Battle Pike [Bronze Rank] - Rainman Legends

Name: Rainman Legends
Thread: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-rainman-legends.3521845/page-3
Rank: Bronze

Dragonite @ Multiscale
Cyclohm @ Shield Dust
Aurumoth @ No Guard

149.png

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [120/120]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
CyclohmM.png

Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam

Move Tutor
AurumothFront.png

Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Spr_Pt_Maid.png

"Welcome back, how has your day been?"

Door 1:
149.png
[7] Focus Sash / A move of the referee's choice on your Active mon is Disabled for 6 actions. This does NOT fade upon switching.
CyclohmM.png
[34] Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse
AurumothFront.png
[26] Fire Gem / Your active mon is attacked with R5 STAB Fire Blast, which successfully hits and rolls burn.

149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
CyclohmM.png

HP: 110
En: 100
Spe: 80
Ranks: 1/5/5/3
Status: N/A
AurumothFront.png

HP: 110
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: N/A
 
RNG Roll (DOOR) [<=7000 BOON ; >7000 ILL]: 8286/10000 (ILL)
Spr_4h_092.png

"Gwahahahahaha!!"
Spr_Pt_Maid.png

"Oh dear. Looks like your Dragonite was inflicted with something."

Door 1:
149.png
[49] Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)
CyclohmM.png
[17] Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)
AurumothFront.png
[25] Electric Gem / Your active mon is attacked with R5 STAB Thunder, which successfully hits and rolls paralysis.

149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
Stats: N/A
Other: Disable [Bide] 6a
CyclohmM.png

HP: 110
En: 100
Spe: 80
Ranks: 1/5/5/3
Status: N/A
AurumothFront.png

HP: 110
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: N/A
 
RNG Roll (DOOR) [<=7000 BOON ; >7000 ILL]: 7833/10000 (ILL)
110px-310Manectric-Mega.png

Mega Manetric used Thunder!
11+3+(7.5-3) = 18.5 damage
Aurumoth is paralysed!
Status changes: PAR 20% (Aurumoth)
Spr_Pt_Maid.png

"Oh dear. I'll ask security to recapture the Mega-Manetric immediately."

Door 3:
149.png
[48] Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)
CyclohmM.png
[24] Cleanse Tag / Active mon is afflicted with a major status effect of the ref's choosing.
AurumothFront.png
[8] Type Specific Item (Silk Scarf, Charcoal etc) chosen by player / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
Stats: N/A
Other: Disable [Bide] 6a
CyclohmM.png

HP: 110
En: 100
Spe: 80
Ranks: 1/5/5/3
Status: N/A
AurumothFront.png

HP: 91
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: PAR 20%
 
RNG Roll (DOOR) [<=7000 BOON ; >7000 ILL]: 679/10000 (BOON)

Spr_Pt_Maid.png

"Here you go - one box of Items! You can only pick one though."

Door 4:
149.png
[37] Weakness Policy / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)
CyclohmM.png
[17] Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)
AurumothFront.png
[28] Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
Stats: N/A
Other: Disable [Bide] 6a
CyclohmM.png

HP: 110
En: 100
Spe: 80
Ranks: 1/5/5/3
Status: N/A
AurumothFront.png

HP: 91
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: PAR 20%

1x Type-Specific Item (to be decided)
 
RNG Roll (DOOR) [<=7000 BOON ; >7000 ILL]: 7205/10000 (ILL)
528.gif
machobrace.png

"SQEEEE!!"
528.gif

Swoobat ♀
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic / Flying

Ability: Simple

Item: Macho Brace

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114

Height Class: 2
Weight Class: 2
BRT: 16

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Amnesia
Calm Mind
Air Slash
Future Sight
Psychic
Endeavor

Charm
Fake Tears
Knock Off
Roost
Stored Power
Supersonic

Psyshock
Toxic
Taunt
Protect
Shadow Ball
Energy Ball
U-Turn
Trick Room
Spr_Pt_Maid.png

"Well, this should be a tough fight for me."

Calm Mind > Stored Power > Calm Mind
IF Thundaga-Cyclohm is under the effects of Protective/Evasive moves, THEN replace that action with Trick Room ONCE instead, pushing remaining queue back.
IF Thundaga-Cyclohm would use Light Screen, THEN replace that action with Knock Off ONCE instead, pushing remaining queue back.
 
Spr_Pt_Maid.png

"Swoobat is already slowed down by the Macho Brace."

