Roleplay Battle Pike [Bronze Rank] - UllarWarlord

#27
Final Door:


"Here with only one Pokemon left? Despicable. You'll need to do much better than that to beat me."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"Rage! Take down this chump!"
 
#29

"As if."

Dragon Pulse ~ Agility (Evasive) ~ Dragon Pulse

-----------


Voodoom (F)
HP:
100
EN: 100
SPE: 127
RANK: 3/3/4/2
ABIL: Volt Absorb
ITEM: Lum Berry
STAT: +19% Acc
OTHR: N/A


Dragonair (F)
HP:
100
EN: 100
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Voodoom used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 3268/10000 (No)
(8+(4.5-6))*1.5 = 9.75 damage
RNG Roll (Effect) [<=1000 Effect]: 1005/10000 (No)
-6 energy
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 2157/10000 (No)
(9+3+3+(4.5-3)) = 16.5 damage
-2 HP (Life Orb)
-6 energy

Action 2:
Dragonair used Agility!
-7 energy
Voodoom used Ice Punch!
Missed
-10 energy

Action 3:
Voodoom used Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 3212/10000 (No)
(8+(4.5-6))*1.5 = 9.75
RNG Roll (Effect) [<=1000 Effect]: 1938/10000 (No)
-14 energy
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 4484/10000 (No)
(9+3+3+(4.5-6)) = 16.5 damage
-2 HP (Life Orb)
-6 energy



Voodoom (F)
HP:
67
EN: 70
SPE: 127
RANK: 3/3/4/2
ABIL: Volt Absorb
ITEM: Lum Berry
STAT: +19% Acc
OTHR: N/A


Dragonair (F)
HP:
76
EN: 81
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A

-----------


"This will be quick."

Dragon Pulse ~ Dragon Pulse ~ Dragon Pulse
 
#30

Lucy, it's a privilege to fight you. But I'm not going without bringing at least one of your 'mons down.

"HUG ME"

That's the spirit, Huggable. Now go!

Pain Split > Close Combat + Ice Punch > Chill (if combo fails)
 
#31

Voodoom (F)
HP:
67
EN: 70
SPE: 127
RANK: 3/3/4/2
ABIL: Volt Absorb
ITEM: Lum Berry
STAT: +19% Acc
OTHR: N/A


Dragonair (F)
HP:
76
EN: 81
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Voodoom used Pain Split!
+4.5 HP (Voodoom)
-4.5 HP (Dragonair)
-9 energy
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 5044/10000 (No)
(9+3+3+(4.5-3)) = 16.5 damage
-2 HP (Life Orb)
-10 energy

Action 2:
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 5866/10000 (No)
(9+3+3+(4.5-3)) = 16.5 damage
-2 HP (Life Orb)
-14 energy
Voodoom used Close Combat+Ice Punch!
RNG Roll (To-Crit) [<=625 Crit]: 9267/10000 (No)
(20+3+(4.5-6)) = 21.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4245/10000 (No)
-20 energy

Action 3:
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 1333/10000 (No)
(9+3+3+(4.5-3)) = 16.5 damage
-2 HP (Life Orb)
-16 energy



Voodoom (F)
HP:
22
EN: 41
SPE: 127
RANK: 3/3/4/2
ABIL: Volt Absorb
ITEM: Lum Berry
STAT: +19% Acc
OTHR: N/A


Dragonair (F)
HP:
44
EN: 39
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A
 
#33

"You're not very good at this."

Draco Meteor ~ Dragon Pulse ~ ExtremeSpeed

-----------


Voodoom (F)
HP:
22
EN: 41
SPE: 127
RANK: 3/3/4/2
ABIL: Volt Absorb
ITEM: Lum Berry
STAT: +19% Acc
OTHR: N/A


Dragonair (F)
HP:
44
EN: 39
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: N/A
OTHR: N/A


Action 1:
Voodoom used Pain Split!
+11 HP (Voodoom)
-11 HP (Dragonair)
-13.333 energy
Dragonair used Draco Meteor!
RNG Roll (To-Hit) [<=9000 Hit]: 2703/10000 (Hit)
RNG Roll (To-Crit) [<=625 Crit]: 5198/10000 (No)
(14+3+3+(4.5-3)) = 21.5 damage
-2 HP (Life Orb)
Stat Change: -2 SpA (Dragonair)
-9 energy

Action 2:
Dragonair used Dragon Pulse!
RNG Roll (To-Crit) [<=625 Crit]: 1301/10000 (No)
(9+3+3+(4.5-3))-3.5 = 13 damage
Voodoom fainted!
-2 HP (Life Orb)
-6 energy



Voodoom (F)
HP:
KO
EN: KO
SPE: 127
RANK: 3/3/4/2
ABIL: Volt Absorb
ITEM: Lum Berry
STAT: +19% Acc
OTHR: N/A


Dragonair (F)
HP:
29
EN: 24
SPE: 70
RANK: 2/4/3/3
ABIL: Marvel Scale
ITEM: Life Orb
STAT: -2 SpA
OTHR: N/A

-----------


"Leave..."

