Battle Pike [Bronze Rank] - Rickheg


"I'n not so sure about that."

Pre-Round stats:

Pain @ Smoke Ball
HP: 100
EN: 100
4/2/5/2/56/ -10% Eva

Fun @ Mental Herb
HP: 44
EN: 45
4/3/3/3/39/ -10% Eva
Toxic (1 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 12
EN: 29
5/3/2/4/92/ +10% Acc
25 HP Wish incoming

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80


Action 1
Mystic used Light Screen! (9 EN)

Sludge Wave -> Mystic (6 EN)
RNG roll (to crit) 1535 = no crit
RNG roll (to poison) 9701 = no poison
(5+3+(5-4)1.5) = 9.5 DMG

Wish -> Gallade (+25 HP)

Action 2
Mystic used Protect! (7 EN)

Sludge Bomb -> Mystic (6 EN)
RNG roll (to crit) 8466 = no crit
(4.5+3+(5-4)1.5) = 9 DMG = 3.6 EN

Action 3
Zen Headbutt -> Pain (5 EN)
RNG roll (to crit) 5254 = no crit
RNG roll (to flinch) 9121 = no flinch
(8+3+(5-2)1.5)(1.5) = 23.25 DMG

Sludge Wave -> Mystic (6 EN)
RNG roll (to crit) 266 = crit
RNG roll (to poison) 7746 = no poison
(10+3+(5-4)1.5) = 14.5 DMG


Post-Round stats:

Pain @ Smoke Ball
HP: 77
EN: 82
4/2/5/2/56/ -10% Eva

Fun @ Mental Herb
HP: 44
EN: 45
4/3/3/3/39/ -10% Eva
Toxic (1 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 13
EN: 4
5/3/2/4/92/ +10% Acc
Light Screen (3a)

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80



"And the Pike's hax strikes again! So, pick your poison. EN or HP?"
 
You tell me.

Chill > Zen Headbutt > Psycho Cut
IF damaging poison combo A1, use Zen Headbutt and push back
IF Dig, Earthquake
 
Team Lucy:

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon


Team Rick:

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks: (51/131)
Level Up:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp
Disable
Skill Swap
Mean Look

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt
Dual Chop
Trick

TM:
Toxic
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment
X-Scissor
Double Team

Raid Only
Dispel


Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5


Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap
Power Gem

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake


Metagross (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4(+)
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Agility
Meteor Mash
Bullet Punch
Psychic
Hammer Arm
Miracle Eye
Hyper Beam

Tutor:Headbutt
Iron Head
Zen Headbutt
Iron Defense
ThunderPunch
Ice Punch

TM:Hone Claws
Rock Slide
Earthquake
Double Team
Substitute
Brick Break
Shadow Ball
Sludge Bomb
Grass Knot



"HP it is."
Poison Fang -> Sucker Punch -> Poison Jab

Pre-Round stats:

Pain @ Smoke Ball
HP: 77
EN: 82
4/2/5/2/56/ -10% Eva

Fun @ Mental Herb
HP: 44
EN: 45
4/3/3/3/39/ -10% Eva
Toxic (1 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: 13
EN: 4
5/3/2/4/92/ +10% Acc
Light Screen (3a)

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80


Action 1
Mystic chilled! (+12 EN)

Poison Fang -> Mystic (3 EN)
RNG roll (to crit) 7729 = no crit
RNG roll (to Toxic) 7566 = no Toxic
(5+3+(4-3)1.5) = 9.5 DMG

Action 2
Sucker Punch -> Mystic (6 EN)
RNG roll (to crit) 4236 = no crit
(8+(4-3)1.5) = 9.5 DMG
Mystic fainted!


Post-Round stats:

Pain @ Smoke Ball
HP: 77
EN: 73
4/2/5/2/56/ -10% Eva

Fun @ Mental Herb
HP: 44
EN: 45
4/3/3/3/39/ -10% Eva
Toxic (1 DPA)

Rage @ DeepSeaScale
HP: 73
EN: 80
3/4/5/6/45


Mystic @ Smoke Ball
HP: -6
EN: KO
5/3/2/4/92/ +10% Acc
Light Screen (1a)

Dust@ Quick Claw
HP: 68
EN: 79
1/4/5/3/80



"So, which victim is next?"
 