Hall Servant’s team:
528.gif
machobrace.png

HP: 100
En: 100
Spe: 114
Ranks: 1/2/4/2, 2/2
Status: N/A
Stats: N/A
Other: N/A​

Rainman Legends' team:
CyclohmM.png
magnet.png

HP: 110
En: 100
Spe: 80
Ranks: 1/5/5/3 , 4/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​

Action 1:
Cyclohm used Thunder Wave!
Swoobat is paralysed!
Status changes: PAR 25% (Swoobat)
-6 energy
Swoobat used Calm Mind!
RNG Roll (PAR) [<=2500 PAR]: 3461/10000 (NO)
Swoobat's Special Attack and Special Defense rose steeply!
Stat changes: +4 SpAtk, +4 SpDef (Swoobat)
-6 energy

Action 2:
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 4915/10000 (NO)
[9+3+(7.5-3)]*1.5-(4*2)+4 = 20.75 damage (Swoobat)
-6 energy
Swoobat used Stored Power!
RNG Roll (PAR) [<=2500 PAR]: 7181/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8974/10000 (NO)
18+3+(6-4.5) = 22.5 damage (Cyclohm)
-6 energy

Action 3:
Cyclohm used Torment!
Swoobat is tormented into a fury!
Other changes: Torment 6a (Swoobat)
-10 energy
Swoobat used Calm Mind!
RNG Roll (PAR) [<=2500 PAR]: 4136/10000 (NO)
Swoobat's Special Attack and Special Defense rose sharply!
Stat changes: +6 SpAtk, +6 SpDef (Swoobat)
-6 energy

Post Action:
Status changes: PAR 20% (Swoobat)
Other changes: Torment 5a (Swoobat)

Post Round:
Swoobat: -20.75 HP, -18 EN
Cyclohm: -22.5 HP, -21 EN

Hall Servant’s team:
528.gif
machobrace.png

HP: 79
En: 82
Spe: 114
Ranks: 1/2/4/2, 2/2
Status: PAR 20%
Stats: +6 SpAtk, +6 SpDef
Other: Torment 5a

Rainman Legends' team:
CyclohmM.png
magnet.png

HP: 87
En: 79
Spe: 80
Ranks: 1/5/5/3 , 4/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Spr_Pt_Maid.png

"Good move on the Torment, though."
 
I forgot to add the SpA boosts to Stored Power last round, so Cyclohm should have 8 less HP, sorry.

Spr_Pt_Maid.png

"I think I have an idea."
Trick Room > Knock Off > Future Sight
IF Swoobat is fully paralysed, THEN push remaining queue back.

Hall Servant’s team:
528.gif
machobrace.png

HP: 79
En: 82
Spe: 114
Ranks: 1/2/4/2, 2/2
Status: PAR 20%
Stats: +6 SpAtk, +6 SpDef
Other: Torment 5a

Rainman Legends' team:
CyclohmM.png
magnet.png

HP: 79
En: 79
Spe: 80
Ranks: 1/5/5/3 , 4/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​

Action 1:
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 4517/10000 (NO)
[9+3+(7.5-3)]*1.5-(6*2)+4 = 18.75 damage (Swoobat)
-6 energy
Swoobat used Trick Room!
(-7 Priority)
RNG Roll (PAR) [<=2000 PAR]: 9933/10000 (NO)
Swoobat warped the space-time perceptions of the arena!
Arena changes: Trick Room 4r
-9 energy

Action 2:
Swoobat used Knock Off!
RNG Roll (PAR) [<=2000 PAR]: 9648/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8329/10000 (NO)
10+(1.5-7.5) = 4 damage (Cyclohm)
Cyclohm's Magnet is knocked off!
Other changes: Magnet (Cyclohm)
-7 energy
Cyclohm used Discharge!
RNG Roll (CRIT) [<=625 CRIT]: 3314/10000 (NO)
[8+3+(7.5-3)]*1.5-(6*2) = 13.25 damage (Swoobat)
-5 energy

Action 3:
Swoobat is fully paralysed!
RNG Roll (PAR) [<=2000 PAR]: 269/10000 (CRIT)
Swoobat cannot move due to full paralysis!
Status changes: PAR 10% (Swoobat)
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 3520/10000 (NO)
[9+3+(7.5-3)]*1.5-(6*2) = 14.75 damage (Swoobat)
-6 energy

Post Action:
Status changes: PAR 5% (Swoobat)
Stat changes: +5 SpAtk, +5 SpDef (Swoobat)
Other changes: Torment 2a (Swoobat)
Arena changes: Trick Room 3r

