Resource Battle Stadium Regulation C Analysis Discussion And Updates

Theorymon

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Analyses for Battle Stadium Singles Regulation C has started! As usual, post in this thread for feedback. Want something added, or think something is out of date? Post in here!

I'll also be posting in this thread whenever major stuff is updated!
 
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Theorymon

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Time for stuff to launch, and with it, I've updated 4 Pokemon to take Regulation C into account! And just so I don't repeat this, all of them have mentions of the Treasures of Ruins somewhere!

Flutter Mane

- As requested for eons, Flutter Mane now has several different bulky EV spreads in its first set! Because there's a lot of different approaches, they're actually divided into EV spreads that get Speed Boosts from Protosynthesis, and ones that don't.

- Choice Scarf has been slashed in, since its nice for bulkier spreads that can't afford to rely on Booster Energy.

Dragonite

- Choice Band now has bulkier EV spreads in addition to the fast one.

- Tera Poison is given a mention on the Trapper set as a niche way to deal with Toxic Spikes.

- Weakness Policy is now mentioned on defensive Dragon Dance.

- Defensive Dragon Dance has different EV spreads than last series.

- Bold / Impish are now the main natures on Encore Trapper Dragonite.

Iron Bundle

- Substitute has been moved out of Other Options because of the Sucker Punch stuff flying around, Taunt is now in Other Options.

Baxcalibur

- The first bullet point now mentions what makes Baxcalibur different from Chien-Pao.
 

Theorymon

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I updated 5 more Pokemon! Gotta take a short nap, but I think I should be able to pump these out faster as I start going through the more simple Pokemon!

Gholdengo

- Made Tera Fairy mentioned more due to the Sucker Punch resistance

- I removed Assault Vest, its a super rare set and competition for holding Assault Vest is fierce. If anyone wants it added back though, let me know!

- I added a new bulky Nasty Plot spread that can survive two Icicle Crashes from Sash Chien-Pao after Tera.

- I made Tera Water a much more prominent mention, blame Chi-Yu lol

Magnezone

- I made the main spread max HP / max SpA / 4 Spe because AV is often its big item now. I do still mention faster spreads though!

- I slash in Mirror Coat now

- I mention Tera Ground for smacking Iron Moth and Magnezone.

Iron Valiant

- Shadow Ball is no longer a required slash in mixed, due to Skeledirge's falling usage.

Garganacl

I bring up Tera Poison for Tspikes Absorbing and the Fighting / Fairy resists.

Azumarill

- I added Tera Electric for it hitting Dondozo / Toxapex / Iron Bundle / Corviknight

- I got rid of Ice Spinner, I think Azumarill should make sure it can one shot Iron Bundle!
 

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I updated 5 more Pokemon!

Dondozo

- Added a new EV spread that takes on Tera Electric Baxcalibur better while still having some SpD bulk, plus added a bullet about Leftovers numbers.

-Added Earthquake to the first set, I think its worth bringing up for hitting Magnezone among other things.

- Added an EV spread for AV that avoids a 2HKO from Choice Specs Chi-Yu Dark Pulse

- Made Tera Grass the headliner on OHKO and Curse again, blame the Breloom resurgence and Wo-Chien lol

Dragapult

- I made Dragon Dance an other options mention on the physical attacker and removed the DD set, it felt redundant especially when DD Dragapult has been having a rough time lately.

- I added Tera Steel to the offensive sets, its about time we covered Tera Steel + Tera Blast lol.

- I made Tera Ghost for special a bit less hyped due to the Ruins.

Corviknight

- Due to the ruins, Body Press is now the primary offensive move slash-in. I also slash Brave Bird in with Taunt because being totally walled by ghosts is miserable lol, especially when Chien-Pao Teraing into Ghost is not impossible.

- I slash Safety Goggles in because of Breloom rising back up + Amoonguss.

