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Battle Pike [Bronze Rank] - Unoriginal Name

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"Welcome, challenger, to the Battle Pike, where the main opponent is not a Pokemon, but just as brutal: luck. Does this challenger have what it takes to triumph over the Battle Pike? We shall see..."

<Namington> okay
<Namington> so now that im certainly going to lose the arcade
<Namington> lets challenge the pike too!

No prior thread, Bronze, blah blah.

Rotom-Heat with Levitate:


Rotom [Overclock] (-)
Nature: Modest

Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
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Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
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Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
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Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
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Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

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Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
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Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.



Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

Stats:
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HP:
90
Atk: 1 -
Def: 3
SpA: 4 +
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

479ODR.png
479ODO.png
479ODF.png
479ODW.png
479ODL.png

HP:
90
Atk: 2 -
Def: 4
SpA: 5 +
SpD: 4
Spe: 86
479ODL.png
Size Class: 2
Weight Class:
3
Base Rank Total: 20
479ODR.png
Size Class: 4
Weight Class: 5
Base Rank Total: 20

479ODO.png
Size Class: 2
Weight Class: 3
Base Rank Total: 20
479ODF.png
Size Class: 1
Weight Class: 2
Base Rank Total: 20
479ODW.png
Size Class: 3
Weight Class: 4
Base Rank Total: 20


MC: 0​

Attacks:
Astonish | Physical | Level Up
Confuse Ray | Other | Level Up
Dark Pulse | Special | Tutor
Double Team | Other | Level Up
Electroweb | Special | Tutor
Hidden Power 7 Grass | Special | Technical Machine
Pain Split | Physical | Tutor
Protect | Other | Technical Machine
Shock Wave | Special | Level Up
Signal Beam | Special | Tutor
Snatch | Other | Tutor
Thunder Wave | Other | Level Up
Thunderbolt | Special | Technical Machine
Trick | Other | Level Up
Uproar | Special | Level Up
Volt Switch | Special | Technical Machine
Will-o-Wisp | Other | Technical Machine
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ThunderShock | Special | Level Up [Forme-based]
479ODL.png
Leaf Storm | Special | Level Up [Forme-based]
479ODR.png
Blizzard | Special | Level Up [Forme-based]

479ODO.png
Overheat | Special | Level Up [Forme-based]
479ODF.png
Air Slash | Special | Level Up [Forme-based]
479ODW.png
Hydro Pump | Special | Level Up [Forme-based]
Total Moves:
18​
Revenankh with Shed Skin.

Revenankh [Hatshepsut] (F)
Nature: Relaxed

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
(DW) Locked

Stats:
HP:
Atk: 4
Def: 4 +
SpA: 3
SpD: 4
Spe: 56 - (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5​

Attacks:
Arm Thrust | Physical | Level Up
Bide | Physical | Level Up
Counter | Physical | Egg
Destiny Bond | Other | Egg
Earthquake | Physical | Technical Machine
Glare | Other | Level Up
Hex | Special | Egg
Mach Punch | Physical | Egg
Mean Look | Other | Level Up
Payback | Physical | Technical Machine
Protect | Other | Technical Machine
Psychic | Special | Technical Machine
Rock Tomb | Physical | Level Up
Sand Tomb | Physical | Level Up
Shadow Punch | Physical | Level Up
Shadow Sneak | Physical | Egg
Substitute | Other | Technical Machine
Wrap | Physical | Level Up
Wring Out | Physical | Level Up

Total Moves:
19​
Empoleon with Torrent.

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 0
DC: 3/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Brine | Special | Level Up
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Mist | Other | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20

479-heat.png
RNG: 47/50 Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)

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RNG: 22/50 Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

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RNG: 34/50 Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse

"Rotom vs. Slowbro is such a fair matchup, no?"

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | none
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
none
 
Thanks!
Every boon save the Berry is useless to me, and battles are always the worst option from what I've seen, so...

Empoleon's door, please.
 
Door 1

RNG: 34/50 Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse
Outcome: [<=7000 Boon] 8519/10000 (Ill)

Empoleon was Burned and Cursed!

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"At least you're immune to Toxic."

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RNG: 7/50 Focus Sash / A move of the referee's choice on your Active mon is Disabled for 6 actions. This does NOT fade upon switching.

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RNG: 43/50 Restore 50 HP to active mon / Active mon's HP is halved.

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RNG: 13/50 Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)

"Ohhhhhh god..."