Post Round:
Swoobat: -46.75 HP, -16 EN
Cyclohm: -4 HP, -17 EN

Hall Servant’s team:
528.gif
machobrace.png

HP: 32
En: 66
Spe: 114
Ranks: 1/2/4/2, 2/2
Status: PAR 5%
Stats: +5 SpAtk, +5 SpDef
Other: Torment 2a

Rainman Legends' team:
CyclohmM.png
magnet.png

HP: 75
En: 62
Spe: 80
Ranks: 1/5/5/3 , 4/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Spr_Pt_Maid.png

"... Maybe luck still favours you after all."
Stored Power > Psychic > Stored Power
IF Thundaga-Cyclohm would use Light Screen, THEN replace that action with Taunt ONCE instead, pushing remaining queue back.
IF Thundaga-Cyclohm would use a damaging Electric-type combo, THEN replace that action with Toxic ONCE instead, pushing remaining queue back.
 
Borrowing Zt's format for this round, to complete this battle. (I hope you don't mind ^_^)

Hall Servant’s team:
528.gif
machobrace.png

HP: 32
En: 66
Spe: 114
Ranks: 1/2/4/2, 2/2
Status: PAR 5%
Stats: +5 SpAtk, +5 SpDef
Other: Torment 2a

Rainman Legends' team:
CyclohmM.png

HP: 75
En: 62
Spe: 80
Ranks: 1/5/5/3 , 4/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​

Rolls: 8641, 1256, 3079, 5691, 2890, 5233, 5918, 6176, 2571, 6080, 7585, 1090
Action 1:
Cyclohm used Protect!
-7 energy

Swoobat used Stored Power!
RNG Roll (PAR) [<=500 PAR]: 8641/10000 (NO)
BAP: 2 + 2*(10) = 22
22 + 3 + (6-4.5) + 10 = 36.5 damage evaded (Cyclohm)
-6 energy
-14.6 energy (Cyclohm)

Action 2:
Swoobat used Psychic!
RNG Roll (PAR) [<=500 PAR]: 1256/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 3079/10000 (NO)
10 + 3 + (6-4.5) + 10 = 24.5 damage (Cyclohm)
-6 energy

Cyclohm used Thunder!
RNG Roll (ACCURACY) [<=7000 CRIT]: 5691/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2890/10000 (NO)
[11 + 3 + (7.5-3) ]*1.5 - (5*2) = 17.75 damage (Swoobat)
RNG Roll (PAR) [<=3000 CRIT]: 5233/10000 (NO)
-7 energy

Action 3:
Swoobat used Stored Power!
RNG Roll (PAR) [<=500 PAR]: 5918/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6176/10000 (NO)
BAP: 2 + 2*(10) = 22
22 + 3 + (6-4.5) + 10 = 36.5 damage (Cyclohm)
-6 energy

Cyclohm used Thunder!
RNG Roll (ACCURACY) [<=7000 CRIT]: 2571/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6080/10000 (NO)
[11 + 3 + (7.5-3) ]*1.5 - (5*2) = 17.75 damage (Swoobat)
RNG Roll (PAR) [<=3000 CRIT]: 7585/10000 (NO)
-11 energy

Post Action:
Status changes: PAR 5% (Swoobat)
Stat changes: +4 SpAtk, +4 SpDef (Swoobat)
Arena changes: Trick Room 2r

Post Round:
Swoobat: -35.5 HP, -18 EN
Cyclohm: -61 HP, -40.1 EN

Hall Servant’s team:
528.gif
machobrace.png

HP: -4
En: 48
Spe: 114
Ranks: 1/2/4/2, 2/2
Status: KO'd
Stats: +4 SpAtk, +4 SpDef
Other: None​

Rainman Legends' team:
CyclohmM.png

HP: 14
En: 22
Spe: 80
Ranks: 1/5/5/3 , 4/4
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Spr_Pt_Maid.png

"Ah! Very well! Take this Macho Brace for your efforts, and heal up your pokemon for a bit."