"Take this!"
Pain Split -> Chill -> Earthquake
If successful P/E move, change that action to Roost the first time and Chill the second
If Magnet Rise, change all remaining uses of Earthquake to Fire Blast
If Flinched, push actions back
 
ROUND 6

Great game the one you left me ww, great game...

Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
100
EN: 100
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva
Pike Queen Lucy



Fun the Dunsparce
HP:
44
EN: 45
Stats: 4/3/3/3/39
Size and Weight: 3/2
Item: Mental Herb (3/3)
Abilities: Serene Grace
Status: Toxic (1 DPA)
Other: -10% evasion​

Action 1
Giant Enemy Crab used Substitute (15 HP)!
Giant Enemy Crab created a substitute!
-15 HP, - 12 EN

Fun used Pain Split!
But substitute is a thing
-6 EN

Fun is hurt by its poison! (-1 HP)

Action 2
Giant Enemy Crab used Brick Break!
Crit (<= 625) = 6074: NO
(8 + 7.5 - 4.5) * 1.5 = 16.5 Dmg
-6 EN

Fun chilled out!
+12 EN

Fun is hurt by its poison! (-1 HP)

Action 3
Giant Enemy Crab used Brick Break!
Crit (<= 625) = 5171: NO
(8 + 7.5 - 4.5) * 1.5 = 16.5 Dmg
-10 EN

Fun used Earthquake!
Crit (<= 625) = 8781: NO
(10 + 6 - 7.5) * 1.5 = 12.75 Dmg
Giant Enemy Crab's substitute took the hit!
-7 EN

Fun is hurt by its poison! (-1 HP)

Totals:
Giant Enemy Crab: -15 HP, -28 EN
Fun: -36 HP, -1 EN


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
85
EN: 72
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, Substitute (2 HP)
Pike Queen Lucy



Fun the Dunsparce
HP:
8
EN: 44
Stats: 4/3/3/3/39
Size and Weight: 3/2
Item: Mental Herb (3/3)
Abilities: Serene Grace
Status: Toxic (2 DPA)
Other: -10% evasion​



"Well, Fun, seems like hit is over for us. You did a wonderful job."

Earthquake - Fire Blast - Earthquake
IF Succesfuly P/E, THEN Roost and push actions back.

Proably made a mistake somewhere, so please check.

rickheg issues orders.​
 
ROUND 7

Not like you needed it, since as you said, you are faster.

Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
85
EN: 72
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, Substitute (2 HP)
Pike Queen Lucy



Fun the Dunsparce
HP:
8
EN: 44
Stats: 4/3/3/3/39
Size and Weight: 3/2
Item: Mental Herb (3/3)
Abilities: Serene Grace
Status: Toxic (2 DPA)
Other: -10% evasion​

Action 1
Giant Enemy Crab used Metal Claw!
Crit (<= 625) = doesn't matter
(5 + 3 + 7.5 - 4.5) = 11 Dmg
Atk Boost (<= 1000) = 4617: NO
-3 EN
Fun fainted!

Totals:
Giant Enemy Crab: -3 EN
Fun: -8 HP (11, KO)


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
85
EN: 69
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, Substitute (2 HP)
Pike Queen Lucy



Fun the Dunsparce
HP:
KOed
EN: KOed
Stats: 4/3/3/3/39
Size and Weight: 3/2
Item: Mental Herb (3/3)
Abilities: Serene Grace
Status: KOed
Other: -10% evasion​



"This isn't very good, but we can fix that. Rage, take the field!"



rickheg issues orders.​
 
ROUND 8


Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
85
EN: 69
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, Substitute (2 HP)
Pike Queen Lucy



Rage the Gorebyss
HP:
73
EN: 80
Stats: 3/4/5/3 6/45
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion


"Power up"

Actions:
Shell Smash - Bounce - Dive

Action 1
Giant Enemy Crab used Thunder Punch!
Crit (<= 625) = 8564: NO
(8 + 7.5 - 6) * 1.5 = 14.25 Dmg
Paralysis (<= 1000) = 5631: NO
-6 EN

Rage used Shell Smash!
Rage's Atk, SpA and Spe sharply rose!
Rage's Def and SpD fell!
-20 EN

Action 2
Rage sprang up!