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | Burned, Cursed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
none
 
<Namington> NOOOO
<Namington> DAMNIT PIKE
<Namington> 2ND WORST NON-BATTLE ILL
<Namington> AT LEAST IM PART STEEL
<Namington> WhATEVER
<EspyOwner> What?
<Pwnemon> burn/tox/curse?
<Namington> RNG: 34/50 Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse Outcome: [<=7000 Boon] 8519/10000 (Ill)
<Pwnemon> yeah that one's hard
<Namington> thanks aops >:|
<Ullar> also it affects steels
<Namington> oh
*** kupobot [~skybot@synIRC-1BC13F88.dynamic.mtsallstream.net] has joined #capasb
<Namington> well then
<Ullar> it's not a natural poison
<Canis_Majoris> oh
<Gem> .showtells
<Namington> double fuck
<Ullar> and the rules say that steels can't be poisoned, but it says nothing about not SUFFERING from it. :3


So, um, yeah.
Anyway, Empoleon is in no condition to battle, and Rev's is too risky for a useless boon, so...

Overclock/Rotom's door, please.
 
Door 2

It doesn't affect Steels

RNG: 7/50 Focus Sash / A move of the referee's choice on your Active mon is Disabled for 6 actions. This does NOT fade upon switching.
Outcome: [<=7000 Boon] 3611/10000 (Boon)

Unoriginal Name received a Focus Sash!

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"How fortunate..."

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RNG: 9/50 Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)

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RNG: 24/50 Red Card / Active mon is afflicted with a major status effect of the ref's choosing.

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RNG: 1/50 Life Orb / Active mon's Perish Count is set to 3.

"Do you really want the non-battle doors?"

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | Burned, Cursed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
1x Focus Sash
 
Door 3

RNG: 1/50 Life Orb / Active mon's Perish Count is set to 3.
Outcome: [<=7000 Boon] 4314/10000 (Boon)

Unoriginal Name received one Life Orb!

Spr_Pt_Maid.png

"Lucky you..."

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RNG: 17/50 Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)

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RNG: 21/50 Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

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RNG: 35/50 Enigma Berry / Active mon is afflicted with Torment.

"Do NOT try Swoobat..."

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | Burned, Cursed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
1x Focus Sash
1x Life Orb
 
This has just turned into "sac your Empoleon," hasn't it?
Empoleon's door yet again.
Shame, I thought he'd be my MVP... Ah, well. A Tormented Empoleon who is next to useless anyway is better than a Will-o-Wisped Revenankh or a SIMPLEMACHOD Rotom-H.
 
Door 4

RNG: 35/50 Enigma Berry / Active mon is afflicted with Torment.
Outcome: [<=7000 Boon] 3296/10000 (Boon)

Unoriginal Name received one Enigma Berry!

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"Lucy has received petitions to change this door."

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RNG: 28/50 Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

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RNG: 19/50 Toxic Orb / Mon of ref's choice is afflicted with Toxic.

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RNG: 48/50 Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)

"I WILL TOXIC YOUR EMPOLEON---owait."

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | Burned, Cursed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
1x Focus Sash
1x Life Orb
1x Enigma Berry
 
<Namington> hm... which door to pick?
<Namington> Revenankh: Useless, though he DOES have Shed Skin. (toxic orb/toxic status)
<Namington> Empoleon: Useless. (+50 HP, +50 EN/Slowking)
<Namington> rotom-h: Okay, but risky. ( RNG: 28/50 Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48))
<Namington> ill go with rotom's, i guess

So, Rotom-H's door.
* Namington crosses fingers
 
Door 5

RNG: 28/50 Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
Outcome: [<=7000 Boon] 431/10000 (Boon)

Unoriginal Name received a Passho Berry!

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"Not many are brave enough to go through that door."

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RNG: 31/50 Signature Item / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)

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RNG: 45/50 Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)

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RNG: 38/50 Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)

"Well I guess you got lucky with two very easy battles."

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | Burned, Cursed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
1x Focus Sash
1x Life Orb
1x Enigma Berry
1x Passho Berry
 
Rotom has no signature item D: (well, he has 5, I just don't think I can use those to change formes, and don't want to even if I can)

Empoleon's door, as Custap Berry isn't all that useless.
Take our Focus Sash with you.
 
Door 6

RNG: 38/50 Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)
Outcome: [<=7000 Boon] 8429/10000 (Ill)

Spr_Pt_Maid.png

"AHHHHHHH"

526.gif

Gigalith ♂
Nature: Careful (SpD: +1, SpA: -1)
Type: Rock
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Custap Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25

Height Class: 2
Weight Class: 6
BRT: 19

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomize
Gravity
Heavy Slam
Magnitude
Rock Tomb
Take Down

Toxic
Protect
SolarBeam
Earthquake
Double Team
Rest
Bulldoze
Swagger
Substitute

"I don't like this battle."

Earthquake --- Magnitude --- Earthquake
IF successful Protective/Evasive move, THEN Chill.
IF it is Biding when you would attack, THEN Chill.