- I bring up Pressure messing with Ruination's PP

- A lot more Tera Water being brought up for the Ice and Fire resist being relevant.

- I massively de-emphasized the whole "Espathra BP" aspects of Bulk Up Corviknight, because Ting-Lu really messed with that playstyle.

Breloom

- Tera Grass is now in because if you get 3 hits, it OHKOs Chien-Pao through Focus Sash. Thank god Chien-Pao doesn't get Icicle Spear lol. Loaded Dice can do this too if you Tera Fire!

- Tera Ground is now just a mention, and Tera Rock got added as a mention too.

Amoonguss

- Tera Water is now the primary Tera on both sets because of the ruins.

- The pivot set is now the first set.

- Snythesis no longer has a slash in next to it anymore on the 2nd set.

- Sludge Bomb is now in both sets because of better chip damage vs Chi-Yu and breaking Wo-Chien subs.

* Stomping Tantrum and Hex are now Other Options mentions.
 
Iron Valiant has somewhat fallen off in Regulation C, but there was a popular EV spread over the previous two months which should be considered for the mixed attacker Focus Sash set.

Naive
12 HP / 228 Atk / 84 Def / 36 SpAtk / 148 Spe

The defensive investment gives you a really high chance of surviving 4 hits of Icicle Spear + Ice Shard from Baxcalibur or 5 hits of Icicle Spear.

252+ Atk Baxcalibur Icicle Spear (4 hits) vs. 12 HP / 84 Def Iron Valiant: 100-124 (66.2 - 82.1%) -- guaranteed 2HKO
252+ Atk Baxcalibur Ice Shard vs. 12 HP / 84 Def Iron Valiant: 42-49 (27.8 - 32.4%) -- guaranteed 4HKO
252+ Atk Baxcalibur Icicle Spear (5 hits) vs. 12 HP / 84 Def Iron Valiant: 125-155 (82.7 - 102.6%) -- approx. 6.3% chance to OHKO

You have enough Atk investment to KO back unless Baxcalibur is bulky or you force out the Tera.
228 Atk Iron Valiant Close Combat vs. 252 HP / 0 Def Baxcalibur: 218-258 (98.1 - 116.2%) -- 87.5% chance to OHKO

You have enough SpAtk to 2HKO bulkier Dragonites through Multiscale:
36 SpA Iron Valiant Moonblast vs. 252 HP / 4 SpD Multiscale Dragonite: 66-78 (33.3 - 39.3%) -- guaranteed 3HKO
36 SpA Iron Valiant Moonblast vs. 252 HP / 4 SpD Dragonite: 132-156 (66.6 - 78.7%) -- guaranteed OHKO

Finally you hit a Speed stat of 170 which is just enough to outrun Garchomp.
 

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Iron Valiant has somewhat fallen off in Regulation C, but there was a popular EV spread over the previous two months which should be considered for the mixed attacker Focus Sash set.

Naive
12 HP / 228 Atk / 84 Def / 36 SpAtk / 148 Spe

The defensive investment gives you a really high chance of surviving 4 hits of Icicle Spear + Ice Shard from Baxcalibur or 5 hits of Icicle Spear.

252+ Atk Baxcalibur Icicle Spear (4 hits) vs. 12 HP / 84 Def Iron Valiant: 100-124 (66.2 - 82.1%) -- guaranteed 2HKO
252+ Atk Baxcalibur Ice Shard vs. 12 HP / 84 Def Iron Valiant: 42-49 (27.8 - 32.4%) -- guaranteed 4HKO
252+ Atk Baxcalibur Icicle Spear (5 hits) vs. 12 HP / 84 Def Iron Valiant: 125-155 (82.7 - 102.6%) -- approx. 6.3% chance to OHKO

You have enough Atk investment to KO back unless Baxcalibur is bulky or you force out the Tera.
228 Atk Iron Valiant Close Combat vs. 252 HP / 0 Def Baxcalibur: 218-258 (98.1 - 116.2%) -- 87.5% chance to OHKO

