gorebyss)
Thunder-->Thunderbolt-->Thunder
If Damaging Ice Type Combo is ordered, Use Protect and push actions back
If Mud Slap is ordered and you do not have a substitute up, Use Substitute (15 HP) and push actions back
"Hey where are your manners?! You need to let me counterswitch first! You positive you want to switch your dragonite given the possibility of a counterswitch?"
*Grumbles flippin switching mechanics grumbles grumbles*
(Also Light Screen should be up for 3 more actions)
(Also Natural Gist is a very rare amazing move on Gorebyss)
(-1 atk and -1 Def should be decayed away)
Thunder-->Thunder punch-->Thunder
If Damaging Ice Type Combo, Use Protect and push actions back
If Double Team Clones are Up, Rock Slide and push actions back
If Successful P/E Move, Dragon Dance and push actions back
Ice Beam - Blizzard - Ice Beam
IF Damaging Evasive AND Dragonite is faster THEN Bounce and push back
IF P/E THEN Aqua Ring on the first instance, Chill on the second and Shell Smash on the third, pushing back
Cyclohm comes in
Heal Bell-->Thunder shock-->Shock Wave
If Gorebyss is at 1 HP when you are to act AND is not under the effects of Safeguard AND is not behind a Substitute AND is not under the effects of Toxic, use Toxic
If Gorebyss is under the effects of a successful P/E Move, use Light Screen First Instance and Magnet Rise second instance pushing actions back each time
If Gorebyss uses a damaging ice type combo, use Protect and push actions back
Hp: KO
En: KO
3/4/5/6/43
Other:
Item: Deepseascale
Hp: 87
En: 75
4/3/3/3/39
Other:
Item: Mental Herb
"Return, Fun"
Dunsparce IN
Ice Beam - Drill Run - Ice Beam
IF Bide THEN initiate Action String Agility - Coil - COMBO (Horn Drill + Drill Run) IF Light Screen is up AND Dusparce is to use Ice Beam THEN Drill Run IF Dragon-Typed damaging combo AND Cyclohm isn't under cooldown THEN Protect
"It is your last stand. Try not to embarass yourself."
Endeavor - Body Slam - Body Slam
IF P/E AND this sub wasn't triggered on the action prior THEN Agility AND Replace the following actions with Rock Slide IF Air Slash A1 THEN Endure A1
Air Slash x3
If Sucessful P/E move, Nasty plot first instance, Future Sight second, and Nasty Plot third pushing actions back each time
If Toxic, use Protect first instance, Substitute (15 HP) second, and Protect third pushing actions back each time
If Glare AND you do not have a substitute up, Use substitute (15 HP)
Togekiss used Air Slash! (-5en)
Crit: 1 (yes)
Effect: 10 (no)
Damage: 8+3+3+4.5= 18.5hp
Seviper used Final Gambit + Final Gambit! (-77en)
Cap: 30*2= 60
Damage: 60hp
Togekiss fainted!
Seviper fainted!
Draw goes Lucy's way!
Lucy is the winner!
- - -
Stealth Rock
Hp: KO
En: KO
1/4/5/4/80
Other:
Item: Mental Herb
Hp: KO
En: KO
5/2/6/2/52
Other:
Item: Everstone
- - -
"Don't let the end result fool you. If I were to battle seriously in this last matchup, your togekiss would be toast before you could say 'hax'. Just be glad I gave some extra counters and begone. Return when you feel you actually have a chance."
Most Unfortunate! Better Luck next time!
Rainman Legends: 6*0.5+3CC= 6CC
Togekiss: 4KOC
Cyclohm: 2KOC
Dragonite: nada
6KOC to distribute freely amongst your pokemon or to turn into CC