Resource BBP Bug and Feedback Thread - Generation 9 Edition!

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False Swipe still mentions Fatigue
 
DAT - ITEMS
"Finely ground stardust with a pink-red tint. It's very pretty.

The holder's Fairy-type attacks deal four (4) more damage with hits.

The holder knows Floral Healing."
:fairy feather: Fairy Feather still has its old description from :stardust: Stardust
 
The N boast to get Genesect feels like it has multiple pain points that make me unexcited to try it.
  1. Immediately losing if Kyuurem is defeated sucks. That could happen as soon as round 2 and put you right back at the bottom of the realgam queue.
  2. It feels quite restrictive in how you itemize and how you play. Zekrom gets volt switch, reshiram gets fire spin. You are very likely to lose the venture without playing a second pokemon unless you take eject button and commit to getting smashed in the first round due to being an item down in a bad typing match up, and then having to first order again next round.
    1. This is a challenge people can try to figure out, but it doesn't really sound like a fun one?
  3. It feels bad that the standard path towards considering genesect boast is first getting your fusion dragon, and then realising if you play your fusion dragon you have to win a 2 vs 3.
    1. Again not really a difficulty issue, it just does not sound very fun to get your new toy and then be told not to use it in the content it looks best suited to.
 
Thought of the day.
Maybe safari mon should have longer trackers and special balls should count for 2?

Right now the meta seems to be maybe run quick ball and then just throw standard balls.

If you get the safari mon to 30% then there are 3 unconditional standard balls, which is enough to catch pretty much everything.
If you want to keep it between 40% and 30% you are committing to jumping through a bunch of hoops and using a lot of inventory slots and the pay off is you skip 10% of a health bar which may or may not come up depending on break points.
 
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You can forcibly return an opponent's Silvally to Normal type using Worry Seed or Simple Beam.

The memories check to see if SIlvally has the ability (so it ignores effects that remove the ability's effect) but Worry Seed and Simple Beam remove the ability altogether. On the comprehensive rules special mons section it says "The "Memory" series of held items each alter the type of any Silvally that hold them, so long as that holder doesn't lose the RKS System ability.", confirming it does work.

As discussed in this discussion on the discord, it's not really intended for you to be able to disrupt Silvally with ability changing effects but this oversight remained even when shifting the rule text to the memories itself.
 
Stomping Tantrum gets its bonus BAP if the user missed or failed to execute

flinching prevents the subject from being able to attempt
so does 4-strain paralysis
so the user never gets to the point of trying to execute and thus never fails to execute

my understanding is that this means tantrum doesn't get the bonus from flinching or para, but this feels very against the whole point of the move
 
You can forcibly return an opponent's Silvally to Normal type using Worry Seed or Simple Beam.

The memories check to see if SIlvally has the ability (so it ignores effects that remove the ability's effect) but Worry Seed and Simple Beam remove the ability altogether. On the comprehensive rules special mons section it says "The "Memory" series of held items each alter the type of any Silvally that hold them, so long as that holder doesn't lose the RKS System ability.", confirming it does work.

As discussed in this discussion on the discord, it's not really intended for you to be able to disrupt Silvally with ability changing effects but this oversight remained even when shifting the rule text to the memories itself.
Not getting hotfixed.

Retreading this. Almost stepped on this rake, if I didn't have an opponent kind enough to point it out.
Not getting hotfixed. I saw it the first time.

Stomping Tantrum gets its bonus BAP if the user missed or failed to execute

flinching prevents the subject from being able to attempt
so does 4-strain paralysis
so the user never gets to the point of trying to execute and thus never fails to execute

my understanding is that this means tantrum doesn't get the bonus from flinching or para, but this feels very against the whole point of the move
I lost to this move. It seems to work fine as-is. It doesn't need to be a free pass against every possible disruption ever made.

Please clearly indicate whether or not timely event reffings give Accolades in the main event post.
Don't post orders in this thread.
 
Magic Coat says it can only reflect Other category actions while the most recent big patch suggests combination attacks should also be reflectable if they inherit "can be reflected" tag.
Magic Coat
The user raises a magic paling that repels harmful effects.
Description
Grants the user a unique status until the end of the step, with the following effect:● When an eligible action is attempted targeting the subject: The action's user becomes the target of that action.● When an eligible action is attempted targeting the subject's team: The action's source team becomes the target of that action.Eligable actions are Other category and have "Yes" in the Reflect? field of their data.


From the last patch
  • Flags: Combos now inherit all "Yes" flags from any of their components.
    • Combinations can now be Snatched if any of their components can be Snatched.
    • Combinations can be Reflected if any of their components can be Reflected.
      • This can result in Reflectable attacks.
 
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