Rewards
UllarWarlord: 4 CC

Elevator Music: 14 UC

You may rechallenge in exactly one week.
 
#34

"Let us conduct an analysis of luck."

Name: Colress
Challenge Thread
Rank: Bronze

Pokemon:


<Rotom-W> [Laundromat] (Genderless)
Nature: Modest (+SpA, -Att)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Levitate (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: N/A
MC: 7
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave

Pain Split
Snatch
Signal Beam

Toxic
Thunderbolt
Shadow Ball

Hydro Pump



<Klinklang> [Simplicity] (Genderless)
Nature: Lonely (+Att, -Def)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus (Type: Innate)
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Minus (Type: Innate)
This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Clear Body (Type: Innate) [DW, Unlocked]
This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

Stats:
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Metal Sound
Shift Gear
Lock-On
Zap Cannon

Magic Coat
Magnet Rise
Signal Beam
Gravity

Protect
Flash Cannon
Thunder Wave
Rock Smash



<Metagross> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Unlocked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-, 10% drop in evasion)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic
Meteor Mash
Agility
Hammer Arm
Hyper Beam

Substitute
Protect
Flash Cannon
Shadow Ball
Earthquake

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Mimic
ThunderPunch
Gravity
Block


Abilities:
Laundromat - Levitate
Simplicity - Clear Body
Major Q10 - Clear Body
- - -



"Heeeeeeeeeeeeeeeeeya!"

- - -

Door 1/6

- RNG 31 - Signature Item / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)

- RNG 12 - Quick Claw / Your active mon is Paralyzed.

- RNG 22 - Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

- - -



"Oh I never used an Escavalier before!"
 
#36


"Oh darn it. Another dont-wanna-battle player."

RNG Roll (1-7=Boon): 3/10 (Boon)



"I doubt it will be useful, but oh well"

Challenger gets a Quick Claw!

- - -

Door 2/6

- RNG 45 - Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

- RNG 28 - Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

- RNG 20 - Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

- - -



"YOU CAN'T ESCAPE BATTLE [size=-2]except if you get a boon that is[/size]"
 
#38
RNG Roll: 8/10 (Ill)



"Whoopsie."


Politoed ♂
Nature: Modest (SpA: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Water Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Bubblebeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Rain Dance
Body Slam
Mud Shot
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Encore
Endeavor
Endure
Ice Ball
Refresh
Splash

Toxic
Bide
Dive
Ice Beam
Focus Blast
Protect
Psychic
Hidden Power [Grass, 7]


ACTIVATE DRIZZLE
Perish Song - Dive - Protect
 
#40
ACTION 1!
Drizzle! (-10en)

Metagross used Zen Headbutt! (-5en)
Hit: 26 (yes)
Crit: 3 (no)
Flinch: 2 (yes)
Damage: 8 + 3 + 3 = 14hp

Politoed flinched!

ACTION 2!
Metagross used Pursuit! (-5en)
Crit: 4 (no)
Damage: 8+3 = 11hp

Politoed used Dive! (-9en)
Crit: 14 (no)
Damage: 8+3+3-4.5 = 9.5hp

ACTION 3!
Politoed used Protect! (-7en)

Metagross used 15hp substitute! (-12en)

- - -

Drizzle


Hp: 75 (15hp sub)
En: 78
5/5/4/3/60
Other:
Item:


Hp: 75
En: 84
2/3/4/4/70
Other:
Item: Water Gem​

- - -



"Your Turn!"
 
#42


"Your time is up"

TRAPDOOR!

Ullar: AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH

Prizes:
Frosty: 2 + 0.5 + 2= 4.5 UC

Or something like that.

You may rechallenge in a week.
 
#43

"Hello, and welcome to the Battle Pike! Now, let's see if the RNG gods will help you or fuck you over!"