Giant Enemy Crab used Zen Headbutt!
Bur it missed!
-5 EN

Rage used Bounce!
Crit = doesn't matter
(8 + 4.5 - 7.5 + 4) * (2/3) = 6 Dmg
Giant Enemy Crab's substitute took the hit!
Giant Enemy Crab's substitute broke!
-9.6666666 EN

Action 3
Rage dove underwater!

Giant Enemy Crab used Thunder Punch!
But it missed!
-6 EN

Rage used Dive!
Crit (<= 625) = 8353: NO
(8 + 3 + 4.5 - 7.5 + 4) = 12 Dmg
-9 EN

Totals:
Giant Enemy Crab: -12 HP, -17 EN
Rage: -14 HP (14.25), 39 (38.666666)


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
73
EN: 52
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva
Pike Queen Lucy



Rage the Gorebyss
HP:
59
EN: 41
Stats: 3/4/5/3 6/45
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed​



"Can you beat us?"

Scald - Surf - Scald
-
IF damaging electric type move, THEN Mud Sport the first time, pushing actions back.
- IF succesfuly P/E, THEN chill and push actions back.
- IF Metagross is burned when you would use Scald, THEN Hydro Pump.

rickheg issues orders.​
 
ROUND 9


Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
73
EN: 52
Stats: 5/5/3/4/60
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva
Pike Queen Lucy



Rage the Gorebyss
HP:
59
EN: 41
Stats: 3/4/5/3 6/45 112.5
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed

Action 1
Rage used Scald!
Crit (<= 625) = 7502: NO
(8 + 3 + 7.5 - 6 + 4) = 16.5 Dmg
Burn (<= 3000) = 5237: NO
-5 EN

Giant Enemy Crab used Agility!
Giant Enemy Crab's Speed harshly rose!
-6 EN

Action 2
Giant Enemy Crab used Thunder Punch!
Crit (<= 625) = 5698: NO
(8 + 7.5 - 6 + 2) * 1.5 = 17.25 Dmg
Paralysis (<= 1000) = 9929: lol NO
-6 EN

Rage used Mud Sport!
Electric type attacks are weakened!
-5 EN

Action 3
Giant Enemy Crab used Zen Headbutt!
Crit (<= 625) = 5064
(8 + 3 + 7.5 - 6 + 2) = 14.5 Dmg
Flinch (<= 2000) = 1616: YES
-5 EN

Rage flinched!

Giant Enemy Crab's Spe boost decayed!

Totals:
Giant Enemy Crab: -17 HP (16.5), -17 EN
Rage: -32 HP (31.75), -10 EN


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
56
EN: 35
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +1 Spe
Pike Queen Lucy



Rage the Gorebyss
HP:
27
EN: 31
Stats: 3/4/5/3 6/45 112.5
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed
Field:
Mud Sport (4A)



"You got lucky. That, however, is not going to save you."

rickheg issues orders.​
 
The Pike Queen, talking about luck. How about that. Also, good to know your boosts don't decay.

Take Down > Zen Headbutt > Metal Claw
IF damaging evasive, Hone Claws and push back
IF successful P/E, chill and push back
IF Double Team, Pursuit and push back
 
ROUND 10


Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
56
EN: 35
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +1 Spe
Pike Queen Lucy



Rage the Gorebyss
HP:
27
EN: 31
Stats: 3/4/5/3 6/45 112.5
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed
Field:
Mud Sport (4A)



"You'll need something better."

Actions:
Dive - Brine - Dive


Action 1
Rage dove underwater!

