Battle Pike [Bronze Rank] - Rickheg

RNG (<=700=boon): 479/1000: Quick Claw


"Very nice, perhaps that will be useful..."

Door 2


[RNG: 37] There is a picture of a Micle Berry on the door. [Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)]


[RNG: 9] There is a picture of a Crobat flying around singing "You can't touch this doo doo doo doo--oh wait that's a Smoke Ball." [Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)]


[RNG: 2] There is a picture of an Expert Belt on the door. [Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)]


"Three battle doors..."

Mystic: 110 HP; 100 Energy; No status; No item
Dust: 100 HP; 100 Energy; No status; No item
Giant Enemy Crab: 100 HP; 100 Energy; No status; No item
Backpack: Quick Claw

rickheg rearranges items/chooses a door.
 
RNG (<=700=boon): 582/1000: Smoke Ball


"Another item, that's good..."

Door 3


[RNG: 15] There is a picture of a Big Root on the door. [Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)]


[RNG: 18] The door is scorched all over. [Flame Orb / Mon of ref's choice is afflicted with Burn.]


[RNG: 8] THE DOOR IS MOLTING LIKE A CRAB. [Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)]


"Not the worst of doors..."

Mystic: 110 HP; 100 Energy; No status; No item
Dust: 100 HP; 100 Energy; No status; No item
Giant Enemy Crab: 100 HP; 100 Energy; No status; No item
Backpack: Quick Claw, Smoke Ball

rickheg rearranges items/chooses a door.
 
RNG (<=700=boon): 68/1000: Flame Orb


"Even more items..."

Door 4


[RNG: 3] There is a picture of a Choice Band on the door. [Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)]


[RNG: 12] There is a picture of a paralyzed Accelgor on the door. [Quick Claw / Your active mon is Paralyzed.]


[RNG: 44] There is a picture of a Wailord crushing a PokeCenter with its massiveness. [Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)]


"Not the worst of doors..."

Mystic: 110 HP; 100 Energy; No status; No item
Dust: 100 HP; 100 Energy; No status; No item
Giant Enemy Crab: 100 HP; 100 Energy; No status; No item
Backpack: Quick Claw, Smoke Ball, Flame Orb

rickheg rearranges items/chooses a door.
 
RNG (<=700=boon): 820/1000: Paralysis


"Finally an ill..."

Door 5


[RNG: 49] There is a picture of a PokeCenter in a volcano on the door. [Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)]


[RNG: 36] There is a picture of a Starf Berry on the door. [Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)]


[RNG: 45] It smells like seafood in a PokeCenter. [Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)]


"Not the worst of doors..."

Mystic: 110 HP; 100 Energy; No status; No item
Dust: 100 HP; 100 Energy; Paralyzed (25%); No item
Giant Enemy Crab: 100 HP; 100 Energy; No status; No item
Backpack: Quick Claw, Smoke Ball, Flame Orb

rickheg rearranges items/chooses a door.
 
RNG (<=700=boon): 627/1000: Starf Berry


"That one may actually be useful..."

Door 6


[RNG: 2] There is a picture of an Expert Belt on the door. [Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)]


[RNG: 29] The door is a mirror, but your image is holding a Babiri Berry. [Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)]


[RNG: 5] There is a picture of a Choice Scarf on the door. [Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)]


"Last door before the boss..."

Mystic: 110 HP; 100 Energy; No status; No item
Dust: 100 HP; 100 Energy; Paralyzed (25%); No item
Giant Enemy Crab: 100 HP; 100 Energy; No status; No item
Backpack: Quick Claw, Smoke Ball, Flame Orb, Starf Berry

rickheg rearranges items/chooses a door.
 
RNG (<=700=boon): 301/1000: Choice Scarf


"Very good, I'll take you to Lucy now..."

Lucy


"Only one ill, and not even a battle? You're a lucky one, but you won't be for long!"


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon



"Rage, show this lucky bastard how we do things!"

rickheg rearranges items (last chance to do so), sends out a mon, and orders.
 
Dust@ Quick Claw
Mystic@Smoke Ball
Giant Enemy Crab@Starf Berry

Dust, get in there!

