Remember that only SL42 and the current Pike reff may post in this thread. Failure to comply will mean that things will happen to you. Things that will make you urinate yourself at the sight of wooden cutlery. You have been warned.
"I see you've just obtained your new Pike pass. The rules are simple for now: pick a door!"
Door 1:
[2] Focus Band / A move of the referee's choice on your Active mon is Encored for 2 actions. This does NOT fade upon switching.
[9] Smoke Ball || Ninjask (Speed Boost @ Smoke Ball, Adamant M 100/4/2/1/2/160)
[4] Choice Specs || Exploud (Scrappy @ Choice Specs, Modest M 100/2/3/4/3/68)
HP: 90
En: 100
Spe: 39 (-)
Ranks: 5/5/3/5
Status: N/A
HP: 100
En: 100
Spe: 60
Ranks: 2/4/6/3
Status: N/A
HP: 100
En: 100
Spe: 121 (+17%)
Ranks: 2/2/3/4
Status: N/A
PIKE FOR MY??
Dusknoir (M) **Lost
When you think of Ghost-types, a cold, dreary, possibly cursed graveyard comes to mind. However, Silver_Lucario42 actually met Lost at a playground -- it was when he was walking home after watching an intense tournament battle that went on very late. After an obligatory jumpscare and a bit of questioning, Silver_Lucario42 learned that Lost liked to hang around happy places, curious as to what about them repelled Ghost-types so much.
Lost is a very smart Pokémon, knowing his fair share of what the world is like. Instead of being pedantic, though, he does his best to be polite.
Abilities: Pressure, Frisk
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 0 AC: 5/5 EC: 9/9
Size: 4 | Weight: 5
Stats:
90 HP
Atk: 5+
Def: 5
SpA: 3
SpD: 5
Spe: 39-
-10% Evasion
BRT: 21
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Bind
Fire Punch
Thunder Punch
Ice Punch
Astonish
Shadow Sneak
Pursuit
Feint Attack
Infestation
Shadow Punch
Focus Punch
Brick Break
Earthquake
[Special]
Future Sight
Night Shade
Ominous Wind
Shadow Ball
Charge Beam
Ice Beam
[Status]
Gravity
Disable
Foresight
Will-O-Wisp
Confuse Ray
Destiny Bond
Imprison
Pain Split
Toxic
Protect
Attract
Endure
Rest
Sleep Talk
Metronome
Taunt
Trick
Substitute
Magnezone **Area 51
Area 51 was originally created when secret government experimenters blasted a Magneton with high-energy radioactive beams. The beams counteracted the magnetism holding the three Magnemite together, and they split apart, flying their separate ways... or at least that's what Area 51 says. It maintains the fact that the apocalypse will happen in exactly 8 years and 112 days, and demands a tinfoil casing.
When it evolved into Magneton, Area 51's casing request became out of the question money-wise, so lately it's been trying to adjust its magnets to pick up tin, but so far it's only succeeded in interfering with a nearby city's radio waves.
Abilities: Sturdy, Magnet Pull, Analytic
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 5/5 EC: 9/9
Size: 3 | Weight: 5
Stats:
100 HP
Atk: 2-
Def: 4
SpA: 6+
SpD: 3
Spe: 60
BRT: 20
Modest Nature (+SpA, -Atk)
Moves:
[Physical]
Tackle
Spark
Secret Power
[Special]
Zap Cannon
Tri Attack
Thunder Shock
Sonic Boom
Magnet Bomb
Mirror Shot
Swift
Thunderbolt
Flash Cannon
Volt Switch
Electroweb
Signal Beam
Thunder
Hyper Beam
Hidden Power [Fire]
[Status]
Electric Terrain
Metal Sound
Supersonic
Thunder Wave
Lock-On
Protect
Double Team
Bide
Teleport
Endure
Magic Coat
Substitute
Magnet Rise
Rest
Sleep Talk
Sunny DayBronze Rank
Cryogonal **Cryolite
Despite the gloomy nature of its species, Cryolite is very unpredictable. Sometimes it'll be happy; other times it won't rest until it battles. In a way, this makes it the most normal Pokémon that Silver_Lucario42 owns. It enjoys sliding on its back across a frozen pond, and it doesn't like the heat.
Ability: Levitate
Type: Ice -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a
MC: 0 | EC: -- | AC: --
Size: 2 | Weight: 5
Stats:
100 HP
Atk: 2
Def: 2
SpA: 3
SpD: 4-
Spe: 121+
Acc: +17%
BRT: 19
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Physical]
Night Slash
Ice Shard
Rapid Spin
Knock Off
[Special]
Sheer Cold
Icy Wind
Aurora Beam
Hidden Power [Ground]
Hyper Beam
Solar Beam
Signal Beam
Water Pulse
Ice Beam
Freeze-Dry
Blizzard
[Status]
Mist
Haze
Sharpen
Protect
Substitute
Iron Defense
Magic Coat
Rest
Sleep Talk
Hail
No thread
"I see you've just obtained your new Pike pass. The rules are simple for now: pick a door!"
Door 1:
HP: 90
En: 100
Spe: 39 (-)
Ranks: 5/5/3/5
Status: N/A
HP: 100
En: 100
Spe: 60
Ranks: 2/4/6/3
Status: N/A
HP: 100
En: 100
Spe: 121 (+17%)
Ranks: 2/2/3/4
Status: N/A