Do you mean someone skipped your approval in the queue? If so can you link it? If not, what are you trying to say?I still have aproval posts…..
Do you mean someone skipped your approval in the queue? If so can you link it? If not, what are you trying to say?I still have aproval posts…..
I think he means he still has profile approved posts in his BBP profile (just like you) maybe?Do you mean someone skipped your approval in the queue? If so can you link it? If not, what are you trying to say?
Fairy Feather still has its old description from Stardust"Finely ground stardust with a pink-red tint. It's very pretty.
The holder's Fairy-type attacks deal four (4) more damage with hits.
The holder knows Floral Healing."
When the user is hit for the first time each round, per unique attacker: Put a Poison marker on each Poison the attacker is subject to; then, put a Paralysis marker on each Paralysis the attacker is subject to.
So does it just do nothing now? Frost markers don't exist.
Retreading this. Almost stepped on this rake, if I didn't have an opponent kind enough to point it out.Trick ended up with "if the user is holding no items, this move can't be attempted", which is not how it works on cart. is that intended?
Not getting hotfixed.You can forcibly return an opponent's Silvally to Normal type using Worry Seed or Simple Beam.
The memories check to see if SIlvally has the ability (so it ignores effects that remove the ability's effect) but Worry Seed and Simple Beam remove the ability altogether. On the comprehensive rules special mons section it says "The "Memory" series of held items each alter the type of any Silvally that hold them, so long as that holder doesn't lose the RKS System ability.", confirming it does work.
As discussed in this discussion on the discord, it's not really intended for you to be able to disrupt Silvally with ability changing effects but this oversight remained even when shifting the rule text to the memories itself.
Not getting hotfixed. I saw it the first time.Retreading this. Almost stepped on this rake, if I didn't have an opponent kind enough to point it out.
I lost to this move. It seems to work fine as-is. It doesn't need to be a free pass against every possible disruption ever made.Stomping Tantrum gets its bonus BAP if the user missed or failed to execute
flinching prevents the subject from being able to attempt
so does 4-strain paralysis
so the user never gets to the point of trying to execute and thus never fails to execute
my understanding is that this means tantrum doesn't get the bonus from flinching or para, but this feels very against the whole point of the move
Don't post orders in this thread.Please clearly indicate whether or not timely event reffings give Accolades in the main event post.
Magic Coat
The user raises a magic paling that repels harmful effects.
Description
Grants the user a unique status until the end of the step, with the following effect:● When an eligible action is attempted targeting the subject: The action's user becomes the target of that action.● When an eligible action is attempted targeting the subject's team: The action's source team becomes the target of that action.Eligable actions are Other category and have "Yes" in the Reflect? field of their data.
- Flags: Combos now inherit all "Yes" flags from any of their components.
- Combinations can now be Snatched if any of their components can be Snatched.
- Combinations can be Reflected if any of their components can be Reflected.
- This can result in Reflectable attacks.
- Technique Control: (Default: 1 if the Battle Level is 4, and 0 otherwise) How many Techniques each team may use.