You have enough SpAtk to 2HKO bulkier Dragonites through Multiscale:
36 SpA Iron Valiant Moonblast vs. 252 HP / 4 SpD Multiscale Dragonite: 66-78 (33.3 - 39.3%) -- guaranteed 3HKO
36 SpA Iron Valiant Moonblast vs. 252 HP / 4 SpD Dragonite: 132-156 (66.6 - 78.7%) -- guaranteed OHKO

Finally you hit a Speed stat of 170 which is just enough to outrun Garchomp.
This has now been added onsite!
 
It's much less good now(the Mon, not specifically the set,) but for dragapult I have seen mixed. It can be good imo, where I might wall one or the other I perhaps no longer do cause mixed. I don't have evs or even nature for it, but something to maybe addm I double-checked and the strat dex bss has no mixed set(s.)
 
Made a significant update to the Armarouge set to bring it into Regulation C. Usage data below is per HOME.
  • Mentioned Chien-Pao and Wo-Chien as targets for Armor Cannon.
  • Mentioned Chi-Yu and Roaring Moon as targets for Aura Sphere.
  • Added Tera Grass: Currently sits at 40.2% usage which makes it the most popular Tera Type.
  • Added Tera Fairy: More niche but its more popular than Tera Fighting as a Dark-type resistance.
  • Added Abilities section: While Weak Armor is definitely the most popular, Flash Fire still has a little over 30% usage. This is likely because it pairs well with the Tera Grass typing mentioned above, but its combination with Tera Fairy or Fighting also gives unique counterplay to Chi-Yu.
 

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Made a significant update to the Armarouge set to bring it into Regulation C. Usage data below is per HOME.
  • Mentioned Chien-Pao and Wo-Chien as targets for Armor Cannon.
  • Mentioned Chi-Yu and Roaring Moon as targets for Aura Sphere.
  • Added Tera Grass: Currently sits at 40.2% usage which makes it the most popular Tera Type.
  • Added Tera Fairy: More niche but its more popular than Tera Fighting as a Dark-type resistance.
  • Added Abilities section: While Weak Armor is definitely the most popular, Flash Fire still has a little over 30% usage. This is likely because it pairs well with the Tera Grass typing mentioned above, but its combination with Tera Fairy or Fighting also gives unique counterplay to Chi-Yu.
In addition to these, I added an offensive set! While Amarouge isn't common, due to Chi-Yu, there's been a "bulky" Flash Fire set running around that tends to mess with Chi-Yu once it Teras. The Sash set is still the prime set, but there's been enough variation that I think a 2nd set was needed, especially since I think those sets are where the majority of Flash Fires are coming from (though I HAVE seen Flash Fire on sash)

As for mons in generall... There's been a LOT of updates, like we're almost at 40 mons having sets for Regulation C! I'm gonna keep focusing on updating them but, later I'll go over the stuff that had major EV changes if anyone wants! If you want to see them now though, I would say a lot of the bulkier stuff like Great Tusk and Annihilape have new EV spreads!
 
On Ting-Lu I just saw AV w/ Tera Blast AND Heavy Slam. I think dropping the dark move can be ok. Gholdengo and Ceruledge are weak to ground, Flutter, Annihilape, and Mimi are neutral to dark, and Psychics are rare(more so that are weak to dark.) I guess you hit Dragapult for more, but their use is down.
 
Big set of revisions on the Bulkarona set, so posting here:
  • Made several grammar fixes.
  • Fixed multiple "outspeed Iron Bundle" remarks to indicate that its after a Quiver Dance (+1 Speed.)
  • Multiple places talked about redistributing 12 EV's; it should be 8 EV's unless starting from zero (which the spreads are not.) Put it in the calculator just to make sure I wasn't missing anything. Corrected instances of redistributing 12 EV's to indicate 8 EV's instead.
  • Made it a little clearer whether a calc takes Sitrus Berry into account or not.
  • The Iron Valiant spread at the end was missing 16 EV's. Iron Valiant spread has had 16 EV's added into Defense. Feel free to correct this if something different was intended.
 