Thunderbolt > Charge Beam > Thunderbolt
IF Ice Beam, Light Screen and push back, but only once
IF successful P/E, Heal Bell the first time, Sub (15 HP) the second, pushing back each time

Let's see where this gets us.
 

Dust@Quick Claw (M)
HP: 110
ENERGY: 100
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Paralyzed (25%)

Rage@DeepSeaScale (F)
HP: 90
ENERGY: 100
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A

Arena: N/A

Action 1:

Rage used Mud Sport!
-5 Energy
Paralysis: 426/1000: No
Dust used Thunderbolt!
Crit: 47/1000: Yes
Effect: 992/1000: No
(10+3+3-1) x 1.5 / 2 = 11.25 Damage
-6 Energy

Action 2:

Rage used Blizzard!
Hit: 145/1000: Yes
Crit: 747/1000: No
(12+3) x 1.5 = 22.5 Damage
-8 Energy
Paralysis: 427/1000: No
Dust used Charge Beam!
Crit: 995/1000: No
Effect: 624/1000: Yes
(5+3-1) x 1.5 / 2 = 5.25 Damage
-5 Energy

Action 3:

Rage used Ice Beam!
Crit: 783/1000: No
(10+3) x 1.5 = 19.5 Damage
-7 Energy
Paralysis: 300/1000: No
Dust used Light Screen!
-10 Energy


Dust@Quick Claw (M)
HP: 68
ENERGY: 79
STATS: 1 / 4 / 5 / 3 / 80
ABILITY: Shield Dust
BOOSTS/DROPS: N/A
OTHER: Paralyzed (20%), Light Screen (6 actions)

Rage@DeepSeaScale (F)
HP: 73
ENERGY: 80
STATS: 3 / 4 / 5 / 3 / 45
ABILITY: Hydration
BOOSTS/DROPS: -10% Evasion
OTHER: N/A
Flamestrike:

100 HP; 100 Energy; No Status; Smoke Ball

68 HP; 79 Energy; Paralyzed (20%); Quick Claw

100 HP; 100 Energy; No Status; Starf Berry

Lucy:

100 HP; 100 Energy; No Status; Smoke Ball

73 HP; 80 Energy; No Status; DeepSeaScale

110 HP; 100 Energy; No Status; Mental Herb (3)


Arena: N/A

Turn Order:


Lucy issues actions.
rickheg issues actions.
REFEREE
 
Mystic, take this thing down a notch! Now why did I give you a smoke ball...

Brick Break > Focus Blast > Brick Break
IF Glare, Magic Coat
IF Bide, replace remaining actions with Toxic > Work Up > Brick Break
IF Counter, Focus Blast and push back
 

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks: (51/131)
Level Up:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable
Skill Swap
Mean Look

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop
Trick

TM:
Toxic
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Double Team

Raid Only
Dispel


Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5


Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap
Power Gem

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake


Metagross (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic
Hammer Arm
Miracle Eye
Hyper Beam

Tutor:Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch

TM:Hone Claws
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Shadow Ball
Sludge Bomb
Grass Knot



"Wow, thanks for getting us into this... interesting situation, CMFP. Deal with this one like we deal with all the rest Fun."
Frustration -> Yawn -> Pain split

Pre-Round stats:

Fun @ Mental Herb
HP: 110
EN: 100
4/3/3/3/39/ -10% Eva

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 100
EN: 100
5/3/2/4/92/ +10% Acc

Dust@Quick Claw
HP: 68
EN: 79
1/4/5/3/80


Action 1
Brick Break -> Fun (5 EN)
RNG roll (to crit) 3026 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG

Frustration -> Mystic (6 EN)
RNG roll (to crit) 2620 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 2
Focus Blast -> Fun (7 EN)
RNG roll (to hit) 4043 = hit
RNG roll (to crit) 4249 = no crit
RNG roll (to lower SpD) 4388 = no lower
(12+3+(2-3)1.5)(1.5) = 20.25 DMG

Yawn -> Mystic (6 EN)
Mystic became drowsy!