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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 100
EN: 100 | 100 | 100
Other: none | none | Burned, Cursed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
1x Focus Sash
1x Life Orb
1x Enigma Berry
1x Passho Berry
 
395.png

Emperor Iceberg
HP: 100
EN: 100
Other: Burned, Cursed
Item: none

526.gif

Gigalith
HP: 100
EN: 100
Other: none
Item: Custap Berry

Action 1:
Emperor Iceberg used Scald!
Crit: [<=625] 439/10000 (Yes)
Burn: [<=3000] 390/10000 (Yes)
Calculation: (7+3+3+5*1.5-4*1.5)*1.5=21.75
-5 Energy

Gigalith used Earthquake!
Crit: [<=625] 1694/10000 (No)
Calculation: (10+5*1.5-3*1.5-3)*1.5=15
-7 Energy

-2 HP for Gigalith
-2 HP for Emperor Iceberg
-5 HP for Emperor Iceberg

Action 2:
Emperor Iceberg used Hydro Smash!
Hit: [<=6400] 68/10000 (Yes)
Crit: [<=625] 7278/10000 (No)
Calculation: (26+3+5*1.5-4*1.5)*1.5=45.75
-34 Energy

Gigalith used Magnitude!
Power: 4036/10000 (7)
Crit: [<=625] 823/10000 (No)
Calculation: (7+5*1.5-3*1.5-3)*1.5=10.5
-6 Energy

-2 HP for Gigalith
-2 HP for Emperor Iceberg
-5 HP for Emperor Iceberg

Action 3:
Emperor Iceberg must recharge!

Gigalith used Earthquake!
Crit: [<=625] 133/10000 (Yes)
Calculation: (10+3+5*1.5-3*1.5-3)*1.5=19.5
-7 Energy

-2 HP for Gigalith
-2 HP for Emperor Iceberg
-5 HP for Emperor Iceberg

END OF ROUND

395.png

Emperor Iceberg
HP: 34
EN: 61
Other: Burned, Cursed
Item: none

526.gif

Gigalith
HP: 26
EN: 80
Other: Burned
Item: Custap Berry

Spr_Pt_Maid.png

"JUUUUUUUUUST outside Custap range..."
 
Brine + Brine ~ Cooldown (Hydro Pump) ~ Brine
IF damaging Ground-type move AND you did not Protect last action THEN Protect that action, PUSHING BACK.
IF P/E action THEN Chill, PUSHING BACK.
 
Spr_Pt_Maid.png

"The dilemma here is which method I use to win."

Earthquake --- Earthquake+Earthquake --- Cooldown

395.png

Emperor Iceberg
HP: 34
EN: 61
Other: Burned, Cursed
Item: none

526.gif

Gigalith
HP: 26
EN: 80
Other: Burned
Item: Custap Berry

Action 1:
Emperor Iceberg used Protect!
-13 Energy

Gigalith used Earthquake!
Calculation: (10+5*1.5-3*1.5-3)*1.5=15
-11 Energy

-2 HP for Gigalith
-2 HP for Emperor Iceberg
-5 HP for Emperor Iceberg
Custap Berry activate!

Action 2:
Gigalith used Superquake!
Crit: [<=625] 1884/10000 (No)
Calculation: (22.5+5*1.5-3*1.5-3)*1.5=33.75
-59.5 Energy
Emperor Iceberg fainted!

-2 HP for Gigalith

395.png

Emperor Iceberg
HP: -7
EN: 48
Other: KOed
Item: none

526.gif

Gigalith
HP: 22
EN: 9
Other: Burned
Item: Custap Berry

Spr_Pt_Maid.png

"The other method involved the use of Substitute A1, but I felt like using the Custap Berry for...novelty. Now go equip your items, and I will fetch Lucy."

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Overclock | Hatshepsut | Emperor Iceberg
HP: 90 | 100 | 0
EN: 100 | 100 | 0
Other: none | none | KOed
Item: none | none | none
Stats: 2/4/5/4/86 | 4/4/3/4/56 (-10% Eva.) | 2/3/5/4/60
Ability: Levitate | Shed Skin | Torrent

"Bag":
1x Focus Sash
1x Life Orb
1x Enigma Berry
1x Passho Berry
 
DDDDAAAAMMMNNNN CCCCUUUURSSSTTTAAAPPPP
I calced for that too. But forgot Custap Berry.
Ugh.

Rotom-H will get my Enigma Berry, while Revenankh will get Focus Sash.
 
Spr_E_Lucy.png

"Your run has thus far been painful."

336.gif

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
368.gif

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
206.gif

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

"What am I giving you now? MORE PAIN!"
 
Revenankh

Earthquake ~ Mean Look ~ Earthquake

IF Double Team, AND you do not have a Substitute up, THEN Substitute (15 HP) that action, PUSHING BACK.
IF P/E, AND you do not have a Substitute up, THEN Substitute (15 HP) that action, PUSHING BACK.
 