I've updated Rotom-H and Cloyster for Regulation C:

Rotom-H:
  • Moved Choice Attacker set to the top, as it is overwhelmingly the higher usage set at this point per HOME item statistics.
  • Added Discharge as an "Other Option" to the Choice Attacker set, as it currently sits a little over 20% usage.
  • Updated Tera Types to Reg C standards.

Cloyster:
  • Added bullet for Adamant versus Jolly nature comparison.
  • Updated Tera Types to Reg C standards and rearranged/added types to reflect recent usage statistics.
  • Added note to indicate that Cloyster normally needs a Shell Smash before its Ice Shard outruns other priority.
 
I've completed another round of dex updates. Updates are based on HOME data and Rotoportal team reports:

:blissey: Blissey (Reg C Update:)
  • Adjusted moves and slashes, in particular prioritizing Shadow Ball over Tera Blast. It is easily the most preferred option at this point, with Tera Blast usage substantially lower.
  • Flame Orb is now the top recommended Fling item.
  • Added Tera Dependency Bullet and Tera Fire. Tera Fire is in response to Chi-Yu, and is Blissey's most popular type for blocking its best Fire-type attacks, particularly Specs Tera Fire ones.
  • Added Covert Cloak as an item choice, as it is now the most popular in terms of usage. Despite this, I opted to keep it as the secondary choice as Leftovers is the more "splashable" item so to speak; QC, feel free to direct on this one.
  • Added EV Spread section, as Blissey has two types of spreads and now appears to favor sets that favor Special Defense over Defense.
  • NEW SET ADDED - Bulky Offense: So apparently Expert Belt Chansey has started making the rounds, and several new offensive options have surged in usage.
:arcanine: Arcanine:
  • Minor move/slashing adjustments.
  • Updated EV Spread with a recent Season 5 spread. Click here to see the originating report.
  • NEW SET ADDED - Offensive: Choice Band and Assault Vest sit around a combined 25% usage, and I have found at least one Choice Band set on a ranked team. Data supports this being a set that is gaining some traction. The EV Spread is a Season 5 spread pulled from a Rotoportal report. Click here to see the originating report.
:arboliva: Arboliva:
  • Adjusted moves/slashes and rewrote Tera Blast's description to better reflect recent trends.
  • Added Tera Electric to Tera Types.
    • Tera Types and by extension EV Spreads might need a pass at some point. For example, Tera Ground and Tera Grass have extremely low usage but they both have relevant calcs listed in the EV spreads section. If any QC people have any suggestions about whether to change or leave it, I'd be happy to hear it.
 
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Ruh-roh, Raggy. I had the audacity to touch the queen supreme Flutter Mane, so I should probably note the changes here:

:flutter-mane: Flutter Mane:
  • Psyshock is now slashed with Mystical Fire. Calm Mind is now slashed in for the fourth moveslot. STABs + Psyshock + Calm Mind is a Booster Energy set that has become a trend for winning the mirror match. You can see it utilized in several top placing Season 5 teams here, here and here, and that list is not exhaustive. This influenced several other changes as well:
    • Psyshock and Power Gem have been separated into their own bullets.
    • Calm Mind bullet has been added.
    • Volcarona matchup has been mentioned, since it is another big motivator for using Psyshock to get around the Special Defense boosting.
  • Kept "Other Options" but implied the higher usage rate of Charm sets. Taunt and Thunder Wave are still interesting in their own right but their usage is not well-reflected in data. Though in hindsight... I'm not actually sure I should've added that, so I certainly wouldn't be offended if you removed that little blurb.
  • Slight rearrangement of Tera Types based on usage data.
  • Fixed ordering of "EV Spreads" and "Tera Types" section.
:hippowdon: Hippowdon (Reg C Update:)
  • Adjusted main set details slightly.
  • Rewrote starting summary bullet to highlight distinguishing attributes compared to Ting-Lu.
  • Added Sand Stream bullet, highlighting its usefulness for breaking Focus Sash and Multiscale.
  • Reworded Slack Off bullet. If its going to be a main slash, I'm of the opinion it should be written in a more positive tone to highlight where it works as opposed to the other way around.
  • Moved Rock Tomb to "Other Options."
  • Added Tera Dependency bullet; removed Tera Grass and added Tera Water in its place.
  • Modified several matchup references to reflect more recent trends.
  • Sidenote: there are several different EV spreads floating around now for this thing, but I couldn't settle on which ones were worth putting in, if any. A lot of them seem specialized. This may be worth revisiting in greater detail.
I may do more updates today, but I wanted to post the Flutter Mane changes with some degree of promptness. :tyke:
 