Giant Enemy Crab used Hone Claws!
Giant Enemy Crab's Atk and Accuracy rose!
-6 EN

Rage used Dive!
Crit (<= 625) = 7499: NO
(8 + 3 + 4.5 - 7.5 + 4) = 12 Dmg
-9 EN

Action 2
Rage used Brine!
Crit (<= 625) = 459: YES
(13 + 3 + 3 + 7.5 - 6 + 4) = 24.5 Dmg
-7 EN

Giant Enemy Crab consumed it's Starf Berry!
Roll for boost = Evasion (ugh -.-)
Giant Enemy Crab evasion harshly rose!

Giant Enemy Crab used Zen Headbutt!
Crit (<= 625) = 8924: NO
(8 + 3 + 7.5 - 6 + 4) = 16.5 Dmg
-5 EN

Action 3
Rage dove underwater!

Giant Enemy Crab used Hone Claws!
Giant Enemy Crab's Atk and Accuracy rose!
-6 EN

Rage used Dive!
Hit (<= 7000) = 817: YES
Crit (<= 625) = 1609: NO
(8 + 3 + 4.5 - 7.5 + 4) = 12 Dmg
-9 EN

Giant Enemy Crab's Spe boost fell!

Totals:
Giant Enemy Crab: -49 HP (48.5), -17 EN
Rage: -17 HP (16.5), -25 EN


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
7
EN: 18
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +2 Atk/Acc/Eva
Pike Queen Lucy



Rage the Gorebyss
HP:
10
EN: 6
Stats: 3/4/5/3 6/45 112.5
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed
Field:
Mud Sport (1A)



"Told you."

Water Gun - Water Pulse - Water Gun
- IF succesfuly P/E, THEN chill and push actions back.

rickheg issues orders.​
 
Last edited:
Sorry, didn't see this was reffed.


A slight misstep, yes. But you underestimate how powerful Metagross can be. Can Seviper come out and play?

Metal Claw > Bullet Punch > Metal Claw

By my calc, Metal Claw should be just enough to KO you at +2 Atk.
 
ROUND 11


Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
7
EN: 18
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +2 Atk/Acc/Eva
Pike Queen Lucy



Rage the Gorebyss
HP:
10
EN: 6
Stats: 3/4/5/3 6/45 112.5
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: Healthy
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed
Field:
Mud Sport (1A)

Action 1
Giant Enemy Crab used Metal Claw!
Crit (<= 625) = 4322: NO
(5 + 3 + 7.5 - 6 + 6) = 10.333333 Dmg
Rage fainted!
-3 EN

Totals:
Giant Enemy Crab: -3 EN
Rage: -10 HP (10.333333, KO)


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
7
EN: 15
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +1 Atk/Acc, +2 Eva
Pike Queen Lucy



Rage the Gorebyss
HP:
KOed
EN: KOed
Stats: 3/4/5/3 6/45 112.5
Size and Weight: 2/2
Item: DeepSea Scale
Abilities: Hydration
Status: KOed
Other: -10% evasion, +2 Atk/SpA/Spe, -1 Def/SpD, Shell Smashed
Field:
Nothing



"Well done, I must say. Give me your best shot."

rickheg issues orders.​
 
Earthquake > Zen Headbutt > Earthquake
IF Sucker Punch, chill and push back
IF Dig when you would Zen Headbutt, EQ and push back
 
ROUND 12

Not late. At all

Pre-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
7
EN: 15
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +1 Atk/Acc, +2 Eva
Pike Queen Lucy



Pain the Seviper
HP:
77
EN: 73
Stats: 4/2/5/2/56
Size and Weight: 3/4
Item: Smoke Ball
Abilities: Shed Skin
Status: Healthy
Other: -10% evasion
Field:
Nothing



"Finish that thing off"

Actions:
Dark Pulse - Flamethrower - Dark Pulse


Action 1
Giant Enemy Crab used Earthquake!
Crit (<= 625) = 9700: NO
(10 + 7.5 - 3 + 2) * 1.5 = 24.75 Dmg
-7 EN