Rewards for the battle:
+25 HP +25 EN to Cyclohm
+1 Macho Brace
+1 CC +1 KOC (For Battle) +2 KOC (For Win)

=======​

Choice #5:
Doors: 14, 9, 12
Door 14 said:
Dragonite to go through Door 14:
To pick up a Razor Fang
or
To battle a Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50) for a Razor Fang
Door 9 said:
Cyclohm to go through Door 9:
To pick up a Smoke Ball
or
to battle a Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc) for a Life Orb
Door 12 said:
Aurumoth to go through Door 12:
To pick up a Float Stone
or
To make your active mon to be 25% Paralyzed and also the pokemon will get fully paralysed on the next action (the paralysis will lower by 5% normally).
7, 25, 8, 17
149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
Stats: N/A
Other: Disable [Bide] 6a
CyclohmM.png

HP: 39
En: 57
Spe: 80
Ranks: 1/5/5/3
Status: N/A
Held: Magnet
AurumothFront.png

HP: 91
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: PAR 20%

1x Macho Brace
Choice #1: Bide was disabled on Dragonite
Choice #2: Aurumoth was hit with Thunder and Paralysed
Choice #3: Magnet was chosen
Choice #4: Won a Battle with Swoobat and got Macho Brace
Rainman: 0.5 x 3 [Two Ills and One Boon] + 1 [Battle] = 2.5 CC
Cyclohm: 3 KOC

ZhengTann: 0.5 x 3 [Other Rooms] = Floor (1.5) = 1 UC
Gale: 3 [Base] + 3 x 1 [Battle] = 6 UC
Rainman Legends, choose the door that you would like to go through.
 
Last edited:
Door 12 said:
Aurumoth went through Door 12:

Roll (7000): 6570 (Boon)

You pick up a Float Stone and are overjoyed.
Spr_Pt_Maid.png

"Who says you will be boned this time?"


=======​

Choice #6:
Doors: 6, 31, 36
Door 6 said:
Dragonite to go through Door 6:

To pick up a Focus Band
or
To have a move of the referee's choice be Encored for 2 actions on your Active mon. This does NOT fade upon switching.
Door 31 said:
Cyclohm to go through Door 31:

To pick up a Choice Specs
or
To battle a Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)
Door 36 said:
Aurumoth to go through Door 36:

To pick up a Starf Berry
or
To battle a Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)
7, 25, 8, 17, 12
149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
Stats: N/A
Other: Disable [Bide] 6a
CyclohmM.png

HP: 39
En: 57
Spe: 80
Ranks: 1/5/5/3
Status: N/A
Held: Magnet
AurumothFront.png

HP: 91
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: PAR 20%

1x Macho Brace
1x Float Stone
Choice #1: Bide was disabled on Dragonite
Choice #2: Aurumoth was hit with Thunder and Paralysed
Choice #3: Magnet was chosen
Choice #4: Won a Battle with Swoobat and got Macho Brace
Choice #5: Got a Float Stone
Rainman: 0.5 x 4 [Two Ills and Two Boons] + 1 [Battle] = 3 CC
Cyclohm: 3 KOC

ZhengTann: 0.5 x 3 [Other Rooms] = Floor (1.5) = 1 UC
Gale: 3 [Base] + 3 x 1 [Battle] + 0.5 x 1 [Other Rooms] = 6.5 UC
Rainman Legends, choose the door that you would like to go through.
 
Door 6 said:
Dragonite went through Door 6:

Roll (7000): 9622 (Bane)

Dragonite is encored into Substitute (25 HP) for two actions.
Spr_Pt_Maid.png

"Well I guess now we can say something on those lines."


=======​

7, 25, 8, 17, 12, 6
149.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4
Status: N/A
Stats: N/A
Other: Disable (Bide) [6a], Encored (Substitute 25 HP) [2a]
CyclohmM.png

HP: 39
En: 57
Spe: 80
Ranks: 1/5/5/3
Status: N/A
Held: Magnet
AurumothFront.png

HP: 91
En: 100
Spe: 81 (-)
Ranks: 5/4/6/2
Status: PAR 20%

1x Macho Brace
1x Float Stone
Choice #1: Bide was disabled on Dragonite
Choice #2: Aurumoth was hit with Thunder and Paralysed
Choice #3: Magnet was chosen
Choice #4: Won a Battle with Swoobat and got Macho Brace
Choice #5: Got a Float Stone
Choice #6: Dragonite is Encored into Substitute (25 HP)
Rainman: 0.5 x 5 [Three Ills and Two Boons] + 1 [Battle] = 3.5 CC
Cyclohm: 3 KOC

ZhengTann: 0.5 x 3 [Other Rooms] = Floor (1.5) = 1 UC
Gale: 3 [Base] + 3 x 1 [Battle] + 0.5 x 2 [Other Rooms] = 7 UC
Rainman Legends, manage your team before facing pike Queen Lucy in the final battle for this run.
 
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