Can you tell I'm enjoying myself? Do you regret setting me loose on the Dex yet?

:chien-pao: Chien-Pao:

I noticed that Tera Fairy hadn't made its way into the Dex yet, so I decided to do some research. I know the original hype was over the Rocky Helmet set on the #1 ranked team, but it turns out there are some other sweet applications for it. As part of that, there is a juicy EV spread (seen here and here) that I've added as part of the "Tera Fairy" update. With that out of the way:
  • Adjusted third slash to prioritize Sucker Punch as the highest usage move.
  • Added Tera Fairy and adjusted ordering of Tera Types to better reflect usage.
  • Rewrote Tera Dependency bullet to reflect different prioritizations for different Tera types.
  • Added new EV spread for Adamant nature Chien-Pao; added "EV Spreads" section to explain different EV spreads.

:iron-hands: Iron Hands:

Major set adjustments based on HOME usage data and Season 5 reports. The most common AV set is physical STABS + EQ + Volt Switch (examples are here, here and here,) and a particular EV spread was routinely seen with AV sets as well (examples include the first two listed earlier, as well as here.) Using that as a baseline, I made several changes:
  • Third moveslot slashes adjusted to reflect coverage options. Earthquake is prioritized as the highest usage coverage option.
  • Fourth moveslot slashes adjusted to reflect utility options. Volt Switch is prioritized as the highest usage utility option.
  • Removed Close Combat from the set. It is out of the top 10 in terms of move usage and I cannot find a single report where it is used.
  • Added new main EV spread; added "EV Spreads" section to explain different EV spreads. Personally, I think the max / max spread is still worth keeping. I saw at least one report still using it, at least.
  • Added Grass Tera and adjusted ordering of Tera Types to better reflect usage. Removed Fire Tera due to extremely low usage and to balance out the number of Tera Types from the previous addition.
 
A conversation on Discord actually got me thinking: do we need to consider splitting Chien-Pao into two sets? I’m thinking Sash/LO and Choice Attacker. The applications and Tera usages look distinct enough to warrant separating.
 
All right, I went ahead and did it:

:chien-pao: Chien-Pao:

I pushed an update that splits the Tera Types into two sections: one for Focus Sash and Life Orb, and another for Choice Band. After doing some more research, I think this is warranted. There are meaningful offensive Tera calcs that apply to Choice Band sets that do not apply to Focus Sash and Life Orb, and I think that this is an elegant way of handling that that doesn't involve having two separate sets with lots of similarities. I'm taking some initiative here, so if we need to refine this a bit further let me know. For now though, here are the suggested changes:
  • Split Tera Types into separate sections by items.
    • Original Tera Types section is now for Focus Sash and Life Orb. Removed Tera Fairy from this section.
    • Added Tera Types section for Choice Band. Moved Tera Fairy here and wrote section-specific bullets for Tera Dark and Tera Ice with relevant calcs.
  • Updated EV Spreads section to indicate item preference or lack thereof.
 

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