Pokemon:

<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Flamethrower
Inferno
Fire Spin
Flame Burst
Slash

Dragon Dance
Dragon Rush
Metal Claw
Flare Blitz
Counter
Ancientpower
Crunch

Brick Break
Dig
Hone Claws
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly
Dragon Tail
Solarbeam
Protect
Rock Slide
Double Team
Shadow Claw
Earthquake

Thunderpunch
Seismic Toss
Bide
Mimic
Roost
Tailwind
Outrage
Fire Pledge
Iron Tail
Blast Burn
Air Cutter
Endure


<Venusaur> [Floros] (Male)
Nature: Rash (+Sp.Attack, -Sp. Def.)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Overgrow (Type: Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Worry Seed
Seed Bomb

Curse
Giga Drain
Safeguard
Charm
Ingrain

Sludge Bomb
Grass Knot
Flash
Solarbeam
Sunny Day
Venoshock
Toxic
Protect

Grass Pledge
Mimic
Frenzy Plant
Outrage
Earth Power
Block
Weather Ball


<Blastoise> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Unlocked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 67 (-, 15% decrease in evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump
Flash Cannon

Aqua Jet
Aqua Ring
Refresh
Water Spout

Dive
Substitute
Gyro Ball
Brick Break
Ice Beam
Waterfall
Rock Tomb

Zen Headbutt
Water Pledge
Outrage

Block
Door 1/6


Door 20- Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
Door 35- Enigma Berry / Active mon is afflicted with Torment
Door 37- Micle Berry / Raticate (Hustle @ Micle Berry, Adamant ♂ 90/4/2/1/3/97)


"I think that Damp Rock would really suit you! Choose that door! Choose that door!!!"
 
#45

"Come oooooon, Torment!"
RNG roll (for boon) 7/10 = boon
Ulllar gains an Enigma Berry!

Door 2/6

Door 44- Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
Door 50- May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.
Door 45- Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

+1 Enigma Berry


Mimring
HP: 100
EN: 100
4/2/4/3/100

Floros
HP: 100
EN: 100
3/3/5/3/80

Rockbottom
HP: 100
EN: 100
4/4/3/4/67/ -10% Eva



"Looks like this might get veeeery interesting~"
 
#47

"Ooooooo~"

RNG roll (for boon) 9/10 = Ill
Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.

"Let's see how you do against... this guy!"

<Darmanitan> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: (Type: Can be enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Item:
Charcoal

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+, +14% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz
Taunt
Swagger

Encore
Endure
Yawn
Focus Energy

Toxic
Dig
Substitute
Protect
Roar
Double Team
Flame Charge
Rest
U-Turn
Will-O-Wisp

Zen Headbutt



"Let's torch this plant!"
(Sheer Force active) Flare Blitz -> Fire Punch -> Flare Blitz
If successful P/E move, change that action to Work Up and push back if Flare Blitz was subbed
If Sleep Powder AND Floros is not Taunted, change that action to Taunt
 
#49

"I'll take that as Red-ese for 'damn it!'"

Pre-Round stats:

Floros
HP: 100
EN: 100
3/3/5/3/80

Ian @ Charcoal
HP: 110
EN: 100
5/2/1/2/110/ +14% Acc

Action 1
Flare Blitz -> Floros (6+(4/2) = 8 EN)
RNG roll (to crit, <=625 crit) 5838 = no crit
(14+2+3+(5-3)1.5)(1.5)+4 = 37 DMG = 12.33 recoil

Charm -> Ian (6 EN)
Ian's Att fell!

Action 2
Fire Punch -> Floros (5 EN)
RNG roll (to crit) 2148 = no crit
(8+2+3+(5-3)1.5)(1.5)+4-3.5 = 24.5 DMG

Toxic -> Ian (6 EN)
RNG roll (to hit) 7268 = hit
Ian was badly poisoned!

Toxic -> Ian (1 DMG)

Action 3
Flare Blitz -> Floros (6+(4/2) = 8 EN)
RNG roll (to crit) 9490 = no crit
(14+2+3+(5-3)1.5)(1.5)+4-3.5 = 33.5 DMG = 11.16 recoil

Venoshock -> Ian (7 EN)
RNG roll (to crit) 129 = crit
(13+3+3+(5-2)1.5) = 23.5 DMG

Toxic -> Ian (1 DMG)


Post-Round stats:

Floros
HP: 5
EN: 81
3/3/5/3/80

Ian @ Charcoal
HP: 61
EN: 79
5/2/1/2/110/ +14% Acc
Toxic (2 DPA)
-1 Att


"Lady Luck is a bitch, ain't she?"
 

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