Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Reffing Gem and Alex.

QUEUE
Its_A_Random vs. ??? (4v4 FE Singles) REF: Geodude6
Its_A_Random vs. ??? (4v4 NFE Doubles) REF: Geodude6
waterwarrior vs ??? (4v4 FE Gym Singles)
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Going to drop my two matches, since no one wants to accept them. I still want a battle however, & I am going to post two different challenges that should be more popular or something...

Challenge #1
6v6 FE Singles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions per Pokémon
Switch=OK
Abilities=ALL
Items=ON
Turn Order=Coin-Flip
Arena: ASB Tournament Arena

Challenge #2
3v3 NFE Triples
Training Match — Does not count towards the W/L/T
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions per Pokémon
Switch=N/A
Abilities=ALL
Items=TRAINING
Positioning=OFF
Arena: ASB Tournament Arena

User akela has agreed to referee both matches on IRC. The first match, I am looking for a real fight, so you better be prepared for an actual fight! The second is more raise the NFE's or something... :S

QUEUE
waterwarrior vs ??? (4v4 FE Gym Singles)
Complications vs. Geodude6 (1v1 NFE Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Its_A_Random vs. ??? (3v3 NFE Triples) REF: akela
 
Issuing 2 3v3 Basics Singles/Double/Triples, you choose.
2 Subs
2 Days DQ. I can work with 1, you choose.
Training Items
1 Recovery / 2 Chills. I can work with less, you choose.
ASB Arena

Acceptors pick the rest. VM me when you accept!

Edit: Cancelled
 
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Geodude6

Look at my shiny CT!
1v1 LC singles
1 day DQ
2 subs
Training items
No recovers, 2 chills
ASB arena


Annie (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30-
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume

Sunny Day
Dig
Fire Blast
Overheat
Will-O-Wisp

Body Slam
Endure
Mud Bomb
Rollout
Stomp


QUEUE:
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs ??? (3v3 LC)
Geodude6 vs ??? (1v1 LC singles)
 
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1v1 LC singles
1 day DQ
2 subs
Training items
No recovers, 2 chills
ASB arena


Annie (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30-
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume

Sunny Day
Dig
Fire Blast
Overheat
Will-O-Wisp

Body Slam
Endure
Mud Bomb
Rollout
Stomp


QUEUE:
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Geodude6 vs ??? (1v1 LC singles)
Switch = lol
All abilities
Training items
 
Revoking 1 3v3 and challenging Kingmidas to a 1v1 NFE Singles

Training items
ASB Arena
1 recovery 2 chill
2 subs
2 day DQ

Nvm
 
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Two open challenges from me

1v1 LC Singles
1 Day DQ
Training Items
2 Subs
ASB Arena

2v2 LC Doubles
1 Day DQ
Training Items
2 Subs
ASB Arena

QUEUE:
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs lionrt60 (3v3 LC)
deadfox081 vs ??? (1v1 LC)
deadfox081 vs ??? (2v2 Doubles LC)
 
Sub-ref

6v6 Singles


Queue
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs lionrt60 (3v3 LC)
deadfox081 vs ??? (1v1 LC)
deadfox081 vs Texas Cloverleaf (2v2 Doubles LC)

Sub-ref: Texas vs Lou 6v6 Singles
 
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Geodude6

Look at my shiny CT!
3v3 FE triples
1 day player DQ/2 day ref DQ
2 subs
Training items
All abilities
5/2 chills/recovers
Arena: Tokyo

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.


Queue
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs lionrt60 (3v3 LC)
deadfox081 vs ??? (1v1 LC)
deadfox081 vs Texas Cloverleaf (2v2 Doubles LC)
Geodude6 vs ??? (3v3 FE triples)
 
3v3 FE triples
1 day player DQ/2 day ref DQ
2 subs
Training items
All abilities
5/2 chills/recovers
Arena: Tokyo

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.


Queue
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs lionrt60 (3v3 LC)
deadfox081 vs ??? (1v1 LC)
deadfox081 vs Texas Cloverleaf (2v2 Doubles LC)
Geodude6 vs ??? (3v3 FE triples)
I will ref it when you get an opponent.
 

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