Action 3
Brick Break -> Fun (5 EN)
RNG roll (to crit) 3545 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG

Pain Split -> Mystic (15 EN)
Both to 71.625 HP


Pre-Round stats:

Fun @ Mental Herb
HP: 72
EN: 73
4/3/3/3/39/ -10% Eva

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 72
EN: 83
5/3/2/4/92/ +10% Acc
Drowsy

Dust@Quick Claw
HP: 68
EN: 79
1/4/5/3/80



"And of course we can't switch out again. Once again, great situation we're in..."
Body Slam -> Frustration -> Body Slam
If Focus Blast, change that action to Bind the first time, Body Slam the second, and Body Slam the third. This substitution takes priority over the following.
If damaging Fighting-type move A1 or A3, change that action to Counter
If successful P/E move, change that action to Curse
 
Last edited:

"Damn this Gallade..."

Pre-Round stats:

Fun @ Mental Herb
HP: 72
EN: 73
4/3/3/3/39/ -10% Eva

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 72
EN: 83
5/3/2/4/92/ +10% Acc
Drowsy

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80


Action 1
Mystic used Substitute! (20 HP, 18 EN)

Body Slam -> Mystic (4.66 EN)
RNG roll (to crit) 7028 = no crit
(8+3+(4-3)1.5) = 12.5 DMG
The substitute took the damage!

Mystic fell asleep!
RNG roll (for duration, <=6666 1a) 5420 = 1a

Action 2
Mystic is asleep!

Bind -> Mystic (3 EN)
RNG roll (to hit) 991 = hit
RNG roll (to crit) 5015 = no crit
(3+3+(4-3)1.5) = 7.5 DMG
The substitute faded!

Action 3
Toxic -> Fun (7 EN)
Fun was badly poisoned!

Body Slam -> Mystic (4.66 EN)
RNG roll (to crit) 8103 = no crit
RNG roll (to paralyze) 7599 = no para
(8+3+(4-3)1.5) = 12.5 DMG

Toxic -> Fun (1 DMG)


Post-Round stats:

Fun @ Mental Herb
HP: 71
EN: 61
4/3/3/3/39/ -10% Eva
Toxic (2 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 39
EN: 65
5/3/2/4/92/ +10% Acc

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80



"Oh Fun, even know you're losing you win~
Keep destroying this unworthy pig!"
 
Alrighty then. Let's try this.

Wish > Brick Break > Focus Blast
IF Glare, Magic Coat and push back
IF Body Slam and you are not behind a sub, use Sub (15) and push back
IF Counter when you would Brick Break, use Focus Blast and push back
 

"Thank you very much for the status, by the way."
Body Slam -> Facade -> Headbutt

Pre-Round stats:

Fun @ Mental Herb
HP: 71
EN: 61
4/3/3/3/39/ -10% Eva
Toxic (2 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 39
EN: 65
5/3/2/4/92/ +10% Acc

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80


Action 1
Mystic used Substitute! (15 HP, 12 EN)

Body Slam -> Mystic (4.66 EN)
RNG roll (to crit) 1610 = no crit
(8+3+(4-3)1.5) = 12.5 DMG

Toxic -> Fun (2 DMG)

Action 2
Facade -> Gallade (7 EN)
RNG roll (to crit) 4771 = no crit
(14+3+(4-3)1.5) = 17.5 DMG
Sub faded!

Mystic used Wish! (19.33 EN)
25 HP wish incoming

Toxic -> Fun (2 DMG)

Action 3
Brick Break -> Fun (5 EN)
RNG roll (to crit) 9501 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG

Headbutt -> Mystic (4 EN)
(7+3+(4-3)1.5) = 11.5 DMG

Toxic -> Fun (2 DMG)


Post-Round stats:

Fun @ Mental Herb
HP: 44
EN: 45
4/3/3/3/39/ -10% Eva
Toxic (3 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 12
EN: 29
5/3/2/4/92/ +10% Acc
25 HP Wish incoming

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80



"Enough fun for now. Let's show you some real Pain! Care to counterswtch?"
 
Last edited:

"Sic em, Pain."
Sludge Wave -> Sludge Bomb -> Sludge Wave
If Protect A1, change that action to Substitute (15) and push back
If Encore A2 AND Gallade uses Protect A1, change A1 to Sludge Wave. This sub takes priority over the above.
If Pain Split, change that action to Protect. Do not activate consecutively.
 

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