Spr_E_Lucy.png

"You have three Subs, use them."

Taunt --- Sludge Wave --- Sludge Bomb

336.gif

Pain
HP: 100
EN: 100
Other: none
Item: Smoke Ball

frontnormal-frevenankh.png

Hatshepsut
HP: 100
EN: 100
Other: none
Item: Focus Sash

Action 1:
Speed tie: [<=5000 Pain] 5075/10000 (Hatshepsut)

Hatshepsut used Earthquake!
Crit: [<=625] 4005/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy

Pain used Taunt!
-10 Energy

Action 2:
Speed tie: [<=5000 Pain] 7702/10000 (Hatshepsut)

Hatshepsut cannot use Mean Look!

Pain used Sludge Wave!
Crit: [<=625] 6520/10000 (No)
Poison: [<=1000] 3158/10000 (No)
Calculation: 10+3+5*1.5-4*1.5-14.5
-6 Energy

Action 3:
Speed tie: [<=5000 Pain] 3763/10000 (Pain)

Pain used Sludge Bomb!
Crit: [<=625] 4508/10000 (No)
Poison: [<=1000] 9165/10000 (No)
Calculation: 9+3+5*1.5-4*1.5-13.5
-6 Energy

Hatshepsut used Earthquake!
Crit: [<=625] 2521/10000 (No)
Calculation: (10+4*1.5-2*1.5)*1.5=19.5
-7 Energy

END OF ROUND

336.gif

Pain
HP: 61
EN: 78
Other: none
Item: Smoke Ball

frontnormal-frevenankh.png

Hatshepsut
HP: 72
EN: 86
Other: Taunted (4a)
Item: Focus Sash

Spr_E_Lucy.png

"This should make you Rage."

Initiating Switch Phase:
Pain OUT
Rage IN

Counterswitch?
 
Spr_E_Lucy.png

"Now why did I replace Binding Band..."

Clamp --- Shadow Ball --- Shadow Ball
IF successful Protective/Evasive move, THEN Chill and push action down.
IF Revenankh is storing Bide when you would act, Chill and push actions back.
IF Revenankh has a Substitute up, AND you are set to use Clamp, THEN use Shadow Ball and push actions down.
 
Wring Out + Wrap ~ Cooldown (Shadow Punch) ~ Shadow Punch

I think the "The Pokemon wraps themselves around the opponent" part about Wring Out makes enough sense. If this combo is for some reason illegal, I'd like to reorder, please.

Note: I'm assuming Revenankh Wraps its entire body around Rage, and uses Shadow Punch in a hold-and-hit style. This should make it so Shadow Punch doesn't break the Wrap.
 
368.gif

Rage
HP: 90
EN: 100
Other: none
Item: DeepSeaScale
336.gif

Pain
HP: 61
EN: 78
Other: none
Item: Smoke Ball

frontnormal-frevenankh.png

Hatshepsut
HP: 72
EN: 86
Other: Taunted (4a)
Item: Focus Sash

Action 1:
Rage used Clamp!
Hit: [<=9500] 8064/10000 (Yes)
Crit: [<=625] 2919/10000 (No)
Calculation: 4+3+3*1.5-4*1.5=5.5
-4 Energy

Hatshepsut used Wringing Wrap!
Crit: [<=625] 5363/10000 (No)
Calculation (physical portion): 8+4*1.5-4*1.5=8
Calculation (special portion): 8+3*1.5-5*1.5-1=4
-19.5 Energy

-2 HP for Rage
-3 HP for Hatshepsut

Action 2:
Hatshepsut must recharge!

Rage used Shadow Ball!
Crit: [<=625] 3529/10000 (No)
-SpD: [<=2000] 2049/10000 (No)
Calculation: (8+5*1.5-4*1.5)*1.5=14.25
-6 Energy

-2 HP for Rage
-3 HP for Hatshepsut

Action 3:
Hatshepsut used Shadow Punch!
Crit: [<=625] 2382/10000 (No)
Calculation: 6+3+4*1.5-4*1.5=9
-3 Energy

Rage used Shadow Ball!
Crit: [<=625] 6292/10000 (No)
-SpD: [<=2000] 4525/10000 (No)
Calculation: (8+5*1.5-4*1.5)*1.5=14.25
-10 Energy

-2 HP for Rage
-3 HP for Hatshepsut

END OF ROUND

368.gif

Rage
HP: 63
EN: 80
Other: Wrap (1a)
Item: DeepSeaScale
336.gif

Pain
HP: 61
EN: 78
Other: none
Item: Smoke Ball

frontnormal-frevenankh.png

Hatshepsut
HP: 29
EN: 63
Other: Taunted (1a), Clamp (1a)
Item: Focus Sash

Spr_E_Lucy.png

"Now that we're both trapped..."
 
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