Pain used Dark Pulse!
Hit (<= 7000) = 6801: YES (Thank God!)
Crit (<= 625) = Doesn't matter
(8 + 7.5 - 6) = 9.5 Dmg
Giant Enemy Crab fainted!
-6 EN

Totals:
Giant Enemy Crab: -7 HP (9.5, KO), -7 EN
Rage: -25 HP (24.75), -6 EN


Post-Round Status
rickheg


Giant Enemy Crab the Metagross
HP:
KOed
EN: KOed
Stats: 5/5/3/4/60 105
Size and Weight: 4/7
Item: Starf Berry
Abilities: Light Metal
Status: Healthy
Other: -10% eva, +1 Atk/Acc, +2 Eva
Pike Queen Lucy



Pain the Seviper
HP:
52
EN: 67
Stats: 4/2/5/2/56
Size and Weight: 3/4
Item: Smoke Ball
Abilities: Shed Skin
Status: Healthy
Other: -10% evasion
Field:
Nothing



"Time for the final showdown. It's time to know who is the strongest of the two."

Earthquake - Sludge Wave - Earthquake
- IF Magnet Rise, replace all future instances of Earthquake with Sludge Bomb.
- IF Bide, THEN Toxic the first action of Bide and Substitute (15 HP) the second, pushing actions back every time.
- IF damaging Dragon-type combination, THEN Protect and push actions back.

rickheg issues orders.​
 
ROUND 13


Pre-Round Status
rickheg


Dust the Cyclohm
HP:
68
EN: 79
Stats: 1/4/5/3/80 20
Size and Weight: 4/4
Item: Quick Claw
Abilities: Shield Dust
Status: Paralysis (20%)
Other: -10% eva
Pike Queen Lucy



Pain the Seviper
HP:
52
EN: 67
Stats: 4/2/5/2/56
Size and Weight: 3/4
Item: Smoke Ball
Abilities: Shed Skin
Status: Healthy
Other: -10% evasion
Field:
Nothing

Action 1
Quick Claw roll (<= 2000) = 7773: NO

Pain used Earthquake!
Crit (<= 625) = 6954: NO
(10 + 6 - 6) * 1.5 = 15 Dmg
-7 EN

Parahax (<= 2000) = 1678: YES
Dust was fully paralyzed! It was unable to move!
Dust paralysis decayed!

Action 2
Quick Claw Roll (<= 2000) = 6134: NO

Pain used Sludge Wave!
Crit (<= 625) = 8849: NO
(10 + 3 + 7.5 - 4.5) = 16 Dmg
Poison chance (<= 1000) = 6726: NO
-6 EN

Parahax (<= 1500) = 1943: NO
Dust used Torment!
Pain was tormented!
-10 EN

Action 3
Quick Claw roll (<= 2000) = 2792: NO

Pain used Earthquake!
Crit (<= 625) = 4384: NO
(10 + 6 - 6) * 1.5 = 15 Dmg
-7 EN
Parahax (<= 1500) = 7966: NO
Dust used Thunderbolt!
Crit (<= 1250) = 7392: NO
(10 + 3 + 7.5 - 3) = 17.5 Dmg
Paralysis (<= 1000) = 4010: NO
-6 EN

Dust's paralysis decayed!

Totals:
Dust: -46 HP, -17 EN
Pain: -18 HP (17.5), -18 EN​


Post-Round Status
rickheg


Dust the Cyclohm
HP:
22
EN: 62
Stats: 1/4/5/3/80 20
Size and Weight: 4/4
Item: Quick Claw
Abilities: Shield Dust
Status: Paralysis (10%)
Other: -10% eva
Pike Queen Lucy




Pain the Seviper
HP:
34
EN: 49
Stats: 4/2/5/2/56
Size and Weight: 3/4
Item: Smoke Ball
Abilities: Shed Skin
Status: Healthy
Other: -10% evasion, Torment (4A)
Field:
Nothing



"Almost done. Can you feel the adrenaline?"

rickheg issues orders.​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top